Matt Tate
Matt Tate is a freelance technology and entertainment journalist whose gaming coverage sits at the intersection of video games, consumer hardware and streaming culture. At Engadget he focuses on news-led stories about consoles and PC games alongside the devices, services and business disputes that shape how people play and watch. His work is grounded in consumer tech, with gaming treated as part of a wider ecosystem of gadgets, platforms and subscriptions.
Gaming, interactive entertainment and play
Tate’s gaming coverage is driven by announcements and new ways to play, from traditional console and PC releases to games embedded in non-traditional hardware. He reports on new role-playing titles such as the HD-2D Final Fantasy entry for consoles and PC, framing them as part of an evolving landscape of retro-inspired modern releases. He also covers interactive entertainment in contexts like Volkswagen’s in-car AirConsole platform, where he details how Tetris, Pac-Man Championship Edition and Uno Car Party are being offered on infotainment displays.
Across these pieces he focuses on what the game is, how people access it and how it fits into broader trends in casual play and connected entertainment.
Consumer devices and everyday tech
A large share of Tate’s Engadget work centers on consumer devices that sit alongside gaming and streaming in everyday use. He writes about audio gear such as Bose’s refreshed Ultra Open earbuds and a new sport model, focusing on design updates, price points and how they fit into the brand’s lineup.
His coverage of accessories extends to compact reading devices, including the Xteink X4 Pro ereader, where he highlights its small form factor and features aimed at DRM-free books. In a co-written guide comparing Kindle alternatives, he breaks down different e-readers and subscription situations for readers looking to step away from Amazon’s ecosystem.
Earlier coverage of The Browser Company’s Dia launch on Mac shows the same interest in everyday tools, explaining what the app does, how it is accessed and why it matters to mainstream users. These stories share a straightforward, product-first approach that emphasizes practical details and clear value for consumers.
Streaming, internet services and AI companies
Tate’s beat also includes streaming services, connectivity providers and AI firms, treated as part of the infrastructure behind modern entertainment and tech. He has covered Google’s GFiber internet business merging with Astound Broadband, outlining what the transaction means for customers and the competitive landscape in home internet. His reporting on Anthropic users challenging the company in court over Max subscription terms focuses on how contract language and billing practices affect subscribers, tying legal developments back to everyday service use.
Together with his broader coverage of streaming services and breaking tech news, he positions these companies as crucial backdrops to gaming and digital media rather than as purely enterprise subjects.
Deals, sales and buying decisions
Buying timing and promotional events are another recurring thread in Tate’s work.
He covers retail events such as Amazon’s Prime Big Deal Days sale, flagging dates, featured categories and the kind of discounts consumers can expect. In conjunction with product roundups like his Kindle alternatives guide, he gives readers context on when to buy and what to choose, linking sales cycles to specific devices and ecosystems.
This mix of deal coverage and comparative product reporting reinforces his focus on practical decision-making for people navigating a crowded consumer tech and gaming market.
Beyond Engadget, Tate has secured bylines at general-interest and technology outlets including GQ, WIRED, Esquire and TechRadar, reflecting a portfolio that spans consumer electronics, lifestyle and entertainment. Profiles at other publications describe him as a freelance tech, entertainment and lifestyle journalist with a long-standing focus on consumer tech and gaming, underlining his experience across both specialist and mainstream audiences.
Across these platforms, his work maintains a consistent emphasis on accessible explanations, clear product detail and the ways that games, gadgets and services fit into everyday life.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.