Alex Atkin
Alex Atkin connects Magic: The Gathering news, card prices, and player experience into tight, event-driven coverage that follows how specific cards, mechanics, and formats change in practice. As Socials Editor at MTG Rocks, they focus on Magic across paper and digital play, highlighting both the financial impact of new interactions and the community’s response to design decisions. Their work is built around concrete triggers - a new combo, a missing reprint, a designer reveal, a player poll - rather than broad commentary, making their stories useful when a development has direct consequences for decks, formats, or card markets.
Card Price Spikes and Combo-Driven Surprises
Atkin’s most consistent thread is reporting on sudden card price moves tied to specific gameplay interactions.
They cover spikes on individual cards like Unesh, Criosphinx Sovereign, tracking a rise of over 1500% and explaining how Sphinx typal strategies and low supply drive the surge. Similar pieces follow Mossborn Hydra’s climb as a Standard staple to around the mid-teens, linking metagame demand to the new price level. Their coverage of Tamiyo, Inquisitive Student hitting roughly $50 after Historic results connects tournament performance and deck lists directly to secondary-market movement.
Other articles focus on support cards such as Ichormoon Gauntlet, where a skipped reprint is framed as the catalyst for a sharp increase. Alongside these, Atkin reports on combo-centric stories like a one-card infinite combo discovered in the Reality Fracture preconstructed deck, tying rules interactions and deck construction to both gameplay and financial implications.
Taken together, their work in this area is characterised by clear cause-and-effect between new tech, format results, and specific, named price changes.
Design Choices and New MTG Worlds
Beyond card finance, Atkin regularly covers how Magic’s designers shape the game’s future settings and systems. They write on lead designers revealing “weird and wild” upcoming planes, outlining how new worlds expand the Multiverse and hinting at future sets. Articles about fan-favorite planes such as Muraganda focus on when and how a full visit is likely to happen, setting expectations for timelines and product structures.
Their reporting on reserved list reprint discussions highlights designer awareness of long-standing policies and the community’s appetite for change, even when no policy shift is promised. Atkin also analyses mechanic changes, notably covering updates to mechanics like Flashback and Affinity and warning about the risk of complexity creep as more tweaks accumulate.
This design-focused strand distinguishes their coverage by treating Magic’s rules and settings as evolving systems, tracking how individual decisions affect both future products and the practical experience of building and playing decks.
Player Sentiment, Formats, and Community Polls
Atkin’s work frequently takes the pulse of the player base, especially when sentiment turns against the publisher or a competitive format surprises expectations. In a feature on an MTG poll showing a sharp rise in anti–Wizards of the Coast sentiment, they unpack specific grievances and how policy and product decisions have shifted attitudes. Coverage of ultra-competitive formats emphasises lived experience, with one piece highlighting that a notoriously cutthroat format is “less salty than expected,” based on how players actually behave and report their matches. These stories sit alongside their price and design reporting, adding a layer of community response that explains why certain cards, formats, or decisions matter beyond raw numbers. The result is a view of Magic where player sentiment is treated as a real factor in the health of formats and the reception of new sets, not just background noise.
Digital Magic and Legacy Games
Atkin also writes about Magic’s digital and legacy gaming presence, tying nostalgia and platform choice into the broader MTG ecosystem.
One article covers fans calling for a sequel to a 25-year-old Magic video game, using that campaign to explore how earlier titles still shape expectations for modern digital clients. In that piece, they set older games alongside current platforms like Magic Online and MTG Arena, assessing how today’s clients meet or miss the fantasy of fully featured digital Magic.
Their own long tenure as a player, including a decade of experience and a particular interest in Alchemy and combo-focused decks, aligns with this attention to digital formats and complex interactions. Across these stories, Atkin treats digital Magic as a core part of the game rather than a side product, showing how software, nostalgia, and competitive play intersect.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.