Logan Plant
Logan Plant centers his work on Nintendo, using deep platform knowledge to connect day-to-day news, live events, and long-running series into a coherent view of the company and its games. At IGN he combines behind-the-scenes work on the games database and playlist tools with front-facing roles as a reviewer and host of the weekly Nintendo Voice Chat podcast. His reporting background spans video game and entertainment news across multiple outlets, with recurring attention to console ecosystems and licensed franchises.
Nintendo Directs, Zelda anniversaries, and platform events
Plant’s current coverage leans heavily into Nintendo’s live showcases and milestone celebrations, where he explains how to watch, when to tune in, and what broader context a particular event sits in. In pieces such as his guide to the September Nintendo Direct and Zelda 40th anniversary broadcast, he treats the schedule and viewing information as a starting point for framing expectations around announcements and the state of Nintendo’s catalog.
That event focus runs alongside ongoing work reviewing Nintendo titles and discussing the company’s decisions and fan culture on Nintendo Voice Chat, giving his reporting a consistent vantage point across games, hardware, and community reactions. Over time he has covered Nintendo through multiple console generations, using that history to situate new reveals and anniversaries against earlier eras.
Game industry news: Magic: The Gathering, Warhammer 40k, and licensed IP
Beyond platform events, Plant handles fast-moving news around major entertainment and game brands, often at the point where business decisions meet player sentiment.
His report on Hasbro’s stock drop after criticism of its handling of Magic: The Gathering shows a willingness to follow financial consequences of publishing strategies, translating analyst concerns into clear takeaways for people tracking the game industry. Coverage of Warhammer 40k: Space Marine 2’s Summer Game Fest trailer focuses on concrete details like co-op modes and release windows, surfacing what matters most for players watching big show reveals. In his story on The Lord of the Rings: Gollum leaking in full on YouTube before launch, he treats unauthorized early access as a news event in its own right, tying leak culture to the rollout of licensed narrative games.
Across these pieces, his beat blends corporate moves, event trailers, and leak-driven stories into a single stream of industry news anchored by specific franchises.
Nintendo reviews and commentary on remakes
Plant’s reviewing work and opinion writing are rooted in a long familiarity with Nintendo’s catalog and how players relate to it.
He reviews Nintendo games with attention to both the software and the surrounding culture, then extends those perspectives into weekly podcast discussions about what each release or update means for the platform’s direction. Commentary pieces such as his article on the limited first look at an Ocarina of Time remake use a narrow moment - a restrained reveal - for a wider discussion of how classic games should return and what kind of information serves fans best at early stages.
Taken together, his reviews and columns treat Nintendo’s legacy titles, new entries, and remakes as parts of a continuous story rather than isolated products.
Database and playlist work behind IGN’s game coverage
Plant’s editorial work is tied closely to infrastructure: he manages IGN’s games database and playlist tools that underpin much of the outlet’s coverage and user experience. This role involves maintaining accurate, official information about games and organizing that data so staff and audience can track libraries, ratings, and release details. By working directly with publishers to secure essential game information, he sits at the junction between industry metadata and editorial output, ensuring that news stories, reviews, and podcasts are supported by reliable background data.
His dual focus on structured information and on-the-page reporting gives his coverage a practical edge: announcements, events, and reviews are consistently tied back to clear facts about what a game is, where it sits in a catalog, and how it fits into Nintendo’s broader history.
Across these areas, Plant’s distinguishing trait is how he uses deep Nintendo expertise and hands-on database work to keep news, reviews, and event coverage grounded in specific games, franchises, and release contexts, rather than in generic hype.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.