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Gaming Journalistsin the USA

The Gaming media list for the USA: 121 journalists covering the beat, curated by PR experts for your next press release.

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No subscription·No sales call·Last updated Oct 4, 2026

121+Working journalistsverified bylines · USA
100%Verified at unlock● bounce-checked · credit refunded on miss
79+Unique publicationsnational, trade and independent — USA

The list. 121 profiles, ranked by recency of coverage.

121+ total·79 outlets·verified Oct 2026
001·verified · Oct 2026

Adam Bankhurst

Gaming Events · Release News · Franchise Guidesign.comUSA

Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.

Recently"IGN Live 2026: All The Biggest Moments From the Two-Day Celebration of All Things Gaming and Entertainment"— Oct 2026
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002·verified · Oct 2026

Alejandro Josan

Game Guides · Live-Service Games · Destiny 2gametyrant.comUSA

Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.

Recently"Everything You Need to Know About Harvest Moon: Echoes of Teradea"— Oct 2026
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003·verified · Oct 2026

Alex Van Aken

Cover Stories · Game Documentaries · Video Game Industrygameinformer.comUSA

Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.

Recently"Tomb Raider: Legacy of Atlantis Preview - Don’t Go Chasing Waterfalls"— Oct 2026
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004·verified · Oct 2026

Alexander Lee

Game Platforms · Creator Economy · Industry EventsGamesBeat (gamesbeat.com)USA

Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.

Recently"Avatar Legends: The Fighting Game will feature a dedicated introduction-to-fighting-games mode"— Oct 2026
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005·verified · Oct 2026

Alina Gasca

Mobile RPGs · Live Service Games · Game Updatespocketgamer.comUSA

Alina Gasca covers live-service mobile and online games, following specific titles from announcement and soft launch through updates, collaborations, and competitive events. She is a staff writer for Pocket Gamer, with work across news, features, previews, interviews, how-tos, and walkthroughs. Her core beat is midcore and hardcore RPGs with persistent worlds and regular content updates, including RF Online Next, Awaken Legends: Idle RPG, Black Beacon, Gunship Battle: Total Warfare, R2M, RAVEN2, OUTERPLANE, Mobile Royale, and Seven Knights Re:BIRTH. She explains the systems players need to understand, from gearing and early progression to major modes, new heroes, limited-time events, and crossover rewards. Her reporting also includes hands-on previews, developer interviews, and competitive scenes such as Tennis Clash. She revisits games across formats and focuses on how they play, change, and engage players over time.

Recently"RF Online Next launches with massive Mining Wars, cool Biosuits, and larger-than-life robots on mobile and PC"— Oct 2026
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006·verified · Oct 2026

Amanda Kay Oaks

Steam · Live-Service Games · Tabletop RPGscomicbook.comUSA

Amanda Kay Oaks covers how players live with games, from Steam deals, survival titles, and early access to live-service health, mobile game updates, and player communities. She is a gaming staff writer at ComicBook.com, where she joined in 2024 to cover video games and related media across PC, console, mobile, and tabletop gaming. Her work also spans Critical Role projects, actual play, TTRPGs, streaming franchises, and games suited to tabletop adaptations. She writes about nostalgia and long-running series including Pokemon, Stardew Valley, Yu-Gi-Oh!, Zelda, soulslike games, and board and card games. Her formats include news, features, interviews, reviews, guides, lists, and watchlists. Before ComicBook.com, she wrote for Book Riot, Gamepur, and The Escapist. She connects games to player value, community feedback, franchise history, and wider pop culture.

Recently"New $5 Co-Op Game Snags Steam Top Seller Slot"— Oct 2026
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007·verified · Oct 2026

Amber Rutherford

Game Development · 3D Animation · Stylized VFX80 LevelUSA

Amber Rutherford covers the tools and workflows behind how games look and move. She is Senior Editor at 80 Level, writing about Blender, Unity, Unreal Engine 5, plug-ins, physics, rigging, animation, retopology, clothing, and character deformation. Her work also focuses on stylized characters, avatars, visual effects, and art direction. She has covered a low-poly Hatsune Miku made in Blockbench, a Hornet animation from Hollow Knight, practical effects in a poker deckbuilder, and underwater effects for VRChat avatars. She also writes about major creative projects, including Kingdom Hearts, the League of Legends MMO, and The Outer Worlds 2. She reports through specific tools, experiments, projects, and developer perspectives, explaining how technical choices shape workflows, visual style, character movement, and storytelling.

Recently"Real-Time Tension Solver Test In Unreal Engine 5 - 80 Level"— Oct 2026
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008·verified · Oct 2026

Amelia Zollner

Gaming Culture · Online Communities · Game Designkotaku.comUSA

Amelia Zollner connects game mechanics, fan reactions, and internet culture, using specific incidents to show how people live with games and the media around them. She writes for Kotaku on culture, opinion, and odds-and-ends stories between news and features. A freelance journalist and game designer, she has also written for IGN, Polygon, Eurogamer, Fanbyte, and Rock Paper Shotgun, and edits Ringtone. Her beat covers gaming culture, communities, systems, player experience, artificial intelligence, contests, creative work, anime, manga, and adaptations. She follows forums, social posts, and fan commentary, often starting with a striking line, joke, quest, item, or interface. Her reporting examines how players talk, argue, bond, experiment, and share knowledge. She favors concrete examples and a direct, conversational style, treating games as lived practices and connecting small anecdotes to broader patterns.

Recently"Minecraft's New Cushion Is Reinventing Pretty Much Everything - Kotaku"— Oct 2026
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009·verified · Oct 2026

Andrew E. Freedman

Gaming Laptops · PC Hardware · Console Platformstomshardware.comUSA

Andrew E. Freedman covers how laptops, desktops, operating systems and consoles shape the way people play. He is a senior editor at Tom’s Hardware, where he oversees laptop and desktop coverage and reports on gaming PCs, handhelds, Xbox, Windows and emerging devices. His work combines hands-on testing with clear news and feature reporting. He tests and ranks systems for performance, portability, value, thermals, displays, battery life and everyday use. His buyer’s guides include “Best Gaming Laptops 2026: Tested and reviewed” and “Best College Laptops.” He explains Windows changes such as TPM requirements and tracks compatibility, security, backward compatibility, game preservation, and digital versus physical releases. He also reports from computing and gaming events and covers new form factors. His previous work appeared in Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He has reviewed hardware and laptops for roughly a decade.

Recently"Xbox reportedly testing a way to digitize physical games in the wake of PlayStation killing game discs — feature said to go back to Xbox One-era games"— Oct 2026
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010·verified · Oct 2026

Andrew Liszewski

Gaming Hardware · Quirky Gadgets · Consumer Techtheverge.comUSA

Andrew Liszewski covers gaming and consumer technology through a hardware-first lens. He is a senior news reporter at The Verge, where he writes concise, frequent stories about devices and inventive ways to use them. His real beat is the physical and functional details of gaming hardware, accessories, and experimental tech. He covers unusual controllers, alternative interfaces, tiny e-readers, input devices, chargers, cameras, smartphones, cloud infrastructure, and gadgets that cross category lines. His gaming work focuses on hacks, peripherals, and ways to control or display games, rather than reviews or industry business. He also writes Star Trek coverage at The Verge. His reporting is news-driven and specific, showing how small design choices, unusual setups, and new uses affect everyday interaction with technology.

Recently"8BitDo’s all-button controller gets a screen upgrade for customizations without an app"— Oct 2026
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011·verified · Oct 2026

Andrew McMahon

Simulation Games · Game Updates · Release Datessimulationdaily.comUSA

Andrew McMahon focuses on the practical, detail-heavy side of gaming news, especially simulation titles, live updates, and the exact features players get in each patch or roadmap. He is a gaming journalist at Simulation Daily, where he covers simulation and systems-driven games, release logistics, platforms, pricing, and industry events. His work dates back to 2016 and includes years of feature writing at a major gaming publication before his current news role. He has covered Assetto Corsa EVO, American Truck Simulator, Seafarer: The Ship Sim, Elite Dangerous, Cities: Skylines 2, DragonSword: Awakening, Crimson Desert, PAX East 2026, Unreal Engine 5.8, and Epic Games Store updates. He reports in a clear, fact-forward style that breaks announcements into concrete changes, dates, and details for players.

Recently"DragonSword: Awakening Roadmap Details 4 New Characters, DLC Plans, & More"— Oct 2026
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012·verified · Oct 2026

Andrew Stretch

Game Previews · Tabletop RPGs · Indie Gamestechraptor.netUSA

Andrew Stretch is a senior content manager at TechRaptor whose coverage is tightly integrated with the outlet’s broader strategy, combining editorial leadership, event logistics, and on-mic analysis. He oversees site management, hiring, training, event coverage, and game calendar planning while still reporting directly on major events and new releases. He focuses on upcoming strategy and narrative games such as Frostpunk 2, The Alters, and End Of Abyss through hands-on previews that emphasize mechanics, pacing, and how systems shape player choices. His work includes gameplay videos from showcases like Summer Game Fest, highlighting moment-to-moment action and co-op rhythm in titles such as Tony Hawk Pro Skater 3+4 and Orbitals. He regularly interviews creators behind tabletop and game-adjacent shows including Heroes Feast, Wildmount Wildlings, Kollok, and projects tied to The Binding of Isaac, and discusses Japanese RPGs and platform trends on the TechRaptor podcast.

Recently"Dive Deep Into Twin Stick Horror With End Of Abyss"— Oct 2026
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013·verified · Oct 2026

Angela Marrujo Fornaca

Nintendo News · Game Reviews · Third-Party Titlesnintendojo.comUSA

Angela Marrujo Fornaca is a senior editor whose game writing blends narrative‑conscious criticism with a background in technology content marketing and PR. She focuses on Nintendo and third‑party titles, contributing news, reviews, opinion pieces, interviews, video, podcasts, and social media support. Her coverage of games like Yakuza 0 Director’s Cut, Yakuza Kiwami 2, Mario Kart World, Hello Kitty Kruisers, and Super Mario RPG centres on story, character, pacing, mechanics, and how remakes balance nostalgia with modern expectations. She reports hands‑on from events and writes concise, fact‑driven news on releases, accessories, bonuses, and collaborations, including Splatoon, Guitar Hero Live, Samurai Warriors Chronicles 3, Pokémon, Smash Bros., Star Wars Pinball, Club Nintendo, and Star Fox. Her columns and podcast work add historical and industry context, keeping player experience and long‑running series history at the core.

Recently"Star Fox: New Gameplay Shown Off in Nintendo Treehouse: Live"— Oct 2026
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014·verified · Oct 2026

Ari Notis

Game Guides · Xbox Game Pass · AAA Gamespolygon.comUSA

Ari Notis stands out for service journalism that asks how games play in practice and whether they respect a player’s time. He is deputy editor at Polygon, where he oversees games coverage and writes guides, recommendation lists, and essays. His beat covers major releases, platform ecosystems, and player experience. He creates practical guidance for games such as Diablo 4, Marvel Rivals, Assassin’s Creed, and other large live and premium titles, focusing on systems, tactics, and what to do next. He also curates Game Pass recommendations and hands-on selections from events such as Gamescom. His opinion writing examines game length, value, subscription economics, and platform policy. He reports in a direct, pragmatic style shaped by player needs and search intent. Before Polygon, he wrote and edited for Kotaku and ran a high-volume guides operation.

Recently"20 hours is actually the perfect length for a video game - Polygon.com"— Oct 2026
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015·verified · Oct 2026

Ash Parrish

Game Development · Gaming Culture · Representationkotaku.comUSA

Ash Parrish is a senior reporter at Kotaku who stands out for accessible reporting that centers marginalized players, queer perspectives, and the emotional life of games. She covers video games, gaming culture, and the communities around them, with a real beat that reaches into representation, player identity, industry news, labor, business, technology, and soundtracks. Her work ranges from formal reviews and narrative critique to columns, podcasts, deals posts, and collaborative features. She has also worked as a video game reporter at The Verge and freelanced on games topics before joining Kotaku full time. She reports with plain language and a critical edge, treating games as entertainment, cultural products, and case studies in design, fandom, and workplace politics.

Recently"Love And Deepspace Is A Game Development Primer In Disguise - Kotaku"— Oct 2026
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016·verified · Oct 2026

Azario Lopez

Video Games · JRPGs · Visual Novelsnoisypixel.netUSA

Azario Lopez is the founder and owner of Noisy Pixel, where he highlights lesser-known and long-running video games alongside big releases through reviews, developer interviews, news, and curated roundups. He focuses on interviews across JRPGs, visual novels, and action games, using detailed questions about systems, scenarios, and business decisions to show how games are made and why creative choices matter. His coverage includes titles like Temirana: The Lucky Princess and the Tragic Knights, Onirism, AI: The Somnium Files – No Sleep For Kaname Date, Final Fantasy Tactics: The Ivalice Chronicles, Dragon Quest Heroes: Torneko’s Mystery Dungeon Classic HD, MARVEL Tōkon: Fighting Souls, and MARVEL Cosmic Invasion. He also produces monthly top ten lists, wishlists, announcement-driven news, and co-hosts Noisy Pixel’s Unqualified Game Chat podcast, connecting game design with player experience and evolving industry trends.

Recently"Metal Slug Rush Announced For Mobile, New Mainline Metal Slug Also In Development"— Oct 2026
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017·verified · Oct 2026

Bee Wertheimer

Indie Games · Streaming Culture · Game Industrykotaku.comUSA

Bee Wertheimer connects video games to the culture and technology around them. Bee writes for Kotaku about games, consumer tech, online communities, and the industry forces that shape how people play. The beat spans game stories, design, mechanics, player experience, Twitch streamers, leaks, adaptations, AI, corporate decisions, and legal disputes. Bee has covered Prove You’re Human, earlier versions of the Five Nights at Freddy’s screenplay, the Northernlion Supercruise, Unity’s promotion of AI-generated games, and Musk v. Altman. Bee also writes roundups and guides on indie showcases, Stardew Valley, and in-game grinds. A background in game development and visual design supports close attention to aesthetics, narrative, and tone across indie and mainstream titles. Earlier editorial work at PCMag adds reporting on the devices, platforms, and software ecosystems around play.

