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Gaming Journalistsin the UK

103 Gaming journalists shaping coverage in the UK, curated by PR experts for your Gaming press release.

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No subscription·No sales call·Last updated Oct 4, 2026

103+Working journalistsverified bylines · UK
100%Verified at unlock● bounce-checked · credit refunded on miss
73+Unique publicationsnational, trade and independent — UK

The list. 103 profiles, ranked by recency of coverage.

103+ total·73 outlets·verified Oct 2026
001·verified · Oct 2026

Aaron Astle

Mobile Games · Game Market Data · Industry Leadershippocketgamer.bizUK

Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.

Recently"TIGA appoints nine new members to board of directors"— Oct 2026
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002·verified · Oct 2026

Aaron Down

Strategy Games · Live Service Games · Game Guidespcgamesn.comUK

Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.

Recently"Six years after its announcement, SiN Reloaded finally has a Steam demo"— Oct 2026
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003·verified · Oct 2026

Aaron Potter

AAA Games · Release Guides · Game Dealsmirror.co.ukUK

Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.

Recently"Nintendo Switch 2’s recent suite of top-tier AAA ports have made it my most-played backlog device"— Oct 2026
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004·verified · Oct 2026

Adam Starkey

Console Gaming · Nintendo Switch · Game Trailersmetro.co.ukUK

Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.

Recently"God Of War is most popular 2026 game reveal but the biggest trailer is a surprise"— Oct 2026
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005·verified · Oct 2026

Adam Vjestica

Console Hardware · PC Handhelds · Retro Gamingtheshortcut.comUK

Adam Vjestica is a senior editor at The Shortcut who focuses on how gaming hardware and platform decisions shape everyday players’ experience. He covers consoles, handheld PCs and retro systems, with a clear focus on pricing, availability and platform choices. He brings more than a decade of tech and gaming experience, including gaming hardware editing roles and content marketing for a major game company, and runs a retro gaming YouTube channel. His work examines console makers’ decisions on PlayStation and Xbox, resale markets around premium hardware, and how policy changes, prices and content affect the value of owning a console. He also covers PC and handheld devices like Steam Frame, Nintendo hardware and services, retro systems such as NEOGEO AES+, CES announcements and new wearables, combining fast news, pricing and pre-order guides, and opinion-led commentary in plain, detail-driven reporting.

Recently"Call of Duty: Black Ops and Black Ops II confirmed for PS5 – but Xbox fans miss out"— Oct 2026
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006·verified · Oct 2026

Alex Atkin

Magic: The Gathering · Card Prices · Game Designmtgrocks.comUK

Alex Atkin connects Magic: The Gathering card prices, gameplay, design, and player response in event-driven reporting. They are Socials Editor at MTG Rocks, covering paper and digital Magic, including new combos, format results, card spikes, reprints, mechanics, future planes, and community polls. Their work has tracked sharp rises for Unesh, Criosphinx Sovereign, Mossborn Hydra, Tamiyo, Inquisitive Student, and Ichormoon Gauntlet, while linking each move to deck demand, tournament results, supply, or design choices. They also report on a one-card infinite combo in Reality Fracture, reserved list discussions, updates to Flashback and Affinity, and player sentiment toward Wizards of the Coast. Their coverage includes Magic Online, MTG Arena, Alchemy, combo decks, and calls for a sequel to Magic: The Gathering Battlegrounds. They explain how specific decisions affect decks, formats, markets, and the player experience.

Recently"29-Year-Old Elf Spikes 534% in Price Thanks to New Two-Card Combo - MTG Rocks"— Oct 2026
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007·verified · Oct 2026

Alex Forbes-Calvin

Game Development · Labour & Unions · Publishing Strategygamesindustry.bizUK

Alex Forbes-Calvin is a freelance journalist, writer and author who examines how video games are made, funded and published. He works for GamesIndustry.biz and other specialist games publications, covering studio strategy, production decisions, labour, unions, workplace organisation, publishing labels, leadership and market shifts. His reporting connects specific projects to wider trends in technology, labour and publishing. He uses detailed interviews and development timelines to explain choices about engines, scope, funding, business models and production. His long-form work has covered The Wolf Among Us 2 and Brighter Shores. He has written for MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. He launched PCGamesInsider after starting at MCV and has authored books on RuneScape, Assassin’s Creed, Dead Island 2 and Marvel’s Wolverine. He also works as a games industry photographer.

Recently""We walked away from years of work" – The long and troubled journey of The Wolf Among Us 2"— Oct 2026
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008·verified · Oct 2026

Amy Chen

Apex Legends · World of Warcraft · Overwatch 2esports.ggUK

Amy Chen is an award-winning esports journalist and senior editor at Esports.gg who combines fast-turnaround coverage of live-service games with in-depth esports and industry interviews across multiple titles and scenes. She leads content strategy for key games including Overwatch, League of Legends, Apex Legends, World of Warcraft, and Teamfight Tactics while writing regular news and feature stories. Her beat centers on patches, balance changes, live-game events, tournaments, and streamer culture, with reporting that explains formats, rules, prize pools, and long-term content strategy. She focuses on detailed patch and event explainers, structured conversations with players, developers, organizers, and industry leaders, and community stories that link cosmetics, charity, housing tools, and education programs to how competitive ecosystems and fandom work. She also brings experience and bylines from esports outlets such as Upcomer and Daily Esports.

Recently"Capcom hits SSS rank at Nintendo Direct with DMC 5 Devil Hunter Edition: "Jackpot!""— Oct 2026
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009·verified · Oct 2026

Amy Duong

Gaming · Design Objects · Books & Publishingtrendhunter.comUK

Amy Duong covers games as design-led consumer products, focusing on playful, visual, and tactile experiences that merge play with learning, nostalgia, and sensory engagement. She is a freelance research writer and editor at Trend Hunter, with a broad remit spanning art and design, lifestyle, fashion, technology, pop culture, and autos. Her work includes color-matching hide games, creativity tools, literature clocks, graphic novels, design-led picture books, motorsport archive books, art installations, architectural conversions, smartphones, and revived cellphone designs. She also writes broader trend roundups. Her concise, product-focused briefs explain what an object is, how it works or looks, and why it reflects wider shifts in storytelling, memory, everyday use, and consumer culture. She emphasizes mechanics, materials, format, imagery, concept, and emotional hooks over competitive gameplay, industry news, or personality-driven reporting.

Recently"Color-Matching Hide Games"— Oct 2026
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010·verified · Oct 2026

Andrew Evans

Gran Turismo · Sim Racing · Esportsgtplanet.netUK

Andrew Evans covers the mechanics and ecosystem of racing games, focusing on how updates, hardware support, and esports structures affect players. He is editor in chief at GTPlanet and author of GTPEDIA and a Gran Turismo 6 player’s guide. His reporting covers Gran Turismo 7 updates, physics changes, wheel features, telemetry tools, and new content such as Power Pack additions. He also follows Need for Speed Unbound, DIRT 5, sim hardware companies, and the wider racing game market. His esports coverage examines FIA surveys, governance, organizations, and competition pathways. He connects console cycles and franchise plans to the future of Gran Turismo. His work combines patch-level detail with industry context. Clear headlines and concise explainers show what changed, how systems work, and what each update means for regular players and serious sim racers.

Recently"Gran Turismo 7 Hypercar Update Officially Confirmed, Arrives June 11 - GTPlanet"— Oct 2026
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011·verified · Oct 2026

Andy Robinson

Platform Strategy · Games Media · Game Industryvideogameschronicle.comUK

Andy Robinson takes a long view of the video game industry, connecting platform decisions and business pressures to player ownership, access and control. He is editor-in-chief and owner of the independent entertainment website Video Games Chronicle, where he covers industry news, console strategy, hardware, digital distribution, market volatility and the games press. His reporting examines issues such as physical game discs, hardware shortages, release plans and the future of independent games journalism. He has written for T3, Edge, Sunday Mirror, The Gadget Show Magazine and SPORT, and has worked in game development and narrative design. Robinson also co-hosts a weekly video game podcast and appears on industry shows to discuss market data, audience behaviour and global games trends. He reports through news, analysis, podcasts and commentary, drawing on two decades across journalism, publishing and development.

Recently"Hideo Kojima ‘really sad’ about PlayStation killing discs, ‘frightened’ for future of ownership - Video Games Chronicle"— Oct 2026
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012·verified · Oct 2026

Anton Kratiuk

Video Games · Gadgets · Smartphonesgagadget.comUK

Anton Kratiuk uses games and interactive entertainment as the lens for wider consumer technology coverage. He reports for Gagadget, focusing on IT technologies, gadgets, and interactive entertainment, with games, mobile devices, and TVs at the core of his beat. Since 2020 he has tracked new titles, genres, studios, and platforms, treating hardware and operating systems as the backdrop to how games are played. His article on two Polish studios bringing horror and Soulslike projects to Nintendo’s next console shows how he traces genre shifts, developer ambition, and hardware lifecycles through specific releases. He also covers smartphones, tablets, TVs, and major platform updates such as iOS, iPadOS, watchOS, visionOS, and macOS, concentrating on versions, launch dates, and key features. His reporting is fast, concise, and fact-led, with clear headlines, compact stories, and concrete details on systems, devices, and release timing.

Recently"Two Polish Studios Are Bringing Horror and Soulslike to Switch 2"— Oct 2026
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013·verified · Oct 2026

Austin Suther

Video Game Reviews · Retro Shooters · Franchise Gamestechraptor.netUK

Austin Suther is a staff writer at TechRaptor with a distinct focus on scored reviews of fast-paced shooters and tactical games, especially boomer shooters and strategy-driven titles. He covers new and recent releases across action, shooter, tactics, survivors-like, fighting, and racing games, including Star Wars Zero Company, Blood Dungeon, Agent 64: Spies Never Die, Avatar Legends: The Fighting Game, and Hot Wheels Infinite Rush. His beat includes both original IP and licensed franchise adaptations, where he looks closely at timing, positioning, weapon feel, squad management, and combat-focused design. He also handles game deals coverage and appears regularly on the TechRaptor Gaming Podcast, discussing titles such as Diablo IV and Stellar Blade alongside topics like Game Pass, NFTs, and PlayStation franchises. His background spans editing and reviewing for another gaming site, scripting for a gaming YouTube channel, and writing medical and general-interest pieces for a local newspaper.

Recently"Hot Wheels Infinite Rush is a Child's Imagination Come to Life"— Oct 2026
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014·verified · Oct 2026

Ben Lyons

Esports · Live-Service Shooters · Game Announcementsgamereactor.euUK

Ben Lyons is a high-volume, fast-turnaround games journalist focused on esports results, live-service updates, and major franchise news. He is a Senior Editor at Gamereactor, where he has written since October 2020 and published tens of thousands of articles. His beat includes Fortnite, Counter-Strike 2, Dota 2, and Overwatch, covering tournaments such as the Esports World Cup and The International, as well as heroes, penalties, patches, crossovers, sales milestones, promotional skins, hardware tie-ins, publishing projects, and platform technology. He also writes occasional forward-looking features on upcoming releases, including Fable. His reporting is concise, neutral, and fact-led. He emphasizes who won, how brackets developed, what changed, who is affected, and how game systems or promotions work. His work favors short news reports over interviews, personality profiles, reviews, or broad design commentary.

Recently"Overwatch's Shion can mount her bike mid-game; hero's full ability list revealed"— Oct 2026
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015·verified · Oct 2026

Brian Hunter

Game Industry · Studio Layoffs · Game Releasesgodisageek.comUK

Brian Hunter is a games journalist who covers development teams, studio stability, and the business shocks that follow game releases. He writes news for God is a Geek, with a focus on closures, mergers, restructuring, employment, and post-launch risk rather than reviews or game quality. His report on Luna Abyss covered the entire development team being laid off only weeks after the game launched in May 2026. The story focused on a small team’s redundancies after release across PC, consoles, and subscription services, using the game as context for what happened to the people and studio behind it. Hunter’s reporting is built around concrete events and verifiable facts, including who was affected, the team’s size, the release date, and the timing of the layoffs. His language stays in the news register and avoids personal reaction.

