Brian Shea
Brian Shea is an executive editor at Game Informer who pairs long-term industry experience with hands-on play across a wide range of games. He has written about video games for more than 18 years across multiple publications and has created thousands of pieces of content in both print and online formats. His coverage stands out for the way it connects editorial packages, data-driven features, and recurring formats like lists, streams, and podcasts to his own extensive time with the games he writes about.
Editorial leadership and long-term coverage
In his role at Game Informer, Shea helps steer major editorial initiatives, including marquee issues and large feature packages. His byline on the digital launch of the E3 2017 Hot 50 issue shows him as a key voice presenting the magazine’s curated view of the most important games coming out of a major trade show.
He also breaks down the outlet’s 300 Greatest Games of All Time list “by the numbers,” turning a broad editorial ranking into a structured, statistics-driven feature that highlights trends, genre representation, and historical weight.
Across these projects, he treats lists and rankings as starting points for analysis rather than simple countdowns. That approach signals a reporter who is comfortable moving between front-facing announcements and deeper explanatory pieces, and who can frame internal editorial decisions for an external audience without losing clarity.
Nintendo focus and All Things Nintendo
Shea is the host of All Things Nintendo, a weekly podcast devoted to Nintendo news and games.
Through that role he maintains a steady, platform-specific lens, following the company’s new releases, live-service updates, and legacy catalog while keeping pace with broader industry developments. His own completion lists include multiple The Legend of Zelda titles, Pokémon entries, Mario games, and other Nintendo series across handheld, console, and modern platforms, underscoring a deep, practical familiarity with the catalog he discusses on air.
On Game Informer’s broader podcast, he joins conversations about topics like the one-year anniversary and raid system of Pokémon Go, bringing live-service and mobile perspectives into traditional games coverage. Weekend Warrior columns show him spending time with titles such as Pokémon Omega Ruby and Pokémon Go alongside other releases, reinforcing that his Nintendo focus is built on ongoing personal play rather than distant commentary.
Interviews, crossovers, and live gameplay
Shea’s reporting often sits at the point where games intersect with other entertainment fields and cultural conversations.
In a recent piece he speaks with the head of RGG Studio about Tupac’s controversial Stranger Than Heaven inclusion, using a direct developer interview to explore how licensed music, artist legacies, and in-game storytelling collide in a modern release. He also fronts cross-media features such as playing UFC 3 alongside champion Demetrious “Mighty Mouse” Johnson, turning an athlete crossover into an accessible look at how a sports title plays from both fan and professional perspectives.
Live streams and gameplay sessions are a recurring part of his work, including extended coverage of Madden NFL 17 where he hosts two hours of in-depth play. These pieces tend to foreground mechanics, feel, and feature sets while retaining a conversational tone, giving viewers and readers a close look at how a game behaves over sustained sessions rather than in brief clips. Together, the interviews, celebrity collaborations, and live gameplay formats show a reporter who treats games as part of a wider entertainment and culture ecosystem.
Lists, completion logs, and community touchpoints
Shea maintains detailed public logs of the games he finishes each year, publishing full lists for 2016 and 2017 that span genres and platforms from big-budget releases to smaller downloadable titles. Those lists include action games, RPGs, sports simulations, fighting games, platformers, and puzzle titles, reflecting an unusually broad playing pattern that feeds back into his coverage. By presenting exact completion dates and platforms, he shows not just what he has played, but how systematically he tracks his own time with games.
Weekend Warrior posts extend that habit into shorter-term windows, sharing the specific games he is working through at a given moment, such as Bloodborne, NBA 2K15, MLB 15: The Show, and various Nintendo titles. He also writes personal interest pieces like his five favorite rock albums of 2015, indicating a willingness to bring music and wider culture into a games-focused platform when it adds context or personality. These recurring formats position Shea as a journalist whose coverage is anchored in consistent, transparent engagement with the medium, and whose perspective on any given title is informed by long-running, documented play rather than occasional sampling.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.