Recently"20 Awesome Games From The Summer Game Fest Day Of The Devs Showcase"— Oct 2026
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018·verified · Oct 2026

Billy Givens

Game Guides · Online Shooters · Gaming Hardwaregamespot.comUSA

Billy Givens is a games journalist and freelance writer known for practical guides that unpack complex mechanics, classes, and progression into clear choices for players. He currently focuses on GameSpot guides and walkthroughs, building step-by-step quest solutions, systems explainers, and class breakdowns for action and multiplayer games. His work on titles like Arc Raiders and Mistfall shows a preference for multi-stage objectives, tier lists, and PvE versus PvP analysis. Beyond GameSpot, he writes game guides, news, reviews, and entertainment features for major consumer-technology and gaming brands and other niche and mainstream outlets. With nearly two decades of experience across games, film, technology, health, and self-improvement, he blends service journalism and systems-focused analysis, using neutral, direct language and structured breakdowns to help readers make confident decisions.

Recently"How To Complete The Converging Paths Project In Arc Raiders"— Oct 2026
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019·verified · Oct 2026

Brandon Orselli

Japanese Games · Retro Games · Game Industrynichegamer.comUSA

Brandon Orselli is the founder and owner of Niche Gamer, where he covers Japanese and niche video games that receive limited mainstream attention. He brings more than a decade of experience in writing, production, publishing, editorial work, and game development. His byline focuses on gaming news and previews. He reports on announcements, release plans, platform updates, marketing campaigns, publisher changes, retro releases, legacy franchises, and platform strategy. His coverage has included the Sentimental Graffiti remake, Tokyo Stories, Nintendo Switch Online additions, Final Fantasy X, and Microsoft’s cross-platform messaging. He also writes hands-on previews, including V Rising, and development posts about the in-house project Kemuri. His reporting is concise and fact-led, with attention to publishers, platforms, release status, gameplay details, and the business decisions that shape how games reach players.

Recently"Sentimental Graffiti remake announced"— Oct 2026
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020·verified · Oct 2026

Brandon Zachary

Retro Gaming · Nintendo GameCube · Online Gamingcomicbook.comUSA

Brandon Zachary connects current gaming news with console history and player culture, with particular depth on how platforms, franchises, and communities change over time. He covers games for ComicBook.com through event reports, news, opinion features, and retrospectives. He is also a lead writer at Screen Rant and has written for CBR, That Hashtag Show, JustWatch, and TVBrittanyF. His subjects include Nintendo GameCube history, franchise revivals, sequels, cancellations, industry trends, online play, player behavior, and indie games. He also covers film, television, comics, streaming, and genre media. He uses specific games and industry events to examine nostalgia, fan memory, publisher strategy, artistic integrity, and changing player priorities. His reporting combines analysis with personal perspective, curation, interviews, and attention to how games function as stories, products, and cultural touchpoints.

Recently"The 8 Indie Games From SGF 2026 That You Can’t Sleep On"— Oct 2026
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021·verified · Oct 2026

Brandy Berthelson

Video Games · Family Gaming · Metaverserestart.runUSA

Brandy Berthelson is known for clutter-free games coverage and editorial leadership. She is editor-in-chief of Restart, a Walmart-backed games publication, where she oversees news, previews, reviews, and other written content. She manages an international team of full-time writers and freelancers, edits all written work, and handles the editorial calendar. Her reporting focuses on video games as entertainment and industry, with a steady emphasis on family-friendly and accessible titles, clear news, practical context, and reader trust. Her work has appeared on AOL Games, Digital Spy, and Adweek. She has also written about the video game industry and the metaverse, and produced a regular newsletter with news and analysis.

Recently"Sesame Street: Friends & Fun Announced for Consoles and PC"— Oct 2026
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022·verified · Oct 2026

Brent Koepp

AAA Games · Live-Service Games · Pokemonvice.comUSA

Brent Koepp specializes in Pokémon and major game franchises, covering blockbuster and live-service games through fast news, explainers, and practical guides. He is a contributing writer for Waypoint, VICE’s gaming vertical. He previously led Pokémon coverage at Dexerto and held editing roles at Siliconera and Screen Rant, with freelance work for Pro Game Guides. His beat includes Xbox and Halo layoffs, studio restructuring, remakes, ports, leaks, performance updates, release timing, Fortnite events, rewards, quests, and Magic: The Gathering Commander decks. He also follows fan backlash and developer responses, including coverage of Fable, Marvel’s Wolverine, and Final Fantasy 7 Revelation. His reporting connects studio decisions, official statements, community reaction, and player needs. He writes clear, SEO-aware news and service pieces that explain what changed, what it means, and how players can respond.

Recently"Fable Developer Responds to Backlash Over "Too Easy" Difficulty"— Oct 2026
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023·verified · Oct 2026

Brian Mazique

Sports Video Games · Combat Sports · Pro Wrestlingforbes.comUSA

Brian Mazique covers the overlap between sports video games and combat sports. He is a gaming contributor at Forbes and a journalist, author and content creator. He has covered combat sports and video games since 2011, with a beat spanning boxing, MMA, professional wrestling and sports gaming franchises such as Madden, EA UFC and College Football. His reporting includes release dates, editions, pre-orders, early access, platform availability, updates, reviews and practical guides. EA UFC 6 is a core focus, alongside coverage of fight events, WWE cards and real-world combat sports news. He also writes about franchise games, remasters, horror titles and gaming accessories. His work explains features, systems, patches, rosters and buying options in clear service pieces, while also providing fight previews, breaking news, live blogs, results and opinion.

Recently"EA UFC 6: 10 Things I Wish I Knew When I Started"— Oct 2026
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024·verified · Oct 2026

Brian Shea

Nintendo · Game Rankings · Live StreamsGame Informer (gameinformer.com)USA

Brian Shea stands out for combining long-term games journalism with extensive, documented play. He is an executive editor at Game Informer and host of All Things Nintendo, a weekly podcast about Nintendo news and games. He has covered video games for more than 18 years across multiple publications, producing thousands of print and online pieces. His beat includes Nintendo releases, live-service updates, legacy series, mobile games, sports titles, RPGs, and wider links between games, music, athletes, and popular culture. He leads major editorial packages and turns lists and rankings into data-driven analysis. His work includes E3 2017 coverage, the 300 Greatest Games of All Time breakdown, developer interviews, cross-media features, live streams, podcasts, and completion logs. He reports through hands-on play, sustained gameplay, direct interviews, statistics, and recurring formats that show how games work over time.

Recently"RGG Studio Head Talks Tupac's Controversial Stranger Than Heaven Inclusion"— Oct 2026
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025·verified · Oct 2026

Brittany Alva

Game Updates · Live-Service Titles · Simulation GamesSimulation DailyUSA

Brittany Alva is a mechanics-focused gaming writer at Simulation Daily who explains how patches, events, and systems change the way players engage with games. She covers live-service updates for Palworld, Arc Raiders, MyWhoosh, F1 25, and Zenless Zone Zero, along with simulation, management, and strategy titles such as Jurassic World Evolution 3, Pokémon Pokopia, and Hearts of Iron IV. Her work also includes previews of games such as Attack on Titan 3 and event roundups including Goat Direct 2026. She turns patch notes, feature lists, and announcements into clear news and previews. Her reporting highlights new mechanics, progression, access conditions, platform details, release timing, and event windows. She focuses on what updates deliver, how systems work, and what players need to do to access new content and rewards.

Recently"Attack on Titan 3 Reveals Titan-Slaying Combat, Exploration and Resource Management, and More"— Oct 2026
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026·verified · Oct 2026

Bryant Francis

Game Industry Business · Developer Tools · Narrative Designgamedeveloper.comUSA

Bryant Francis is a senior editor at Game Developer who writes for people who make games. He covers how games are made, funded, and maintained, with a focus on business pressures, production realities, layoffs, consolidation, and studio uncertainty. His reporting examines publisher models, streamer-owned publishers, new funding structures, and the risks facing developers. He also covers commercial engines, developer kits, legacy hardware, platforms, and policy changes that affect workflows, recognition, and discoverability. His narrative design coverage explores story structure, character development, systemic games, and the links between storytelling, mechanics, monetization, and studio culture. He profiles studio founders and creative leads, focusing on ownership, risk, scheduling, and culture. He reports through interviews, data, community sentiment, technical explainers, features, and opinion columns. His work is practical, process-oriented, and centered on developers’ careers and creative ambitions.

Recently"Unreal Engine 6 will merge UE5 and UEFN into 'a single, unified engine' - Game Developer"— Oct 2026
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027·verified · Oct 2026

Cade Onder

Blockbuster Games · Live-Service Games · Entertainment Industryign.comUSA

Cade Onder stands out for tracking how updates, delays, prices, cancellations and support plans change the experience of major game franchises. He is a freelance news writer on IGN’s news team, covering breaking entertainment and community stories across gaming and film. His beat includes Call of Duty, Destiny, Halo, Valor Mortis, Crimson Desert and Dawnwalker, with attention to live-service games, expansions, mods, platform decisions and industry moves. He also covers streaming prices, corporate statements, film and TV casting, production news and creative choices, including superhero stories and biopics. His work has appeared in Rolling Stone and ComicBook.com. He has written about entertainment since middle school and approaches games and screen media as part of the same cultural conversation. His reporting is straightforward and news-first, translating studio, publisher and platform decisions into clear stories about how fans are affected.

Recently"Valor Mortis Gets Short Delay to Avoid September's Onslaught of Game Releases"— Oct 2026
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028·verified · Oct 2026

Carl Lamiel

Smartphones · Gaming Hardware · Telecom Planswalastech.comUSA

Carl Lamiel is a founder-editor who writes no-fluff explainers on gaming and consumer tech, treating every update like a practical manual for how people actually play and use devices. As Founder and Editor-in-Chief of WalasTech, he leads editorial direction while doing hands-on reporting on gaming, smartphones, telecommunications, mobility, and digital services. His core beat is consumer devices and gaming-focused hardware, with reviews and chipset pieces that focus on sustained performance, thermal behavior, and real game experience for budget-conscious players. Launch coverage is built around plain language, clear tables, and configuration details, linking specs and prices to real-world use cases like mobile gaming, multitasking, and long-term reliability. He also connects 5G devices, network services, and postpaid plans to long-term value, and breaks down VALORANT live-service updates in precise, mechanical detail.

Recently"VALORANT unveils Summit map, Retake mode, and Blackspyre Collection for Season 2026 // Act 4"— Oct 2026
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029·verified · Oct 2026

Cecilia D'Anastasio

Games Industry · Platform Governance · Child SafetyBloomberg NewsUSA

Cecilia D’Anastasio reports on how companies, platforms and regulators shape the games industry and digital culture for Bloomberg. Her beat covers corporate deals, consolidation, investment, leadership changes, antitrust, platform governance, child safety, creator economies, esports, streaming, sexism and games’ influence across film and television. She previously wrote for Kotaku and Wired, as well as VICE, The Nation, Jezebel, Gothamist and the Columbia Journalism Review. Her reporting on child predation and exploitation on Roblox won a George Polk Award and other honors. She has also reported on FaZe Clan, workplace sexism, Riot Games and platform regulation. She uses deep investigative and data-driven reporting, including embedding in virtual worlds. Her stories connect player and creator experiences with business strategy, design choices, legal pressure and enforcement gaps.

Recently"TFT patch 17.6 - Teamfight Tactics"— Oct 2026
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030·verified · Oct 2026

Chance Townsend

Video Games · Consumer Tech · Dating Appsmashable.comUSA

Chance Townsend interprets how games, devices, apps, and internet culture fit into everyday digital life. He is the General Assignments Editor at Mashable, covering technology, video games, dating apps, digital culture, and connected topics. His gaming work links releases and platforms to hardware, services, pricing, distribution, and access. He also covers operating system updates, streaming hardware, device lifecycles, and mobile design, including iOS battery drain and older Apple TV support. His dating app and internet culture stories examine product design, matching systems, memes, algorithms, surveillance, language, and fandom. He reports through hands-on previews, explainers, event coverage, and show-floor demos, focusing on how products feel and work in real use. His writing has also appeared in PC Mag and Mother Jones.

Recently"Meccha Chameleon: Xbox and phone release plans, where you can try it now - Mashable"— Oct 2026
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031·verified · Oct 2026

Corey Plante

Tabletop Games · Destiny 2 · Action RPGspolygon.comUSA

Corey Plante stands out for turning complex game systems into practical guides and long-term analysis. He is the tabletop editor at Polygon, where he leads coverage of role-playing games such as Dungeons & Dragons and trading card games such as Magic: The Gathering. His work also covers live-service worlds, action RPGs, co-op shooters, survival sandboxes, and genre entertainment. As a Day One Destiny Guardian and Hunter main, he reports on Destiny 2 guides, upgrades, events, weapons, and franchise-level changes. His past bylines include Fanbyte, Kotaku, IGN, Vulture, Inverse, and MMORPG.net. He explains mechanics, builds, expansions, and crafting systems in clear steps. He also examines balance, anti-cheat policies, community health, and the way rules, updates, and stories shape player experience.

Recently"4 huge changes we’d love to see in Destiny 3 - Polygon.com"— Oct 2026
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032·verified · Oct 2026

Dalton Cooper

Gaming News · PlayStation Plus · AAA FranchisesGame RantUSA

Dalton Cooper is a high-volume gaming editor and reporter who leads Game Rant’s news operation while continuing to write reviews, features, guides, and more. He covers changes to major games, services, and franchises, including PlayStation Plus, Xbox Game Pass, Fallout 5, Grand Theft Auto 6, Power Rangers, Dragon Age: The Veilguard, PUBG, and Pokémon GO. His reporting focuses on subscription shifts, official statements, milestone updates, live-service changes, multiplayer ecosystems, mobile games, community issues, and user backlash. He has written about video games professionally since 2011 and has published more than twelve thousand articles, most of them news. He reports quickly but checks objective claims, release dates, review scores, user ratings, and names before publishing. He uses video game history to add context and explain what updates mean for players.