Recently"Luna Abyss Team Laid Off Weeks After Launch"— Oct 2026
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016·verified · Oct 2026

Brittany Alva

Live-Service Games · Esports · RPGssimulationdaily.comUK

Brittany Alva covers live-service and online games for Simulation Daily, with a practical focus on patch notes, balance changes, monetization bundles, new content, and release timing across PC, console, and mobile. She reports on games including Valorant, Genshin Impact, Zenless Zone Zero, Marvel Rivals, and No Man’s Sky, explaining how updates change play, story, characters, systems, and supported platforms. Her beat also includes esports infrastructure, anti-cheat technology, fitness and training platforms, and interviews with developers building simulation-driven worlds. She has written for other gaming and entertainment sites about Genshin Impact, Disney-related content, and video game news. Her broader interests include RPGs, monster collectors, deck-building games, indie titles, and fiction writing and editing. Her reporting is detailed, news-driven, and catalog-style, prioritizing concrete changes over commentary.

Recently"Valorant Reveals Summit Map, New Blackspyre Skin Bundle, and 3v3 Game Mode, Retake, for Act 4"— Oct 2026
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017·verified · Oct 2026

Chris Carter

Video Games · Game Reviews · Indie Gamesscreenrant.comUK

Chris Carter leads gaming coverage at Screen Rant with a systematic, genre-agnostic approach that treats every release the same, from niche indie experiments to annual sports franchises. He focuses on scored reviews, event reporting, and interview features, giving clear numeric verdicts backed by mechanics-focused analysis of pacing, systems depth, technical stability, and how well a game respects players’ time. His beat spans MMO, sports, Metroidvania-style, action platformers, spin-offs, and experimental indie projects, anchored in more than a decade of professional writing on TV, comics, movies, and games since 2009. Carter also tracks emerging titles through showcases and hands-on demos, and conducts interviews with developers and talent, connecting creative intent, casting, and event pipelines to how games fit into the wider industry and evolve across its many niches.

Recently"Steam Machine Price And Pre-Orders Narrowed Down, Mark Your Calendars"— Oct 2026
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018·verified · Oct 2026

Chris Jecks

EA FC · Racing Games · Action RPGsTwinfiniteUK

Chris Jecks stands out for the volume and practical focus of his gaming guides. He writes for Red Bull and Twinfinite, with more than a decade of experience across guides, lists, reviews, and other coverage. He has also written for PCGamesN, GameRant, and Destructoid. His beat covers mainstream games, especially sports, racing, action RPGs, shooters, Fortnite, and online multiplayer. His recent work focuses on EA FC 27, including Ultimate Team kits, fastest players, and Career Mode free agents. He also covers Forza Horizon, ranking games and explaining what players can do after completing the main progression. Earlier work covered FIFA in depth. Across genres and platforms, he explains mechanics, progression, builds, items, and objectives in clear, player-focused terms. His coverage helps readers decide what to do next and why a particular choice makes sense.

Recently"Forza Horizon 6: 10 things to do after beating the game"— Oct 2026
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019·verified · Oct 2026

Chris Kerr

Platform Strategy · Developer Labor · AI Toolsgamedeveloper.comUK

Chris Kerr connects daily game industry news to the business structures, technology shifts, and working conditions behind development. He is senior news editor at Game Developer and an award-winning reporter who has covered games professionally since 2011. His bylines include Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. His beat covers platform and publisher business, sales and financial milestones, fundraising, legal decisions, tax incentives, platform policy, employment contracts, HR practices, workplace conditions, AI tools, automation, and engine technology. He focuses on how corporate decisions and policies affect developers, studios, and creative work. He reports through news stories, features, Patch Notes columns, and newsletter dispatches. He also explains press terms, embargoes, quotes, and background information to reduce friction between journalists, developers, and communications teams.

Recently"Rockstar's legal setback, Final Fantasy tax incentives, and PlayStation swaps 'PC' for 'AI' - Patch Notes #57"— Oct 2026
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020·verified · Oct 2026

Christopher Livingston

Survival Games · Game Updates · Game Modspcgamer.comUK

Christopher Livingston is a senior editor at PC Gamer who covers PC games through survival challenges, systems-heavy simulations, and the small details of how players live inside their worlds. He has been playing PC games since the 1980s and writing about them professionally since the early 2000s, joining PC Gamer’s staff in 2014 after several years as a regular freelancer. His beat centers on survival games, live-game updates and expansions, mods and tools, and offbeat simulations and retro stories. He reports on how developers set expectations for scope, progression, and difficulty, what updates mean for day-to-day play, and how studios react when games grow faster than planned. He follows contested modding tools, technical overhauls of influential titles, stylised indie RPGs, and character-focused retrospectives, keeping NPCs, player communities, and long-running game ecosystems in clear view.

Recently"Three days before launch, one of the most wishlisted games on Steam warns players not to expect 'a huge survival game' with 'hundreds of hours of main progression'"— Oct 2026
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021·verified · Oct 2026

Cole Luke

Release Dates · Performance Analysis · Live Service Gamesradiotimes.comUK

Cole Luke turns fast-moving gaming news and technical detail into clear, practical information for players. He is a freelance journalist and video producer contributing to Radio Times Gaming, with bylines for Digital Foundry, PC Gamer and Network N. His beat covers release dates, launches, sales, pre-orders, performance, hardware, live service rewards, codes, online safety, crossovers, adaptations and retro gaming. He writes about AAA titles, licensed games, social games and retro-inspired projects. His work includes guides to launch times, digital editions and redemption steps, reviews that weigh performance against cost, and reporting on sales, leaks, studio messaging and policy changes. He uses plain, direct prose and separates confirmed facts from speculation. His coverage focuses on how games and related products fit into players’ budgets, time and everyday use.

Recently"Assassin's Creed Black Flag Resynced release date, pre-orders and latest news - Radio Times"— Oct 2026
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022·verified · Oct 2026

Craig Chapple

Mobile Games · Cloud Gaming · Platform Policypocketgamer.bizUK

Craig Chapple is head of content at PocketGamer.biz and helps set the agenda for how professionals discuss changes in the global games industry. He leads editorial coverage of the mobile games business, focusing on business and market dynamics, data-led analysis and stories that go beyond daily news. His work combines numbers-driven market breakdowns, industry commentary and roles across conferences and podcasts. He uses detailed “in numbers” features on territories like the Spanish and Portuguese games industries to show market size, growth, investment flows and how local studios fit into the wider picture. He treats platform rules, technology shifts, regulation, hardware and investment as core parts of the beat. Through the Week in Mobile Games podcast and Week in Views columns he unpacks major deals, platform strategies and cultural crossovers, drawing on experience in games analytics, a platform holder and trade media to give clear, practical insight.

Recently"In numbers: The Spanish and Portuguese games industries - Pocket Gamer.biz"— Oct 2026
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023·verified · Oct 2026

Craig Grannell

Retro Gaming · Apple Ecosystem · Mobile Appsstuff.tvUK

Craig Grannell is a gaming and technology specialist who connects retro games with the devices, operating systems and creative tools used to play and make them. He is a regular contributor to Stuff magazine and Stuff.tv, covering apps, games, Apple hardware and software, Android, Lego, retro gaming and other consumer tech. His work includes notable publications on the Nintendo N64, preserving old iPods, iPads and mobile games, Adobe Photoshop, Apple productivity apps, and Mac and iOS devices. He writes practical guides, critical reviews, opinion pieces and hands-on experiments. His reporting combines clear instructions with direct arguments about design, accessibility, usability and value. He tests products in real-world use, explains their strengths and flaws, and explores how older technology can remain useful.

Recently"Remembering Nintendo’s N64 at 30 – and six of the best N64 games still worth playing today"— Oct 2026
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024·verified · Oct 2026

Craig Robinson

UK Esports · National Teams · Esports Ecosystemesports-news.co.ukUK

Craig Robinson is a senior editor at Esports News UK with a distinctive focus on how structured pathways and ecosystems grow around UK competitive gaming and esports-adjacent stories. He covers national squads, grassroots clubs and brand-backed tournaments across titles such as Dota 2, Counter-Strike 2, EA SPORTS FC, League of Legends and Valorant, tracking qualification routes, roster decisions and bracket runs for teams like Team GB and Team United Kingdom. Robinson reports on UK grassroots clubs, charity tournaments and municipal initiatives that build long-term esports infrastructure, and profiles figures shaping emerging circuits. He breaks down formats and brand-led events, from EA SPORTS FC 27 Pro and Red Bull Wings Cup to Game Changers EMEA, MSI 2026 and PUBG Nations Cup rewards, while also covering consumer campaigns such as gaming-themed fast food promotions. His work spans news, features and match write-ups grounded in the UK’s role in global esports.

Recently"PUBG Nations Cup gets Drops ahead of Seoul event"— Oct 2026
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025·verified · Oct 2026

Dashiell Wood

Console Shooters · Mobile Gaming · Platform Ecosystemstechradar.comUK

Dashiell Wood is TechRadar’s Gaming Editor, known for player-first coverage that connects major franchises, emerging games, and new platforms to how they actually play and feel. He focuses especially on console and PC shooters, including live-service games such as Call of Duty, while also covering offbeat action titles, mobile gaming, Apple Arcade, iPhone games, gaming hardware, accessories, and subscription services. His reporting tracks platform changes and industry shifts, including backward compatibility, game sharing, and long-term franchise strategy. He writes news, reviews, previews, features, lists, guides, quizzes, interviews, and first-person pieces. His work combines clear service journalism with hands-on play and personal perspective. Before TechRadar, he contributed to PLAY, Edge, PC Gamer, and SFX. He also covers controllers, chairs, and other gaming gadgets, with attention to how devices and services shape everyday play.

Recently"Sonic Team head reflects after more than 20 working on Sonic games — 'I'm really proud'"— Oct 2026
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026·verified · Oct 2026

Dmytro Murko

Esports Viewership · Regional Leagues · VALORANTescharts.comUK

Dmytro Murko covers esports through audience data, league performance, structural changes, and game updates at Esports Charts. He writes concise, data-led news and explainers on tournament viewership, league health, esports business structures, and competitive formats. His coverage spans League of Legends, Mobile Legends: Bang Bang, VALORANT, Counter-Strike, and Dota 2. He regularly ranks events by hours watched and peak viewers, compares current results with historical records, and examines regional leagues such as the LCK, MPL Indonesia, and LFL Summer. He also reports on esports frameworks, betting companies’ effects on sponsorship and tournament operations, industry awards, and updates such as VALORANT’s Summit map and 3v3 Retake mode and CS:GO’s Tuscan map. His reporting connects metrics, audience trends, business decisions, and changes to organized play.

Recently"VALORANT: New Map Summit & 3v3 Retake Mode Revealed by Riot"— Oct 2026
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027·verified · Oct 2026

Echo Apsey

Game Guides · Shooter Games · RPGsign.comUK

Echo Apsey is a freelance games journalist, writer, and editor known for detailed guides and explainers, especially for shooters, competitive multiplayer games, RPGs, and action adventures. They write for IGN, PC Gamer, NME, and other games publications, with past credits at Rolling Stone, PCGamesN, TechRadar, Radio Times, Polygon, Push Square, Pure Xbox, and Nintendo Life. Their work covers Call of Duty, Valorant, Fragpunk, Stalker 2, Path of Exile 2, Black Myth: Wukong, and Kingdom Come: Deliverance 2. They also cover console ecosystems, PS Plus, and Xbox Game Pass. As The Loadout’s former Guides Editor, they wrote hundreds of guides and managed its guides section. Their reporting uses clear, practical, step-by-step advice to explain encounters, builds, item locations, progression systems, and design choices.

Recently"How to Complete Forza 6 Treasure Hunt - Tokyo City Region Spring Series 1 - IGN"— Oct 2026
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028·verified · Oct 2026

Edwin Evans-Thirlwell

PC Gaming · Strategy Games · Game Industryrockpapershotgun.comUK

Edwin Evans-Thirlwell is news editor at Rock Paper Shotgun, known for reporting on unusual, systems-heavy PC games and the ideas behind them. He covers strategy sims, management games, procedural worlds, progression, permadeath, card and board-inspired design, and the labour and culture of game development. His work combines daily news with criticism, previews, features and opinion, focusing on design details, developer perspectives and stories beyond standard announcements. He reports on how systems shape play, how studios respond to bugs and player feedback, and how games reflect work, politics and creative practice. His bylines include Eurogamer, The Guardian, The Washington Post, Edge, Wired, Vice and PC Gamer. He previously edited specialist videogame sites and blogs and wrote for trade publications. At Rock Paper Shotgun, he oversees and contributes to daily PC games news.

