Brian Mazique
Brian Mazique covers the overlap between sports video games and combat sports, using release information, feature breakdowns and practical guides to help players make decisions and get more out of the games they follow. He is a gaming contributor at Forbes and works as a journalist, author and content creator focused on combat sports, professional wrestling and sports video games. He has covered combat sports and video games since 2011, anchoring his coverage in long-term familiarity with the major sports gaming franchises and the fight sports they represent.
Release date, pre-order info and early access coverage
Mazique’s most consistent format is service coverage built around release dates, editions and early access windows for major sports and genre titles. His EA Sports FC 27 pieces walk through global launch timing, access through specific venues such as The Grounds, and what players receive with different pre-order tiers and early access offers. Similar NHL 27 coverage lays out when early access begins, on which platforms, and how various subscription or trial routes let players onto the ice ahead of the full release.
He extends the same structure to non-sports titles and remasters, detailing platform lists, digital versus physical availability and regional launch plans for games such as Terranigma. In those articles he breaks down every confirmed platform and storefront, giving readers a concise inventory of where and how they can buy and play. Pieces on Star Wars Zero Company and Silent Hill Townfall follow the same pattern, combining release dates, pre-order information and early-access or preview details in a straightforward checklist style.
EA UFC 6: features, updates and how-to guides
Within sports video games, EA UFC 6 is a core sub-beat for Mazique, and his coverage ranges from feature explainers to patch breakdowns and player guidance. He has written detailed pieces on EA UFC 6’s release date, pre-order bonuses, beta timing and new modes such as Hall of Legends and The Legacy, translating official feature lists into plain descriptions of what each mode offers. Update articles then track post-launch changes, highlighting new content tied to events like UFC 330, newly added fighters and gameplay adjustments in specific patches.
Alongside this schedule-driven coverage, Mazique writes practical guides for players, including work that lays out the key lessons he wishes he had before starting with EA UFC 6, aimed at helping newcomers navigate mechanics and career progression. That guidance sits on top of his broader franchise experience, which includes regular reporting on sports gaming series such as Madden and College Football as noted in his professional description. A separate review of College Football 27 shows the same blend of granular systems analysis and clear verdicts, with attention to defensive playbooks, fatigue systems, broadcast presentation and mode design.
Combat sports and pro wrestling schedules
Mazique’s beat also extends into combat sports and professional wrestling, both in the games space and in coverage of live events.
His WWE Money in the Bank piece focuses on qualifiers, the card, date and location, mapping out who is in the men’s and women’s ladder matches and how the event schedule is structured. That event-focused reporting aligns with his stated work writing fight previews, breaking news, live blogs, results and opinion pieces for boxing and MMA.
This dual focus allows him to connect the licensed sports games he covers with the underlying fight sports calendar, giving readers context for roster updates, content drops and promotional tie-ins inside titles such as EA UFC. It also means his coverage is useful both to audiences following the real-world combat sports landscape and to those primarily interested in its representation in games.
Franchise gaming, remasters and accessories
Although sports video games and combat sports are central, Mazique’s archive shows regular coverage of broader franchise titles, remasters and gaming accessories.
He reports on horror releases like Silent Hill Townfall with “things to know before playing” pieces that outline release timing, setting and key gameplay hooks. For remasters and classic revivals such as Terranigma, he concentrates on platform coverage and availability details, helping readers understand how a legacy title fits into modern hardware ecosystems.
Mazique also writes about hardware and limited-edition accessories, including articles on Grand Theft Auto 6–themed PlayStation 5 controllers that compare availability across retailers and distinguish which designs are exclusive or harder to find. That kind of buyer’s guide complements his game-focused service journalism, rounding out a profile that consistently prioritizes clear information on when products launch, what versions exist and where players can access them.
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Alejandro Josan
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Alex Van Aken
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Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.