Oisin Kuhnke
Oisin Kuhnke focuses on PC game news and features that emphasise the tone, themes, and creative process behind both major releases and more unusual, atmospheric titles. They work as a news writer at Rock Paper Shotgun, filing fast-turnaround stories and longer pieces that track how games are made, how they evolve, and why they resonate with players. Their work often highlights games with distinctive worldbuilding, from folklore-inspired RPGs to creature-filled simulations.
PC game news and updates at Rock Paper Shotgun
Kuhnke holds a news writer role at Rock Paper Shotgun, a site dedicated to PC gaming coverage, and handles regular newswriting duties on the desk. Their presence in a piece on Gamescom 2026 explicitly situates them on evening freelance newswriting shifts, underlining a focus on timely coverage of announcements and showcases. Within that news remit they cover major publishers and studios, including work tagged to Xbox Game Studios, indicating familiarity with large-scale releases and platform strategies.
Their news output sits within Rock Paper Shotgun’s broader brief of breaking stories, updates, and commentary on PC games, and Kuhnke’s role is framed around keeping readers informed on what is happening in the games space in real time.
Interview-led and behind-the-scenes features
Beyond straight news, Kuhnke’s professional profile describes a broad range of work, explicitly including features and interview-led pieces.
That range shows in their coverage of the making of Spore, where they unpack how its creators brought the game to life, drawing out unexpected influences such as toy design and documentary aesthetics in a structured narrative rather than a simple announcement. The emphasis in that type of feature is on process: they use developer conversations to trace how ideas move from early inspirations to systems, mechanics, and visual style. Similar instincts appear when they write about projects like the first-person RPG Rakshasa, where they highlight how Indian folklore shapes the game’s identity and note how quickly it found its way into their own wishlist, signalling a close engagement with thematic and cultural framing as well as mechanics.
Across outlets, this interview-forward, behind-the-scenes approach distinguishes their longform work from purely transactional news briefs.
Indie, horror, and folklore-driven games
Kuhnke repeatedly gravitates toward games with strong atmospheres and specific cultural or genre hooks. At Rock Paper Shotgun, they are listed within horror coverage, connecting them to pieces on horror-leaning titles and suggesting a comfort with darker, moodier games. The Rakshasa article shows a taste for indie-scale projects that lean on regional folklore and gritty tone, and their quoted reaction foregrounds how quickly an interesting premise can earn attention. Earlier author bios at Sidequest and other specialist sites describe them as a writer with bylines across outlets that often focus on smaller, characterful games rather than only the biggest blockbusters. Taken together, those threads point to a sub-beat grounded in indie and horror-adjacent projects, with a particular interest in games that use specific cultural traditions, mythologies, or unusual narrative structures to define themselves.
Cross-outlet games writing and culture coverage
Kuhnke’s games writing extends well beyond Rock Paper Shotgun. Their professional and author bios list bylines at Polygon, Fanbyte, Uppercut, GameSpot, PCGamesN, Sidequest, Into the Spine, JumpCut PLAY, and NME, reflecting a broad presence across both games-focused and wider culture publications. On PCGamesN, they are introduced as a writer with experience across multiple sites and with strong affinities for narrative-heavy series, underscoring their alignment with story-forward and character-focused games.
Sidequest describes them as a writer with bylines in several independent games outlets, reinforcing long-running work in spaces that often prioritise critical essays and thematic explorations over simple reviews. Their role as a freelance games journalist, alongside staff news duties, means their portfolio mixes news, features, and more reflective pieces, but consistently within the orbit of video games and game culture.
That cross-outlet pattern marks Kuhnke as someone whose coverage can place individual titles within wider conversations about genre, fandom, and the evolving landscape of PC and console games.
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