Recently"Folk Emerging is a 4X strategy sim entirely set inside the first few turns of a Civilization game, and I think it has huge potential - Rock Paper Shotgun"— Oct 2026
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029·verified · Oct 2026

Emma Collins

Game Industry · Studio Finances · Corporate Strategy80.lvUK

Emma Collins is an editor who follows the flow of money and strategy through the games industry, treating studio finances and investor moves as the main story. She works at 80 Level, covering the business side of gaming rather than reviews or player-focused coverage. Her beat spans studio cash runways, sovereign wealth fund ambitions, and long-term platform bets, with clear, compact news pieces on complex financial developments. She has reported on Life Is Strange developer Don’t Nod’s risk of exhausting its cash reserves, on Saudi Arabia’s PIF weighing a merger involving Electronic Arts, and on Blizzard developers pitching a broader digital games store. Across these articles she focuses on ownership, funding, missed platform strategies, and how those decisions shape major studios, publishers, franchises, and platforms.

Recently"Life Is Strange Developer Don't Nod May Exhaust Its Cash Reserves by November"— Oct 2026
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030·verified · Oct 2026

Ewan Moore

Video Games · Gaming Deals · Console Platformsgamingbible.comUK

Ewan Moore is a consumer reporter in gaming, focused on how games, platforms and services affect players day to day. He is an editor at GAMINGbible, covering console and PC games, updates, subscriptions, reviews, promotions, freebies and store offers. His work explains who can claim a deal, how to redeem it, what it costs and where limits apply. He also assesses whether games are worth buying, renting or adding to a subscription. As an editor, he co-authored GAMINGbible’s guide to its review scores, helping readers understand its criticism. He has written freelance pieces for Kotaku, Den of Geek and TheSixthAxis, with work also listed at NME and UNILAD. His reporting combines news, features and explainers with clear, practical guidance on access, value, releases and the player experience.

Recently"Xbox Sending Free Store Credit To Players, You Can Claim Now"— Oct 2026
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031·verified · Oct 2026

Ford James

Shooter Games · Sports Sims · RPGsFreelance (writes for Polygon among other outlets)UK

Ford James turns complex games and systems into clear, practical guidance. He is a full-time games writer at Polygon, covering news, commentary, reviews, and guides across competitive shooters, sports sims, RPGs, and survival games. His freelance bylines include TechRadar, GamesRadar+, PC Gamer, GameSpot, and Eurogamer. He focuses on live-service shooters such as Call of Duty: Warzone and Modern Warfare, breaking down weapons, builds, playlists, and competitive metas. He also covers Football Manager and FIFA, with attention to long-term systems, player value, and balance changes. His RPG and survival writing examines quests, mood, choice, consequence, and world design. He reviews gaming hardware and accessories, including headsets and PCs, translating technical features into practical effects for players. His reporting is detailed, structured, systems-aware, and service-first.

Recently"Snowpiercer meets Rust in a brand-new survival game that could reinvent the genre - Polygon.com"— Oct 2026
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032·verified · Oct 2026

Geoffrey Bunting

Gaming Accessibility · Indie Games · Representationfreelance across multiple outlets (including, but not limited to, Wired, The Washington Post, The Verge, IGN, Rock Paper Shotgun, Inverse, GAMINGBible, JoySauce)UK

Geoffrey Bunting is a disabled journalist and book designer whose games criticism focuses on accessibility, representation, and how design shapes play. He writes for The Wand Report and JoySauce, covering PC games, television, Korean dramas, Asian media, technology, history, and visual design. His game reviews and previews examine mechanics, pacing, systems, long-term play, accessibility, and representation, while his essays connect games, branding, typography, and media history. He has covered titles including Twisted Tower, Solarpunk, Sunken Realms, Graveyard Keeper 2, The Guild 1 Remake: Europa 1410, and Final Fantasy XVI, as well as Nintendo and indie projects inspired by classic franchises. His work has appeared in The New York Times, The Washington Post, Rolling Stone, The Verge, WIRED, IGN, Rock Paper Shotgun, The Face, and The Daily Beast. He writes with clear claims and close attention to marginalized players.

Recently"Indie developers got tired of waiting for a new Star Fox, so they’re making their own - The Verge"— Oct 2026
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033·verified · Oct 2026

Hannah Hoolihan

Gaming Deals · Preorder Guides · Collectiblesign.comUK

Hannah Hoolihan turns gaming and entertainment announcements into practical buying advice, with a focus on preorders, sales, and curated recommendations. She is a freelance writer with IGN’s guides and commerce teams. Her coverage spans games, hardware, film, television, collectibles, physical media, and related merchandise. She writes shopping posts, gift guides, deal roundups, preorder guides, and game guides covering PlayStation, Xbox, Nintendo, PC, digital storefronts, subscriptions, LEGO, Funko Pop figures, and 4K releases. She has worked in entertainment journalism since 2017 as a news writer, critic, and features writer. Her bylines include Screen Rant, Collider, Rock Paper Shotgun, and Fangoria. She also creates, updates, and manages game wikis. Her reporting is clear and service-focused, organizing prices, platforms, retailer options, release details, discounts, and standout value so readers can decide what to buy and when.

Recently"Everything You Can Now Preorder After PlayStation, Xbox, and Nintendo’s Summer Gaming Presentations - IGN"— Oct 2026
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034·verified · Oct 2026

Harry Alston

MMOs · Survival Games · Indie Gamesthegamer.comUK

Harry Alston is a senior gaming writer at TheGamer who leads coverage of MMOs and survival and crafting games, with a focus on free-to-play and live-service titles. He oversees a segment at TheGamer dedicated to MMOs and survival/crafters, shaping coverage of both established franchises and upcoming online worlds. His beat centers on MMOs, survival games, live-service action titles, and indie games, with regular reviews, guides, and opinion pieces on PC and console releases. He writes detailed guides on systems, progression, and live-service content, and his features speak directly to long-term genre players who want lasting, customizable experiences. His Game of the Year lists emphasize MOBAs, survival games, and humbler indies, and his editorial work draws on first-hand high-level play to examine grind, meta shifts, and how committed communities respond to new launches.

Recently"Guild Wars 3 Could Finally Give MMO Fans What They've Been Missing For The Last Decade"— Oct 2026
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035·verified · Oct 2026

Iain Harris

JRPGs · Live-Service Games · Game IndustryGamesRadar+UK

Iain Harris covers how major games and studios sustain long-running worlds, with a particular focus on JRPGs, Final Fantasy, MMOs, live-service games, and their communities. He is News Editor, Games at GamesRadar+, where he runs the games news team and shapes daily coverage. He joined in May 2022 after working at PCGamesN and PocketGamer.biz, with freelance work for Kotaku UK, RockPaperShotgun, and VG24/7. His beat spans big-budget franchises, developer leadership, studio organisation, business decisions, launch logistics, and the systems that keep games active for years. He reports through executive interviews, concrete examples from releases and updates, and close attention to player sentiment. His coverage examines franchise stewardship in Resident Evil, Monster Hunter, and Street Fighter; the long-term life of Final Fantasy and other JRPGs; Rockstar’s GTA and Red Dead Redemption projects; and the production, culture, and community demands of live-service games.

Recently"Former Destiny 2 devs say working at Bungie was a "toxic, dysfunctional experience," describe leaders who "forgot that people play games for fun""— Oct 2026
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036·verified · Oct 2026

Isabella Li

Indie Games · PC Gaming · Game DemosSwipe RightUK

Isabella Li covers video games for Swipe Right, with a focus on player-facing announcements and previews for new PC titles and playable demos. She is especially interested in games where setting, atmosphere, and player relationships create tension. Her coverage of Enginefall’s Steam Next Fest demo highlights post-apocalyptic train raids, shifting alliances, betrayal, and the need to trust no one. She also makes access central to the story, clearly noting when and how players can try a demo. Her writing uses vivid hooks, plain descriptions of core mechanics, and direct calls to play while a demo is live. Working at a games PR and marketing agency, she writes concise, promotional coverage shaped by campaign beats, event calendars, launches, and demo periods.

Recently"Raid Post-Apocalyptic Trains and Trust No One in Enginefall's Steam Next Fest Demo, Live Today!"— Oct 2026
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037·verified · Oct 2026

J.R. Zambrano

Tabletop RPGs · Dungeons & Dragons · Horror Gamingbelloflostsouls.netUK

J.R. Zambrano is a high-output staff writer at Bell of Lost Souls, known for sustained, rules-aware coverage of tabletop role-playing games, especially Dungeons & Dragons. He writes from a dungeon master’s point of view, turning new and existing mechanics into practical options for players and game-runners. His work centers on RPGs of all stripes, with a clear emphasis on game tables and character-facing or item-focused choices. His D&D features isolate specific rules elements, such as dark gifts from Ravenloft or magic items with a mechanical hook, and explain how they function in play. His articles follow a consistent format of short, list-based, game-facing analysis. He has roughly 2,994 published pieces, categorized under arts and entertainment and online/digital journalism, and describes himself as “Writer @bolsnews and an RPG near you, chaos agent at large.”

Recently"D&D: Five New Dark Gifts From ‘Ravenloft The Horrors Within’ - Bell of Lost Souls"— Oct 2026
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038·verified · Oct 2026

Jack Goodall

Hardware Deals · PC Gaming Hardware · Valve Ecosystempcguide.comUK

Jack Goodall reports on the commercial and technical side of gaming hardware, using prices, sales data, platform information, and retailer listings to show how products reach players. He works at PC Guide, where he covers hardware deals, consoles, PC components, accessories, monitors, TVs, and headsets. His reporting also follows Steam hardware, PC platforms, digital ownership, security, graphics technology, and display performance. Notable coverage includes PlayStation’s FlexStrike Wireless Fight Stick, PS5 Pro sales linked to Grand Theft Auto 6, the RX 9070 XT’s GPU sales ranking, Steam Machine and Steam Frame pricing, Steam Deck 2 plans, AMD FSR Diamond, and Nvidia DLSS 5. He also writes reviews, best-of guides, daily Wordle coverage, and stories on revived games such as Unreal Tournament 2004. His work relies on clear comparisons, price tables, sales figures, availability, compatibility, and access details.

Recently"PlayStation's FlexStrike Wireless Fight Stick is now available to pre-order and will arrive in time for Marvel Tokon - PC Guide"— Oct 2026
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039·verified · Oct 2026

Jack Stewart

Esports · League of Legends · Pokémoninsider-gaming.comUK

Jack Stewart is an esports journalist and scriptwriter who stands out for combining hard news, player interviews and pun-heavy video scripts across League of Legends and wider competitive gaming. He currently works at Insider Gaming, where he covers League of Legends and major esports ecosystems, focusing on formats, viewership trends and how community dynamics shape modern esports. His reporting on LCS and LEC tracks results, playoff races, roster moves and patches as part of league health and competitive integrity. Interviews with players and coaches centre on teamwork, confidence and strategy, with clear news followed by league context and extended commentary. Beyond League of Legends he writes on Overwatch, Counter-Strike 2, Valorant and Pokémon, plus gaming retail stories. His background includes launching a newspaper’s first dedicated esports section and specialist work for multiple esports and gaming outlets.

Recently"Jynxzi Couldn’t Save LCS Spring 2026 From Record Low Viewership"— Oct 2026
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040·verified · Oct 2026

Jake Tucker

PC Gaming · First-Person Shooters · Strategy Gamespcgamer.comUK

Jake Tucker spots distinctive PC games through hands-on impressions of their mechanics, mood and feel. He is editorial director for the PC Gaming Show at PC Gamer, where he curates showcase lineups and covers new and upcoming PC games across shooters, strategy and horror. His reporting focuses on movement, rhythm, attitude, unusual concepts and the stories games create between players. He writes about frantic shooters, giant mechs, speedrunning, cockpit controls, haunted cleaning and toy-animal survival horror, as well as auto-battlers, deck-building action games and competitive strategy. He also covers the PC Gaming Show, game trailers and practical platform issues such as Steam’s store design. His pieces use clear, concrete observations and specific systems to explain what playing a game feels like. He previously commissioned video game coverage at NME and held senior roles at Red Bull, Trusted Reviews and MCV, with bylines at Vice and Eurogamer.

