PressContact
ListsOutletsBlog
Sign inGet started →
All journalists
Gaming·USA
Verified

Andrew McMahon

simulationdaily.comUSA
Interested in
Simulation GamesGame UpdatesRelease DatesGame Technology
About

Andrew McMahon focuses on the practical, detail-heavy side of gaming news, with a particular emphasis on simulation titles, live updates, and the concrete features players get in each patch or roadmap. He is a gaming journalist at Simulation Daily, a gaming and simulation website providing news, insight, and in-depth information about sims, video games, and digital twins. His professional writing on video games dates back to 2016 and includes years of feature work at a major gaming publication before his current news-focused role.

Simulation and Systems-Focused Coverage

Andrew’s core beat is simulation and systems-driven games, and his headlines concentrate on how these titles evolve over time. He covers racing and driving sims such as Assetto Corsa EVO, detailing roadmaps of updates that introduce features like Open Mode and Career Mode. Trucking sims like American Truck Simulator receive similar treatment, with pieces that spell out additions such as proximity exploration and new cargo types in specific version updates.

He extends this focus to other simulation titles, including Seafarer: The Ship Sim, where he outlines its move into PC Early Access and the accompanying launch price.

Space sims and city builders also sit in his path, as seen in coverage of Elite Dangerous’ new Vodel Rhino SRV vehicle and Cities: Skylines 2’s Expansion Pass 2 release, both framed around the new systems and content arriving for dedicated players. The DragonSword: Awakening roadmap article further underscores this focus, breaking down new characters and DLC plans as a set of mechanical and content changes rather than broad commentary.

Updates, Roadmaps, and Live Content

Across his archive, Andrew returns to the theme of ongoing support for games, treating updates, DLC, and roadmaps as central news stories rather than footnotes. His Assetto Corsa EVO coverage highlights the structure of upcoming updates and the modes they unlock, presenting them as a clear sequence of features that reshape the experience over time. In American Truck Simulator coverage, he explains how update 1.61 introduces proximity exploration and new cargo, showing what players can expect on their next drive and how it refines the simulation. Articles on Elite Dangerous and Cities: Skylines 2 follow the same pattern, summarising new vehicles, expansion passes, and content drops with attention to what is playable, when it arrives, and how it fits into the existing game. With DragonSword: Awakening, he applies this style to character-driven content, breaking a roadmap into distinct additions - new heroes, DLC bundles, and planned features - so that readers can see the cadence and scope of support at a glance.

Release Logistics, Platforms, and Pricing

Andrew’s news writing consistently foregrounds release logistics: dates, platforms, and price points that matter to players planning purchases or downloads.

In his Crimson Desert coverage, he reports its confirmed launch on PlayStation 5, Xbox Series X|S, Steam, and Mac, along with the March 19, 2026 release date, giving readers full visibility into where and when they can play. His Seafarer: The Ship Sim article does similar work for Early Access, specifying that it will launch for PC via Steam and the Epic Games Store in Summer 2025 at a $24.99 price.

Coverage of PAX East 2026 focuses on event logistics, spelling out the dates and location at the Boston Convention and Exhibition Center so that attendees and industry teams can anchor their calendars. This pattern extends through the Simulation Daily news archive, where his bylines routinely tie announcements to concrete timelines and platforms rather than general hype. Taken together, his work positions him as a reliable source for the kind of factual release information that underpins planning and messaging around games and events.

Industry Events and Technology News

Alongside game-specific stories, Andrew tracks industry events and technology updates that shape the broader gaming ecosystem. His PAX East 2026 piece covers the event’s return schedule and venue details, treating it as a significant milestone for the live event calendar rather than just a fan gathering. In technology-tagged coverage, he reports on Unreal Engine 5.8 and upcoming Epic Games Store updates, outlining the changes and new features introduced for developers and players. These technology stories sit within Simulation Daily’s remit of offering insight into digital twins and related simulation technologies, and his reporting connects engine updates and store changes to their impact on games and future content. This combination of event coverage and tool-focused news gives his portfolio breadth beyond individual titles while staying rooted in concrete developments.

Andrew maintains a substantial output of news articles at Simulation Daily, with many pages of archived work that span simulation games, broader gaming releases, technology stories, and event announcements.

His background in features work at a major gaming outlet and his long tenure writing about video games inform a style that favours clear summaries, specific detail, and an emphasis on what changes for players with each announcement or update. For anyone tracking simulation-heavy titles, live-service content plans, or the practical side of release and event logistics, his coverage offers a consistent, fact-forward view of the gaming landscape.

Also covering this beat

4 more gaming journalists.

AB

Adam Bankhurst

ign.com

Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.

USA·Gaming
AJ

Alejandro Josan

gametyrant.com

Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.

USA·Gaming
AA

Alex Van Aken

gameinformer.com

Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.

USA·Gaming
AL

Alexander Lee

GamesBeat (gamesbeat.com)

Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.

USA·Gaming
Featured in these lists

Where Andrew appears across PressContact.

Featured list

Gaming journalists in USA

By topic

Gaming journalists

By country

Journalists in USA

Unlock contact
1credit
One-time. Yours forever.
  • Verified email address
Unlock now
No subscription · No sales call
Is this your profile?

Take control of your listing.

Update your details, link your socials, or opt out of unlocks. Drop us a note and we'll get you set up.

Claim profile
Browse more
  • Gaming journalists
  • Journalists in USA
  • Gaming journalists in USA
1 contact channels available
Get started

Find the journalists who cover your beat.

No subscription. No sales call. Bundles from $29.

Get startedSee all journalists
PressContact

Find the right journalists for your press release. From $0.15 per contact. No subscription.

Product
  • Journalists directory
  • Media outlets
  • Curated lists
  • Buy credits
Company
  • Blog
  • Contact
  • Sign in
Legal
  • Privacy
  • Terms
© 2026 PressContactFrom $0.15 per verified contact