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Kyuman "Frann" Kim

Inven GlobalUK
Interested in
Game IndustryTokyo Game ShowSteam Next FestGame Reviews
About

Kyuman “Frann” Kim connects publisher business performance, new releases, and major trade shows in his coverage for Inven Global, treating games as both creative works and commercial products. His articles move between revenue reports, pipeline announcements, and hands-on event coverage, giving a continuous view of how titles travel from investor decks to show floors and into players’ hands. Alongside news, he maintains a steady stream of reviews and columns that revisit older franchises and analyze crossover strategies, keeping legacy series in the same frame as the latest launches.

Game Publishers And Financial Results

Kim regularly reports on the financial performance of major game publishers, with a particular focus on detailed metrics and growth trends. His coverage of Nexon Korea’s 2025 results lays out revenue and operating profit figures, year-on-year growth rates, and the context needed to understand the scale of the business.

Similar work on Devsisters’ Q2 2026 earnings highlights revenue totals and frames them against management’s aim for a second-half turnaround, reflecting his attention to both numbers and narrative. He tracks publisher pipelines as closely as their balance sheets, reporting in depth on Nexon’s plans for new Dungeon & Fighter titles and broader franchise extensions.

That mix of earnings breakdowns and pipeline briefings makes his work a reference point when following how specific IP portfolios are being developed and monetized.

Tokyo Game Show And Major Events

Trade show reporting is a central strand of Kim’s work, with extensive coverage of Tokyo Game Show 2026 from multiple angles. His first-day floor report on “The Longest TGS Ever” walks through the show’s atmosphere, layout, and key booths, giving readers a sense of the event’s scale and the titles being pushed hardest. A separate story on TGS 2026 being hit by a typhoon documents the cancellation of the September 21 program, preserving the operational realities that shaped that year’s show.

He also zooms in on individual exhibitors, such as Nexon’s booth, where he details how contrasting titles like Pareidolia and Mabinogi Mobile were staged to emphasize different atmospheres and interpretations of the publisher’s flagship IP. In another piece tying new releases to the show calendar, he groups games like Trails and Manja Cheonhong alongside TGS 2026, underscoring how announcements and launches cluster around major events.

Across these articles, he treats shows as moving parts of the industry machine - places where corporate strategy, marketing, and player experience intersect in real time.

Steam Next Fest And New Titles

Kim’s coverage of Steam Next Fest looks at discovery and demand across both global and domestic audiences.

In one article on the June edition of Steam Next Fest, he examines what global gamers are choosing, using the festival’s performance to surface emerging titles and genres gaining traction on the platform. In his piece on not missing new domestic titles during Steam Next Fest, he shifts the focus to games closer to home, emphasizing how local releases can benefit from the same event-driven visibility that larger international titles enjoy.

His reporting on Krafton unveiling five new titles illustrates the broader catalog he follows, spanning co-op, action, and RPG projects and presenting them in terms of genre and positioning rather than isolated announcements. Elsewhere, he profiles ARC Raiders with platform and genre detail - PC, consoles, extraction shooter, post-apocalyptic - showing a consistent habit of pinning down where a game sits in the market and on which systems it will compete.

This combination of event coverage and title-by-title breakdown makes his work useful when mapping how new games enter the conversation and where they are finding their initial audiences.

Columns, Reviews, And Franchise Features

Beyond straight news, Kim publishes regular reviews and columns that examine how individual games feel to play and how their universes evolve over time. His pieces on Turok: Origins - from a review highlighting its “satisfying impact and dinosaurs” to a feature on why Saber Interactive returned to the series - focus on both moment-to-moment action and the logic behind revisiting a 1990s FPS franchise.

He has also reviewed Control: Resonant, presenting it as a dizzyingly artistic title and positioning the game within a broader weekly review slot, which signals an ongoing commitment to critical writing alongside reporting. In column work on Ubisoft’s characters crossing into other companies’ games, he traces how familiar figures are being redeployed in crossover collaborations, treating brand-sharing and inter-game appearances as strategic tools rather than curiosities.

His interview-related pieces on Stellar Blade’s expansion from PS5 to PC and onward to Nintendo Switch 2, and on Persona 4’s complete rebirth years after release, draw out how platform shifts and remasters extend the life of key titles. Together, these reviews, columns, and features show Kim engaging deeply with the creative side of games while still situating them inside the commercial and strategic decisions that keep them in circulation.

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Aaron Down

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Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.

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Aaron Potter

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Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.

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Adam Starkey

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Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.

UK·Gaming
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