Gabriel Moss
Gabriel Moss covers games for IGN with a focus on immersive, story-driven experiences and the hardware that makes them possible. His work distinguishes itself by treating narrative adventure games, role-playing games, and VR platforms as parts of the same ecosystem, moving between reviews, previews, playlists, and practical setup guides. Across more than a thousand pieces on gaming, tech, and consumer hardware at IGN and other specialist outlets, he writes as a critic who is equally comfortable dissecting atmosphere and explaining complex gear.
RPGs, Narrative Mysteries, and Offbeat Indies
A consistent thread in Moss’s coverage is a deep interest in role-playing games and narrative-heavy titles, reflected in an IGN playlist that ranks his top 70 RPGs across subgenres and platforms. His review of The Forgotten City on PC highlights a time-loop mystery where player choice and investigation drive the story, showing a clear preference for games that hinge on narrative tension and world-building rather than spectacle alone.
In his Dredge review, cited in later IGN coverage, he characterises it as an unforgettably creepy fishing simulator, underlining how he pays attention to tone, mood, and genre hybridity in smaller, offbeat releases as much as in bigger-budget titles.
His preview of A Plague Tale Legacy focuses on how the series shifts from stealth toward Tomb Raider-like action, using comparisons to established franchises to show where a sequel is evolving its core identity, rather than merely listing features. Taken together, his games criticism tends to emphasise story structure, mechanical stakes, and how a game’s systems support its themes.
Console and PC VR, Headsets, and Fitness-Oriented Play
Moss is unusually attentive to VR as both a gaming platform and a space where play overlaps with fitness and everyday use. At IGN he has produced coverage around PlayStation VR2, including a PC adapter guide that helps players make the most of the headset beyond its default console ecosystem.
His PSVR2 review, referenced in later IGN deals content, awards the hardware a high score and focuses on its strengths as a premium console VR experience, demonstrating that he evaluates hardware with the same critical lens he brings to games.
On the deals and hardware side, he has written about the Meta Quest 3S hitting a new low price, situating price drops in the broader context of accessible VR hardware. Outside IGN, he writes about getting No Man’s Sky VR working on Oculus Quest and describes VR as a way to permanently marry athletics and gaming, showing that he sees motion and physical exertion as central design elements rather than peripheral features.
This VR beat gives his gaming coverage a technical and practical dimension that goes beyond what a more narrowly software-focused critic typically offers.
Reviews, Previews, Guides, and Curated Service Coverage
Moss works across formats, not just genres. His professional track record includes more than 70 reviews and previews of video games, hardware, and entertainment products for IGN, along with significant video and b-roll contributions.
He has also made thousands of edits across multiple wiki guide projects, contributing detailed, structured information that helps players navigate complex titles while reinforcing the site’s authority as a reference. At IGN and elsewhere, his bylines span reviews, news hits, guides, and features, indicating that he operates as a versatile contributor rather than being confined to a single story type. Curated content like his long-form RPG playlist sits alongside more transactional pieces such as headset setup instructions and VR deals, but the through-line is service journalism: explaining what a product or game does, how it feels to use, and how to get the most from it.
As a result, a story from Moss usually combines clear recommendation or evaluation with enough technical detail for readers who want to act on it.
Cross-Outlet Gaming and Tech Expertise
Beyond IGN, Moss has built a wide-ranging portfolio across gaming and tech publications, contributing reviews, guides, news, and product roundups.
His work has appeared at outlets such as SlashGear, Fanbyte, Lifewire, GameSkinny, Road to VR, UploadVR, MMORPG.com, and others, reflecting a career grounded in specialist coverage rather than general-interest writing. Directory and portfolio summaries place his reporting within entertainment, arts, technology, and cannabis, and note hundreds of published articles and multiple regional editions of IGN, underlining the volume and breadth of his output. At Yanko Design he is described as a senior editor whose prior work ranges from niche science news to video game reviews and specialised product roundups, reinforcing that he moves comfortably between enthusiast games writing and broader technology and design topics. Taken together, these roles position him as a gaming-focused journalist with strong fluency in consumer tech, making him well-suited to stories that sit at the intersection of play, hardware, and everyday devices.
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Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.