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Tom Henderson

insider-gaming.comUK
Interested in
Video Game IndustryStudio LayoffsAAA PublishersFPS Games
About

Tom Henderson is the co-founder and editor-in-chief at Insider Gaming, covering the business side of the video game industry with particular attention to internal restructuring and studio closures at major publishers. His work centres on obtaining and translating internal corporate communications into clear reporting on how strategic decisions affect studios and staff. He brings a player’s familiarity with major shooter franchises to coverage that is grounded in corporate detail rather than commentary.

Leadership at Insider Gaming

Henderson leads Insider Gaming as both co-founder and editor-in-chief, giving him direct control over the site’s editorial priorities and standards. He runs the outlet as an independent video game publication, positioning it to break original stories on how large publishers organise and reorganise themselves. This dual leadership role means he is responsible not only for commissioning and shaping coverage but also for setting the tone for how industry news is reported for a professional and enthusiast audience.

Industry Restructuring and Studio Closures

A defining example of Henderson’s coverage is his reporting on Ubisoft’s mid-2026 restructuring, in which he details an internal announcement that up to approximately 380 employees could be affected by organisational changes. In that piece he tracks the planned closure of Ubisoft’s Winnipeg and Belgrade studios and links those decisions to broader cost-cutting and operational shifts across the company. He follows the implications for staff beyond development, including roles in global publishing and other support functions, treating layoffs and studio closures as core industry events rather than peripheral news.

His reporting on the restructuring does more than list numbers and locations. Henderson anchors the story in the language and framing used inside the company, explaining how management describes simplification of operations, reduction of the cost base, and strengthening the business over the long term. By referencing the structure of the internal message, he shows how corporate intent and employee impact connect, turning an internal communication into a readable account of what is happening across multiple sites.

Focus on Major Publishers and Franchise Strategy

Within that same Ubisoft coverage, Henderson traces how restructuring decisions map onto the company’s franchise strategy.

He notes that the changes include a proposed refocus of Ubisoft’s Barcelona studio on Rainbow Six projects, indicating that studio mandates can shift alongside workforce reductions. He sets these moves in the context of a wider reorganisation of Ubisoft’s publishing and development footprint, treating franchise direction, studio specialisation, and headcount as parts of a single corporate narrative.

This approach makes his work useful for understanding how business strategy at large publishers translates into concrete changes for specific teams and projects.

Perspective Shaped by FPS Culture

Henderson’s public biography presents him as a long-time player of first-person shooters such as Call of Duty, Battlefield, and Hell Let Loose, and he identifies strongly with that corner of the gaming landscape. That background gives him a working familiarity with how major franchises are built, maintained, and perceived by players.

While his current reporting centres on corporate restructuring and studio-level decisions, his experience with competitive and tactical shooters informs a perspective that is attentive to how organisational changes might ripple out to the games and communities that depend on those teams.

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Aaron Down

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Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.

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Aaron Potter

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Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.

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Adam Starkey

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Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.

UK·Gaming
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