Dayna Eileen
Dayna Eileen is Executive Editor at CGMagazine, combining editorial leadership with hands-on coverage of games and gaming technology, with a clear focus on RPGs, simulation titles and cozy releases. Her work is distinguished by the way it situates new games and hardware inside broader ecosystems, pairing narrative detail with platform, release and technical context rather than treating announcements in isolation. She joined CGMagazine in 2021 and continues to shape its coverage while maintaining a personal focus on mobile devices, wearables, gaming tech and smart home technology.
The Blood of Dawnwalker and Story-First RPG Coverage
Dayna’s coverage of Rebel Wolves’ The Blood of Dawnwalker spans news, preview and review formats, and shows how she approaches story-driven RPGs as unfolding sagas.
In her early news piece on the game, she introduces it as the first title from the new studio, outlines its dark fantasy premise and highlights release timing and platforms, giving a clear picture of its place in the modern RPG space. Her dedicated preview follows the protagonist Coen and uses his duality and destiny to explain character progression and world-building, tying narrative themes tightly to mechanics and choices.
The later review maintains that narrative focus while weighing combat, exploration and pacing, and delivers a firm verdict with a high score that signals both critical engagement and commitment to the genre. Across these articles she consistently notes platform coverage for PC, PlayStation 5 and Xbox Series X|S alongside release dates, reinforcing her habit of connecting story analysis to practical details about how players will experience the game.
Gamescom, SGF and New Worlds on Stage
At major showcases such as Gamescom and Summer Game Fest, Dayna uses interviews and previews to turn stage reveals into grounded portraits of how new titles will play. Her Gamescom feature on RuneScape: Dragonwilds 1.0 tracks the road to its full release, explains the move into version 1.0 and details availability across PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. In coverage of Murals from Dlala Studios, she presents the game as an accessible, fun and fresh approach to play, putting inclusive design alongside aesthetic choices.
For Nintendo’s Orbitals, she leans into its “anime you can play” positioning and pairs that description with precise release dates, pricing and edition breakdowns for Nintendo Switch 2, turning a marketing hook into concrete information. These event pieces combine genre and tone with platform, timing and value details, resulting in reporting that is descriptive and immediately usable for players tracking upcoming releases.
From Mobile Shooters to Hardware at CES and Computex
Beyond individual game launches, Dayna covers the hardware and services around modern gaming, including mobile titles and laptop platforms. In her Rainbow Six Mobile article, she lays out the global release, maps and operators, and focuses on how the mobile version brings an established tactical shooter to handheld devices through its content and rollout. Her piece on Last Flag examines a capture-the-flag concept grounded in night street games, linking its design to urban play spaces and explaining its release path from PC to PlayStation 5 and Xbox Series X|S. Hardware reporting from events like Computex and CES looks at ASUS ROG gaming laptops powered by NVIDIA 5060 laptop GPUs and Kensington’s professional offerings, tying component choices and product positioning back to their impact on gaming and productivity setups.
Taken together, these stories show a consistent interest in the devices, formats and business-side announcements that frame how and where games are played, not just the software itself.
Editorial Leadership, Platforms and Personal Taste
Dayna started at CGMagazine as a columnist and now serves as Executive Editor, overseeing day-to-day operations and assignments while maintaining an active roster of features, previews and news stories.
In this role she handles media relationships and helps shape the outlet’s editorial vision, in line with her stated focus areas of mobile devices, wearables, gaming tech and smart home technology. Across biographical notes and her social bio she identifies as an RPG and simulation enthusiast, with a particular affinity for cozy games and for Xbox and Nintendo platforms, even while owning and using every major system. That mix of responsibilities and taste informs her coverage: she gravitates to narrative-heavy RPGs, accessible and stylized titles, and platform-specific stories, and writes about them in straightforward prose that stresses mechanics, story and the practical details of how and when players can get hands-on.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.