Recently"Sony just made a super annoying change to PS Plus"— Oct 2026
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033·verified · Oct 2026

David Burdette

Racing Games · Licensed Games · AAA TitlesGaming TrendUSA

David Burdette is a gamer, writer, and content creator at GamingTrend with a franchise-first lens on console and PC games. He covers mainstream releases, racing games, licensed worlds, and recognizable brands, including PlayStation, Star Wars, Marvel, and Call of Duty. His work includes “Move over Forza Horizon, Hot Wheels Infinite Rush is here” and “Remedy ascends to new heights in gameplay while dealing with a few rough edges.” He compares new titles with established series and considers how well they serve long-time fans. His reporting focuses on moment-to-moment play, accessibility, fun, pacing, mechanics, and design. He weighs standout strengths against technical problems and rough edges. He writes in plain language and gives direct judgments. His perspective reflects long-term fandom and asks whether new entries respect a franchise’s identity, evolve it well, and honor the worlds they borrow from.

Recently"Move over Forza Horizon, Hot Wheels Infinite Rush is here"— Oct 2026
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034·verified · Oct 2026

David Schroth

PC Gaming · System Requirements · Hardware Reviewsthefpsreview.comUSA

David Schroth is a gaming and PC hardware journalist who leads The FPS Review as its founder and editor in chief, setting an editorial direction built around detailed, hardware-aware coverage of games and PC components. He is a computer hardware enthusiast who has been tinkering with components for 25 years and writing reviews for more than ten years, which shapes a technical but plain-spoken style. His beat sits where game releases, PC performance, and hardware specifications meet, with GPUs, CPUs, memory, and storage as the real subjects. He approaches gaming stories through PC system requirements and compatibility, using concrete component names and capacities to show how each new title stresses real-world mid-range rigs. He treats official PC requirements as primary material, breaking minimum and suggested configurations into clear guidance and focusing on performance, system demands, and practical expectations for players and builders.

Recently"Gears of War: E-Day PC Requirements Officially Revealed: RTX 2060 Minimum, 130GB SSD Required"— Oct 2026
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035·verified · Oct 2026

Dayna Eileen

RPGs · Game Previews · Gaming Hardwarecgmagonline.comUSA

Dayna Eileen is Executive Editor at CGMagazine, pairing editorial leadership with hands-on coverage of games and gaming technology, with a clear focus on RPGs, simulation titles and cozy releases. She joined CGMagazine in 2021 and oversees day-to-day operations, assignments and media relationships while continuing to write features, previews and news. Her reporting consistently ties story, mechanics and world-building to platforms, release timing, pricing and edition details, giving players usable information on how and when they can play. She covers mobile devices, wearables, gaming tech, smart home technology, mobile shooters and laptop platforms, including ASUS ROG and Kensington hardware from events like CES and Computex. Across coverage of titles like The Blood of Dawnwalker, RuneScape: Dragonwilds 1.0, Murals, Orbitals, Rainbow Six Mobile and Last Flag, she treats narrative-heavy, accessible and stylized games as unfolding sagas grounded in practical context.

Recently"Rebel Wolves’ The Blood of Dawnwalker Begins a Saga Spanning Eras"— Oct 2026
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036·verified · Oct 2026

Dean Takahashi

Game Industry Deals · AI Hardware · Games Conferencesgamesbeat.comUSA

Dean Takahashi is a long-term chronicler of how games and chips shape the video game industry, combining deep business reporting with hardware and AI coverage. He is editorial director and lead writer at GamesBeat, where he covers the money and technology behind games, including studio formations, funding rounds, acquisitions, and industry deals. His beat centers on game studios, investment activity, and sector-wide trends, with detailed stories on new teams, unusual business models, and institutional shifts such as conference rebrands. He also writes extensively about chips, AI designs, data center hardware, robotics, and intelligent systems as the compute layer that underpins games and interactive worlds. He organizes and curates GamesBeat conferences, delivers opening talks, and surfaces voices from across the industry. A tech journalist for decades at VentureBeat since 2008, he has written more than 20,000 stories on games and technology.

Recently"Welevel unveils AI-based city-building survival game SolidRiver and $8.5M in funding | exclusive - GamesBeat"— Oct 2026
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037·verified · Oct 2026

Derek Strickland

Gaming Industry · Console Strategy · Live Service Gamestweaktown.comUSA

Derek Strickland covers where gaming business, hardware and content intersect. He is Senior Gaming Editor at TweakTown, where he has worked since 2015. His beat includes corporate strategy, mergers, studio reorganizations, live-service operations, platform policies, console lifecycles and the technology behind play. He reports on deals such as EA’s potential merger with Savvy Games, Rockstar’s formation of Rockstar Australia, Smilegate’s takeover of Lost Ark and platform cancellations affecting Dying Light the Beast. He also covers server plans, refunds, hardware availability and unusual gaming builds, including a Nissan Skyline converted into a gaming PC and racing rig. His output is mainly short news reports that explain how company decisions affect franchises, support, monetization and players. He also writes reviews, features and guides.

Recently"This Nissan Skyline was turned into a gaming PC and racing rig for Forza Horizon 6 - TweakTown"— Oct 2026
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038·verified · Oct 2026

Dmitry Krivov

Game Industry · Console Hardware · Indie Gamesixbt.gamesUSA

Dmitry Krivov is a video games journalist whose distinct focus is on how business, hardware and policy shape what players actually see and can buy. He covers video games and the games industry for iXBT.games, where he has been part of the editorial output since 2019 and has worked on games coverage since 2016. He writes across strategies, shooters, role-playing games, action-adventure titles and online RPGs, and follows game console development and new technologies. Krivov reports on game industry news and platform economics, including layoffs and hardware scarcity, and how platform holders and storefronts control supply and quality. He tracks console ecosystems and release calendars, covering ports, DLC and exclusive titles. He highlights indie and mid-tier games, explaining why concepts succeed or fail. As part of iXBT.games’ YouTube presence, he brings a calm, explanatory style to complex systems and niche titles.

Recently"Another Victim of the Crisis: Marvel Contest of Champions Creators Cut Staff"— Oct 2026
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039·verified · Oct 2026

Dominic Baez

Video Games · Genre Film · TV & Streamingseattletimes.comUSA

Dominic Baez connects video games with film and television, covering how adaptations and franchises handle spectacle, tone and character. He is a features editor at The Seattle Times, where he reviews games, films and streaming series, and coordinates freelance television and movie coverage. His core beat is video game journalism, with weekly reviews and commentary on mechanics, atmosphere, pacing and immersion. He also covers action, horror, science fiction and superhero franchises, including game-based films such as Resident Evil and Silent Hill, along with series such as Reacher spinoff Neagley and Dune: Prophecy. His work has appeared through The Seattle Times, Silver Screening Reviews, Metacritic and Rotten Tomatoes. With more than a decade on newspaper staffs, he combines editing with writing. His reviews use clear, direct language to explain how an experience feels to play or watch.

Recently"‘007 First Light’ is everything a Bond experience should be | Review"— Oct 2026
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040·verified · Oct 2026

Elijah Gonzalez

Video Games · Horror Games · AnimePolygonUSA

Elijah Gonzalez is a games and entertainment critic at Polygon who stands out for linking game design to launch strategy and cross-media storytelling. He covers ambitious genre titles, horror, demanding action games, and crowded release schedules. His reviews examine atmosphere, mechanics, tension, pacing, enemy encounters, themes, and how design choices shape the player’s emotional experience. He also writes about previews and launch windows, drawing on earlier daily dispatches for Paste Media, including hands-on coverage of Hollow Knight: Silksong. Gonzalez has edited and written about anime and television through Paste and Endless Mode, bringing attention to structure, visual language, character arcs, and tone in game criticism. His bylines include Paste, The A.V. Club, Game Informer, The Gamer, Unwinnable, Uppercut Crit, and Fanbyte. He writes in plain, direct prose focused on concrete observations rather than personality.

Recently"2026’s most anticipated soulslike delayed because too many other games were coming out the same day - Polygon.com"— Oct 2026
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041·verified · Oct 2026

Eric Hauter

VR Gaming · Cloud Gaming · JRPGsgamingnexus.comUSA

Eric Hauter is Editor-in-Chief at Gaming Nexus, with a sustained focus on virtual reality and cloud gaming. He reviews VR software, comfort, mechanics, and immersion across systems including PS VR2 and Quest 3, and examines cloud services such as Amazon Luna and GeForce Now for library, latency, and value. He also covers games and hardware across Xbox Series X, PC, Switch-era systems, and other devices. His work includes reviews of Color-A-Cube, Five Nights at Freddy's: Help Wanted, CarX Street, Monster Hunter Stories 3: Twisted Reflection, the NACON RIG 600 Pro HX headset, and Nex Playground. RPGs, MMOs, strategy games, and Early Access titles are recurring subjects. He mainly writes scored reviews, with occasional news, commentary, podcasts, and live play features. His reporting connects games to the hardware and setups they run on.

Recently"EverQuest Legends is poised to claim even more of your life when it releases on July 28"— Oct 2026
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042·verified · Oct 2026

Eric Van Allen

Narrative Games · Strategy Games · Blizzard Franchisesgameinformer.comUSA

Eric Van Allen is a video editor at Game Informer who combines long hours of play with video features, hands-on previews, interviews, and podcasts. He joined the outlet in 2025 and covers narrative-driven, mechanically dense games, with a focus on how systems, character, worldbuilding, and story work together in play. His work includes The Wolf Among Us 2, Ace Combat 8: Wings of Theve, Nodusfall, Exodus, Fire Emblem: Fortune’s Weave, Total War at 40,000 Times Scale, StarCraft, Warcraft III: Reforged, Overwatch, Nintendo, and Onimusha: Way of the Sword. He also has past affiliations with Axe of the Blood God, IGN, and Normandy FM. He reports from specific gameplay sequences, developer conversations, events, and extended campaigns. His coverage emphasizes concrete examples, player experience, franchise history, long-term support, and clear explanations of complex systems.

Recently"The Wolf Among Us 2 Preview - The Wolf Among Us 2 Is An Old Dog With New Tricks - Game Informer"— Oct 2026
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043·verified · Oct 2026

Erik Kain

Video Games · Console Wars · Streaming TVforbes.comUSA

Erik Kain treats video games as part of a wider genre culture, linking play, story and fandom across games, TV, movies and books. He is a senior contributor at Forbes, where he writes a long-running gaming and entertainment blog. His beat covers games, console strategy, platforms and services, with a focus on Xbox, PlayStation, PC, Game Pass, major releases, progression and monetization. He also writes puzzle hints and walkthroughs, including for The New York Times game Pips. Beyond games, he covers streaming shows and movies in fantasy, science fiction, mysteries, thrillers, post-apocalyptic stories and horror. He writes as a critic and commentator, using hands-on experience, clear arguments and practical recommendations. His work has appeared in The Atlantic, Mother Jones and National Review. He also writes on Substack and YouTube.

Recently"NYT ‘Pips’ Hints, Answers And Walkthrough For Thursday, June 11 - Forbes"— Oct 2026
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044·verified · Oct 2026

Flora Yu

Game Environments · Environment Art · Lighting & Color80 LevelUSA

Flora Yu is a realtime graphics and 3D environment artist who writes for 80 Level about emotional game environments and real-time worldbuilding. She currently works at thatgamecompany on Sky: Children of the Light. Her work covers environment design, lighting, color balance, and how visual choices shape players’ feelings. She writes about designing spaces that communicate without words and about the intent behind each location. Her feature on emotional game environments for Sky: Children of the Light uses her day-to-day production work as a practical case study. Yu explains how scene construction, lighting setups, color choices, and engine constraints work together in a live game production. She reports from a practitioner’s view, treating worldbuilding as both a technical and artistic discipline focused on how players experience a space.

Recently"How to Design Emotional Game Environments for Sky: Children of the Light - 80 Level"— Oct 2026
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045·verified · Oct 2026

Gabriel Moss

VR Gaming · Role-Playing Games · Narrative IndiesIGNUSA

Gabriel Moss is a gaming journalist who connects story-driven games with the hardware that makes them possible. He covers games for IGN, focusing on role-playing games, narrative mysteries, offbeat indies, console and PC VR, headsets, and fitness-oriented play. His work includes more than 70 reviews and previews, including The Forgotten City, Dredge, A Plague Tale Legacy, and PSVR2, plus setup guides, deals, news, features, playlists, and wiki guides. He has also written for SlashGear, Fanbyte, Lifewire, GameSkinny, Road to VR, UploadVR, MMORPG.com, and Yanko Design, where he is described as a senior editor. He reports as both a critic and a practical guide. He examines story structure, mood, mechanics, and themes while explaining complex gear, comparing evolving game systems, and helping readers get the most from products.

Recently"A Plague Tale Legacy Trades Stealth for Tomb Raider-Like Action | IGN Preview"— Oct 2026
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046·verified · Oct 2026

George Yang

JRPGs · Game Design · AAA GamesFreelance (multiple outlets, including Kotaku)USA

George Yang is a freelance games writer known for mechanically focused coverage of console and PC games, especially JRPGs and retro-inspired RPGs. His work appears in Kotaku, IGN, Digital Trends, PCMag, Game Developer, Polygon, Rolling Stone, Variety, The Washington Post, NPR, The Verge, CNN, and Wired. He writes reviews, previews, features, interviews, and explainers about story, controls, difficulty, performance, pacing, combat, and game design. His reviews include major releases, remasters, hardware, and role-playing games such as Final Fantasy VII Rebirth, Metaphor: ReFantazio, Dragon Quest 3 HD-2D Remake, Elden Ring: Shadow of the Erdtree, and Astro Bot. His features examine systems such as automation, open-world design, PvP, and genre conventions. He reports through hands-on play, developer interviews, and close analysis of how mechanics shape the overall experience.

Recently"Marvel Tokon Hands-On: Gorgeous Fighter With Novel Mechanics"— Oct 2026
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047·verified · Oct 2026

Isa Muhammad

MENA Games · Games Regulation · Industry Dealspocketgamer.bizUSA

Isa Muhammad is the Lead MENA reporter at PocketGamer.biz, and his reporting stands out for linking Middle East and Africa games business shifts to global markets. He covers investment, regulation, labour, competition, executive moves, and game launches, with a focus on what these changes mean for developers, workers, and players. He writes straight news with deal terms, financial figures, and clear context. He has been active in games media for nearly a decade. His work has included stories on major regional deals, platform disputes, union talks, legal rulings, funding rounds, and development milestones, as well as longer reflective pieces on the state of the industry. He also runs an independent games media project and speaks directly with founders, publishers, and platform executives.

