Dashiell Wood
Dashiell Wood is the Gaming Editor at TechRadar, covering video games, gaming hardware, and the wider industry with a player-first, enthusiast tone that runs through both his news and features. He specializes in the spaces where big franchises, emerging titles, and new platforms meet, tracking how they actually play and feel rather than treating them as abstract products. His work stands out for mixing clear service journalism with first-person perspective, whether he is breaking down platform changes, interviewing industry figures, or championing an unexpected shooter.
Console shooters and live-service blockbusters
Wood devotes a significant share of his coverage to major console and PC shooters, especially live-service franchises that evolve through seasonal events and crossover content.
In his reporting on Call of Duty: Black Ops 7, he covers the Doom collaboration and Halloween event as well as the final season ahead of the launch of Modern Warfare 4, treating the update as both fan service and a structural milestone for the series. He also writes features such as “Sorry Black Ops 7, my new most anticipated first-person shooter is full of anime girls with guns,” using that contrast to spotlight lesser-known, stylized shooters against the backdrop of bigger brands. That blend of franchise coverage and attention to niche titles reflects the way he approaches the shooter beat: mapping the mainstream while carving out space for offbeat, character-driven releases.
His broader professional profile reinforces this focus on shooters and action games.
As TechRadar’s gaming editor, he is described as an experienced tech journalist who leads review, preview, feature, and news coverage of the latest releases, including high-profile multiplayer titles. A separate biography notes that he spends substantial time playing competitive shooters such as Call of Duty, Overwatch 2, and Valorant, giving him practical familiarity with the rhythms and demands of these communities.
Across these pieces, his writing is informed by hands-on play and a willingness to engage with both celebrated and maligned entries in the genre.
Mobile ecosystems, Apple Arcade, and iPhone gaming
Wood also works extensively on mobile and ecosystem-based gaming stories, with a particular emphasis on Apple Arcade and iPhone players. His “Ultimate Guide to Apple Arcade” positions the subscription service as a coherent platform, organizing its catalog and features into a structured resource for readers who want to understand what they are paying for and which games deserve attention. In “What kind of iPhone gamer are you? Find out if you should be playing the likes of Sonic Dream Team or Fantasian in our quiz,” he shifts into an interactive format, segmenting players by preferences and aligning them with specific titles rather than treating mobile gaming as a single, casual audience. Together, these pieces show him treating mobile ecosystems with the same depth and seriousness he applies to console platforms, focusing on discovery, fit, and long-term value.
This mobile work sits naturally alongside his broader remit for electronic entertainment products. His TechRadar biography notes that he specializes not just in games themselves but in the devices and services that deliver them, which includes phones and subscription platforms as much as consoles and PCs. He uses guides, quizzes, and explainer formats to translate those systems into practical choices for players, drawing clear lines between technical offerings and everyday play.
Platform features and industry shifts
A recurring thread in Wood’s work is close attention to platform-level changes and ecosystem shifts, especially when they alter how or where players can access familiar games. In his coverage of Xbox’s surprise announcement bringing backward compatibility to PC, he explains how previously console-exclusive titles can now be played on Windows for the first time, framing the move as a direct argument against buying a console. He treats it as part of a broader reconfiguration of platform boundaries, showing readers what the change means for their libraries and purchasing decisions.
Elsewhere, he reports on a post from Nintendo Today that gives the first detailed look at Gameshare in action, breaking down the feature as a concrete example of how Nintendo is reshaping access and sharing on its systems.
Wood’s industry reporting also includes interviews and profiles that capture strategic messaging from major figures. In a piece headlined with the quote “I want to make sure everybody knows I’m committed to Xbox,” he presents a leader’s reaffirmation of platform allegiance as news, situating the statement within wider concerns about brand stability and long-term support. His feature on a Sonic Team head reflecting on more than two decades of work on Sonic games follows a similar pattern, using a long career in a single franchise to illuminate how legacy series evolve and how creators think about their own history. Across these stories, he uses direct quotes and focused narratives to connect corporate decisions and individual perspectives to practical implications for players.
Features, lists, hardware, and specialist magazine background
Beyond straight news, Wood regularly writes features, lists, and first-person pieces that surface his own anticipation and curiosity about upcoming games and modes. “Our 14 most anticipated games of 2026 prove that there’s more to…” is a forward-looking list that scans the release calendar, highlighting a mix of genres and scales and arguing implicitly that the year’s strength lies in breadth rather than a single blockbuster.
In “I can’t wait to obliterate legions of sticky notes in FBC: Firebreak,” he focuses on a specific upcoming game and a single, vivid facet of its design, using that detail as an entry point into why the title excites him. Together with his shooter features, these pieces show a willingness to frame coverage around personal excitement while still delivering concrete information and context.
Hardware and accessories are another component of his beat. His biography describes him as specializing in electronic entertainment products and notes that he leads coverage of new hardware and gaming gadgets, which includes controllers, chairs, and related gear. That focus aligns with his role steering TechRadar’s reviews and previews, where the feel and build of devices matter as much as specifications. Before joining TechRadar, he worked as a contributing writer for PLAY (formerly Official PlayStation Magazine UK) and wrote articles for other major specialist gaming magazines including Edge, PC Gamer, and SFX, giving him a background in enthusiast outlets that prize deep familiarity with platforms and genres. That magazine experience, combined with his current editorial responsibilities, informs a style that is fluent in both fan culture and the practical demands of hardware and services.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.