Jordan McClain
Jordan McClain is Reviews Director at RPGamer, focusing on upcoming role-playing games and adjacent titles through hands-on impressions and structured developer interviews. His coverage centers on how games play, evolve, and reach players, linking event demos, trailers, and launch plans into a clear picture of where a project stands. He repeatedly returns to the same games across impressions, interviews, and news pieces, building continuity around key RPG releases rather than treating them as isolated announcements.
Sea of Remnants and SGF Play Days coverage
Sea of Remnants is a recurring focus of McClain’s recent work, starting from his SGF Play Days hands-on impression of the game. That impression sits alongside follow-up coverage of the title’s closed beta, where he tracks the announcement of a December test and a new trailer, tying the playable demo back to its broader release roadmap. His Sea of Remnants pieces frame the game as a long-running beat: he first spends time with a show-floor build, then returns when publishers move into closed testing and marketing, making his reporting useful for understanding how the project progresses over time.
He uses this pattern to connect event coverage with concrete dates and access opportunities, a through-line that distinguishes his work from one-off preview write-ups.
Qliphah in Providence's Shadow and Anime Expo reporting
McClain’s coverage of Qliphah in Providence’s Shadow shows the same habit of pairing impressions with interviews and news follow-ups. At Anime Expo 2026 he reports on an early look at the game from Arc System Works, using the event setting to ground his description of what players can expect from its current build. He then conducts a dedicated interview with game designer and director Satoshi Hirayae, allowing the creative leads to expand on the ideas behind Qliphah in Providence’s Shadow and its planned release for PC, PlayStation 5, and Nintendo Switch. When a later trailer and pre-order campaign go live, he is referenced again as the writer of both the impression and interview, reinforcing that his work is part of an ongoing coverage track rather than a single piece.
Across these articles, his questions and framing emphasize how new RPGs are introduced at conventions and how those early showings connect to final platforms and launch details.
.hack//Z.E.R.O., Grounded 2, Fallout 76, and other developer interviews
Developer interviews are a core part of McClain’s output, and they consistently highlight design choices, development processes, and release plans. In his Chaos Zero Nightmare interview, he explicitly asks about how roguelike runs, gacha-style character progression, and the persistent “Save Data” system fit together, showing a preference for probing into systems and how they feel over multiple attempts.
His.hack//Z.E.R.O. interview focuses on a title still in development with neither a confirmed release date nor announced platforms, using the conversation to clarify where the project stands and what remains undecided.
When covering Grounded 2, he opens by asking how co-developing with Eidos-Montréal changed the development experience compared to the first game, foregrounding collaboration and production context rather than just features. Interviews with the teams behind EverQuest Legends, Fallout 76, and Shujinkou similarly anchor their games in concrete timelines and platforms, noting, for example, EverQuest Legends’ July 28, 2026 PC launch and pre-orders opening on June 16, 2026, and Shujinkou’s February 13, 2025 release across multiple PlayStation systems with a later Nintendo Switch version. Taken together, these interviews show a consistent style: McClain uses specific, technically informed questions to surface how RPGs are built, updated, and delivered to players.
Staff features and ongoing editorial involvement
Beyond previews and interviews, McClain contributes to RPGamer’s internal features and editorial round-ups, giving additional context for his perspective and long-term engagement with the genre. In “RPGamer’s My First RPG,” he participates in a staff-wide reflection on formative titles, pairing Pokémon Colosseum with Final Fantasy VIII in a short personal note that situates his history with RPGs within the broader team. He also takes part in “RPGamer’s Personal 2026 Summer Announcement Highlights,” where he selects Final Fantasy VII Revelation among his standout announcements, indicating an eye for major franchise developments and how they resonate with dedicated RPG audiences.
His work appears in periodic round-ups such as “RPGamer Round-Up: August 23 – August 30,” where his reporting on games like Sea of Remnants is woven into a weekly digest, reinforcing that he is not only producing isolated features but also feeding into the outlet’s ongoing coverage cadence. This combination of staff essays, highlight lists, and aggregated summaries complements his interviews and impressions, positioning him as a central figure in the site’s RPG coverage rather than a purely occasional contributor.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.