Thomas Harrison-Lord
Thomas Harrison-Lord treats sim racing and racing games as a single, connected landscape, covering the software, hardware, events and business decisions that shape how people drive on screens. He is Editor in Chief of Traxion.GG and an automotive, motorsport and gaming journalist with a particular focus on racing titles and their relationship to organized competition and real-world motorsport. His work combines detailed product reporting, developer access and event coverage, so stories tend to offer both what is happening and why it matters to committed sim racing players.
Sim racing titles and racing game coverage
Harrison-Lord’s core subject is racing games and sim racing software, from hardcore PC simulations to console and mainstream racing franchises.
He regularly reports on Le Mans Ultimate, tracking new US track packs scheduled for staggered release and future non-European circuit DLC, and uses those updates to explain how the title’s content strategy is evolving across the 2026 season. He covers Assetto Corsa EVO through direct interviews with key figures such as Marco Massarutto, drawing out specifics on car counts, free-roam features and the circuit roster to show how the series is positioning its next generation.
BeamNG gets similar treatment, with pieces that focus on platform plans – including confirmation that a PlayStation 5 version remains targeted for 2026 – and what that means for players who want advanced physics on consoles.
His beat also crosses into more mainstream racing releases, as seen in coverage of Mario Kart World’s launch month sales, where he highlights unit figures and release timing to frame the title’s commercial impact. Alongside these major franchises, he writes curatorial pieces on upcoming indie racing games, selecting lesser-known titles and positioning them as “must-play” entries in the racing calendar, which shows a taste for discovery within a focused niche. Across these articles, he tends to lead with specific dates, numbers and feature lists, giving readers a clear sense of what each update or release changes inside their preferred title.
Hardware, platforms and the business of sim racing
Harrison-Lord devotes significant attention to the hardware ecosystem and commercial deals that sit around sim racing rigs.
His reporting on Trak Racer’s future under Fanatec in a $50 million Corsair transaction breaks down the deal structure, distinguishing between upfront cash and earn-out components, and explains how the brand will operate as a sub-label within a larger hardware portfolio. He follows this kind of corporate story through to its implications for sim racers, linking ownership changes to product strategy and availability.
Fanatec appears as a recurring subject, with pieces that cover new products targeted for release towards the fourth quarter and note how the company paces its announcements and updates across the year. This hardware and business coverage runs alongside his game reporting, so readers see wheel and cockpit developments discussed in the same breath as new tracks or car packs. The result is a beat where accessories, peripheral manufacturers and investment decisions are treated as integral parts of the sim racing experience, not a separate industry sidebar.
His articles in this area tend to emphasize concrete pricing, timelines and brand relationships, making them useful for understanding how the market around sim racing software is shifting.
Esports, endurance events and competitive formats
Competitive sim racing is another strand of Harrison-Lord’s work, with regular coverage of esports series and special events.
In Traxion.GG’s esports archives, his byline appears on stories about iRacing-based UK FF1600 competitions, Le Mans Virtual Series races and post-season specials, indicating a sustained interest in organized championships rather than one-off tournaments. These pieces track entry lists, results and standout battles, such as photo finishes or close second-place fights, and often highlight the involvement of touring car professionals and factory GT drivers crossing into virtual competition.
He also covers how major endurance events like the 24 Hours of Le Mans Virtual are constructed, profiling organizers’ views on entertainment value and planned surprises, which helps explain the production side of high-profile sim races. Across this esports output, he treats virtual championships as serious sporting properties, paying attention to format decisions, driver rosters and narrative arcs over a season. That approach differentiates his coverage from general gaming news, placing sim racing competitions closer to motorsport reporting in tone and detail.
Editorial voice, opinion and formats
Beyond straight news, Harrison-Lord uses opinion pieces, interviews and audio formats to shape how Traxion.GG covers sim racing. His commentary on a series update for Forza Horizon 6, described as a new low point, shows a willingness to take a clear stance on live-service changes and to discuss how they affect long-term engagement with a racing franchise.
That article’s origin in the weekly Traxion newsletter underlines his role in setting editorial direction, not just reporting announcements. Interview features, such as the conversation with Marco Massarutto about Assetto Corsa EVO’s future, blend access with technical detail, using direct quotes to anchor discussions of content scope, physics and platform priorities.
In audio, he helps host The Traxion Control sim racing podcast, a weekly show about racing video games that sits alongside written coverage and extends his beat into long-form conversation and analysis. His presence in iRacing news, guides and reviews, as well as on podcast episodes that dissect special events and pricing trends, creates a multi-format profile where the same expertise runs across short news hits, deep dives and panel discussions.
Taken together, this mix of reporting, opinion and hosting defines a voice that is embedded in the sim racing community and comfortable moving between enthusiast detail and broader strategic questions for the genre.
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