Alina Gasca
Alina Gasca focuses on live-service mobile and online games, combining news, hands-on impressions, and practical guides into ongoing coverage of specific titles. She writes for Pocket Gamer as part of its staff, with her byline across news, features, previews, interviews, how-tos, and walkthroughs. Her work often follows individual games over time, from announcement and soft launch through major updates, collaborations, and competitive events. Recent pieces on RF Online Next, Awaken Legends: Idle RPG, Black Beacon, and Gunship Battle: Total Warfare show the same emphasis on big modes, crossover content, and the systems players need to understand to thrive.
Live-service RPGs and online worlds
Gasca’s core beat is midcore and hardcore RPGs built around persistent worlds and regular content updates, especially mobile titles from publishers such as Netmarble, Webzen, IGG, and Glohow. Her Awaken Legends: Idle RPG coverage spans multiple stages of the game’s life, from its introduction as Webzen’s new idle RPG on mobile and its teaser website to soft launch notices and update roundups highlighting new heroes, limited-time events, and holiday rewards. On Black Beacon, she writes both a starter guide for Glohow’s mythic sci-fi action RPG and a broader feature that gathers everything known about this grand epic ARPG, including its global beta test. She has also tracked R2M as an upcoming title from Webzen, returning to it as new information and milestones appear.
Her launch and update pieces lean into the distinctive hooks and large-scale systems of these games. In her RF Online Next launch coverage, she highlights massive Mining Wars, Biosuits, and larger-than-life robots on mobile and PC, foregrounding the spectacle and core mechanics that define the experience. For Gunship Battle: Total Warfare, she focuses on the Robotech crossover, detailing how players can pilot a Veritech Fighter against Zentraedi forces and outlining the exclusive rewards available during the event.
Across these stories, she consistently draws out the intersection of long-term progression, event-driven content, and licensed collaborations that shape modern online RPGs.
Guides and starter tips for new players
Gasca’s guides are positioned clearly as entry points for players who want to understand a game’s core systems and early progression.
Her OUTERPLANE beginner’s guide promises “all of the tips you need” for mastering this strategy RPG, signalling a focus on practical advice over promotional copy. The Black Beacon Guide is described as a “starter guide to gear you up” for Glohow’s mythic sci-fi action RPG, again emphasising gearing, readiness, and early-game understanding. For Awaken Legends: Idle RPG, she provides a beginner’s guide to getting started, complementing her news coverage with structured help for newcomers.
Earlier pieces such as her feature on Mobile Royale invite readers to “get to grips with the latest features” in the game, showing the same instinct to explain systems and updates in plain terms.
These guides sit alongside how-to style coverage attached to titles like RAVEN2, where practical information supports the broader narrative of new servers and fresh content. Across guides and how-tos, her writing concentrates on what players can do, how modes and features work, and which changes matter once an update or new release lands.
Previews, interviews, and competitive scenes
Beyond guides and update news, Gasca contributes hands-on previews that frame upcoming releases from the player’s perspective. Her “Seven Knights Re:BIRTH preview” is explicitly described as a hands-on look at Netmarble’s turn-based collectible RPG, indicating that she spends time with builds before they launch and reports on how they play.
This preview work connects directly with her coverage of soft launches and teaser campaigns, giving readers both early impressions and the practical details on when and where they can try a game.
She also writes interviews that bring in developer voices on major live-service decisions. Her feature “Interview: Netmarble Monster’s Head of Development on RAVEN2’s Fresh Start Server ZERO” centres on the team behind the game and the thinking behind a fresh start server, tying design and operations back to what players will experience. Competitive play and organised events appear in her reporting as well, notably in her feature on the Roland-Garros eSeries 2026, where she covers Sasmis retaining his crown in dominant fashion within Tennis Clash.
In Gunship Battle: Total Warfare, she documents the Robotech crossover announcements and the exclusive goodies arriving with the event, treating collaborations and special modes as newsworthy focal points.
Taken together, her previews, interviews, and event coverage show an interest in the full ecosystem around a game: how it plays, how it is managed, and how it becomes a stage for competition or fan-focused crossovers. Gasca tends to stay with titles across multiple formats, revisiting them through news, guides, features, and interviews as their worlds expand.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.