Recently"Empulse's frantic movement and giant mechs are giving me serious Xbox 360-era FPS nostalgia"— Oct 2026
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041·verified · Oct 2026

James Archer

PC Gaming Hardware · PC Components · Peripheralsrockpapershotgun.comUK

James Archer is the PC gaming hardware editor at Rock Paper Shotgun, combining hands-on hardware expertise with commissioning longer-form features. He focuses on components, peripherals and the technology behind PC gaming, with sustained attention to how gaming PCs are built, upgraded and used. His coverage centres on PC-specific equipment, including custom peripherals, retro components, VR headsets and the people who build or mod their own rigs. He treats hardware as both a set of tools and a community, prioritising practical reality over isolated product news. Archer also reports on PC game updates and live-service changes, linking patches and new content to hardware and ecosystems. He previously worked as an audio editor on headphones, speakers and soundbars, and has written computing and gaming news and reviews across multiple technology and games publications.

Recently"Assassin's Creed Shadows' final update adds one last story mission and a wearable Black Flag Resynced advert"— Oct 2026
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042·verified · Oct 2026

James Lucas

Soulslikes · Horror Games · Xbox Game Passthegamer.comUK

James Lucas is TheGamer’s souls expert and Executive Editor, focused on demanding, atmospheric games. Their beat covers soulslikes, horror, FPS games, and hardcore action, with close attention to combat, boss design, encounter pacing, and the systems that reward patience and mastery. They write fast-turn news, detailed reviews, service guides, and release roundups. Their work tracks announcements, demos, expansions, subscription libraries, and when and where games can be played. They have covered Elden Ring Nightreign, Xbox Game Pass additions, and Nioh 3, among many other releases. Lucas has written for IGN, NME, GaymingMag, and VG247. Across thousands of pieces, they combine high-volume reporting with detailed reading of mechanics and level structure. Even in short news stories, they provide context on what updates mean for a series and its place in the wider release calendar.

Recently"Halo, Denshattack!, And More: Your Ultimate Guide To Everything New Coming To Xbox Game Pass In July 2026"— Oct 2026
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043·verified · Oct 2026

James Lynch

RPG Games · Online Games · Game CommunitiesScreen RantUK

James Lynch is a senior gaming reporter at Screen Rant who specializes in major franchises, role-playing games, and strategy titles. His beat includes Destiny, World of Warcraft, Baldur’s Gate, Elden Ring, Yu-Gi-Oh!, and Assassin’s Creed. He covers genre-defining releases, franchise developments, player reactions, and online communities. His news reporting includes fan responses to major announcements such as Half-Life 3. He also writes scored reviews, including coverage of The Lord of the Rings: War in the North - Legacy Edition and Marvel Tokon: Fighting Souls. His work combines timely news, community-focused stories, and evaluative criticism. Before Screen Rant, he wrote for GAMINGbible, Dexerto, The Escapist, CBR, and GG Recon. His reporting focuses on complex systems, expansive story worlds, and dedicated player communities.

Recently"Half-Life 3 Fans Losing It Over Official Announcement"— Oct 2026
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044·verified · Oct 2026

Jenni Lada

Japanese Games · Mobile Games · Game Merchandisesiliconera.comUK

Jenni Lada is editor-in-chief at Siliconera, where she turns day-to-day game, anime, VTuber, and merchandise announcements into tightly focused coverage of character-driven franchises and live-service titles. She concentrates on specific game entries, updates, and platform features, writing about series installments like Dragon Quest Monsters: The Withered World, forward-looking briefs for Stellar Blade and Project Spirits, and details such as gyro aim support in the PlayStation 4 and PlayStation 5 release of Time Crisis. Her reporting tracks mobile romance and live-service games like Love and Deepspace over time, emphasizing event names, character focus, and pre-registration windows. She gives equal attention to figures and collectibles, such as Doki Doki Literature Club Nendoroids and Demon Slayer Xross Link items, and covers VTuber news like Hololive talent Gawr Gura’s planned graduation. Her background includes work at GamerTell, Cheat Code Central, Michibiku, and PlayStation LifeStyle.

Recently"Mega Man and Onimusha Will Be Playable at Gamescom 2026 - Siliconera"— Oct 2026
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045·verified · Oct 2026

Jeremy Schepper

Franchise Games · Retro Gaming · Fantasy Gamesnettosgameroom.comUK

Jeremy Schepper is a franchise-focused video game reviewer at Netto's Game Room who brings decades of play and a strong interest in genre fiction to his work. Writing about games since 2015, he covers character-driven, licensed, retro, remastered, and fantasy titles, including Warhammer: Vermintide 2, Warhammer 40,000: Space Marine 2, Star Wars Zero Company, Star Wars: The Clone Wars – Jedi Alliance, Dragon Quest: The Adventure of Dai, Transformers: Battlegrounds, Hogwarts Legacy, Medabots Survivors, and Spyro the Dragon. His past coverage includes Sonic the Hedgehog, Castlevania, and DuckTales: Remastered, as well as The Era of the Caveman Game: Our 20th Century Stone Age. He focuses on how games fit into established universes and series. He writes mostly first-person reviews grounded in personal experience, source-material familiarity, and gaming history.

Recently"Spyro the Dragon Review"— Oct 2026
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046·verified · Oct 2026

Jez Corden

Xbox · Microsoft Ecosystem · Game Passwindowscentral.comUK

Jez Corden is known for exclusive reporting on Xbox and the wider Microsoft gaming ecosystem, paired with analysis of how the platform is evolving. He is Executive Editor at Windows Central, where he covers Xbox and gaming alongside Windows, cloud services, AI, and the wider tech industry. His work includes scoops on Xbox Series S, unannounced hardware, features, and games, plus features on Xbox strategy, Game Pass economics, Xbox Game Studios, console design, and the future of Xbox as a Windows-based platform. He also covers Cortana, Windows 11, Surface devices, Xbox cloud gaming, live-service games, player communities, and accessibility. He reports in clear, direct prose, combining hands-on product experience with corporate context, technical detail, and numerical pressure. He co-hosts the XB2 gaming podcast and shares Xbox, Windows, and Microsoft news and commentary on X.

Recently"Inside Xbox's margin crush: A string of misses at Xbox Game Studios, misguided Game Pass decisions, and the memory rout at its core"— Oct 2026
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047·verified · Oct 2026

Jim Thacker

CG Software · Terrain Tools · Rendering Softwarecgchannel.comUK

Jim Thacker focuses on the tools and workflows behind contemporary games, animation and visual effects, with detailed coverage of CG and rendering software releases and how they change production work. He is editor at CG Channel, where he writes news stories and interview features on digital content creation, rendering and pipeline technology. His reporting foregrounds concrete features, version changes, compatibility and platform support, giving artists and technical directors clear summaries of what has changed. He pays close attention to environment and terrain tools, modeling, rigging and workflow software, and practical tutorials for asset and character work. His tone is measured and factual, aimed at technically literate readers. Thacker was previously editor of 3D World magazine and has written for companies including AMD, Autodesk, Blender Institute, Foundry and Maxon, and edited books for publishers such as Focal Press and Design Studio Press.

Recently"QuadSpinner releases Gaea 2.3 - CG Channel"— Oct 2026
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048·verified · Oct 2026

Joe Parlock

Trading Card Games · Tabletop Games · Magic: The GatheringGamesRadar+UK

Joe Parlock is a trading card and tabletop game specialist, not a general gaming or hardware reporter. He is a freelance writer for GamesRadar+, covering games from Magic: The Gathering to Disney Lorcana. His work draws on more than a decade of hands-on experience with card and tabletop games. He focuses on collectible card play, game mechanics, themes, set design, and the wider ecosystems around each title. His coverage spans established games and newer licensed properties, giving him a cross-franchise view of the trading card space. Recent Disney Lorcana work includes an exclusive first look at six cards from Attack of the Vine. He also served as TCG lead at TheGamer, coordinating the site’s card game coverage. His reporting is specialist, timely, and detail-led, with close attention to individual cards, upcoming expansions, and the play experience.

Recently"Disney Lorcana fans, get your exclusive first look at six new cards from Attack of the Vine right here - GamesRadar+"— Oct 2026
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049·verified · Oct 2026

Joe Skrebels

Xbox Exclusives · Hands-On Previews · Game LaunchesXbox Wire (news.xbox.com)UK

Joe Skrebels is the editor-in-chief at Xbox Wire and a primary voice for hands-on coverage of major Xbox games. He reports on Fable, Exodus, CONTROL Resonant, Pragmata and other high-profile releases, focusing on mechanics, structure, release dates, platforms and access windows. He also explains Xbox showcases, hardware, services and wider strategy, including its reset and new ways to play. His work spans long previews, interviews and showcase recaps, as well as short announcements about live events, expansions, anniversaries, hardware and partnerships. Skrebels returns to games as they develop, using extended hands-on sessions to describe how they feel and how their systems fit together. He writes directly and clearly, turning announcements into useful guides that explain what is changing, when it is available and why it matters to players.

Recently"Resetting XBOX"— Oct 2026
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050·verified · Oct 2026

Joey Carr

Sports Video Games · Game Guides · Esportsoperationsports.comUK

Joey Carr stands out for practical, player-facing coverage that turns complex game systems and features into clear guides and explainers. He writes for Operation Sports across sports games, racing titles, open-world driving games, and competitive video games. Sports titles are central to his work, including coverage of College Football 27’s PC availability. He also covers games such as Forza Horizon 6, where he assesses off-road cars by performance, strengths, weaknesses, and use cases. Carr has more than seven years of experience in games writing, editing, and content management. He also works as a video game guides writer and esports journalist. His reporting focuses on specific player questions, platform access, game systems, modes, optimal setups, and strategic choices. He favors concise, structured, actionable coverage with minimal opinion.

Recently"The Best Off-Road Cars in Forza Horizon 6"— Oct 2026
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051·verified · Oct 2026

John Walker

Platform Policies · Indie Games · Game Culturekotaku.comUK

John Walker examines how platform rules, business models, and industry systems affect players and game makers. He is a freelance editor at Kotaku, writing news, culture, reviews, and commentary on games and the wider gaming ecosystem. His coverage focuses on storefront policies, refund systems, hardware financing, player protections, consumer risk, and the power imbalance between platforms and the people who depend on them. He also covers indie, unusual, and overlooked games, including Day Repeat Day, Perfect Dark, and Carrion. His culture reporting explores cosplay, fandom, developer experiences, release schedules, and player mood. Walker writes reported stories and clear, argued opinion pieces. He uses specific cases to explain wider industry trends and their effects on consumers, creators, and communities. His work treats platform terms and conditions, human experience, and offbeat games as central subjects rather than side stories.

Recently"Indie Dev Says Game Refunded 55,000 Times Via Steam Loophole - Kotaku"— Oct 2026
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052·verified · Oct 2026

Jon Hicks

Games Industry · Careers & Jobs · Industry Eventsgamesindustry.bizUK

Jon Hicks covers the games business through careers, investment and long-term industry trends, not individual releases. He is editorial director at GamesIndustry.biz, where he leads coverage for developers, publishers, platforms and services across articles, live events and audio. His beat includes professional tools, career profiles, jobs, industry data and the wider systems supporting games workers. He also examines company results, expansion plans, platform and franchise strategy, major events and cross-media projects. His reporting focuses on commercial performance, strategic impact and industry consequences. He moderates investment panels and connects studios, investors and event organisers. Hicks has more than two decades in technology and games media. He previously led Eurogamer, Rock Paper Shotgun, VG247 and Dicebreaker, and held senior roles at Official Xbox Magazine.

