Alex Van Aken
Alex Van Aken focuses on long-form, multimedia coverage of the video game industry, blending developer profiles, documentaries, and weekly conversation-driven shows about major releases and trends. He serves as senior video editor at Game Informer, where he leads the video team and hosts the outlet’s flagship podcast. Since joining the masthead in 2020, he travels for cover stories, studio visits, and documentary shoots that spotlight the craft and people behind prominent games.
Cover Story Features And Developer Profiles
At Game Informer, Van Aken’s work centers on cover story features and developer-focused reporting that go beyond headline announcements. His bio notes that he travels the world profiling video game developers and publishers, filming documentaries and feature videos that emphasize how games are designed and produced. This emphasis on the craft of game design distinguishes his coverage on major franchises and new entries from standard news write-ups.
He frequently anchors coverage around big tentpole stories, including episodes and features tied to titles such as Assassin’s Creed Mirage and Halo: Campaign Evolved. These pieces pair exclusive looks at upcoming games with extended discussions of narrative direction, mechanics, and studio ambitions.
In a World Of Warcraft: Forever article framed as “Devs Answer Our Biggest Questions At Blizzcon,” he organizes coverage around player questions and presents developer responses as the core of the story, underlining his focus on letting creators explain their decisions directly.
His cover story–adjacent work often bridges written and audio formats, using trips to studios and interviews with developers to feed both feature reporting and podcast segments. That cross-format approach keeps his coverage tied to firsthand access and original conversations rather than secondary commentary.
The Game Informer Show
Van Aken hosts The Game Informer Show, a weekly podcast that covers video game news, industry topics, exclusive reveals, and reviews with colleagues and guests from across the medium.
The show’s description highlights his role as the central host who leads Thursday conversations about new and classic games with other Game Informer staff, developers, and special guests. Under his stewardship, the series functions as a recurring platform for unpacking cover stories, sharing impressions, and discussing broader trends around the games he and his team are reporting on.
Recent episodes show his range: deep dives into an Exodus story and gameplay, a focused discussion on what the team wants from an Ocarina of Time remake, and a Halo: Campaign Evolved cover story paired with a look at the state of Xbox Game Studios. Other installments combine impressions, reviews, and interviews, such as Silksong Act 1 impressions alongside a Hell Is Us review and a Borderlands 4 interview, or coverage of Ninja Gaiden 4 and other notable titles. Across these episodes, Van Aken’s work is defined by structuring conversations around specific games or themes, tying news and critiques back to the projects he is covering in more formal reporting.
Previews, Impressions, And Reviews
Beyond hosting and documentary work, Van Aken files traditional editorial coverage, including previews and reviews of high-profile games. His Tomb Raider: Legacy of Atlantis article is a preview that presents the upcoming entry with platform and publisher details and early coverage under the headline “Don’t Go Chasing Waterfalls.” In a piece combining “The Blood of Dawnwalker Exclusive Details” with a Forza Horizon 6 review, he pairs exclusive information about new content with evaluative commentary on a major racing release, reinforcing his role in covering both news and criticism for big-budget titles.
The mix of previews, impressions, and reviews across his recent work shows that he moves comfortably between action-adventure franchises, live-service expansions, and racing games. These assignments complement his cover stories and podcast hosting, giving him a consistent presence across formats whenever Game Informer focuses on a major release or update.
Documentary And Multimedia Projects
Outside standard articles, Van Aken positions himself as a multimedia journalist and videographer who builds long-form video projects about the video game industry.
He describes leading Game Informer’s video team while traveling to profile publishers and film documentaries centered on the people behind games, underscoring his interest in creators and studio culture rather than only products. His public profiles also note ongoing work on game documentaries released through an independent brand, reflecting a commitment to documentary storytelling beyond the magazine’s core channels.
He has been featured on major industry platforms including GameSpot, Giant Bomb, PlayStation, PAX, and Spotify, which situates his work within a broader ecosystem of games media and live events. In addition, he cites experience consulting on several major video game series, indicating a familiarity with development processes that informs his reporting and interviews without turning his coverage into promotional material.
Across these projects, Van Aken’s distinguishing feature is an emphasis on visual and audio storytelling that foregrounds the people and craft behind games, making his work particularly aligned with stories that benefit from developer access and documentary treatment.
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