Recently"ESA warns California games bill would burden developers and players - Pocket Gamer.biz"— Oct 2026
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048·verified · Oct 2026

Jada Griffin

Game Reviews · Community Engagement · Nintendoign.comUSA

Jada Griffin is IGN’s Community Lead, connecting game coverage with active audience participation through comments, awards, rankings, reviews, and live programming. She writes reviews of games including Ruined King, Stranger of Paradise: Final Fantasy Origin, and Star Fox. Her coverage also includes franchise explainers, such as Guardians of the Galaxy endings, and features on games and films including The Matrix Resurrections. Griffin curates playlists on yearly standouts, mythic boss fights, Grand Theft Auto, and games she has completed to platinum level. She leads Comments of the Week and the IGN Community Awards, treating reader reactions as part of the editorial conversation. She also hosts and produces IGN’s annual Black History Month charity stream, contributes to Nintendo Voice Chat, and appears in live shows. Her reporting combines criticism, explanation, play history, and community voices.

Recently"Star Fox Review - IGN"— Oct 2026
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049·verified · Oct 2026

Jaesa Evermore

Cosplay · Indie Games · Tabletop Gamestempleofgeek.comUSA

Jaesa Evermore is a games and pop-culture journalist focused on the communities around video games, tabletop play, and fan culture. She covers gaming and fan culture for Temple of Geek and First Comics News. Her beat includes convention floors, cosplay meetups, trading card game announcements, streaming showcases, indie games, and narrative-driven video games. She has covered LVL UP Expo, Wizards of the Coast at San Diego Comic-Con, Marvel Rivals at New York Comic Con, Blizzard cosplay, Geeked Week, Summer Game Fest, Magic: The Gathering sets and crossovers, and Tsukihime: A Piece of Blue Glass Moon. She reports through event recaps, photo galleries, list-style highlights, news stories, and reviews. Her work focuses on cosplayers, panelists, hosts, organizers, players, and collectors, while also examining game stories, character work, themes, pacing, art direction, mechanics, and fan experiences.

Recently"Wishlist Some of Our Favorite Indie Games From Summer Game Fest"— Oct 2026
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050·verified · Oct 2026

Jake Kleinman

Tabletop Games · Card Games · Franchise Filmspolygon.comUSA

Jake Kleinman stands out for drawing a straight line between tabletop card games and the blockbuster franchises they inhabit. He is a deputy entertainment editor at Polygon, where he writes and edits coverage that moves between strategy-minded game pieces and sharp criticism of films and streaming releases. His gaming work focuses on tabletop strategy and trading card games, especially the mechanics and card types that decide outcomes. He also covers comics, animation, horror, and what to watch, and has written Q&As and features. His criticism often weighs how franchise films and streaming releases serve longtime fans and new audiences. He reports with clear explanations and firm opinions, turning complex mechanics and sprawling franchises into direct, useful reading.

Recently"The secret to winning your Marvel Super Heroes draft comes down to one overpowered Magic card type"— Oct 2026
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051·verified · Oct 2026

James Carr

Survival Horror · Racing Games · Action RPGsmonstervine.comUSA

James Carr is a video game critic at MonsterVine, best known for hands-on coverage of survival horror and franchise revivals. He reviews and previews how games play, feel, and fit within their genre or series. His recent work includes Silent Hill f, Resident Evil Requiem, Cronos: The New Dawn, Silent Hill: Townfall, Forza Horizon 6, Hot Wheels Infinite Rush, and 007 First Light. He also covers combat-driven action games, sequels, and expansions such as Valor Mortis, Stranger Than Heaven, Granblue Fantasy: Relink – Endless Ragnarok, and Moonlighter 2: The Endless Vault. His beat includes gaming hardware, including the Razer Kraken V4 Pro, plus annual features such as James Carr’s Top 10 Games of 2025. He has written professionally since 2020 across news, guides, features, reviews, and previews.

Recently"Hot Wheels Infinite Rush Preview – Where the Plastic Meets the Road"— Oct 2026
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052·verified · Oct 2026

James Galizio

JRPGs · Game Previews · Anime Conventionskotaku.comUSA

James Galizio is a games journalist focused on Japanese RPGs, niche strategy games, and other systems-driven titles. He is a freelance writer and editor at RPG Site, with current work at Kotaku and other gaming outlets. His past publications include RPG-focused sites, VR publications, and general games media. He covers Final Fantasy, Danganronpa, PC gaming, long-running Japanese series, localization, system design, franchise history, and upcoming releases. His work includes previews, announcement reports, event coverage, guides, and features. He tracks new content, delays, expansions, version updates, and release plans. His reporting is hands-on, precise, and detail-heavy. He explains how mechanics work and why changes matter to players. He also connects development timing, marketing, and launch strategy to the games themselves. His coverage favors clear, factual reporting for readers familiar with specialist genres and ongoing series.

Recently"Danganronpa 2x2 New Content Teased Alongside Surprise Delay"— Oct 2026
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053·verified · Oct 2026

James Lara

Game Updates · AAA Franchises · PC Hardwaremp1st.comUSA

James Lara is a video games journalist who specializes in detailed coverage of post-launch updates, patches, and new content, treating patch stories as service reporting that explains exactly what changes for players day to day. He writes for MP1st and has covered games there for around a decade, spanning console and PC releases, live-service franchises, and gaming hardware. His work blends straight news, exhaustive patch breakdowns, interviews, reviews, and roadmap analysis across series like Jagged Alliance 3, Starhawk, Borderlands 4, Pragmata, Call of Duty, Subnautica 2, and WWE 2K. He also covers publisher events and hardware and accessories such as HYTE PC cases and Unreal Engine 5 showpieces, consistently focusing on practical impact, clear angles, and specific technical and gameplay details.

Recently"Pragmata Update 1.220 Adds New Suit for Hugh"— Oct 2026
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054·verified · Oct 2026

James Tocchio

VR Games · Game Announcements · Meta Questuploadvr.comUSA

James Tocchio is a Junior Editor for gaming at UploadVR, known for tightly reported coverage of VR and mixed reality games. He tracks announcements, showcase events, releases, ports, demos, modes, platforms, pricing, and store listings across Meta Quest, PlayStation VR2, PC VR, and other headsets. His beat spans shooters, narrative puzzlers, sports games, pet simulators, rhythm games, spatial games, and experimental projects. He turns large showcases into clear rundowns and follows titles from announcement through launch and platform-specific releases. His reporting favors straightforward descriptions of gameplay, availability, and release timing over commentary. Before joining UploadVR, he freelanced for the outlet as a writer of news, features, and reviews. His work has also appeared in Game Informer, Retro Gamer, Debug, and Unwinnable, and in books published by Ninty Media, HarperCollins, and Lost in Cult.

Recently"VR Games Showcase Roundup: Everything Shown At Today's Event - UploadVR"— Oct 2026
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055·verified · Oct 2026

Janet Garcia

Game Criticism · Action RPGs · Indie GamesIndependent / FreelanceUSA

Janet Garcia combines game criticism with behind-the-scenes consulting, evaluating games for players and stress-testing them before release. She is an independent critic and content creator who runs Pen to Pixels, where she publishes reviews, previews, features, and lists. Her beat covers AAA and indie games, with close attention to mechanics, player experience, difficulty, level design, build systems, marketing, and how games are made and discussed. She has worked in games media since 2015, including as an associate guides editor and guide writer for major releases. Her bylines include Game Informer, print anthologies, and video game magazines. Garcia also consults through mock reviews, surveys, Metacritic predictions, and developer meetings. She reports through hands-on play, interviews, podcasts, streams, live reactions, and on-camera hosting. She is a cohort on The MinnMax Show and cohosts The Indie Council.

Recently"Beast of Reincarnation Preview - Parrying Helps Your Dog - Game Informer"— Oct 2026
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056·verified · Oct 2026

Jarrett Green

Action RPGs · Horror Games · Stealth Gamesign.comUSA

Jarrett Green treats games as systems first, with a focus on combat, progression, and open-world design. He is a longtime contributor to IGN, writing reviews, previews, playlists, service pieces, and video reviews. His main beat is action RPGs and systems-driven worlds, with recurring coverage of horror, stealth, fighting, and wrestling games. He examines builds, equipment, skill trees, boss fights, resource management, quest design, and difficulty curves. His notable coverage includes Mortal Shell II, Dragon’s Dogma 2, Assassin’s Creed IV: Black Flag, The Sinking City 2, Assassin’s Creed Mirage, and Dragon Ball: Sparking! Zero. He also contributes to other games outlets and podcasts. Green reports through close, detailed criticism and curated genre lists. He values mechanical depth, player agency, and long-term engagement, weighing story and setting against how well the underlying rules create tension and meaningful choices.

Recently"Assassin’s Creed Black Flag Resynced Review"— Oct 2026
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057·verified · Oct 2026

Jason Fanelli

Game Reviews · Fighting Games · Esportsgamespot.comUSA

Jason Fanelli combines more than 15 years of games writing with over three decades of playing games. He covers the video game industry for GameSpot, with freelance work for The Hollywood Reporter, Variety, Rolling Stone, MMORPG.com, Game Informer, IGN, and others. His beat includes major showcases such as Summer Game Fest, where he distills long live shows into clear rundowns of announcements and trailers. He also reviews new releases and writes hands-on impressions, following games from showcase builds to deeper critique. Fighting games and competitive titles are a particular focus. His guides explain character builds, team roles, and systems for players. He also covers gaming habits, family routines, and healthy play. He reports as an engaged player, translating mechanics, narrative, difficulty, balance changes, and playstyles into clear evaluations and practical advice.

Recently"Summer Game Fest Live 2026: All The Biggest Announcements And Games"— Oct 2026
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058·verified · Oct 2026

Jason Venter

Game Lists · Strategy Guides · Retro Gamingpolygon.comUSA

Jason Venter is a freelance games writer at Polygon who specializes in practical lists and detailed guides for complex games. He helps players choose what to play, compare related titles, understand game systems, and overcome progression barriers. His coverage includes open-world recommendations, character builds, routes, bosses, and other strategy topics, with notable work on Dragon’s Dogma 2 and Elden Ring. He has written reviews, news, guides, and strategy content for IGN, GameSpot, Game Rant, GamesRadar, Joystiq, PC Invasion, and other outlets. Since founding HonestGamers in the late 1990s, he has built a long record of critical coverage and site leadership. He reports with a critic’s attention to detail but keeps the focus on clear, actionable advice rather than personality. He also writes and publishes urban fantasy novels.

Recently"3 open-world games to play while you wait for Assassin's Creed Black Flag Resynced - Polygon.com"— Oct 2026
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059·verified · Oct 2026

Jason Wilson

Esports Sponsorships · Sports Video Games · Gaming Newsletterssportsbusinessjournal.comUSA

Jason Wilson covers gaming through a sports-business lens, tracking how video games and esports become sponsorship platforms and media properties. He is a senior editor for newsletters at Sports Business Journal, where he covers esports sponsorships, fighting-game circuits, sports video game publishing, licensing, release timing and the links between games and the wider sports economy. His reporting examines sponsorship terms, event programming, investor portfolios and publisher strategy. He has covered Visa’s multiyear sponsorship of the Evolution Championship Series and how sports titles align with major events. Wilson also contributes to marketing, football and sports technology newsletters, including coverage of AI coaches and sports video games. He has worked in games journalism and editing since 1998, including leadership roles at GamesBeat and GamePro and as copy desk chief for Ziff-Davis’ game group.

Recently"Visa signs multiyear deal to sponsor Evo fighting-game events"— Oct 2026
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060·verified · Oct 2026

Jay Peters

Video Games · Tech Platforms · Online Communitiestheverge.comUSA

Jay Peters is a senior reporter at The Verge whose work connects the games industry with the power, policies, and products of major tech platforms and online communities. He covers breaking technology and video game news, including platform decisions, moderation, AI companies, consoles, accessories, major franchises, creator tools, and app store economics. His reporting examines what corporate strategy and platform rules mean for players, creators, and everyday users. He has covered Twitter under Elon Musk, Reddit’s user protest, OpenAI, Anthropic, Nintendo, PlayStation, Epic Games, Final Fantasy VII, Beehiiv, ArtStation, and Sketchfab. He writes fast, clear stories and also conducts interviews, reviews indie games, and covers events. His work has appeared on CNBC and NPR. He has interviewed Steve Huffman and Tim Sweeney and hosted segments at Code. Before The Verge, he worked at Techmeme and in technology public relations.

Recently"Final Fantasy VII’s remake trilogy will conclude with Revelation"— Oct 2026
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061·verified · Oct 2026

Jen Glennon

Soulslike Games · Handheld Hardware · Nintendo Switchpolygon.comUSA

Jen Glennon is a senior editor on Polygon’s games desk who focuses on how games and devices feel in practice. She covers video games, gaming hardware, Nintendo Switch 2, and the culture around them. Her work relies on firsthand play and clear, experience-driven writing. She examines combat, challenge, reward, comfort, value, and how products fit real play styles, especially for handheld gamers. Her coverage also asks how platform changes will affect everyday players. Glennon has more than a decade of experience in gaming and entertainment journalism, including work at Kotaku, Inverse, and Newsweek. She joined Polygon in 2025. She connects new releases and devices to broader shifts in genres, franchises, and console cycles while keeping the focus on what matters to committed and casual players.

Recently"I got obliterated in the Pokémon team's new Soulslike — and I can’t wait to play more"— Oct 2026
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062·verified · Oct 2026

Jennifer Burch

Pokémon GO · Pokémon TCG Pocket · Nintendo Game Guidesnintendowire.comUSA

Jennifer Burch is an editor at Nintendo Wire who specializes in practical coverage of live game events, especially for Pokémon GO and Pokémon TCG Pocket. She turns changing schedules, event mechanics, rewards, and bonuses into clear guides that help players plan and participate. She also covers Pokémon Scarlet and Violet strategy, Nintendo game guides and system how-tos, broader Nintendo news, and fan projects. Her work includes coverage of Fire Emblem: Fortune’s Weave Direct and the Newer Super Mario Bros. DS mod. Burch is an illustrator, designer, writer, and Nintendo fan with experience reporting on video game culture and history, including major industry events. She uses structured, step-by-step explanations, focusing on timing, mechanics, and what players can do rather than broader commentary.