Recently"Mobygames announces new suite of pro tools for users to maintain their career profile, find jobs and see industry insights"— Oct 2026
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053·verified · Oct 2026

Josh Coulson

Video Game Deals · Collectibles · Console Hardwarethegamer.comUK

Josh Coulson focuses on the consumer side of gaming, covering how players buy, access, and experience games, hardware, and collectibles. He is an editor at TheGamer and has covered the industry since 2018. His work spans news, deals, product reveals, upcoming releases, and reviews. He tracks hardware availability, accessories, subscription changes, console pricing, and the business models behind major platforms. He also covers Lego gaming sets, Pokemon trading cards, other collectibles, resale markets, and limited-time promotions. His reviews include indie, licensed, nostalgic, racing, and narrative-focused games, with a particular interest in stories shaped by player decisions. He reports through deal roundups, product coverage, reviews, industry analysis, sales data, platform strategy, and human-focused stories.

Recently"Yves Guillemot Shares Touching Tribute Honoring His Brother After Sudden Passing"— Oct 2026
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054·verified · Oct 2026

Kate Harrold

Free Games · Story-Driven Games · Xbox Game Passgamingbible.comUK

Kate Harrold is a senior journalist at GAMINGbible whose work is defined by a focus on player value, price, access, and platform constraints across modern games and services. She reports on free and highly rated titles on major platforms, subscription offers and changes in the Xbox ecosystem, and practical PS5 troubleshooting, treating gaming news as consumer service. Her beat spans console and PC ecosystems, indie multi-platform launches, and story-led franchises, with encyclopaedic coverage of The Last of Us and recurring deep dives into narrative design, romance routes, and fan reactions. She also delivers on-the-ground reporting from events such as Gamescom and the BAFTA Games Awards. Harrold has produced games, lifestyle, film, television, and human-interest content for online entertainment outlets, national newspapers, and weekly magazines, including The Guardian, The Times, The New York Post, Daily Mail, The Sun, The Mirror, and Daily Express.

Recently"Steam Gains Critically Acclaimed Free Open-World RPG After 2 Year Wait - GAMINGbible"— Oct 2026
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055·verified · Oct 2026

Katy Barber

Cozy Games · Live Service Events · Gamer Culturecinelinx.comUK

Katy Barber is a cozy game connoisseur who builds Cinelinx’s games coverage around practical, player-facing news and the history behind the medium. She is editor in chief and managing editor for games, leading reporting on early access and cozy games alongside competitive play. Her work focuses on patch-note explainers, limited-time events, and anticipation pieces that show what is changing in live-service titles and why it matters to players who enjoy gentle grind and incremental progress. She covers games like Stardew Valley and events such as the Jirachi appearance in Pokémon Pokopia with clear, service-style breakdowns. Barber also produces the KakeBytes podcast, an adventure through gaming history that shapes how she frames current releases. Alongside cross-media coverage of movies, franchises, and branded worlds, her wider digital work spans arts and entertainment, food and dining, crime and justice, drink, and music.

Recently"Jirachi Joins ‘Pokémon Pokopia’ For Limited Time Event"— Oct 2026
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056·verified · Oct 2026

Kelsey Raynor

Game Guides · Horror Games · Queer Representationeurogamer.netUK

Kelsey Raynor is a games journalist whose guides and service coverage focus on horror titles and the stranger edges of mainstream games. They work full-time on Eurogamer’s guides team, shaping evergreen coverage that stays useful long after launch. Their core output is practical guides and service pieces that break complex systems into clear, repeatable steps, especially around mechanics that quietly block progress, like resources, progression routes, and late-game tools. They frame guides around player goals and write with clarity and structure that can be skimmed mid-play, adding enough context so readers know why they are doing something. Raynor is known as a horror specialist, and their interest in queer, uncanny readings of games informs both guides and features, including work on Elden Ring. Alongside Eurogamer, they have written similar evergreen service coverage for other games and entertainment outlets.

Recently"How to get Fine Wood in Witchspire"— Oct 2026
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057·verified · Oct 2026

Kyuman "Frann" Kim

Game Industry · Tokyo Game Show · Steam Next Festinvenglobal.comUK

Kyuman “Frann” Kim covers games as both creative works and commercial products for Inven Global. He reports on publisher earnings, revenue and growth trends, new release pipelines, and franchise expansion, including work on Nexon Korea’s 2025 results, Devsisters’ Q2 2026 earnings, and new Dungeon & Fighter titles. Trade shows are another core beat. His Tokyo Game Show 2026 coverage examines its scale, booths, cancellations, marketing, and player experience. He also follows Steam Next Fest, emerging titles, domestic releases, and projects such as ARC Raiders and Krafton’s new games. Alongside news, he writes reviews and columns on Turok: Origins, Control: Resonant, crossover strategies, platform expansions, and remasters. He reports through detailed metrics, event-floor observation, platform and genre context, hands-on criticism, and analysis of how games are developed, marketed, and kept in circulation.

Recently"Can't miss out on new domestic titles—Steam Next Fest is here!"— Oct 2026
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058·verified · Oct 2026

Lewis Parker

Video Game Industry · Labor & Localization · Anime & Mangakotaku.comUK

Lewis Parker is a freelance reporter focused on how business decisions, creative risks, and new technology shape video games and their culture. He now writes for Kotaku and has contributed to Eurogamer, IGN, Rock Paper Shotgun, PC Gamer, TheGamer, and GAMINGbible. He has covered games for more than eight years. His beat spans industry leadership, corporate strategy, AI, labor disputes, localization, and the economics of game development. He also reports on anime, manga, and fan communities. His work has examined a translator’s dismissal over planned AI localization, a missing $200,000 Lego Star Wars collection, and debates about data centers, botnets, and oversight. He combines news, culture reporting, features, recommendations, and opinion. He moves from fast-turn stories to longer commentary, explaining complex industry issues in accessible terms.

Recently"The Head Of Capcom Explains How It Entered A New Golden Age - Kotaku"— Oct 2026
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059·verified · Oct 2026

Liam Martin

Console Gaming · Blockbuster Franchises · Game Dealsexpress.co.ukUK

Liam Martin is a gaming editor focused on clear, useful consumer coverage that bridges breaking game news, console launches and practical buying advice. He works at the Daily Express, where he has been since 2016, shaping coverage across hardware, blockbuster franchises, deals and gaming culture. He covers mainstream console and PC titles, including PlayStation 5 and Nintendo Switch launch cycles, and tracks ongoing updates for series like Fortnite, FIFA, Call of Duty and Gears of War. His reporting emphasises platform clarity, pricing, discounts and timing purchases, helping readers decide what to buy and how to play. Martin’s beat also covers Wordle hints, puzzles, card and board games and Dungeons & Dragons, reflecting a broad view of gaming. He writes reviews, such as his four-star Nintendo Switch assessment and a “5 reasons” feature on Playdead’s Inside, using structured, plain-language criticism.

Recently"Gears of War E-Day PS5 rumours put to rest as Microsoft confirms PC specs"— Oct 2026
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060·verified · Oct 2026

Liam Ryder

Console Gaming · Nintendo Switch · Football Gamesexpress.co.ukUK

Liam Ryder is a senior journalist and digital production editor who focuses on how platform decisions, live events and service changes in console and PC gaming affect everyday players and the wider games business. He works across the Express and sister titles, combining more than a decade in journalism with specialist gaming knowledge. His reporting sits between consumer advice, live coverage and industry news, tracking platform policies, subscription libraries, Nintendo Directs, Switch releases, online sports titles and live service games. He covers PlayStation policy shifts, PlayStation Plus catalogue changes, Steam trading, EA FC outages and ratings, Riot’s 2XKO, Fortnite, Rocket League and retail stories involving gaming communities. His cross‑beat background in sport, entertainment, money and lifestyle informs a plain, reportorial style that prioritises timings, affected titles, financial impact and practical implications for players, retailers and gaming communities.

Recently"PS Plus loses 12 games in July including 'underrated' thriller and two roguelikes"— Oct 2026
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061·verified · Oct 2026

Lloyd Coombes

Nintendo · Magic: The Gathering · Apple Devicestechradar.comUK

Lloyd Coombes explains how gaming, hardware, software, and fitness tech work together in everyday use. He is a freelance tech and fitness writer and podcaster for TechRadar, where he covers Apple, computer and gaming technology, and connected fitness devices. He spends most of his time covering video games at Dexerto. His bylines also include TopTenReviews, Space.com, Live Science, and Polygon. His gaming work covers platform health and direction, including Nintendo’s 2024 output, console and PC ecosystems, release strategies, competitive games, and mechanics such as a Magic two-card infinite combo. He also writes about Macs, iPhones, apps, wearables, fitness platforms, health tracking, and digital services. His reporting is hands-on and practical, using testing, comparison, clear explanations, and step-by-step guidance to show how systems and devices work in real use.

Recently"New Magic two-card infinite combo will shake up a popular format - Polygon.com"— Oct 2026
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062·verified · Oct 2026

Marie Pritchard

Game Guides · GTA Online · Open-World Gameseurogamer.netUK

Marie Pritchard focuses on practical, frustration-free game guides that solve specific problems for players in big action and online worlds. She is a guides writer at Eurogamer, working across major releases and live games with particular emphasis on Grand Theft Auto Online and other large-scale, systems-heavy titles. Her guides use hands-on play, clear structure, and search-aware presentation so players quickly find exact answers. She reduces player frustration by untangling confusing mechanics, quest lines, endings, routes, collectibles, and systems into direct instructions and checklists. Her coverage includes GTA Online and GTA 6 analysis, Horizon Zero Dawn, Apex Legends, Diablo 4, and other large action and RPG titles. She has written guides, reviews, and features for multiple games outlets and brings freelance search data analysis experience to how she structures and titles service-focused coverage.

Recently"All endings in The Adventures of Elliot The Millennium Tales - Eurogamer"— Oct 2026
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063·verified · Oct 2026

Mark Warren

PC Gaming · Game Updates · Modsrockpapershotgun.comUK

Mark Warren stands out for detailed PC game coverage that explains exactly how updates, mods and industry decisions affect play. He is a senior staff writer at Rock Paper Shotgun, writing news, features and reviews. His beat includes patch changes, game systems, platform strategy and the business of games, with a focus on updates that alter how complex games behave. He covers balance changes, interface tools, mods, RPGs, co-op shooters, retro-inspired releases, PC ports of PlayStation games, corporate moves and regulation. His notable past work includes VG247, where he also wrote news, features and reviews. Warren reports in plain, direct prose, focusing on concrete mechanics, numbers and timings. He connects corporate and regulatory decisions to their effects on platforms, catalogues and players. He also writes about stand-up comedy.

Recently"X4: Foundations' Empire update, out now, delivers the space sim's biggest bout of battle balancing yet, plus RTS-style ordering and ship showrooms for showoffs - Rock Paper Shotgun"— Oct 2026
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064·verified · Oct 2026

Matt Bassil

Magic: The Gathering · Trading Card Games · Board Gameswargamer.comUK

Matt Bassil is Wargamer’s trading card games specialist, focused on Magic: The Gathering prices, products, Secret Lair releases, Commander deckbuilding, combos, and the effect of new sets and crossovers on cards and players. He also covers Pokémon cards, collector spending, board games, miniatures, and PC strategy titles. His reporting connects rules, metagame context, market movements, and practical value for players and collectors. He explains sudden card price spikes, limited releases, supply problems, company missteps, and how entertainment trends affect demand. His guides assess preconstructed decks, reprints, and synergies, while his reviews and features examine complex systems, adaptations, campaigns, and strategy simulations. A staff writer since May 2021, he has also written for RPS, Dicebreaker, and Syfy Wire, and edited photography articles for Canon.

Recently"MTG's best snake commander spikes 180% thanks to new Marvel villain - wargamer.com"— Oct 2026
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065·verified · Oct 2026

Matt Broughton

Games Industry · Business News · People Movesmcvuk.comUK

Matt Broughton is editor of MCV/DEVELOP, known for tight, factual coverage of how developments, deals and appointments affect games companies and careers. He focuses on industry news, reporting on deals, launches and performance milestones, with clear headline numbers and the publishers and studios behind them. His pieces on sales landmarks, AI tools like Ludo.ai’s API and MCP beta, and other launches stick to a concise announcement format with business context. He tracks senior appointments, executive moves and honours, showing who is making decisions in games firms and how those shifts shape the wider business. As editor, he also introduces issues and maps coverage across the commercial and creative ecosystem. His more than three decades in games media and PR inform spare, straightforward copy built from press material for a trade readership.

