Tom Regan
Tom Regan builds gaming coverage around people and the cultures that form around games, using news, previews, and features to show how players actually experience and talk about them. He works as a freelance gaming journalist with years of industry and PR experience, contributing regularly to GamesRadar+ alongside a broad roster of other entertainment and technology outlets. His work is marked by human-led angles, a willingness to follow fan communities and mods, and a comfort moving between mainstream releases, cult favorites, and crossover stories with music, sports, and tabletop gaming.
Player-focused previews and impressions
Regan’s previews and impressions focus on how different kinds of players will approach a game, rather than just listing features. In his Splatoon Raiders coverage, he centres the social experience, arguing that the game quickly proves more satisfying when played with friends than solo and unpacking what that means for cooperative shooters built around quick-fire matches.[anchor] His Metal Gear Solid Delta: Snake Eater hands-on piece combines mechanical detail with attention to cinematic tone, describing how Konami’s remake balances modern controls with the feel of the original and how that affects both longtime fans and newcomers. He approaches relationship-driven adventure Haven by framing it as an exercise in keeping a partnership intact on a new planet, treating character dynamics and emotional beats as core mechanics rather than incidental flavour.
Across these pieces, he writes in direct, accessible language, foregrounding how a game feels in practice, how its systems support particular play styles, and whether its structure rewards short sessions, dedicated co-op groups, or narrative-focused players.[anchor]
News on live games, leaks, and fan creativity
Regan’s GamesRadar+ news work tracks the moving parts of live games and platforms while staying grounded in what those changes mean for players. He covers Cyberpunk 2077’s much-requested metro system by explaining that CD Projekt Red has no plans to add it, framing the decision in terms of long-running community debates over immersion and urban design in the game’s Night City. His report on a subtle PlayStation Store error hinting that Sifu could be coming to PS Plus breaks down exactly what players saw, why it sparked speculation, and how platform quirks often act as early signals of catalogue changes.
When Ratchet & Clank: Rift Apart receives an extended gameplay demo, he highlights how the showcase demonstrates the PS5’s strengths and what new footage reveals about pacing, level design, and the appeal of the platform’s early exclusives.
He also covers more grassroots stories, such as a PS2 katana controller mod used to play Ghost of Tsushima, using that piece to explore how dedicated fans re-engineer hardware to match the fantasy of a game. A feature on a gorgeous fan-made Mother 3 remake looks closely at the visual quality of the project and underscores how fan efforts step in where official localisation plans have stalled, reflecting long-standing frustrations and devotion around cult RPGs. This blend of platform news, leaks, and fan projects gives his beat a distinctive texture: he reports not only what studios and publishers are doing, but how players respond creatively around the edges.
Crossover features at the edge of games culture
Regan’s features often sit at the intersection of games and other subcultures, using specific stories to show how games travel beyond traditional fandoms. In his “Metal The Gathering” piece on Atreyu and Magic: The Gathering, he follows a metal band’s relationship with the trading card game from ripping booster packs in moshpits to a private group chat of musicians and industry figures, arguing that Magic is “the most metal” TCG through concrete anecdotes rather than sloganising.
That story plays to his broader strength in capturing how games anchor communities, whether in music scenes, sports circles, or broader pop culture. Outside GamesRadar+, his portfolio includes work for outlets such as The Guardian, NME, GQ, The Verge, TechRadar, IGN, Fandom, VGC, and Metal Hammer, where he writes on games alongside adjacent subjects like music, entertainment, and technology.
These cross-outlet commissions reinforce a profile as a writer comfortable with hybrid assignments - pieces where a game is one part of a wider story about identity, fandom, or creative practice.
Freelance remit and human-led storytelling
Regan works as an independent journalist, copywriter, and consultant with close to a decade of experience in the games industry and entertainment media. His author bios consistently frame him as a freelance journalist and former PR professional, and he has been recognised as one of the UK games industry’s rising stars by GamesIndustry.biz.
He describes his freelance career as a deliberate turn toward “compelling, human-led stories,” a remit that shapes both his editorial pieces and his behind-the-scenes consultancy work. That perspective shows up in his coverage choices: he returns to relationship-focused games, community-led projects, and stories where player behaviour, not just studio messaging, drives the narrative. Alongside his GamesRadar+ work, he has built a byline list that spans major general-interest and specialist publications, including sports, technology, and culture titles, giving him a broad view of how games fit into wider media ecosystems.
For sources, brands, and studios, his track record points to an interest in stories that can be anchored in real players, tangible creative communities, and clear, grounded experiences of playing and making games.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.