Anton Kratiuk
Anton Kratiuk covers the intersection of interactive entertainment and consumer technology for Gagadget. He has been reporting on IT technologies, gadgets, and interactive entertainment since 2020, with a stated focus on games alongside mobile devices and TVs. His work is built around concise news coverage that keeps readers current on new game developments and platform updates.
Games and interactive entertainment
Games sit at the centre of Kratiuk’s beat, and he treats them as the lens through which broader technology stories come into focus. His own description that his heart belongs to games signals that new titles, genres, and studios are the primary thread running through his coverage, with hardware and platforms framed as the backdrop to how those games will actually be played.
An article on two Polish studios bringing horror and Soulslike experiences to Nintendo’s next console shows how he uses specific projects to trace shifts in genre, developer ambition, and the lifecycle of major hardware, rather than just listing announcements. He writes about studios, game types, and upcoming platforms in direct language, sticking to clear details about what is being developed, for which system, and how it fits into the current release landscape.
Consumer gadgets and platforms
Alongside gaming, Kratiuk systematically tracks the devices and operating systems that define day‑to‑day consumer tech.
His author bio notes that he covers smartphones, tablets, and TVs in addition to games, which positions him at the point where entertainment content meets the hardware people use most. In a recent piece on Apple’s release of iOS 27, iPadOS 27, watchOS 27, visionOS 27, and macOS 27 Golden Gate, he reports the full suite of platforms and the September 14, 2026 launch date in a single, tightly packed opening, underlining his focus on concrete version and timing information.
That article also highlights how new system features such as Siri AI arriving first in some regions become part of his coverage of platforms, treated as key facts that shape how games and apps will be experienced. Across this side of his beat, he concentrates on what has been released, on which devices, and when, giving readers a straightforward map of the ecosystem surrounding the games he writes about.
News-led reporting style
Kratiuk’s author archive at Gagadget spans many pages of technology and interactive entertainment news, emphasising a high-volume, news-led format over long commentary. The structure of his work favours clear headlines and compact stories that foreground the primary development - a new operating system, a game announcement, a hardware update - followed by just enough context to place it in the wider market. In the Golden Gate coverage, for example, he begins with the list of platforms and the release date before sketching the implications of Siri AI’s rollout, keeping the balance tight between detail and brevity. His self-description as a perfectionist who has learned to fight that tendency so he can deliver more information to readers translates into copy that names specific versions, devices, and dates without drifting into speculative analysis. Across gaming and gadgets alike, his reporting reads as fast, precise, and anchored in verifiable facts, making him a straightforward news contact for stories that sit where interactive entertainment meets consumer tech.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.