Peer Schneider
Peer Schneider combines founder-level stewardship of IGN with hands-on work on game help, guides, and player-facing tools that are tightly focused on how people actually play games. His coverage leans toward Nintendo and long-running franchises, pairing historical perspective with practical direction for navigating games and hardware transitions. He writes less like a general news reporter and more like a long-term custodian of game help and curation, using articles, videos, and playlists to surface paths, picks, and systems that matter to committed players.
Nintendo guides and retrospectives
Schneider’s published work on game help includes detailed guides for classic Nintendo titles, such as route-focused coverage for Star Fox, where he breaks down alternate paths and options for players looking to see everything the game offers.
He is closely associated with Nintendo coverage at IGN, appearing in long-form specials that trace roughly forty years of Nintendo history from the NES era through to the transition toward a successor to the Switch.
In these pieces he steps through launch events, major hardware inflection points, and the evolution of IGN’s own coverage of Nintendo, drawing on decades of experience to frame what each new console means for committed fans. More recent video segments focus tightly on the Nintendo Switch 2, where he singles out the most surprising and game-changing features from early hands-on time and explains how they shift the experience for players.
Across this body of work he treats Nintendo as an ecosystem to be navigated and understood over time, using his role and memory of past cycles to contextualize current games, consoles, and features.
Curated playlists and game recommendations
Beyond formal articles and videos, Schneider uses IGN’s Playlist and related tools as an editorial surface, building structured lists that reveal his priorities as a player and curator. His “Amiibo Games” playlist is built on a stated goal of owning every commercially released amiibo and ties that personal collection back to 114 games, effectively mapping how those figures connect to actual software. That list reads as a functional index for amiibo owners, showing where their collection intersects with compatible titles and emphasizing the utility of guides and tools for completionist players.
Other playlists focus on genre and annual picks, including “Peer’s Picks: The Best Racing Games of All Time,” which gathers twenty-five racing titles into a single, ordered view of the genre. That list shows a particular interest in racing as a long-running discipline within gaming, presented as a set of concrete recommendations rather than a generic roundup. His “Peer’s Top Games of 2024” playlist captures his perspective on contemporary releases, highlighting standout titles like Astro Bot and assembling them into a snapshot of the year’s essential games.
Taken together, these curated lists demonstrate that Schneider’s coverage is not limited to one-off reviews; he uses playlists as a way to maintain living recommendations that sit inside IGN’s game help environment.
Interviews and creator-focused features
Schneider’s bylines also extend into interview-driven and feature formats that explore how specific creators approach game design. A recent article centers on designer Donald Mustard, focusing on the “resurrection of the 2D Metroidvania” and a sequel that was planned but never realized.
In that piece he frames Mustard’s work within the broader resurgence of side-scrolling exploration games, concentrating on how creative decisions around level design, pacing, and combat contribute to the genre’s current profile. The angle is less about general industry news and more about understanding how individual designers think about genre and iteration, which fits with his broader interest in the systems and structures that support players.
Leadership on game help tools
Schneider is one of IGN Entertainment’s founders and has held senior editorial and management roles, evolving from early N64-focused editing into wider responsibilities as editor-in-chief, director, publisher, and general manager. He now serves as a chief development executive, responsible for game help and tools across IGN, GN, and Map Genie, with a mandate to build and refine services that help players get more out of the games they play.
His remit covers interactive tools and game help strategy, including platforms such as IGN Guides, Playlist, HowLongToBeat, and Map Genie, which are designed to surface walkthroughs, progress tracking, and discovery features in a coherent way. In parallel, he holds a chief content role, overseeing editorial and video strategy, commerce content, and product, which positions him at the intersection of coverage and the underlying systems that deliver it.
Schneider also leads a dedicated game help and tools group that spans multiple properties, including Maxroll, RPS Guides, Eurogamer Guides, and VG247 Guides, alongside IGN’s own services. This group is tasked with driving audience and membership by building solutions that allow players to improve their skills, share their progress, and organize their play across platforms and titles. His individual guides, playlists, interviews, and Nintendo coverage sit inside that larger project, making his work distinctive in how closely it is tied to building the infrastructure of game help rather than simply filing standalone stories.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.