Recently"[Industry news] Amiqus Business Manager Liz Prince recognised with MBE"— Oct 2026
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066·verified · Oct 2026

Matt Harris

Nintendo Switch 2 · Video Games · Animegetyourcomicon.co.ukUK

Matt Harris covers gaming and wider screen entertainment for Get Your Comic On with an integrated beat linking console games to anime, film and television. He is a freelance content creator for the masthead and has written more than 160 pieces since 2021, including news, features, reviews and interviews. His gaming coverage focuses on console ecosystems, publisher decisions and how game announcements and ports move across hardware generations. He reports fan-driven news with clear, factual breakdowns of what is coming, when it is arriving and on which platforms. Alongside gaming news he writes reviews and features on movies, television, video games and anime, and conducts interviews with creative leads. He uses partner access and screeners to produce character-focused, fan-centric coverage that connects audiences with the people behind their favourite screen media.

Recently"Capcom Brings the Ports to Nintendo Switch 2"— Oct 2026
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067·verified · Oct 2026

Matt Miller

Game Design · Tabletop Games · Interactive Narrativegameinformer.comUK

Matt Miller is editor-in-chief of Game Informer and leads the magazine’s editorial direction with a focus on its legacy and future. He oversees the outlet’s mission, tone, and archive, tying issues and special projects back to the interests of players and creators. At Game Informer since 2004, he writes editorial letters that explain major transitions, expand access to the magazine’s archive, and mark milestones like its 35th anniversary. His coverage centers on evolving game design, interactive narrative, and tabletop play, including transmedia features like the Exodus cover story. He produces service pieces such as holiday buying guides, access-focused tools like downloadable cover art, and reviews and analytical features. Across articles and podcast appearances, he examines combat systems, genre conventions, and the relationship between mechanics, storytelling, and player choice.

Recently"Download Our Halo Cover Art For Free"— Oct 2026
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068·verified · Oct 2026

Matt Porter

Fortnite · Madden · EsportsDexertoUK

Matt Porter is a gaming and esports specialist focused on live-service shooters, sports titles, and competitive play. He is now SEO Editor at Dexerto. His coverage centers on Fortnite, Call of Duty, Apex Legends, Counter-Strike, and esports, with additional work on sports games such as Madden. He tracks weapon tuning, balance changes, shifting metas, missing quests, player progression, and developer decisions. His guides explain mechanics, dialogue choices, and mode-specific systems in plain terms, helping players make informed choices and improve progression. He also covers creators and prominent personalities tied to gaming culture. Porter began freelancing in 2015 and has held writing and editing roles at Charlie Intel, Dot Esports, and Upcomer. His experience spans news, guides, features, and reviews, alongside SEO strategy, content planning, team building, and editorial workflows.

Recently"One of Fortnite's most overpowered weapons is back, and it's giving me nightmares"— Oct 2026
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069·verified · Oct 2026

Matt Tate

Video Games · Consumer Tech · Streaming ServicesEngadgetUK

Matt Tate covers gaming as part of the wider world of consumer tech, streaming and connected entertainment. A freelance technology and entertainment journalist, he currently reports for Engadget on consoles, PC games, gaming hardware, new ways to play, streaming services and the business disputes behind them. He also covers everyday devices, including headphones, ereaders and browsers, plus internet providers, AI companies, subscriptions, sales and buying decisions. His gaming work ranges from new role-playing releases to games built into car infotainment systems. He explains what products and services do, how people access them and what they mean for consumers. His reporting is news-led, product-focused and practical. His bylines include GQ, WIRED, Esquire and TechRadar.

Recently"New HD-2D Final Fantasy Announced For Consoles And PC"— Oct 2026
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070·verified · Oct 2026

Matt Wales

Game Industry · Indie Games · Narrative Adventureseurogamer.netUK

Matt Wales covers a little bit of everything at Eurogamer, from blockbuster releases, hidden gems and classics to hardware and industry trends. He writes news, reviews, essays and longer-form features, with a critical lens rather than simple cheerleading. His subjects include generative AI in game development, Valve’s Steam Deck 2 plans, Steam Frame, platform decisions and community stories. He also focuses on narrative-driven and indie games, including interactive dramas, point-and-click adventures and queer favourites such as Midnight Scenes: From the Woods. His past work includes coverage of Journey, Games of the Decade: Our favourite moments, What we’ve been playing and My Queer Favourite Game 2024. He reports on what games do, how they feel to play and why they matter, using plain, direct prose and clear context instead of hype.

Recently"Senior EA exec Laura Miele thinks AI has led to "a real rise of creativity" among the publisher's studios"— Oct 2026
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071·verified · Oct 2026

Matthew Purslow

Single-Player Games · Game Design · PlayStationign.comUK

Matthew Purslow is IGN’s Executive Editor of Features and a long-form games journalist and editor. He leads detailed written and video coverage of how games are designed, how they play, and the people and studios behind them. His core subjects include mechanics, level design, narrative structure, landmark single-player games, major releases, platform strategy, industry trends, and games-related film and television. His Single Player column examines titles including God of War: Ragnarok, Dead Space, Half-Life, Dishonored, BioShock Infinite, and The Last of Us Part 1. He also works on Art of the Level, Inside Stories, reviews, previews, interviews, visual galleries, and the IGN UK Podcast. Before joining IGN in 2019, he wrote for PC Gamer, GameSpot, and PCGamesN. He reports through close analysis, historical context, interviews, and attention to how games and franchises work.

Recently"Slideshow: Gundam: Rogue Orbit Screenshots"— Oct 2026
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072·verified · Oct 2026

Matthew Wilson

PC Gaming · Cloud Gaming · Game Subscriptionskitguru.netUK

Matthew Wilson is chief news editor at KitGuru, running news publishing and social media while still leading gaming and technology coverage. He focuses on how platforms, services and long-running series evolve, linking daily game news to hardware, cloud infrastructure and business decisions. He has written about games and PC hardware at KitGuru for more than a decade, moving from hands-on game analysis into wider news and features across software and gaming. Cloud gaming and PC performance are core parts of his beat. He reports on graphics technology, cloud delivery, platform strategy, subscriptions, PC storefronts, premium PC hardware, major franchises, roadmaps, expansions, new co-op and service-driven projects, and legal and industry disputes around online games, using clear, practical analysis grounded in technical detail, player impact and industry dynamics.

Recently"A free to play co-op Witcher game is reportedly in development"— Oct 2026
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073·verified · Oct 2026

Megan Cooke

Gaming Hardware · Sim Racing · Console FranchisesSwipe RightUK

Megan Cooke connects enthusiast gaming hardware with major game and entertainment brands. She covers gaming for Swipe Right and has contributed to Gameluster, ManchesterWorld, Yahoo Sports UK, and GGRecon. Her beat centres on video games, with regular coverage of movies and technology where they intersect with Nintendo, Spider-Man, Microsoft, and other major franchises. She reports on game releases, rumours, platform decisions, announcements, reviews, and expert commentary. Gaming hardware and licensed peripherals are a clear focus, including Ferrari and 24H Le Mans simracing wheels. Her coverage links brand partnerships, hardware design, and racing games to how committed players engage with products and franchises. She distinguishes confirmed details from speculation and keeps stories grounded in release information, franchise context, and what developments mean for players and fans.

Recently"THE OFFICIALLY LICENSED SIMRACING WHEEL FERRARI & 24H LE MANS"— Oct 2026
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074·verified · Oct 2026

Mollie Taylor

PC Gaming · Game Design · Online Culturepcgamer.comUK

Mollie Taylor is a features-focused games journalist and Features Producer at PC Gamer, known for playful chaos, sharp opinions and hands-on reporting. She covers how games feel to play, with a beat spanning rhythm games, MMOs, action games, fighting games, features, guides, reviews and essays. Her work examines difficulty, combat mechanics, player experience, design, monetisation and the culture around PC games. She has written about In Falsus, parrying, GTA 6, PC gaming icons, Guilty Gear voice acting, Markiplier and Summer Game Fest showcases. She also explores game-like systems in tools for focus and productivity, and how communities, creators and relationships shape gaming. Her reporting combines personal experience with community stories, event coverage and clear criticism. She joined PC Gamer as a news writer before moving into features, guides and reviews, and also appears on the Chat Log podcast.

Recently"The 9 games we're most excited about after Summer Game Fest's showcase bonanza"— Oct 2026
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075·verified · Oct 2026

Neil Long

Mobile Games · Games Industry · App Storemobilegamer.bizUK

Neil Long focuses on the business and strategy of mobile games. He is the founder and editor of Mobilegamer.biz, where he reports on studio decisions, project pipelines, cancellations, launches, leadership changes and the commercial forces shaping mobile game portfolios. His work uses exclusive news, interviews and industry insight to explain how companies build, fund, market and manage mobile titles. He speaks with executives, producers and other key figures about development, user acquisition, retention, business models and platform changes. His reporting is direct, concise and focused on what changed, who decided and why it matters. Neil has nearly two decades of experience in games media. He has edited MCV, Official Nintendo Magazine and Edge Online, created the interactive iGamer magazine and worked as an App Store games editor at Apple.

Recently"Supercell has killed one of its US game projects, and the other is MIA - Mobilegamer.biz"— Oct 2026
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076·verified · Oct 2026

Neil Watton

Xbox · Game Pass · Indie Gamesthexboxhub.comUK

Neil Watton brings a long-term, platform-first view to Xbox coverage. He is the site owner, editor and writer at TheXboxHub, where he has led daily publishing since July 2013. His beat covers Xbox hardware, Game Pass, new games, updates, add-ons and the indie scene. He also writes guides on console features and contributes to TheXboxHub Official Podcast, discussing Game Pass, Grand Theft Auto VI, Phasmophobia and Football Manager 26. His archive includes coverage of EA SPORTS FC 27, Graveyard Keeper 2, Middle-earth Shadow of Mordor and The Walking Dead: Streets of Survival. He reports in short, clear news pieces focused on platforms, features, release details and how changes affect players. His work combines high-volume output with practical attention to day-to-day Xbox use.

Recently"Rick, Daryl And Michonne Return In The Walking Dead: Streets Of Survival"— Oct 2026
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077·verified · Oct 2026

Niklas Bender

Corporate Strategy · Studio Acquisitions · Game EconomicsPlayFront / playfront.deUK

Niklas Bender focuses on the business and structural side of the video game industry, not routine announcements. He is editor-in-chief at PlayFront, where he covers corporate strategy, studio finances, platform economics, console ecosystems and game markets. His work examines acquisitions, studio crises, layoffs, project cancellations and live-service plans, including Bungie’s financial troubles and integration into PlayStation Studios. He also reports on console pricing, digital distribution, platform rules, financial reporting and the viability of games, services and subscriptions. His coverage of trade fairs looks at job searches, outsourcing, hiring pipelines, contractors and changing skills demand. Earlier, he worked in freelance B2B industry and content editorial roles for specialised trade publications, covering business reporting, studio finances and digital distribution. He turns complex economics, balance sheets and regulations into clear consumer journalism. His reporting is factual, data-driven and critical, with a direct, sometimes sarcastic tone that cuts through industry and PR messaging.

Recently"Bungie was on the verge of collapse: Why Sony didn't destroy the studio, but saved it"— Oct 2026
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078·verified · Oct 2026

Oisin Kuhnke

PC Gaming · Game Industry News · Indie Gamesrockpapershotgun.comUK

Oisin Kuhnke is a games journalist whose work stands out for interview-led, behind-the-scenes features that focus on tone, themes, and how games are made. They are a news writer at Rock Paper Shotgun, handling fast PC game news, updates, and longer pieces that track how releases evolve and why they resonate with players. Their reporting covers major publishers and studios, including work tagged to Xbox Game Studios, and timely coverage of events and showcases such as Gamescom 2026. Kuhnke gravitates toward indie, horror, and folklore-driven games with strong atmospheres and distinctive worldbuilding. Beyond Rock Paper Shotgun, they have bylines at outlets including Polygon, Fanbyte, Uppercut, GameSpot, PCGamesN, Sidequest, Into the Spine, JumpCut PLAY, and NME, where they write across news, features, and cultural coverage grounded in video games and game culture.

