Brandy Berthelson
Brandy Berthelson builds clutter-free games coverage that treats video games as both everyday entertainment and a long-running industry, with an emphasis on clear news, practical context, and reader trust. She is editor-in-chief of Restart, a Walmart-backed games publication launched by agency Moonrock, where she oversees news, previews, reviews, and other written content about video games. With more than twenty years of experience covering video games and technology, she brings a seasoned view shaped by work across multiple outlets and through repeated shifts in the games media business.
Clutter-free games coverage and editorial leadership
Berthelson leads Restart’s editorial operation, managing an international team of full-time writers and freelancers while editing all written work on the site. She handles the editorial calendar, represents the publication at events, and routinely interacts with public relations teams, game developers, and publishers, giving her coverage direct access to announcements and hands-on opportunities.
Under her leadership, Restart is set up as a games journalism site focused on in-depth coverage, expert analysis, comprehensive reviews, exclusive interviews, and timely news updates rather than commerce-first content. She articulates a clear separation between Walmart’s commercial backing and Restart’s editorial decision-making, explaining that purchase links use tracking codes but do not share revenue with the editorial team and do not dictate review scores or coverage angles.
That emphasis on independence and transparency is a defining feature of her work, especially in a retail-funded environment where readers may be wary of bias.
Family gaming and accessible titles
Berthelson’s coverage extends across the gaming spectrum but consistently includes family-friendly and accessible titles, reflecting long-standing experience writing about video games for a broad audience. Her work has appeared on sites including AOL Games, Digital Spy, and Adweek, where she has written about games and technology for general-interest readers. At Restart, her news and feature work includes pieces on licensed and character-driven games, such as the announcement of Sesame Street: Friends & Fun for consoles and PC, a narrative adventure that brings the long-running children’s series to modern platforms. In writing about Sesame Street: Friends & Fun, she highlights practical details - release date, platforms including Nintendo Switch, PlayStation, Xbox, and PC, and the game’s positioning as a major Sesame Street title designed for preschool-age players. Her approach to these games is straightforward and informational, focusing on what the game offers families and younger players rather than hype, and fitting neatly within Restart’s mission of clutter-free coverage.
Industry perspective and metaverse coverage
Berthelson’s editorial decisions at Restart are informed by a broader view of the video game business and emerging technologies. Before leading Restart, she wrote extensively about the video game industry and the metaverse for a corporate blog run by the agency behind the outlet, aiming to inform current and prospective clients about market developments and platform shifts.
She also produced a regular newsletter in that role, combining news and analysis for readers who needed a structured view of trends in games and virtual worlds. Public reporting on the August 2026 shutdown of Restart’s editorial team shows her framing that event as the end of a two-decade career in games media, underscoring how much of her professional life has been spent building and running games sites through multiple cycles of expansion and layoffs.
Even in coverage tied to a single outlet, she maintains a focus on standards and metrics defined by the editorial team itself rather than external performance indicators, reinforcing a through-line of reader-focused, independent games journalism.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.