Recently"Pokémon GO July 2026 Community Day Guide - Nintendo Wire"— Oct 2026
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063·verified · Oct 2026

Jennifer Maas

Video Games · Console Platforms · Gaming IPvariety.comUSA

Jennifer Maas covers video games as a business and storytelling platform. She is a senior business writer for TV and video games at Variety, where she leads expanded gaming coverage while reporting on television business, earnings and corporate news. Her beat includes console makers, publishers and media companies, with a focus on strategy, product roadmaps, layoffs, financial implications, intellectual property and cross-media expansion. She covers moves by Sony, Xbox, Blizzard and Activision, along with gaming tools, advertising data, major deals and franchise plans. Her reporting connects games with television, film, streaming and live events. She reports from industry events, uses exclusives and interviews decision-makers, and explains products and announcements through data, access and business context. She was previously a TV business writer at Variety and has written for TheWrap, HollywoodLife.com, the Santa Monica Daily Press, The Washington Post and Entertainment Weekly.

Recently"Sony’s PlayStation to Stop Releasing Games on Physical Discs - Variety"— Oct 2026
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064·verified · Oct 2026

Jesse Norris

Game Reviews · Live Service Games · Patch NotesXboxEra / DayOne (playday.one)USA

Jesse Norris is a reviews editor and lead producer at XboxEra and its DayOne site, with a distinctive focus on live-service updates, technical breakdowns, and cross-platform reviews. He covers patch notes, balance changes, system updates, previews, and long-form verdicts for games including SiN Reloaded, CONTROL Resonant, PUBG, WARDOGS, and Destiny 2. His past work includes the Game of the Year 2022 feature and curated lists such as 15 of the Best Games on Nintendo Switch 2. He oversees reviews and previews from commissioning through publication. He also produces podcasts, video series, gameplay coverage, and members-only programming, including Nightmares With Norris and Weekly Roundup. His reporting combines detailed changelog analysis, hands-on play, video, audio, and community discussion.

Recently"PUBG Update 42.1 Adds Ally Duo Mode & More — Full Patch Notes"— Oct 2026
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065·verified · Oct 2026

John Popko

Esports Tournaments · League of Legends · Game Updatesinvenglobal.comUSA

John Popko is a games and esports writer at Inven Global known for practical coverage of live-service updates, competitive events, and the League of Legends universe. He tracks new content, releases, platforms, dates, and how changes affect players. His beat spans video games and Asian technology, with work on ARC Raiders, Project TAL, UFL, Teamfight Tactics, and Riot’s 2XKO and League of Legends products. He also covers esports tournaments through schedules, teams, formats, stages, prize pools, and fan activities. His reporting includes breaking news, event guides, reviews, hands-on impressions, and long-form projects such as a series on Lee “Faker” Sang-hyeok. His reviews focus on clear judgments about performance, design, and how games feel to use. He also contributes to The Korea Times, Esports Insider, The Diplomat, Rest of World, and The Escapist.

Recently"Tomb Raider: Legacy of Atlantis - A Gorgeous Homecoming"— Oct 2026
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066·verified · Oct 2026

John Schork

MTG Arena · Format Updates · Competitive Eventsmagic.wizards.comUSA

John Schork is the recurring writer of MTG Arena Announcements, turning live-game changes into clear reference briefings for players. He writes for Magic: The Gathering about official news, feature introductions, formats, and in-game events. His beat is the operational side of MTG Arena: event schedules, reward structures, qualifier formats, set releases, rotations, client changes, and new systems. His past work includes MTG Arena Announcements dated March 23, 2026, July 6, 2026, September 14, 2026, and October 6, 2025, plus Introducing In-Game Player Reporting. Schork reports in a consistent, itemized format. He emphasizes dates, formats, rules, terms, and what players can expect in the client. His coverage also explains features such as in-game player reporting and tracks structural changes, including the retirement of Alchemy with the February 2027 Standard rotation.

Recently"MTG Arena Announcements – June 15, 2026 - Magic: The Gathering"— Oct 2026
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067·verified · Oct 2026

Jordan McClain

RPGs · Game Previews · Developer Interviewsrpgamer.comUSA

Jordan McClain is Reviews Director at RPGamer who treats major RPGs as long-running beats, returning to the same titles across impressions, interviews, news, and round-ups to track how they progress over time. He focuses on upcoming role-playing games and adjacent titles, using hands-on demos and structured developer interviews to show how games play, evolve, and reach players. His Sea of Remnants and Qliphah in Providence’s Shadow coverage links event impressions, closed tests, trailers, and platforms into clear release roadmaps. Interviews on Chaos Zero Nightmare, .hack//Z.E.R.O., Grounded 2, EverQuest Legends, Fallout 76, and Shujinkou probe design choices, development processes, and timelines. Staff features like RPGamer’s My First RPG, Personal 2026 Summer Announcement Highlights, and weekly round-ups reinforce his ongoing role in the outlet’s RPG coverage.

Recently"Sea of Remnants: SGF Play Days Impression"— Oct 2026
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068·verified · Oct 2026

Josh Broadwell

Game Guides · RPGs · Live-Service Gamespolygon.comUSA

Josh Broadwell is a freelance games writer, editor, and critic known for exhaustive guides and deep criticism of contemporary video games, especially RPGs, strategy titles, and story-rich games. He specializes in detailed, step-by-step coverage of live-service and systems-heavy games, translating complex mechanics into clear, practical instructions through extensive hands-on play. His work on guides hubs and dedicated indexes, including ongoing coverage of Marvel Rivals and Fortnite and granular how-to pieces like obtaining the toe biter buggy in Grounded 2, shows a sustained focus on evolving systems. He brings the same thoroughness to long-form criticism such as his Fire Emblem: Fortune’s Weave review, and writes features connecting game design to film, literature, and broader pop culture. His portfolio spans major games and entertainment outlets, covering games, technology, and entertainment in news, features, guides, reviews, and analytical pieces.

Recently"Blizzard reveals the John Wick and Kill Bill inspirations for Overwatch's brand-new hero"— Oct 2026
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069·verified · Oct 2026

Joshua Rivera

Video Games · Entertainment Criticism · Internet Cultureaftermath.siteUSA

Joshua Rivera is a columnist at Aftermath who treats games and popular entertainment as one mediascape, not separate beats. He covers video games, genre films, streaming series, and comic books, writing games criticism for mainstream audiences rather than specialist gaming readers. His work blends close reading of individual titles with reporting on industry dynamics, online cultures, hype, fandom, and platform behavior. Rivera’s columns and interviews at Aftermath focus on games, the internet, and the cultures around them, and use creator conversations to show how works live in communities. He has worked as an entertainment reporter for Tech Insider at Business Insider and has written for Entertainment Weekly, Fast Company, The Daily Beast, Lifehacker, Kotaku, GQ, Vulture, The Week, and The Ringer, moving easily between games, film, television, and pop culture commentary.

Recently"Forbidden Solitaire's Developers Made The Opposite Of What They Planned: A Hit - Aftermath"— Oct 2026
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070·verified · Oct 2026

Julia Lee

Pokémon Go · Game Guides · Mobile Gamespolygon.comUSA

Julia Lee is Polygon’s lead guides editor, known for sustained, systems-level coverage of Pokémon Go. She writes clear, accessible walkthroughs for live-service and mobile games, with a focus on events, quests, raid schedules, limited-time mechanics, and progression. Her Pokémon Go guides break down multi-stage research, event dates, bonuses, rewards, and high-value raid targets. She also covers Fortnite and contributes across Polygon’s gaming, mobile, and Nintendo sections. Earlier, she was a news writer and led Polygon’s League of Legends coverage. Lee combines deep personal play with strong visual and structural discipline. She creates step-by-step resources that help players solve obstacles, choose between options, and use limited play time efficiently. As a guides leader, she oversees a five-person team, sets quality and accessibility standards, assigns beats, and plans coverage for major game launches.

Recently"Pokémon Go 'Genetic Mastery' choose a path quest steps — Mega Mewtwo X or Y?"— Oct 2026
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071·verified · Oct 2026

Kai Tatsumoto

PlayStation · RPGs · FPSwccftech.comUSA

Kai Tatsumoto is a specialist games reviewer who treats scores and trophies as shorthand for depth while grounding every piece in mechanics, content, and replay value. He is Senior Reviews Editor for gaming at Wccftech, responsible for marquee console reviews with a strong focus on PlayStation releases and the systems behind them. He reviews titles like Stellar Blade, Final Fantasy VII Rebirth, Like a Dragon: Infinite Wealth, the confirmed Lara Croft remake, and Call of Duty: Modern Warfare III, separating mechanical feel from overall value. His beat runs deep into JRPGs, shooters, horror, and long campaigns, covering games such as Monster Hunter Stories 3 and Directive 8020 with attention to pacing, structure, and how many playthroughs they warrant. Alongside scored reviews, he delivers hands-on previews and developer interviews, using early builds and player questions to test design intent against practical play.

Recently"Lara Croft’s PlayStation 1 Debut Returns as a Modern Remake, but the Demo Proved Exploration Still Beats the Gunplay"— Oct 2026
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072·verified · Oct 2026

Kate Sánchez

Video Games · Anime & Manga · Creator Interviewsbutwhytho.netUSA

Kate Sánchez links video games, screen media, and animation in criticism that keeps genre storytelling and underrepresented perspectives at the center. She is co-founder and editor-in-chief of But Why Tho?, working across reviews, news, and interviews for video games, film, TV, and anime with a clear emphasis on international media and animation. She reviews major and smaller genre titles, including console releases like “Dune: Awakening,” sports-adjacent games such as “CFB 27,” and mechanics-heavy titles like the Metroidvania “End of Abyss.” Her interviews on EXODUS, Warlock: Dungeons & Dragons, and K-games leadership connect design, narrative tone, and industry direction. She also covers anime and manga from “K-On!” to “The World After The Fall.” A member of the Austin Film Critics Association and Hollywood Creative Alliance, she freelances for outlets including MMORPG.com, IGN, Game Informer, Paste, and MtGSalvation.

Recently"‘End of Abyss’ Is A Metroidvania For With All The Gross Sci-Fi Creature Lovers"— Oct 2026
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073·verified · Oct 2026

Keith Mitchell

Fighting Games · PC Hardware · Soulslikestheouterhaven.netUSA

Keith Mitchell covers games and technology with a builder’s eye, using decades of hands-on PC and hardware work to shape his reporting and editing at The Outerhaven. He focuses on games, hardware, and competitive events, especially fighting games and tournaments like Evo Las Vegas 2026. His event coverage explains schedules, stages, streams, and formats so players, remote viewers, and attendees can plan around key matches. Hardware and PC tech are central to his beat, and he writes as a hardware enthusiast, lifelong PC gamer, handheld PC tinkerer, and working technician. He reviews and analyzes controllers, headsets, PCs, and accessories for performance, build quality, and long-term use. A Soulslike devotee and Metroidvania fan, he grounds his game coverage in mechanics, systems, stability, and design. As founder, editor-in-chief, and podcast producer, he extends this technical, direct style into gaming and pop culture podcasts.

Recently"Evo Reveals Arena Finals And Showcase Stage Lineup For Evo Las Vegas 2026"— Oct 2026
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074·verified · Oct 2026

Kim Hyung Jong

Esports · Game Industry · New Game Launchesgamemeca.comUSA

Kim Hyung Jong is a Gamemeca reporter whose distinct beat connects Korean publishers, esports competition, and the technology shaping games. He covers new titles and announcements, with detailed work on KRAFTON’s five-game slate at gamescom 2026, including NO LAW, Project ZETA, Age Twisters, and TARAE: The Unbound. He reports on StarCraft II tournaments and team leagues, tracking match scores, comebacks, records, dates, and fixtures. His coverage also includes live-service updates such as Legend of YMIR events, console release logistics including Hunting Simulator 3 pre-orders, and NVIDIA’s AI ecosystem initiatives. He focuses on specific titles, genres, schedules, competitive records, player rewards, and platform availability. His reporting turns publisher, event, and technology news into clear, factual information about what players and fans can expect. His stated view is, “I will always love games.”

Recently"[gamescom] KRAFTON unveils new game lineup for the first time at gamescom"— Oct 2026
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075·verified · Oct 2026

Kyle Hilliard

Game Announcements · Weekend Recommendations · Remakes & Remastersgameinformer.comUSA

Kyle Hilliard is an executive editor at Game Informer who turns dense waves of game announcements, release schedules, and cross‑media tie‑ins into clear, conversational guides for players. He is a go‑to writer for comprehensive recaps of digital showcases, cataloguing everything announced during Nintendo Directs, PlayStation State of Play broadcasts, and publisher events in structured reference pieces. His regular weekend recommendation column, The Video Games And More You Should Play This Weekend, breaks the current release calendar into digestible picks across big‑budget games, indies, early access projects, and related films or other media. He focuses on remakes, remasters, and revisiting classics, reviewing projects like Metal Gear Solid Delta: Snake Eater and tracking returns of series such as Deus Ex and The Legend Of Zelda: Ocarina Of Time. His archive also covers game‑adjacent movies, TV, industry culture, accessibility, and representation, treating games as part of a wider entertainment ecosystem.

Recently"Here's Everything Announced During Nintendo's 2026 Summer Direct Presentation"— Oct 2026
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076·verified · Oct 2026

Kyle Orland

Game Industry · Video Game History · Digital Preservationarstechnica.comUSA

Kyle Orland is the senior gaming editor at Ars Technica, where he treats games as both technology products and cultural artifacts. He covers video games, the game industry, and game culture, with a focus on corporate shifts, labor, studio layoffs, platform policies, digital ownership, game history, and preservation. He connects events such as Microsoft cuts affecting Bethesda and id Software to wider trends in consolidation, cost control, and changing business priorities. He also wrote a book-length study of Minesweeper and discusses how publishers’ shutdowns affect access to older games. His reporting explains technical details and practical effects for players and professionals. He has written reviews, news, criticism, guides, and industry analysis for broadcast, mainstream news, and specialist gaming outlets. He also edits and commissions Ars Technica’s games coverage.