Recently"From Mr. Potato Head to a cosmic '70s documentary, Spore's creators share how it came to be"— Oct 2026
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079·verified · Oct 2026

Olly Smith

Free Games · Game Expansions · Open-World FranchisesGAMINGbibleUK

Olly Smith focuses on free games, DLC, expansions, and other ways players can get more from games they already own. He writes for GAMINGbible, covering major franchises, fan mods, Steam free-to-play releases, trial versions, and accessible entry points. His beat includes immersive sims, adventure games, open-world series, and long-running fantasy and science-fiction franchises. He follows GTA 6, Fallout 4, Skyrim, Cyberpunk 2077, Red Dead Redemption 2, and games linked to The Legend of Zelda. He explains what new content offers, how much it includes, where and when it is available, and how it fits into a series and its community. He also writes reviews, previews, guides, and update round-ups. He has more than a decade of games-writing experience, with past work for Eurogamer, Dexerto, GameSpot, and other specialist sites.

Recently"New Steam Free Game Brings Back A PC Classic From Your Childhood - GAMINGbible"— Oct 2026
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080·verified · Oct 2026

Oscar Taylor-Kent

PlayStation · JRPGs · Survival HorrorGamesRadar+UK

Oscar Taylor-Kent is a console-first Games Editor at GamesRadar+ who focuses on character action, JRPGs, survival horror, visual novels, and story-led games. He joined the site in 2024 after working at Official PlayStation Magazine and PLAY, where he became editor and helped guide the magazine through its rebrand. He has also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and other games and entertainment outlets. His coverage spans PlayStation and wider console strategy, cult projects, reviews, retrospectives, and practical guides. He examines combat, systems, story, characterisation, pacing, atmosphere, and world-building, while considering monetisation, preservation, and how series change over time. He reports through deep features, criticism, hands-on assessments, update explainers, lists, and player-focused service coverage.

Recently"Final Fantasy Resonance is almost my dream FF game, but its link to Square Enix's mobile games leaves me cold"— Oct 2026
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081·verified · Oct 2026

Paul Kelly

PC Games · Shooter Games · Strategy Gamespcgamesn.comUK

Paul Kelly is a guides-focused games writer at PCGamesN who explains complex PC games in clear, player-facing terms. His core beat is contemporary shooters and extraction games, covering progression systems, rewards, limited-time codes, balancing, and match flow in titles such as Arc Raiders, Escape From Tarkov, and Wardogs. He also writes about strategy and survival games, including Company of Heroes Definitive Edition and Valheim, linking design details to broader creative ambitions. His reporting includes event coverage and interviews with publishers and studios, such as PM Studios’ work to keep physical game distribution alive. Earlier guides covered Star Wars, FIFA, and large-scale action games. He has also written sports and entertainment coverage for Sportscasting, Sports Lens, Our Community Now, and News Lanes. His work combines practical how-to guidance, concise reporting, and access-driven features.

Recently"Arc Raiders makes changes to expedition rewards, making life a bit easier after the wipe"— Oct 2026
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082·verified · Oct 2026

Ravi Iyer

Esports Viewership · Mobile Esports · Livestreaming PlatformsEsports Charts / escharts.comUK

Ravi Iyer turns esports and livestreaming audience data into clear stories about how competitive gaming is watched. He covers esports viewership, popularity, and analytics for Esports Charts, and livestreaming platforms, creators, awards, and top channels for Streams Charts. His core beat is tournament performance, including peak viewers, average audiences, and overall popularity across League of Legends, Mobile Legends: Bang Bang, Free Fire, Valorant, Pokémon, and multi-title events. He tracks regional leagues, mobile esports, club watch time, and shifts in title and regional momentum. He also examines event formats, broadcast choices, co-casting, and scheduling. His work includes pieces on the LCK, LCS, LPL, M5 World Championship, and Free Fire World Series. He reports with rankings, recaps, practical viewing guides, and explainers grounded in audience metrics.

Recently"2026 Road to MSI becomes third LCK event to peak at over 2M viewers - Esports Charts"— Oct 2026
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083·verified · Oct 2026

Richard Breslin

EA Sports FC · Platform Deals · Rockstar GamesGAMINGbibleUK

Richard Breslin focuses on how major games and platforms treat players, with a distinct emphasis on free games, discounts, live-service updates and access. He is a journalist at GAMINGbible, covering video games, entertainment and pop culture for the LADbible group since early 2023. He previously ran his own gaming website and began freelance work in 2017. His reporting tracks free titles, trials, deals and subscription value across Steam, PlayStation, Xbox and Nintendo. He also covers football and sports games, especially EA Sports FC, with news, guides and reviews of gameplay, modes, events and monetisation. Other beats include Rockstar games, GTA 6, Red Dead Redemption 2, open-world franchises, shooters, Xbox strategy, retro gaming, remasters and live-service cosmetics. He works across quick news, explainers, how-to guides, lists and longer reviews, keeping the focus on cost, access and long-term support.

Recently"Steam Drops 4 More Free Games, Including An Open-World RPG To Keep You Busy"— Oct 2026
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084·verified · Oct 2026

Rob Thubron

PC Hardware · Gaming Industry · Artificial IntelligenceTechSpotUK

Rob Thubron covers the business and technology behind modern gaming, with a focus on PC hardware, GPUs, studios, labor, lawsuits, and subscription economics. He is a senior editor at TechSpot, where he writes news and features on gaming and the wider technology business. His reporting examines how corporate decisions affect players, workers, and end users. He uses legal filings, regulatory action, company statements, and worker testimony to report on labor conditions, AI risks, layoffs, and accountability. He also covers platform competition, leaks, roadmaps, performance claims, networking, operating systems, and hardware feasibility. His features explore PC gaming trends, consoles such as the Nintendo Entertainment System and Atari 2600, gaming history, enthusiast culture, and device experiences. He combines fast news with longer features and focuses on practical effects rather than hype or fandom.

Recently"The studio behind Fallout: New Vegas and The Outer Worlds is being sued over wage and hour violations"— Oct 2026
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085·verified · Oct 2026

Robert Kellett

Sonic Franchise · Nintendo Switch 2 · Racing Gameslordsofgaming.netUK

Robert Kellett is the resident Sonic expert and “Lord Sonic” at Lords of Gaming, where he is Assistant Editor and writer focused on modern console games and long-running franchises. He reports on Sonic as a detailed universe, covering new releases, ports, platform differences, pricing, and content changes, often framing even broader culture pieces through Sonic imagery. His work on Nintendo Switch 2 upgrades and ports tracks how familiar series like Mario Kart 8, Pikmin 3 Deluxe, and Rayman Legends are refreshed with technical improvements, added content, and new pricing on upcoming hardware. He also handles news, reviews in progress, and patch coverage across genres, plus guides, showcase write-ups, and developer interviews, always emphasizing clear, practical information for players on value, access, and what to expect from new releases and updates.

Recently"Returning to the Glade – Rayman Legends Retold Preview (Nintendo Switch 2)"— Oct 2026
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086·verified · Oct 2026

Robert Preston

Sports Gaming · Racing Games · Football Gamesoperationsports.comUK

Robert Preston stands out for linking real-world sports knowledge to detailed coverage of sports video games. He is a sports and gaming journalist at Operation Sports with nearly two decades of professional experience. His beat spans lacrosse, MMA and multiple codes of football, both as live sports and digital simulations. He covers how rules and systems shape performance, including movement, collisions, stamina, timing, set plays and competitive structure. Recent work includes F1 25’s 2026 DLC, with guidance on driving faster under battery-focused regulations, and coverage of Madden 26. Preston treats sports games as extensions of the sports themselves. He examines regulation changes, physics updates and mode changes, then explains how they affect speed, racecraft, consistency and play. His reporting focuses on mechanics and practical performance rather than lifestyle or entertainment angles.

Recently"F1 25 2026 DLC: How to Go Faster With New Regulations and Battery-focused Driving"— Oct 2026
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087·verified · Oct 2026

Ross McGregor

Sim Racing · Racing Games · Gaming Hardwaretraxion.ggUK

Ross McGregor is Senior Editor at Traxion.GG, covering racing games, sim racing and the wider motorsport gaming ecosystem. His beat spans racing and rally games, major sim racing platforms, endurance titles, hardware, VR, peripherals and the business decisions that shape them. He writes about how digital motorsport plays, looks and evolves, from arcade experiences to dedicated simulations. His coverage includes Le Mans Ultimate, iRacing, RaceRoom, Project Motor Racing, Assetto Corsa EVO, Assetto Corsa Rally and Kaido Genkai. He also covers real-world driver involvement, platform updates, game modes, pricing, deals and company moves. His hardware reporting focuses on driving feel, reliability and value, including Steam Frame VR and Fanatec firmware issues. He writes news, analysis, guides, ranked lists and features, and contributes to RacingGames.gg and the Traxion Control podcast.

Recently"Kaido Genkai looks like an open-world version of Auto Modellista, and we’re here for it: Demo available now - Traxion.GG"— Oct 2026
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088·verified · Oct 2026

Sam Cawley

Soulslike Games · Retro Gaming · Hands-On Previewsgamingbible.comUK

Sam Cawley stands out for combining deep soulslike and retro gaming knowledge with a practical, gameplay-first view of new releases. He is a journalist at GAMINGbible covering PlayStation, Xbox, Nintendo and PC news, including major announcements, updates, console news, previews and industry showcases. He writes about blockbuster franchises such as Grand Theft Auto, RPGs and action series such as Persona, and weighs performance, longevity, audience expectations and Game of the Year stakes. His hands-on previews focus on mechanics, pacing, tone, combat and exploration, drawing on direct play sessions and events including Summer Game Fest, Gamescom and The Game Awards. He also writes interviews and opinion pieces tied to specific games and services. Earlier local newspaper and PR roles support his steady, news-led approach.

Recently"GTA 6 On Track To Overthrow The Best-Selling Video Game Of All-Time"— Oct 2026
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089·verified · Oct 2026

Sam Sepiol

EA Layoffs · Battlefield · Minecraft Dungeonsinsider-gaming.comUK

Sam Sepiol tracks blockbuster games, leaks, and corporate restructuring for Insider Gaming. His real beat is gaming industry news, with a focus on scoops about upcoming titles, workforce changes, and the business decisions behind major franchises. He has reported on Battlefield 6’s planned battle royale mode, including its timing after the core game’s October release window, and on Project Spicewood, a leaked sequel to Minecraft Dungeons. He also covers Electronic Arts’ repeated layoffs, including its third workforce reduction of the year as a $55 billion Saudi-led acquisition approaches. His reporting connects staff cuts with the restructuring tied to a possible change in ownership. Other gaming outlets repeatedly source his stories. He reports quickly and directly, using early information about unannounced content, development plans, release timing, and corporate changes.

Recently"EA Holds Third Round of Layoffs This Year as $55 Billion Saudi Arabia Deal Looms - Insider Gaming"— Oct 2026
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090·verified · Oct 2026

Sam Smith

Game Industry · Web Gaming · Brand Partnershipsgamesbeat.comUK

Sam Smith covers the commercial and cultural edges of the global games industry for GamesBeat and is an associate editor at Soundsphere. His beat connects games with entertainment, education, finance, and brands. He reports on new titles, expansions, updates, launches, platform reach, corporate shifts, publishing deals, relaunches, branded hardware, esports, industry summits, labor actions, and community initiatives. He has covered games including Civilization VII, Eve Online, Lost Ark, Gloria Victis, RuneScape: Dragonwilds, and Roblox. His work also examines financial literacy, gamified credit, brand partnerships, and games as platforms for reaching audiences. He covers distribution deals, publisher strategies, creator career shifts, and independent projects. Alongside breaking news and event recaps, he writes occasional reviews focused on pace, impact, tone, entertainment value, and player experience. His reporting is clear, direct, and grounded in announcements, speaker insights, and deal details.

