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Ross McGregor

traxion.ggUK
Interested in
Sim RacingRacing GamesGaming HardwareMotorsport Industry
About

Ross McGregor is Senior Editor at Traxion.GG, specialising in racing games, sim racing and the wider motorsport gaming ecosystem. His coverage tracks how digital motorsport plays, looks and evolves, across software, hardware and competition. He writes news, analysis, guides and features that follow the state of sim racing from casual arcade experiences to dedicated simulation platforms.

Racing and rally games in focus

McGregor’s core subject is racing and rally games, with a consistent emphasis on how different titles capture motorsport disciplines and driving styles. He covers collaborations such as WRC driver Jon Armstrong’s involvement with Assetto Corsa Rally, highlighting how real-world drivers intersect with simulation projects.

His work spans everything from endurance-focused titles like Le Mans Ultimate to open-world and arcade-inspired projects such as Kaido Genkai, which he describes through its visual style and Auto Modellista-style presentation.

He regularly returns to rally games as a theme, discussing players’ favourite rally titles and situating them within the broader sim racing landscape. His articles take in series updates, content changes and gameplay modes, showing how each release fits into the long-term evolution of racing and rally games.

Sim racing platforms and endurance titles

McGregor writes extensively about major sim racing platforms and endurance racing titles, focusing on how they develop over time. In a feature on the future of Le Mans Ultimate, he examines missing single-player championship structures and career modes, and sets expectations for future updates rather than simply reporting patch notes.

His guide to the best PC sim racing games in 2026 categorises key platforms and explains what makes each one worth players’ time, from free-to-play options like RaceRoom Racing Experience to more demanding simulations. Through podcast appearances, he discusses current developments around Le Mans Ultimate, iRacing, RaceRoom and Project Motor Racing, using conversation to frame how these titles are evolving and where the community focus lies.

Update-driven pieces on Assetto Corsa EVO, including official TrackIR support and Early Access milestones, show his interest in following a platform through its development rather than treating it as a static release.

Hardware, VR and tools for sim racers

Hardware coverage is a regular part of McGregor’s beat, and he approaches it from the perspective of committed sim racers. His article on Valve’s Steam Frame VR headset breaks down pricing and questions whether the device is a good option for sim racers, connecting hardware specifications and value to the needs of racing game players.

He follows peripheral manufacturers closely, with reporting on Fanatec’s firmware issues documenting torque overshoot problems, wheelbase shutdowns and subsequent fixes after a CSL DD and Gran Turismo DD Pro update. When Assetto Corsa EVO adds official TrackIR support, he treats it as a meaningful quality-of-life change for players who rely on head-tracking for immersion and control.

Across these pieces, McGregor’s hardware writing focuses on the impact on driving feel and reliability rather than generic tech coverage.

Industry, business and market angles

Alongside game and hardware coverage, McGregor reports on the business side of racing and sim racing.

He covers corporate moves such as Motorsport Games’ share repurchase agreement, explaining the decision in the context of the company’s racing game portfolio and the health of its projects. His round-up of the top racing game deals during the 2026 Steam Spring Sale looks at price cuts and value, translating platform-wide promotions into practical recommendations for players focused on motorsport titles. Pricing analysis also appears in his VR coverage, where he sets out Steam Frame headset tiers and weighs their cost against the demands of sim racing setups.

This mix of financial, commercial and consumer angles gives his beat a fuller view of how racing games are funded, sold and maintained.

Role within Traxion.GG and wider motorsport media

Within Traxion.GG, McGregor holds a senior editorial role and is a visible voice across written coverage and the Traxion Control podcast.

His author archive shows a wide range of formats, including news reports, explainer features, ranked lists and opinion-led analysis on series updates and platform futures. Beyond Traxion.GG, he contributes to other racing and games publications, including RacingGames.gg, extending his focus on motorsport and sim racing across multiple outlets.

Across these platforms he maintains a consistent through-line: detailed, accessible coverage of racing games, sim racing hardware and the business decisions that shape them.

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