Recently"Bethesda, id Software reportedly hit hard by Microsoft layoffs"— Oct 2026
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077·verified · Oct 2026

Laura Cress

AAA Games · Games Industry · Consolesbbc.comUSA

Laura Cress specialises in turning big game launches, platform moves and major events into clear stories about what they mean for everyday players. She is a technology reporter at the BBC, sitting between gaming and wider tech, covering blockbuster releases, console strategy and conventions for a general audience. She is one of the BBC’s main voices on Grand Theft Auto 6, breaking down pre‑orders, physical editions without discs and development timelines into concrete dates, formats and player takeaways. She reports from events such as Gamescom, focusing on announcements, trailers, hands‑on impressions and how they fit into release calendars and platform landscapes. She also contributes to coverage of gaming’s business and platform futures, including Xbox. Outside news, she is an adventure and indie game fan, streamer and podcaster, with a portfolio of reviews, interviews and features across gaming, technology, culture and the arts.

Recently"GTA 6 pre-order date and cover art revealed by Rockstar"— Oct 2026
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078·verified · Oct 2026

Logan Moore

PlayStation · Nintendo · Game Franchisescomicbook.comUSA

Logan Moore covers how platform decisions and franchise developments affect players day to day. He is Gaming Editor at ComicBook.com, where he reports on PlayStation hardware and software, including PS5 and PS4 releases, firmware updates, accessories, classic titles, and re-releases. He also covers Resident Evil remakes, Gears of War 6, Nintendo Switch 2 news, and deals on Mario, Zelda, and Metroid games. His beat extends to Helldivers 2, Activision, LEGO gaming tie-ins, and streamer Amouranth’s Twitch bans. Moore writes concise, announcement-led news about releases, patch notes, delays, pricing, availability, and platform changes. He focuses on what is confirmed and what it means for players, with attention to release order, franchise history, and how games are played, bought, and discussed.

Recently"Classic PS2 Shooter Getting New Release on PS5 and PS4 This Month"— Oct 2026
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079·verified · Oct 2026

Logan Plant

Nintendo · Video Games · Game Industryign.comUSA

Logan Plant stands out for deep Nintendo expertise that ties news, live events, reviews, and history into one clear view of the company and its games. He works at IGN as a reviewer, host of Nintendo Voice Chat, and manager of the games database and playlist tools. His reporting covers Nintendo Directs, Zelda anniversaries, platform events, console ecosystems, licensed franchises, Magic: The Gathering, Warhammer 40k, and Nintendo titles. He explains schedules, viewing details, and what events mean, while also tracking company decisions, fan culture, trailers, leaks, and release windows. His background spans video game and entertainment news across multiple outlets, and he uses that history to place new reveals and remakes in context.

Recently"I’m Glad the Ocarina of Time Remake Showed Us Almost Nothing - IGN"— Oct 2026
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080·verified · Oct 2026

Luis Gutierrez

Co-Op Games · Live-Service Updates · Action Gamesmonstervine.comUSA

Luis Gutierrez is a games reporter who focuses on how contemporary co-op, action, and live-service titles actually feel to play with others. He covers modern video games for MonsterVine through hands-on previews, detailed reviews, selective interviews, and focused coverage of hardware and collections. He concentrates on co-op shooters, action-heavy games, and expandable live-service titles, showing how systems, modes, updates, and quality-of-life changes shape moment-to-moment play and long-term progression. His work on games like Aliens: Fireteam Elite 2, Helldivers 2, and Best Xbox Game Pass co-op games turns feature lists into clear expectations for squad chaos and group play. His reporting on Darktide, World of Warcraft: Forever, Riot’s Riftbound expansions, controllers, and collections ties design and technical choices back to usability, access, and the shared experience of complex games.

Recently"Aliens: Fireteam Elite 2 Preview – Bigger Battles, More Xenomorphs, and Four-Player Chaos"— Oct 2026
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081·verified · Oct 2026

Lyu Jong Hwa

Game Industry · Trade Shows · Online Gamesgamemeca.comUSA

Lyu Jong Hwa is a reporter and head of the editorial team at Gamemeca, known for connecting games, major industry events, and the social and regulatory environment around play. He reports from expos such as ChinaJoy, Tokyo Game Show, and G-Star, focusing on concrete details like booth size, exhibition space, and how publishers frame new titles and future visions. At Gamemeca he runs formats including the Ranking man series, regulation-themed cartoons, photo-led community coverage, and board game features, always centering how players experience games. He covers game industry policy, business, and safety, including revisions to the Game Industry Act, association activity, corporate moves, and Roblox child protection protests. His product reporting spans online games, emerging and experimental titles, DLC, and hardware, using genre references, design comparisons, and pricing. His byline appears in Korean- and Japanese-language editions of Gamemeca.

Recently"New Shooter 'Impulse' Combines Titanfall and Call of Duty, Demo Now Available"— Oct 2026
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082·verified · Oct 2026

Marcus Stewart

Franchise Announcements · Platform Updates · Live Service Gamesgameinformer.comUSA

Marcus Stewart is a fact-first games reporter who explains what announcements mean for players now. He is senior associate editor at Game Informer, covering console and PC games, major releases, live-service updates, and platform changes. His beat includes franchise news, release dates, modes, bundles, platform availability, content drops, showcase reveals, studio moves, and post-launch changes. He has covered Grand Theft Auto VI pre-order timing, Battlefield 6’s trailer and release window, Pokémon Legends: Z-A hardware bundles, Monster Hunter’s delayed release, and Kingdom Hearts in Fortnite. He also reports on Nintendo and Xbox events, Destiny 2 and Marathon updates, studio closures, and game support. Stewart writes concise news hits, round-ups, and recaps. He also contributes to video, hosts The Game Informer Show podcast, works on Super Replay, and livestreams games.

Recently"Grand Theft Auto VI Pre-Order Date And Cover Art Revealed"— Oct 2026
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083·verified · Oct 2026

Matthew Aguilar

Power Rangers · Wrestling Games · Superhero Comicscomicbook.comUSA

Matthew Aguilar covers established franchises across games, comics, television, wrestling, and licensed collectibles. He is a writer at ComicBook.com, where he reports on gaming, comics, tabletop, toys, cosplay, movies, and TV. Power Rangers is a central focus, spanning its games, comics, television, tabletop products, trading cards, and collectibles. He also follows WWE and AEW, including WWE 2K reviews, game codes, downloadable content, patches, weekly SmackDown recaps, championship stories, and crossovers. His other coverage includes DC and Marvel comics, adaptations, casting news, and reviews. Formerly with GeekTyrant, he also covers franchise crossovers such as WWE and Street Fighter or Godzilla and Power Rangers. His reporting connects gameplay, story changes, licensing, merchandise, and fan communities, showing how properties expand across media and how updates matter to dedicated audiences.

Recently"Hideo Kojima Reveals Supergirl Review & Likens it to an Iconic Masterpiece"— Oct 2026
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084·verified · Oct 2026

Matthew Wilson

PC Gaming · Game Platforms · Cloud Gamingkitguru.netUSA

Matthew Wilson’s reporting focuses on how platforms, policies and hardware shape everyday play. He covers games, platforms and PC hardware for KitGuru, with a real beat spanning system requirements, platform roadmaps, cloud services, digital distribution, DRM, storage, memory constraints and cross-media adaptations. His coverage includes PC launches such as Gears of War E-Day, Steam Deck 2, GeForce Now updates, Nvidia technologies, Battle.net, Xbox PC plans, and Blizzard’s Warcraft, Diablo and Overwatch franchises. He also reports on online DRM, disappearing disc-drive components, supply-chain pressure and the effect of industry decisions on ownership, access and offline play. His past KitGuru Games work includes a feature on Vampire Survivors: Legacy of the Bloodmoon. Wilson writes news-led, practical briefings that translate publisher specifications, service changes and infrastructure updates into clear guidance for players.

Recently"Gears of War E-Day PC system requirements announced"— Oct 2026
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085·verified · Oct 2026

Michael Crider

PC Gaming Hardware · Gaming Deals · Xboxpcworld.comUSA

Michael Crider is PCWorld’s resident keyboard specialist and a hands-on reporter focused on practical value in PC gaming and hardware. He covers Steam Machines, DIY gaming rigs, SteamOS, Xbox and PC platform strategy, handheld gaming PCs, monitors, laptops, controllers, keyboards, cooling, memory, deals, and low-spec games. He tests hardware, builds systems himself, compares official products with home-built alternatives, and explains performance, pricing, trade-offs, and upgrade choices in plain terms. His reporting connects corporate decisions and technical changes to the experience of buying, building, launching, and playing games. Crider has more than 15 years in technology journalism, with previous bylines at Android Police, Digital Trends, Wired, Lifehacker, and How-To Geek. He has also reported live from CES and Mobile World Congress.

Recently"$5 for Besiege. $6 for Hades. 8 more Steam Summer Sale wins over 50% off"— Oct 2026
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086·verified · Oct 2026

Michael Larabel

Linux Kernel · Debian Project · Game Enginesphoronix.comUSA

Michael Larabel is the founder and principal author of Phoronix, and his reporting stands out for its system-level focus on Linux hardware, performance testing, open-source software, and graphics technology. He covers Linux kernel releases, distribution updates, driver stacks, benchmarking tools, and open-source project governance, including Debian, AI and machine learning alliances, and engine-level gaming features such as open-source engines, graphics drivers, and Linux support for modern rendering. He also leads the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org, and writes from that technical perspective across Linux, BSD, macOS, Windows, and Solaris. His coverage treats kernels, distros, drivers, and benchmarks as the infrastructure behind performance, stability, and feature support.

Recently"Godot 4.7 Released With HDR Output Support"— Oct 2026
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087·verified · Oct 2026

Mike Johnson

VR Gaming · PC VR Demos · Game Updatesuploadvr.comUSA

Mike Johnson is Junior Editor – Gaming at UploadVR, where he writes, produces video and livestreams about VR games and news. He tracks releases, updates, demos and special events across PC VR, Meta Quest and PlayStation VR2. His coverage includes Steam Next Fest demos, early access changes such as Spymaster’s full release, launch news for titles including Echoes Of Mora VR and Tiny Flock, major updates to Forefront and No Man’s Sky, and delays such as Into The Radius 2 on PlayStation VR2. He also reviews games and DLC, covers branded attractions and seasonal content, and reports on scalpers and scams affecting VR buyers. His reporting is practical and player-facing, focused on platforms, timing, availability, mechanics and what each experience offers. He previously contributed freelance writing and video to UploadVR, created VR content on Twitch and worked in XR community roles.

Recently"Steam Next Fest June 2026: Here Are The Featured PC VR Demos"— Oct 2026
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088·verified · Oct 2026

Mike Straw

Game Industry Business · Layoffs and Restructuring · Platform Policiesinsider-gaming.comUSA

Mike Straw stands out for reporting how games-industry decisions affect players, staff, and long-running franchises. He is an executive editor and reporter at Insider Gaming, where he shapes news, features, and investigations while covering layoffs, studio restructuring, platform policies, player communication, and troubled game projects. His work examines who is affected, which projects are impacted, and how publishers explain changes. He has investigated the stalled development of Ultra Pro Wrestling and covers sports and wrestling games, including College Football 27 updates and WWE’s abandoned “Vice City” trademark. He has more than a decade of games-industry coverage and earlier experience reporting on the NHL and NFL. He also co-hosts Insider Gaming Weekly, discussing news, events, rumours, and industry trends with colleagues.

Recently"Ubisoft Ramping Staff Off Rainbow Six Siege, Other Projects"— Oct 2026
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089·verified · Oct 2026

Moises Taveras

Game Previews · Game Guides · Gaming Culturekotaku.comUSA

Moises Taveras writes about games as systems to master and cultural texts shaped by identity, communities, and online trends. He writes for Kotaku and has contributed to GameSpot, Vice, Fanbyte, Uproxx, and Paste. His work spans previews, reviews, diaries, commentary, news, guides, and criticism of the games and entertainment industries. He covers new releases, live-service games, and offbeat projects, including Ace Combat 8: Wings of Theve, Astro Bot, Control Resonant, Pumpkin Jack, Doom, Helldivers 2, Elden Ring, and Destiny 2. He also examines how games intersect with streaming, music, film, race, ethnicity, and representation. His reporting combines hands-on play with clear explanations of mechanics, structure, and design choices. He writes practical, direct service pieces for players while connecting corporate and cultural shifts to everyday gaming experiences.

Recently"Control Resonant Hands-On: An Action-RPG Built On Creepypasta"— Oct 2026
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090·verified · Oct 2026

Nathan Grayson

Labor · Livestreaming · Creator Economyaftermath.siteUSA

Nathan Grayson is a co-owner and reporter at Aftermath who focuses on labor and livestreaming. He covers layoffs, restructurings, corporate power, platform policies, workplace structures, and the human impact of the games and internet industries. His reporting examines how these forces shape workers, creators, and audiences. He is the author of Stream Big, which traces Twitch’s rise through the careers of nine streamers and explores livestreaming as a business, cultural, and technological force. He has covered video games and online culture for more than a decade across major games publications and a national newspaper. He also reports on creator mental health, platform incentives, monetization, precarity, games nostalgia, and the business of online culture. His work uses specific cases to explain wider systems and power dynamics. He writes transparently about Aftermath’s worker-owned, reader-supported model, its finances, risks, and editorial choices.

Recently"Ubisoft Embargoes Journalists Reporting On Latest Round Of Layoffs"— Oct 2026
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091·verified · Oct 2026

Nicole Carpenter

Labor Unions · Legal Disputes · Game Industry Businessgamedeveloper.comUSA

Nicole Carpenter is a veteran video game reporter and columnist at Game Developer with a structural focus on labor, law, business, and culture. She has covered video game unions and organizing, including union efforts by testers, and explains how contracts, bargaining, and strikes affect production and working conditions. Her reporting also examines lawsuits and legal disputes, including leaks, confidentiality, contracts, funding, and release plans. She writes about pricing, monetization, layoffs, cost-cutting, and corporate strategy, including V-Bucks, Grand Theft Auto 6’s planned $80 price, and “sustainable growth.” Her wider work covers game-writing craft, toxic gaming culture, and independent game publishing. She has also worked as a freelance reporter for major news, culture, and gaming publications. She reports through clear explanations and connects company decisions to workers, players, and communities.

