Corey Plante
Corey Plante covers games and genre entertainment with a focus on intricate systems, long-running live-service worlds, and tabletop play. He serves as a tabletop editor at Polygon, leading coverage of tabletop games, including role-playing games like Dungeons & Dragons and trading card games like Magic: The Gathering. His writing across outlets concentrates on helping players understand complex mechanics while surfacing the long-term stories and theories that keep communities engaged. Within the Destiny franchise, he combines day-one player experience with detailed service journalism, from breakdowns of current content to forward-looking pieces on what the next sequel should change.
Tabletop games and role‑playing worlds
At Polygon, Plante’s core responsibility is the tabletop gaming section, where he leads coverage dedicated to tabletop games and their communities. His role centers on table-focused play, explicitly including TTRPGs such as Dungeons & Dragons and trading card games such as Magic: The Gathering. That position places him at the intersection of rules-heavy systems and storytelling, requiring an editor who can track mechanics, expansions, and the broader culture around tabletop brands.
The tabletop remit distinguishes him from a general gaming reporter, grounding his perspective in face-to-face play, campaign building, and the way rules and narrative interact at the table.
Destiny 2 guides and Destiny franchise analysis
Plante’s work on Destiny is a defining strand of his coverage, and it is unusually deep for a mainstream gaming writer. He describes himself as a Day One Destiny Guardian and a Hunter main, positioning his writing from the vantage point of a committed, long-term player rather than a casual observer. His Fanbyte bylines include detailed guides such as “The Best Ways to Farm Ascendant Shards in Destiny 2,” which walk players through efficient resource acquisition in one of the game’s most important upgrade currencies.
He also writes the “Destiny 2 Moments of Triumph 2023 Guide,” laying out the Triumphs, rewards, and timing for an annual, progression-heavy event.
Features like “We’re Still Missing a Grenade Launcher from Destiny 2: Lightfall” show him pushing beyond pure how‑to guidance into gap analysis of weapon archetypes and how new expansions reshape the meta. On Polygon, his Destiny coverage extends to franchise-level thinking, exemplified by his piece outlining four major changes he wants to see in a hypothetical Destiny 3, where he argues for structural shifts rather than incremental tweaks. Across these articles, the through-line is a mix of mechanical fluency, system-level critique, and speculation rooted in long-term play.
Action RPGs and systems‑heavy worlds
Beyond Destiny, Plante writes extensively about action RPGs and other systems-forward games. His coverage of Elden Ring includes “Everything We Know About Elden Ring DLC: Shadow of the Erdtree,” which compiles release information, trailer details, and story expectations for the major expansion.
He follows that with “Everything in the Elden Ring: Shadow of the Erdtree Trailer, Explained,” breaking down individual shots and sequences to extract mechanical and narrative implications for players preparing for new content.
For Dragon’s Dogma 2, he authors an “Archer Build Guide” that specifies optimal armor, weapons, and stat priorities, translating the game’s open-ended vocation system into concrete, recommended builds. He applies the same methodical approach to more relaxed yet still intricate titles, including a Stardew Valley trinkets guide that explains how to unlock and find new items, and an Infinite Craft piece that walks players through crafting a Kingdom Hearts recipe. Across these games, his reporting consistently turns sprawling systems into practical, stepwise advice, and this service orientation sets him apart from writers whose coverage centers only on broad impressions or reviews.
Co‑op shooters, survival sandboxes, and community issues
Plante also covers co-op shooters and survival sandboxes where balance changes and community management are central.
His Helldivers 2 work includes a story on the “Democratic Detonation” Warbond, highlighting incoming explosive weapons and how they expand player arsenals in a high-coordination co-op environment. In Palworld, he reports on the developers’ plans to crack down on cheaters, focusing on anti-cheat measures and how enforcement affects the health of an online community built around creature collection and base-building. These pieces show him tracking not only new content but also the policies and technical systems that govern fair play, a layer of coverage that goes beyond patch-note summaries. The same cross-media sensibility appears in his Polygon review work, including a take on HBO’s Lanterns framed as “True Detective with superheroes,” which situates a comic-derived series in the language of prestige crime drama.
Across these topics, Plante’s distinguishing trait is attention to how systems, updates, and enforcement shape everyday player experience, whether in a live-service shooter, a survival sandbox, or a genre television series tied to fan communities.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.