Katy Barber
Katy Barber builds Cinelinx’s games coverage around practical, player-facing news with a clear affection for cozy, accessible titles and the history behind them. She serves as editor in chief and leads the site’s games reporting, with a stated focus on early access and cozy games alongside competitive play. Her recent work combines patch-note explainers, limited-time event coverage, and broader anticipation pieces that help readers track what is changing in the games they play and which releases are worth attention. She also produces the KakeBytes podcast, described as an adventure through gaming history, which feeds back into how she frames current releases in the context of the medium’s past.
Cozy games and live-service updates
Barber leans into her self-described role as a “cozy game connoisseur,” bringing particular focus to titles like Stardew Valley and other laid-back, systems-driven games.
Her coverage of the Stardew Valley 1.6 patch for consoles and mobile devices breaks down patch notes into clear, practical information, anchoring the technical details in what they mean for players’ everyday routines in the game. In her reporting on limited-time events such as the Jirachi appearance in Pokémon Pokopia, she treats live-service updates as appointments on a player’s calendar, spelling out what the event offers and how long it runs rather than framing it as abstract industry news.
That combination of detail and plain language gives her pieces a service desk feel: they tell readers exactly what they can do in a game this week and why it matters to fans of gentle grind and incremental progress.
Anticipated releases and gamer culture coverage
Beyond moment-to-moment updates, Barber writes forward-looking pieces that map out the near future of the medium for Cinelinx’s audience.
In Cinelinx’s Most Anticipated Games of 2026, she helps define a slate of upcoming titles that reflect her taste for approachable, character-driven experiences and the broader site’s interest in genre variety. The way she frames these lists ties individual games to wider currents in player culture, treating anticipation itself as a shared community practice rather than just a marketing beat. Across this work, she balances enthusiasm with clear descriptions of mechanics and tone, so readers get both a sense of hype and a grounded idea of what kinds of players each game is for.
Movies, franchises, and cross-media reporting
Although her primary remit is games, Barber consistently writes at the intersection of games, movies, and licensed franchises for Cinelinx.
Her piece on Disney’s 2025 movie slate situates forthcoming films within the broader ecosystem of family entertainment and genre storytelling that also feeds gaming culture. She has covered topics such as a partnership between toy giants around the Barbie brand and how that collaboration fits into a wave of franchise-driven projects, treating corporate deals as part of a continuum that runs from tabletop and toys to screen and console. Earlier work on titles like The Crew 2 shows her willingness to engage with racing and open-world games, tying their design and marketing back to cinematic influences and the appeal of expansive, branded worlds.
This cross-media through-line means she does not silo games off from film and television but instead tracks how franchises move between formats and how fans meet them there.
Editing, podcasting, and wider digital coverage
As editor in chief at Cinelinx, Barber pairs hands-on reporting with an editorial role that shapes how the outlet approaches games as part of a larger “movies, games, geek culture” mandate. The about material for the site places her as managing editor for games, underscoring her responsibility for the breadth and tone of the games section as well as individual stories. Her KakeBytes podcast extends that work into audio, using interviews and narrative segments about gaming history to deepen the context behind the titles she covers in print. Outside Cinelinx, her digital content spans arts and entertainment, food and dining, crime and justice, drink, and music across other outlets, giving her a broader newsroom perspective that informs how she evaluates what is truly newsworthy in games versus what belongs in a lighter, culture-focused frame. Across these roles, Barber’s work is distinguished less by a single franchise or platform and more by a consistent commitment to clear, useful coverage of games and adjacent media for everyday players.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.