Recently"Independent game publications revive bundles in defiance of 'cut-throat competitive market' - Game Developer"— Oct 2026
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092·verified · Oct 2026

Noah Kupetsky

Steam Deck · Game Performance · Linux Gamingsteamdeckhq.comUSA

Noah Kupetsky is a specialist voice on the Steam Deck and its ecosystem, grounded in regular testing and practical reporting on how games, updates, and tools actually run on Valve’s handheld. He is the founder and lead writer at Steam Deck HQ, combining news, guides, and detailed performance reviews to help players get the most out of their devices. His beat is gaming with a technical, device-first approach, centered on Steam Deck game performance and settings, SteamOS and client updates, Linux and Proton compatibility, and performance tools. He focuses on frame rate, stability, visual clarity, and user-facing impact, using straight descriptions and practical expectations. Kupetsky also covers accessories, community initiatives, and multimedia projects, including social channels, full-length video content, and a podcast he created and hosts as the mind behind Steam Deck HQ.

Recently"Rayman Legends Retold Is Pure Rayman With A 3D Facelift - Summer Game Fest 2026"— Oct 2026
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093·verified · Oct 2026

Park Jae Hyeong

Steam Games · PC Gaming · Game Updatesgamemeca.comUSA

Park Jae Hyeong is a gaming reporter at Gamemeca whose recurring “Today’s Steam” column tracks what is newly prominent on Steam each day rather than just announcing releases. He focuses on individual PC titles, combining launch details with player metrics, technical conditions, and short capsules of community response to show how a game behaves after it goes on sale or into testing. His core beat is short reports on one or two titles that have broken through that day, across survival, shooters, horror, and quirky indie games. He uses concrete concurrent player data, optimization status, stability, and review scores as key angles, often revisiting games as numbers and performance change. He also reports on updates, discounts, content drops, and live-service shifts, treating Steam as a live environment where ongoing game health and activity are the story.

Recently"[Today's steam] Taskbar Hero remains unstable despite marketplace closure"— Oct 2026
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094·verified · Oct 2026

Paulo Kawanishi

JRPGs · Anime · Game Guidespolygon.comUSA

Paulo Kawanishi is a freelance author who focuses on the nuts and bolts of Japanese role-playing games and anime-adjacent titles. He writes guides, features, and reviews at Polygon, drawing on a decade of teaching people about video games. His coverage of JRPGs centres on combat systems, release structures, and how genre conventions are shifting beyond traditional turn-based designs, using specific titles as case studies. He produces detailed guides and recommendation lists around Persona and Final Fantasy releases, breaking down launch timing, progression requirements, and unlock conditions into straightforward steps. Kawanishi also reports on anime creators and how their work reaches overseas audiences, tying director and industry perspectives to wider trends in global distribution and fandom.

Recently"3 must-play JRPGs that will hold you over until Final Fantasy 7 Revelation"— Oct 2026
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095·verified · Oct 2026

Peer Schneider

Nintendo · Game Guides · Game Toolsign.comUSA

Peer Schneider is an IGN founder who combines senior leadership of game help tools with hands-on work for players. He now serves as chief development executive, leading game help and tools across IGN, GN, and Map Genie, while overseeing editorial, video, commerce, and product strategy. His real beat is practical game help, especially Nintendo, long-running franchises, guides, playlists, and tools for navigating games and hardware changes. He has published detailed guides for classic Nintendo titles such as Star Fox, Nintendo retrospectives spanning the NES era to the Switch successor, and hands-on features about Nintendo Switch 2. He also interviews creators, including Donald Mustard, and builds recommendations such as Amiibo Games, best racing games, and his top games of 2024. He reports through guides, videos, interviews, and curated lists that help players explore, complete, and understand games.

Recently"All Alternate Routes - Star Fox Guide - IGN"— Oct 2026
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096·verified · Oct 2026

Rainier Van Autrijve

PC Gaming · Action RPGs · Game Updatesworthplaying.comUSA

Rainier Van Autrijve is editor-in-chief at WorthPlaying, with more than two decades of prolific video game coverage. He focuses on PC and action-RPG titles, while also covering console news, trailers, seasonal updates, releases, promotions, sales, and shipping announcements. His past work includes a 2002 review of Well Dweller and a feature on the most anticipated games of 2023, including Diablo IV. He draws on deep knowledge of franchises such as Blitzkrieg, Command & Conquer, StarCraft, and Diablo III. His reporting is concise, timely, and practical. He explains what is new, when it arrives, which platforms support it, what content changes, and how it fits existing games. He relies on publisher announcements, trailers, official assets, and clear details rather than extended commentary.

Recently"'Invincible VS' To Add Universa As Playable Character Later This Month - Trailer"— Oct 2026
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097·verified · Oct 2026

Rebekah Valentine

Games Industry · Indie Games · Fan Communitieskotaku.comUSA

Rebekah Valentine covers games as both business and culture, tracing how corporate decisions, creative development, and player communities shape the industry. She is a multi-award-winning senior writer at Kotaku who combines straightforward news, investigations, reviews, interviews, impressions, and voice-driven commentary. Her reporting examines how games are financed, staffed, developed, marketed, and brought to market, along with labor and workplace concerns. She also covers corporate control of major entertainment properties, franchise expansion, licensing, tie-in media, and the stewardship of beloved fictional worlds. Her work highlights indie communities around games such as Blue Prince and Baby Steps, including how players share discoveries and sustain interest. She has covered the business side of gaming for specialist publications and has reported for IGN, GamesIndustry.biz, PC Gamer, Wirecutter, and USGamer.

Recently"I Wish Big Corporations Would Leave The Lord Of The Rings Alone Already (They Won’t)"— Oct 2026
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098·verified · Oct 2026

Rob Larkin

Shooter Games · Sports Games · Indie GamesGaming Nexus (gamingnexus.com)USA

Rob Larkin is a long-time staff writer at Gaming Nexus who judges games as complete experiences, weighing how design, pacing, mechanics, and content work together. He covers shooters and action games, including Call of Duty: Black Ops 7, Hunt: Showdown 1896, Sniper: Ghost Warrior Contracts 2, and Indiana Jones and the Great Circle, along with sports titles such as EA SPORTS FC 25, strategy games, and indie projects like Dicefolk, RogueBook, and The Long Gate. His work includes reviews, previews, news hits, features, and “What we’re playing” columns on games such as Splatoon, Fortnite, Star Control, and Rec Room. He also writes for distribution through storefronts such as the Epic Games Store. A lifelong player who started on an Atari 2600, Larkin brings practical software development experience to clear, balanced criticism.

Recently"Modern Warfare 4 early access confirmed for October 16"— Oct 2026
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099·verified · Oct 2026

Ryan Thomas LaBee

Military Entertainment · Gaming · War Storiesmilitary.comUSA

Ryan Thomas LaBee connects entertainment and pop culture with the lived experience of service members and veterans. He writes entertainment and culture features for Military.com, covering film, television, gaming, streaming and pop culture through a military and veteran lens. His reporting examines how military themes, values, war stories and service life appear in contemporary media. He has written about military school, mental health, classic Hollywood, wartime experience, Revolutionary War stories and science fiction books that explore combat, hierarchy and the psychological cost of service. He treats movies, shows, books and games as forms of military storytelling, not just consumer products. He also writes essays and fiction for literary and online magazines. A writer, filmmaker and photographer, he brings a focus on Southern Gothic and horror to structured interviews, recommendations and historical features.

Recently"Revolutionary War Secrets Unveiled: The Hidden Heroes Who Kept America Alive"— Oct 2026
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100·verified · Oct 2026

Ryan Whitwam

Google · Artificial Intelligence · Mobile Devicesarstechnica.comUSA

Ryan Whitwam is a senior technology reporter at Ars Technica who treats Google, artificial intelligence, Android, and mobile hardware as one evolving platform. He follows Google from research and cloud infrastructure to consumer products, subscriptions, hardware, and market power. His work covers Gemini, Google DeepMind, Android updates, search changes, Pixel phones, and the pricing, access, and deployment of AI features. He also reports on PC and gaming hardware, including Valve’s Steam Machine, with attention to availability, price, form factor, and audience. His coverage of Google’s antitrust cases examines search deals, default placement, and the effects on device makers and consumer interfaces. He combines technical detail with product reviews, historical context, and analysis of business models, regulation, platform strategy, and daily use. Past bylines include ExtremeTech, Android Police, Wirecutter, PC World, HotHardware, The New York Times, Android Authority, and PCMag.

Recently"Valve's Steam Machine ships June 29 for $1,049, but you probably won't be able to buy one yet"— Oct 2026
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101·verified · Oct 2026

Sara Hovda

GamingShacknewsUSA

Sara Hovda brings a poet’s eye and a streamer’s fluency to gaming journalism at Shacknews. Her beat centers on Games Done Quick and speedrunning, especially the effort, skill, recognition, and identity involved in reaching the event’s stage. She writes about performers, viewers, and the communities formed around live gaming events, rather than simply summarizing runs or announcements. Hovda also works as an online entertainer and streamer, where she plays games for a live audience and discusses poetry, literary theory, queer theory, and everyday experience. She is an award-winning poet whose work appears or is forthcoming in Passages North, South Dakota Review, Permafrost, North American Review, Frontier Poetry, Nimrod, Nashville Review, and Shō Poetry Journal. Her poetry explores queerness, family, rural landscapes, and their intersections.

Recently"Say My Name: What it takes to make it to the Games Done Quick stage - Shacknews"— Oct 2026
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102·verified · Oct 2026

Scott Adams

JRPGs · Anime Games · Game UpdatesThe OuterhavenUSA

Scott Adams is a video games editor at The Outerhaven known for his focus on story-heavy RPGs and anime-linked games. He writes news and reviews about role-playing games, narrative-rich series, and long-running titles. His coverage includes Granblue Fantasy Relink’s Endless Ragnarok content, .hack//Z.E.R.O., and Dragon Ball Xenoverse 2’s final major update. He examines how quests, systems, grind, balance changes, added content, and support cycles shape the player experience. His reviews connect mechanics and story to pacing, difficulty, replay value, and long-term enjoyment. He has loved video games, mainly RPGs, for decades and also follows stories across books, movies, anime, and television. Adams contributes to gaming podcasts, including the Nintendo Entertainment Podcast, where he discusses releases, ongoing games, and genre trends in detail.

Recently"DRAGON BALL Xenoverse 2 Last Update Just One Week Away"— Oct 2026
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103·verified · Oct 2026

Scott Thorne

Tabletop Retail · Trading Card Games · Dungeons & Dragonsicv2.comUSA

Scott Thorne is a tabletop games business columnist who writes from the vantage point of a long-time specialty retailer and marketing instructor, using his store’s sales patterns and customer behavior to explain what industry moves mean at ground level. He writes the weekly Rolling for Initiative column at ICv2, focusing on how trading card games, roleplaying games, miniatures, boxed sets, and product lines perform in real stores. His beat centers on retail-level cash flow, inventory risk, organized play, tariffs, distribution stability, and enforcement against counterfeit and gray-market sellers. He follows publisher, distributor, and legal decisions through their impact on product availability, credit terms, margins, and event performance. He reports through detailed case studies of events and prereleases, turnout and sales metrics, and concrete examples of soft demand, shortages, and set appeal, always asking whether new products and policies reliably convert fan enthusiasm into sustainable revenue for local shops.

Recently"ROLLING FOR INITIATIVE -- THOUGHTS FROM 'MAGIC' 'MARVEL SUPER HEROES' PRERELEASE WEEKEND"— Oct 2026
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104·verified · Oct 2026

Scott White

Role-Playing Games · Game Previews · Live Service Gamesrpgsite.netUSA

Scott White stands out for covering role-playing games through systems, updates, and series history, not just news. At RPG Site, he writes previews, reviews, and features on major RPG franchises, remasters, live-service changes, and smaller releases. He has also published RPG-focused work for IGN, GamesRadar+, Wargamer, and Irrational Passions, and hosts the RPG University podcast. His beat includes big-budget science fiction RPGs, long-running fantasy series, mobile spin-offs, tactics projects, tabletop-influenced titles, and MMOs. He reports by explaining concrete mechanics, showing how new features change play, and linking each game to its wider series and community context.

Recently"EverQuest Legends shows off stances and raid difficulty levels - SGF preview"— Oct 2026
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105·verified · Oct 2026

Sean Hollister

Gaming Hardware · Virtual Reality · Consumer AdvocacyThe VergeUSA

Sean Hollister is a senior editor and founding member at The Verge whose distinct beat is gaming hardware and infrastructure, with a consumer advocate’s focus on how devices, platforms, and companies affect players. He covers games, gadgets, and toys, including components, shipments, capabilities, corporate decisions, warranty promises, and product reliability. His reporting explains how products reach people and what they mean in everyday use. He has reported on Valve’s VR headset shipments and tested hardware such as the Steam Frame VR headset. He previously led breaking news teams and review programs at The Verge, CNET, and Gizmodo, and edited at Engadget. His work combines data, hands-on impressions, product reviews, and clear analysis of company claims. He also appears on The Vergecast and in site videos, demonstrating and discussing devices in a conversational, analytical style.

Recently"Valve just imported 13 tons of VR headsets in one day"— Oct 2026
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106·verified · Oct 2026

Seoho "Ruudi" Yoon

Game Development · Indie Games · Live Service Gamesinvenglobal.comUSA

Seoho “Ruudi” Yoon connects game development technology, emerging titles, and live‑service ecosystems in one beat. He writes for Inven Global on how engine roadmaps, indie showcases, and competitive updates change how games are built and played. He focuses on Unity engine features, developer tools, conferences, and coding agents as strategic infrastructure for studios and practical tools that reshape workflows. He covers indie and mid‑scale PC releases, roguelites, and showcase lineups with attention to design choices, difficulty, structure, and localization. He reports on live‑service updates, esports milestones, mobile RPG events, and publisher financial results as part of the lifecycle of ongoing games. He also writes on animation studios, trailers, and cross‑media projects, treating visual culture around games as an extension of production pipelines and studio strategy.

