Kate Harrold
Kate Harrold centres her games reporting on how players find value in modern releases and services, combining news about free, highly rated titles with detailed coverage of story-led franchises and major industry events. She is a senior journalist at GAMINGbible, described by the masthead as its resident senior journalist with prior work in The Guardian, The Times, and The New York Post among others. Her portfolio spans breaking news on console and PC ecosystems, deep-dive features and interviews, and on-the-ground reporting from showcase events such as Gamescom and the BAFTA Games Awards.
Free Games, Player Value, and Platform Ecosystems
Harrold’s recent output leans heavily into player value, with a steady run of stories about free and highly rated titles arriving on major platforms. One example is her coverage of a critically acclaimed open-world RPG that joined Steam as a free release after a prolonged wait, framed around what the addition means for players who follow top-rated PC games.
She also singles out focused experiences like a 99% rated free puzzle game on Steam that can be completed in an hour, emphasising both quality and low commitment for time-poor players.
Across the Xbox ecosystem, she tracks promotional drops and subscription changes with a clear consumer angle.
Recent pieces cover Xbox adding three free games that do not require Game Pass, including a 94% rated RPG, setting out the specifics of the offer and why it matters to fans who weigh up subscription value against à la carte purchases. In parallel, she reports on Xbox Game Pass removing a popular free perk and turning it into a paid add-on, situating the change within ongoing debates about how subscription services evolve and what is lost or gained for long-term subscribers.
Her beat also touches practical technology concerns that directly affect players’ day-to-day use of hardware. She has written about common PS5 “not enough storage” errors and how they can be fixed with a straightforward workaround, turning platform troubleshooting into service journalism that helps owners keep consoles running smoothly. In the indie space, she highlights multi-platform launches like Farming Camp, noting that the game is free to try on PlayStation, Xbox, Nintendo Switch, and PC, and foregrounding low-barrier entry points into smaller titles.
Collectively, these stories mark her out as a reporter who treats price, access, and platform constraints as core parts of the gaming experience.
Story-Led Franchises and Narrative Deep Dives
Alongside service-focused news, Harrold devotes substantial attention to narrative-driven games and the way players engage with their stories. The masthead credits her with a particular penchant for deep-dive features and interviews around The Last of Us, describing her knowledge of that franchise as encyclopaedic. That positioning reflects a broader pattern in her work: she repeatedly returns to series where character arcs, moral choices, and world-building drive player engagement.
Her coverage of The Blood of Dawnwalker illustrates this narrative focus. In one article she examines the game’s least popular ending and what it reveals about the clear romance favourite among players, teasing out how audience sentiment coalesces around specific character pairings. In another, she looks at a sequel tease that signals a controversial time mechanic is likely to be dropped, using the development trajectory to explore how storytelling and structure might change in future instalments. These pieces go beyond announcement-style news, unpacking fan reactions and narrative design decisions in detail.
Elsewhere, she writes about titles like Alien Deathstorm in relation to Alien: Isolation 2, discussing what the newer game offers that the long-awaited sequel currently lacks and assessing how the developer is “on sparkling form.” The comparison shows her tendency to situate individual releases within franchise histories and genre expectations, weighing new entries against revered predecessors rather than treating them in isolation.
Across these stories, Harrold’s distinguishing trait is an interest in how narrative choices, mechanics, and fan interpretations intersect.
Event Reporting and Long-Form Features
Beyond day-to-day news, Harrold has led on-the-ground coverage for flagship industry events, including Gamescom and the BAFTA Games Awards. That work involves being present at major shows, reporting on announcements and award outcomes as they happen, and conveying the atmosphere and priorities that define each year’s cycle.
The combination of live event reporting and regular news output positions her as an industry-facing journalist with direct access to the spaces where new projects are unveiled and celebrated.
Her background includes several years of experience as a journalist within the games industry, complemented by work across lifestyle, film, television, and human-interest topics. Professional summaries of her career note that she has produced content for online entertainment outlets, national newspapers, and weekly magazines, with bylines spanning titles such as Daily Mail, The Sun, The Mirror, Daily Express, and others alongside her games work.
This mix of subject areas informs the tone of her gaming pieces, which often foreground human angles - whether that is how a subscription change affects everyday players or how romance routes in a narrative game shape community discussion.
The masthead emphasises her strength in curating long-form features that seek original yet entertaining angles on both the latest releases and nostalgic titles. Across interviews, franchise deep dives, and event coverage, Harrold consistently combines accessible language with a focus on what matters to players: cost, time investment, story payoffs, and the evolving services that sit around the games themselves. For communications teams, that pattern signals a journalist who is most engaged when a story connects clear player benefits with strong narrative or industry context.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.