Kyle Hilliard
Kyle Hilliard is an executive editor at Game Informer who specializes in turning dense waves of game announcements, release schedules, and cross‑media tie‑ins into clear, conversational guides for players. His coverage blends news, curation, and commentary, making it easier for readers to understand what just happened in the industry and what is worth their time right now. Alongside his editorial responsibilities, he regularly appears in Game Informer’s video and podcast features and contributes to broader games discussion at other outlets.
The Video Games And More You Should Play This Weekend
A recurring thread in Hilliard’s work is his weekend recommendation column, typically titled “The Video Games And More You Should Play This Weekend.” These pieces round up new and notable releases, spotlighting a mix of big-budget games, indie titles, early access projects, and occasionally films or other media that are relevant to players. Each column anchors readers in the current release calendar, provides brief context for why individual games matter, and links back to Game Informer’s previews, reviews, and news for deeper reading.
Recent editions have framed the sheer volume of new games in 2026 and then broken that deluge into digestible recommendations, from strategy titles and licensed Marvel projects to Lego games and game‑related movies. The columns also serve as a hub for the outlet’s biggest stories of the week, pointing readers to coverage of major showcases, interviews, and reviews that might otherwise be missed.
This combination of curation, context, and cross‑linking distinguishes his work from straightforward release lists.
Everything Announced During Major Showcases
Hilliard is one of Game Informer’s go‑to writers for comprehensive recaps of digital showcases such as Nintendo Directs, PlayStation State of Play broadcasts, and publisher‑specific events. His articles with headlines like “Everything Announced During Nintendo’s 2026 Summer Direct Presentation,” “Everything Announced At The September 2026 PlayStation State Of Play,” and “Everything Konami Showed At Its 2026 Press Start Showcase” aim to cover an entire stream in a single, structured piece.
These stories catalogue individual announcements, outline platforms and release windows, and highlight notable trailers or surprises, functioning as a reference for readers who did not watch the events live.
He also tracks follow‑on news from these showcases, such as remastered editions and major franchise updates. Articles like “Deus Ex Is Getting Remastered For Modern Platforms” sit alongside his event wrap‑ups, underscoring how he follows announcements through to concrete release details. Across these pieces, the emphasis is on completeness and clarity rather than opinion, which makes his work useful when a communications team needs to understand how a showcase was framed for players.
Remakes, Remasters, And Revisiting Classics
Another consistent focus in Hilliard’s coverage is the modern revival of classic games through remakes and remasters. He has reviewed major projects such as “Metal Gear Solid Delta: Snake Eater,” taking on the task of assessing how a revered stealth game translates to contemporary hardware and design expectations.
His reporting on “Deus Ex” returning for current platforms and coverage of “The Legend Of Zelda: Ocarina Of Time” being remade with new mechanics and fully voiced cutscenes show an interest in how legacy titles are updated for new audiences.
These pieces balance mechanical detail - changes to controls, systems, or visuals - with attention to what made the originals significant, helping readers gauge whether a remake respects or reimagines its source material. The theme also surfaces in his weekend columns, where he routinely flags remakes, remasters, and anniversary editions alongside new releases, situating them within the broader week’s offerings rather than treating them as isolated nostalgia plays.
This pattern positions him as a useful contact for stories that sit at the intersection of games history and modern design.
From Games To Movies, TV, And Industry Culture
Hilliard’s archive includes substantial coverage of how games intersect with film, television, and broader pop culture. A recent feature on a new Resident Evil movie, for example, examines how the adaptation captures the emotional experience of playing the games rather than focusing solely on plot parallels or casting.
Earlier work has explored upcoming superhero films like Aquaman, TV projects such as Batwoman’s addition to a shared universe, and anime‑related releases like “My Hero One’s Justice,” all through a lens that connects these properties back to their gaming and fandom roots.
Beyond adaptations, he has written news stories and features about game updates, accessibility efforts, and representation within the industry, including pieces on No Man’s Sky’s major “Next” update, the Game Maker’s Toolkit series on accessibility, and “Women Creating A Brighter Future For Games.” Opinion columns like “I Want An Akira Video Game” underline his long‑standing interest in how iconic media could be translated into interactive form. Together, these articles show a reporter who treats games as part of a wider entertainment and cultural ecosystem rather than a siloed beat.
Editorial Leadership And Multimedia Work
In addition to his writing, Hilliard holds an executive editorial role at Game Informer, managing writers and overseeing articles for both the magazine and the website while continuing to contribute his own reporting and features. His responsibilities extend to interviewing game creators, editing video content, and helping manage the publication’s social media presence, which gives him a broad view of how stories will resonate across formats.
He frequently appears in Game Informer’s podcasts and video series, such as episodes highlighting the “Star Fox” remake and Steam Next Fest, and has joined long‑form playthroughs and discussions as an on‑air host.
Outside of Game Informer, Hilliard co‑hosts content at MinnMax and has authored a book about The Legend of Zelda, reinforcing his deep and long‑term engagement with Nintendo franchises and games culture more generally. This mix of editorial leadership, front‑facing multimedia work, and specialist interests means his coverage often reflects both the newsroom’s priorities and a personal familiarity with how players talk about games in podcasts, streams, and social channels.
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Alex Van Aken
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Alexander Lee
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