Recently"'Assassin's Creed IV: Black Flag Resynced' Features Parkour Improvements on Par with Shadows'"— Oct 2026
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107·verified · Oct 2026

Shreyansh Katsura

Game Guides · Multiplayer Shooters · Action RPGsdotesports.comUSA

Shreyansh Katsura is a games journalist who specializes in turning complex game systems into clear, usable guidance for players. He works at Dot Esports, where he focuses on multiplayer modes, character builds, and in-game systems instead of general news. His guides break down objectives, win conditions, and mechanical differences between modes, including detailed explainers like the multiplayer offerings in Gears of War: E-Day. He applies the same approach to live-service RPGs, writing Honkai Star Rail team and build guides that map synergies and offer options for damage-over-time and free-to-play lineups. Katsura also produces granular walkthroughs on puzzles, keys, and progression gates, including micro-guides at The Based Otaku. His cross-outlet work at esports.gg and ONE Esports shows a consistent beat around competitive systems, team-building, and progression challenges.

Recently"All Gears of War: E-Day multiplayer modes explained"— Oct 2026
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108·verified · Oct 2026

Sickr

Nintendo Switch · Sonic · Zeldamynintendonews.comUSA

Sickr is a long-time gaming news writer at My Nintendo News known for fast, headline-driven coverage of Nintendo and closely related console gaming. Their work over at least fifteen years tracks Nintendo platforms, flagship series and third-party titles important to Nintendo players. Sickr reports concise, news-first stories on release details, platform strategy, storefront activity and official announcements. They regularly cover Sonic and Sega on Nintendo hardware, following Sonic Frontiers releases, leaks, upgrade paths and cross-media campaigns aimed at Nintendo fans. Their Nintendo Switch coverage spans hardware generations and regions, including market rollouts and presentation-led news such as franchise-focused Directs. Zelda is a recurring anchor, used to examine series stewardship, cancelled projects and milestone events. Sickr also closely covers Nintendo’s digital storefronts, themed sales, weekly download updates and event promotions, and occasionally reports on My Nintendo News site operations and monetisation.

Recently"Sonic Racing CrossWorlds decal campaign detailed for Sonic’s 35th"— Oct 2026
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109·verified · Oct 2026

Stan Yeung

Fighting Games · Nintendo · Game ReviewsGaming AgeUSA

Stan Yeung covers how games reach and engage players, with a distinctive focus on Japanese franchises, fighting games, competitions, and game-related promotions. He writes for Gaming Age, covering series such as Naruto x Boruto Ultimate Ninja Storm Connections and Street Fighter 6, as well as tournaments including the Arc World Tour 2024 Finals. His Nintendo coverage spans Switch 2 pricing, MAR10 Day promotions, Super Mario Odyssey, and other franchise-led releases. He also reviews smaller and mid-scale games, including Mighty Goose and Untitled Goose Game. His reporting covers collaborations such as HYTE and Atlus, Razer and NIKKE, and digital or tabletop tie-ins. He emphasizes concrete details, including characters, features, platforms, dates, tickets, registration, products, and availability. His reviews focus on controls, level design, difficulty, and moment-to-moment play. He also works in product design.

Recently"Yasmine will test FGC Commentators’ pronunciation skills when she joins Street Fighter 6’s roster on August 3rd - Gaming Age"— Oct 2026
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110·verified · Oct 2026

Stephen Totilo

Video Game Industry · Labor And Unions · Game ReleasesGame FileUSA

Stephen Totilo covers the business and culture of video games at Game File, an independent, reader-supported project he runs after more than 20 years on the beat. He previously covered games at MTV News, Kotaku and Axios. His reporting examines how games are made, marketed and played, with close attention to corporate strategy, release plans, labor disputes, unions, contracts and workplace dynamics. He also reports from studios, drawing on repeated visits and long-term access, and writes detailed play impressions based on substantial time with new releases. His work connects industry decisions to their effects on players. He writes about both niche titles and major franchises, while also explaining how Game File is growing into a sustained operation with regular editions, paid subscribers and more writers.

Recently"One of fall's coolest games has been delayed to October to avoid a September crush"— Oct 2026
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111·verified · Oct 2026

Steve Noah

Sports Video Games · Racing Games · Basketball Gamesoperationsports.comUSA

Steve Noah is a long-tenured sports gaming editor and central news voice at Operation Sports. He has been with the publication since 2000 and is now Editor in Chief and part of its management team. He covers almost every sports game, with a focus on basketball, football and baseball titles such as NBA 2K, Madden NFL and MLB The Show. His beat also includes racing games such as F1 25 and Dirt 5, plus career modes, control systems, creation tools and other major features. Noah reports in short, clear news posts built around trailers, patch notes, roster files, ratings and system changes. He explains what official updates mean for players in practice. He also writes features and interviews, translating developer explanations and marketing material into direct, system-level information about how games will play.

Recently"F1 25 2026 Season Driver Ratings Get Real-World Reactions From the Grid"— Oct 2026
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112·verified · Oct 2026

Tom Henderson

Video Game News · Studio Restructuring · Development Rumorsinsider-gaming.comUSA

Tom Henderson is the co-founder and editor-in-chief of Insider Gaming, an independent video game outlet built around news and exclusive reporting. He runs the site and sets its editorial standards while reporting on how games are made and managed. His work focuses on studio restructuring, workforce impacts, and organisational shifts inside major publishers. He covers development challenges and franchise direction, staying close to internal production conditions rather than marketing beats. He also writes on player reception and studio transparency, especially around first-person shooters such as Call of Duty, Battlefield, and Hell Let Loose. Beyond written stories, he contributes exclusive insight and rumors on Insider Gaming’s weekly podcast, bringing early information about upcoming games and studio plans.

Recently"Ubisoft Announces Approximately 380 Employees Could be Impacted by Restructuring Changes"— Oct 2026
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113·verified · Oct 2026

Tom Marks

Game Reviews · Magic: The Gathering · Card Gamesign.comUSA

Tom Marks is the executive reviews editor for games at IGN, setting how the outlet covers and scores games while also reviewing them himself. He oversees the full review slate, chooses which games get covered, assigns reviewers, and edits both written and video reviews, keeping scoring policy consistent across platforms, genres, remasters, early access titles, and staggered launches. He speaks publicly about IGN’s review philosophy, explaining step by step how context, performance, and long-term support shape scores. Alongside this leadership, he reports on card games with a focus on Magic: The Gathering and crossover sets, writing detailed guides to mechanics, themes, and buying options. His reviews often center on puzzle games, platformers, and RPGs, breaking down systems, pacing, and design. He joined IGN in 2017 after three years at PC Gamer and is a regular voice on IGN’s Nintendo-focused shows.

Recently"Every New Card and Theme in Magic: The Gathering's Marvel Super Heroes Jumpstart Set"— Oct 2026
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114·verified · Oct 2026

Tomas Franzese

Video Games · Retro Gaming · Game Historypolygon.comUSA

Tomas Franzese stands out for connecting current games news with video game history and retro culture. He is Weekend News Editor at Polygon and a freelance reporter and critic covering the video game industry. His work includes news, features, reviews, and developer stories, with bylines at GameSpot, ComicBook, Digital Trends, XDA, Android Police, Inverse, DualShockers, Noisy Pixel, MMORPG.com, and Palette Swap. He also writes Remastered, a weekly newsletter about video game history and retro gaming. Franzese covers releases, industry events, franchises, design choices, remasters, ports, monetization, and changing player habits. He reports on what happened, recommends what to play, and explains why developments matter. His coverage uses older games, franchise history, and developer perspectives to place current releases in a broader context.

Recently"Hades 2 isn’t getting a sequel but its best replacement is playable in 1 week - Polygon.com"— Oct 2026
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115·verified · Oct 2026

Travis Northup

Open-World RPGs · Loot Shooters · Franchise Remakesign.comUSA

Travis Northup is an IGN freelance reviewer and writer known for clear, decisive criticism of major video game releases. He covers action RPGs and shooters, especially sequels, remakes, and established franchises. His work includes reviews of Borderlands 4, Crimson Desert, The Elder Scrolls IV: Oblivion Remastered, and High on Life, along with coverage of Assassin’s Creed Black Flag Resynced and year-end best-reviewed game lists. With more than a decade of games-writing experience, he draws on a broad interest in strategy games, platformers, shooters, and open-world RPGs, plus a long-running focus on Destiny 2. His reporting is hands-on, direct, and detailed. He weighs combat, story, exploration, quest design, progression, replayability, and systems, with attention to how games feel over time. He also appears in video discussions and reader Q&As.

Recently"Assassin’s Creed Black Flag Resynced’s Remixed Missions Highlight the Scope of This Ambitious Remake – IGN First - IGN"— Oct 2026
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116·verified · Oct 2026

Virginia Glaze

Fighting Games · Esports Coverage · Influencer Cultureign.comUSA

Virginia Glaze covers the collision of fighting games, esports, and viral online culture. She is News Editor at IGN, where she reports on game updates, franchise news, entertainment crossovers, streaming, and player and fan reactions. Her recent work includes Overwatch, Marvel’s Wolverine, StarCraft, Diablo, Apex Legends, and Street Fighter. Before IGN, she held senior editorial roles at Dexerto, covering fighting games, influencers, viral news, Twitch, YouTube, TikTok, Kick, and influencer boxing. Her past publications include Red Bull, GINX, and Bandai Namco. She has also reported on the Capcom Pro Tour, Tekken World Tour, Dragon Ball FighterZ World Tour, and Soulcalibur VI World Tour. Her reporting tracks how competitive scenes, creators, companies, and online communities shape the wider conversation. She writes clear, direct news that explains what changed, why it matters, and how people respond.

Recently"'I’m Mad Because This Was My Rank Up Game' — Fighting Game Player-Turned-Sumo Wrestler Bodyslams Knife-Wielding Apex Legends Fan in New York City - IGN"— Oct 2026
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117·verified · Oct 2026

Willa Rowe

Story-Driven Games · RPGs · Developer InterviewsGamesRadarUSA

Willa Rowe is a games critic and contributor at GamesRadar+ who stands out for treating story, character arcs, worldbuilding, and series continuity as central to why games matter. She covers story-driven action and RPG titles, major franchise news, narrative design, developer intent, sequels, remasters, patches, updates, spin-offs, live games, and fan projects. Her reporting uses developer interviews and comments to explain creative decisions, long-term planning, balance changes, player expectations, and how games evolve after launch. She also follows ROM hacks and fan remakes, including how rights holders respond. Her writing has appeared in Endless Mode, Digital Trends, and Kotaku. She hosts the Girl Mode podcast, where she explores games and their cultures in audio.

Recently"Zelda: Ocarina of Time remake dev quits project in response to Nintendo"— Oct 2026
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118·verified · Oct 2026

Youngho "Rokah" Moon

Aion 2 · Lineage M · MMORPG Updatesinvenglobal.comUSA

Youngho “Rokah” Moon is a specialist in structured coverage of live-service fantasy RPGs for Inven Global. His main beat is Aion 2 and Lineage M, with additional coverage of update-driven titles. He turns official broadcasts into concise summaries of new systems, classes, sanctuaries, equipment, chapters, and quality-of-life features. He also tracks raid milestones, including world-first clears, with details on party composition, timing, and context. For Lineage M, he writes update highlights, patch guides, anniversary coverage, class reboots, new hunting grounds, and limited-time crafting information. His subjects include collections, unique skills, defensive systems, farming routes, and progression changes. He also covers Teamfight Tactics class design shifts. His articles use clear headings and practical sections to explain how new content affects builds, group play, resources, and schedules.

Recently"New Class 'Fistmaster' and Sailing & Housing Teased! Aion 2 Summer Festa Summary"— Oct 2026
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119·verified · Oct 2026

Zachary Dalton

Video Games · Game Storytelling · Game Previewsgames.mxdwn.comUSA

Zachary Dalton is a video game writer who treats games as a storytelling medium first, emphasizing narrative hooks, world-building, and high-concept premises. He covers video games for mxdwn Games, focusing on previews and showcase-driven reporting tied to major industry events and new and notable releases. His pieces, including his Summer Game Fest 2026 preview of Hot Wheels Infinite Rush, highlight how concepts, settings, and character arcs function inside game mechanics and what it feels like to inhabit a game’s world. Dalton is a central editorial contact for the Games department at mxdwn, balancing coverage planning with bylined stories. He brings a former competitive Pokémon background and university-level game development study to his reporting, writing about design and play with accessible, player-centered prose.

Recently"Summer Game Fest 2026: Hot Wheels Infinite Rush Preview: Living in a World Designed for Toy Cars"— Oct 2026
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120·verified · Oct 2026

Zachary McAuliffe

Console Gaming · Apple Software · Data Privacycnet.comUSA

Zachary McAuliffe covers gaming through the wider lens of consumer software and services at CNET. His beat spans console ecosystems, major franchises, subscription platforms, Apple software, operating systems, applications, web hosting, cybersecurity and privacy tools. He examines how platform strategy, corporate restructuring and technical changes affect everyday players and users. His gaming work looks at shifts such as Activision taking charge of Halo and Call of Duty joining PlayStation Plus. His Apple coverage explains iOS releases, interface changes, background processes, screen-time habits and Audio Intelligence. He also reports on spyware warnings, data brokers and services such as Optery and Incogni. McAuliffe writes how-to guides, reviews, service explainers and deal coverage. He translates complex changes into clear steps and practical advice, drawing on five years in broadcast news. Earlier publications include CityBeat, The Techstreet Now and Yahoo.

Recently"Physical Games Are Going Away, but Call of Duty Is On PlayStation Plus This Month. That's Nice, Right?"— Oct 2026
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121·verified · Oct 2026

Zack Zwiezen

Game Reviews · Industry News · Console Hardwarekotaku.comUSA

Zack Zwiezen stands out for covering big industry news and small, weird details in games with the same direct, conversational scrutiny. He is a longtime staff writer at Kotaku. His beat includes studio and publisher decisions, delays, platform strategy, console value, port announcements, online communities, and breaking news. He also writes reviews, previews, lists, tips, guides, release calendars, year-in-review features, and visual contributions. His reviews focus on specific design choices, quirks, and how games feel to play, and he applies the same critical approach to unusual subjects such as an automatic pizza vending machine. He has served as Kotaku’s weekend editor and has written Sunday Comics roundups and culture-focused Game Diary entries. Before Kotaku, he wrote for Kill Screen, USgamer, GameCritics, and Entertainment Fuse. He reports through close attention to small details, clear judgments, personal reflection, and plain-language service journalism.

Recently"Every Game Launching In September And October Before GTA 6"— Oct 2026
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