Recently"34BigThings announces shift back to full independence"— Oct 2026
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091·verified · Oct 2026

Sean Martin

Strategy Games · Live-Service Shooters · Game Guidespcgamer.comUK

Sean Martin focuses on games as ongoing commitments, writing about how complex systems feel over hundreds of hours rather than first impressions. He is a senior guides writer at PC Gamer, specialising in strategy epics, live-service shooters, and sprawling RPGs. Strategy is his backbone, with Total War and Warhammer as recurring anchors across guides, features, and interview-driven pieces. He tracks live-service rhythms in Helldivers 2 and Destiny 2, treating seasonal arcs and community campaigns as continuous narratives. His guides favour layered systems and obscure mechanics, from JRPG remakes and Crimson Desert to Subnautica 2, Forza Horizon 6, Aniimo, and Gothic Remake. His author bio highlights long-running ties to Horus Heresy, Total War, and Destiny 2. Previously, he wrote for outlets including EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

Recently"Yes, you can mine ore in Gothic Remake, but there are better ways to make money"— Oct 2026
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092·verified · Oct 2026

Seb Joseph

Ad Tech · Agencies · Media Dealsdigiday.comUK

Seb Joseph is a senior news leader at Digiday who examines how advertising technology and commercial strategy reshape gaming and the wider media business. He covers where ad dollars move, the infrastructure that supports them, and how platforms, publishers and agencies respond, with gaming as a recurring proving ground. His reporting follows how major platforms and entertainment companies turn attention into ad revenue, including in-game ad tech stacks, auction design, data flows and technical governance. He tracks data infrastructure, clean rooms, corporate deals and regulation, linking technical policy and privacy enforcement to product roadmaps and commercial power. He also covers agency and marketer strategy and culture, including diversity and the structural reasons it changes slowly. A former brands editor and current editor across media, technology, marketing and TV, he produces detailed news and analysis and appears on Digiday podcasts to explain complex ad and media mechanics.

Recently"Electronic Arts has built its own ad server in a renewed push for ad dollars"— Oct 2026
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093·verified · Oct 2026

Sebastian Santabarbara

Retro Gaming · Game Hardware · Emulationretrododo.comUK

Sebastian Santabarbara is a retro gaming specialist who treats classic franchises, consoles, and games as living properties, combining a collector’s eye with a nostalgic voice. He is Editor-in-Chief at Retro Dodo and has worked as a video games journalist for over six years, offering deep knowledge of retro consoles and practical buyer’s guidance. His work focuses on retro hardware, controllers, handhelds, and contemporary devices built for playing old games, with clear reviews that balance enthusiasm for nostalgic design with straight answers on what the hardware offers. He closely tracks remakes, demakes, re-releases, and archival finds, connecting preservation, fandom, and access. He also reports on emulation, tools, and collecting infrastructure, and writes rankings and retrospectives grounded in his long history with Nintendo-centric series. He is an internationally published author and a regular voice on Retro Dodo’s podcast.

Recently"All Three TimeSplitters Games Have Been Remade & Are Free To Play - Retro Dodo"— Oct 2026
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094·verified · Oct 2026

Sickr

Nintendo Directs · Nintendo Switch · Third-Party Gamesmynintendonews.comUK

Sickr focuses on fast, bulletin-style coverage of Nintendo announcements and closely related franchises. At My Nintendo News, he tracks official reveals, Directs, schedule changes, hardware rollouts, sales, mobile performance, and promotion campaigns. His coverage spans first-party Nintendo updates, third-party titles on Nintendo systems, mobile hits tied to Nintendo brands, and crossovers like Sonic and Pokémon GO. He reports on dates, regions, rankings, and launch windows, and he often clarifies rumors against official confirmations. His bylines also include Guitar Hero Live song additions and eShop sales. The work is concise and fact-driven, with little opinion or long-form criticism.

Recently"Sonic Racing CrossWorlds decal campaign detailed for Sonic’s 35th"— Oct 2026
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095·verified · Oct 2026

Simon Cardy

AAA Games · Game Showcases · Game DesignIGNUK

Simon Cardy covers how big-budget games and their creators shape the player experience. He is a senior editor at IGN, where he writes, produces and hosts podcasts across games and entertainment. His reporting focuses on prominent narrative-driven titles, including Grand Theft Auto 6, Fable, The Blood of Dawnwalker and Tomb Raider: Legacy of Atlantis. He examines design decisions, technical limits, story trends and the choices behind new and returning franchises. He also previews major showcases such as PlayStation’s State of Play and Opening Night Live, explaining what matters and how events fit into wider release plans. Cardy reports through direct developer commentary, access-driven features and player-focused analysis. His past work includes a documentary on K/DA and behind-the-scenes features on Dune and West Side Story. He hosts the weekly IGN UK Podcast.

Recently"Tomb Raider: Legacy of Atlantis Makes a 30-Year-Old Adventure Feel Brand New - IGN Nordic"— Oct 2026
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096·verified · Oct 2026

Simon Carless

Game Discovery · Steam Data · Indie Gamesnewsletter.gamediscover.coUK

Simon Carless is a data-led specialist in how players find, buy and enjoy premium PC and console games. He is the founder of GameDiscoverCo and runs The GameDiscoverCo newsletter, which has more than forty-five thousand subscribers. His beat is game discovery and commercial performance. He covers Steam and other major platforms, using wishlists, concurrents, sales estimates, genre trends, showcases and long-term market shifts. He writes about individual games, launches, demos, Next Fest visibility, and what those signals mean for developers and publishers. His work is advisory and analytical, not news-led. He draws on 30 years in the business and a background that includes consulting with publishers and developers. He also writes about sustainability for indie developers and serves on the board of a video game history organisation.

Recently"What were the top games & showcases during Summer Game Fest?"— Oct 2026
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097·verified · Oct 2026

Soojin "Eonn" Kim

Game Industry · Gaming Culture · Screen Adaptationsinvenglobal.comUK

Soojin “Eonn” Kim treats games as both products and cultural works, consistently tying mechanics, narrative, and market context into the same frame. She is a journalist at Inven Global whose author pages span the main site, Streamers & Entertainment, and League of Legends–focused coverage. Her beat covers industry news and earnings in gaming, including company results, losses, restructuring, pipelines, and platform ecosystems. She reports on releases, spin-offs, combat systems, and major shooter campaigns, and writes reviews and columns on game adaptations and animation. Kim also covers gaming culture festivals, exhibitions, and on-the-ground booth reporting. Her work extends to crossovers with entertainment, sports, and music, following streamers, athletes, screen adaptations of game IP, and K-pop game collaborations through recurring formats like columns and “Review of the Week.”

Recently"'Virtua Fighter: Crossroads': A Trinity of Fighting, Adventure, and Narrative'"— Oct 2026
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098·verified · Oct 2026

Stephanie Almogabar

Game Industry · Indie Games · Horror Games80.lvUK

Stephanie Almogabar is a junior editor at 80 Level who covers video games as both a business and a craft, treating games as systems, workflows, and creator decisions rather than just releases. She reports on industry earnings, restructures, layoffs, creator payouts, and monetization programs at major companies, tracking how corporate shifts and platform governance shape studios, user-generated content, and large online communities. Her beat spans game industry news, digital economies, crime and enforcement in virtual worlds, and trend pieces on hit PC titles, with a focus on how design hooks drive player engagement. Almogabar also writes detailed production breakdowns on 3D props, illustration, and asset creation, following artists’ pipelines step by step to surface practical technical and workflow details for studios and independent developers.

Recently"One of Steam's Most-Played New Games Is Basically Painting Plus Prop Hunt"— Oct 2026
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099·verified · Oct 2026

TJ Denzer

Games Industry News · Game Updates · Indie Gamesshacknews.comUK

TJ Denzer is Senior News Editor at Shacknews whose role is split between fast, service-focused games news and regular on-camera livestream work, including hosting the Indie-licious stream for “tasty indies.” He covers the games and interactive entertainment industry with a focus on industry news, corporate moves, policy shifts, platform rules, and the surrounding tech and communications ecosystem. His reporting translates earnings calls, executive changes, security and policy statements, platform limits, and generative AI use into clear, practical news. He tracks game updates, expansions, and adaptations, highlighting key features, dates, and gameplay implications without turning into review. He also reports on hardware and ecosystem products, emphasizing dates, prices, and concrete features. His streams and bios note him as an “unofficial Bowser expert” and fighting game fan.

Recently"What engine is Star Fox 2026 running on?"— Oct 2026
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100·verified · Oct 2026

Thomas Harrison-Lord

Sim Racing · Racing Games · Esportstraxion.ggUK

Thomas Harrison-Lord treats sim racing and racing games as one connected landscape. He is Editor in Chief of Traxion.GG and an automotive, motorsport and gaming journalist. His work has appeared in The Race, Motorsport.com, Autosport.com, Autosport magazine, OverTake.GG and RaceDepartment.com. He covers racing game software, sim racing, hardware, esports, endurance events and the business decisions shaping the genre. His subjects include Le Mans Ultimate, Assetto Corsa EVO, BeamNG, Mario Kart World, Fanatec and Trak Racer. He reports on product plans, content updates, deals, prices, platforms, driver rosters and race results. He uses interviews, developer access and event coverage to explain both what is happening and why it matters. He also writes opinion, guides and reviews, and helps host The Traxion Control sim racing podcast.

Recently"Six must-play indie racing games still to come in 2026 - Traxion.GG"— Oct 2026
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101·verified · Oct 2026

Tom Henderson

Video Game Industry · Studio Layoffs · AAA Publishersinsider-gaming.comUK

Tom Henderson is the co-founder and editor-in-chief of Insider Gaming, an independent video game publication focused on the business side of the industry, especially internal restructuring and studio closures at major publishers. He leads the outlet’s editorial priorities and standards and commissions and shapes coverage for both professional and enthusiast readers. His reporting centres on obtaining internal corporate communications and turning them into clear accounts of how strategic decisions affect studios, staff, and support roles. A key example is his coverage of Ubisoft’s mid-2026 restructuring, tracking planned studio closures, workforce reductions, and cost-cutting across multiple sites. He links franchise strategy, studio mandates, and headcount into a single corporate narrative. A long-time player of major first-person shooters, he brings working knowledge of shooter franchises to coverage grounded in corporate detail rather than commentary.

Recently"Ubisoft Announces Approximately 380 Employees Could be Impacted by Restructuring Changes"— Oct 2026
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102·verified · Oct 2026

Tom Regan

Gaming Communities · Action Games · Cult Classicsgamesradar.comUK

Tom Regan builds gaming coverage around people, player communities, and the cultures that form around games. He is a freelance gaming journalist, copywriter, and consultant with close to a decade in games and entertainment media, and contributes regularly to GamesRadar+. His beat spans game news, previews, features, live games, leaks, fan projects, mods, and crossover stories involving music, sports, and tabletop gaming. He has also written for The Guardian, NME, GQ, The Verge, TechRadar, IGN, Fandom, VGC, and Metal Hammer. His work covers games such as Splatoon Raiders, Metal Gear Solid Delta: Snake Eater, Haven, Cyberpunk 2077, Sifu, Ratchet & Clank: Rift Apart, and Mother 3. He writes in direct, accessible language, focusing on how games feel in practice and how players respond creatively around them.

Recently"After 2 hours, Splatoon Raiders is better played with friends than going solo - GamesRadar+"— Oct 2026
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103·verified · Oct 2026

Tyler Wilde

PC Gaming · Live-Service Games · Game Designtech.yahoo.comUK

Tyler Wilde turns PC gaming news into clear stories about what changes for players and developers. He is US editor-in-chief at PC Gamer, where he leads global news and round-the-clock coverage of PC games. His beat covers video games, consumer technology, and entertainment, with a steady focus on PC and live-service titles. He covers patches, policy changes, new releases, online shooters, indie systems-heavy games, Steam AI rules, and major franchise entries. He brings an editor-in-chief’s view to reporting, keeps technical detail accessible, and uses concrete in-game outcomes, timing, and his own playthroughs to show how games actually behave.

Recently"Bungie will let Destiny 2 'near infinite damage' bug ride for a week: 'Do your thing'"— Oct 2026
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