Andrew Evans
Andrew Evans covers the mechanics and ecosystem of racing games, with a particular focus on how technical updates, hardware support, and esports structures affect the Gran Turismo player experience. He works as editor in chief at GTPlanet and has written reference books on the Gran Turismo series, including GTPEDIA and a Gran Turismo 6 player’s guide. His reporting combines patch-level detail with franchise and industry context, giving readers a clear view of what changes mean in practice across the wider sim racing landscape.
Gran Turismo updates and in-game systems
Evans writes frequently about Gran Turismo 7 updates, explaining new content, physics changes, and support for advanced wheel features.
Recent coverage includes detailed breakdowns of version 1.69 and 1.71, highlighting new cars, “Power Pack” content, and significant revisions to the game’s underlying physics model along with Fanatec FullForce integration. He also examines tools such as the Spec III data logger, showing how telemetry and analytics features work in practice for players who want to understand performance at a granular level.
His reporting on the Gran Turismo 7 hypercar update fits into this pattern, focusing on what arrives in a specific patch and how it shifts the balance of the game. Across these stories, he uses clear, descriptive headlines and concise explainer copy so readers can quickly understand what has changed and whether it matters to their style of play.
Racing game ecosystem and sim hardware
Beyond Gran Turismo, Evans tracks updates and balance changes across the broader racing game field, including titles like Need for Speed Unbound and DIRT 5. He covers content drops such as Need for Speed Unbound’s Volume 8, which adds modes inspired by Hot Pursuit-style police chases and new cars, maps, or event structures.
His DIRT 5 coverage focuses on major updates that bring improved wheel support, tweaks, and bug fixes, again emphasizing how technical changes affect the viability of serious sim-style play in a more arcade-leaning title.
Evans also follows the business and hardware side of sim racing, reporting on issues such as Fanatec’s parent company Endor filing for insolvency and what that means for the stability of a key wheel and pedal supplier in the community. Across these pieces, he treats hardware manufacturers and game studios as parts of the same ecosystem, linking patch notes, peripheral support, and corporate developments into a coherent view of the sim racing market.
Esports governance and organizations
Evans reports on the formal structures around racing esports, including initiatives from governing bodies and large regional organizations. In his coverage of the FIA’s sim racing survey, he explains how the motorsport federation is seeking input from players and fans on the future shape of racing esports, highlighting the potential impact on rules, formats, and event structures. He also writes about MEGA Esports in Oceania, presenting it as a major sim racing organization and outlining its ambitions, scale, and role in organizing competitions for that region.
These stories pay attention to how surveys, governance efforts, and organizational launches translate into practical changes in the opportunities and pathways available to competitive sim racers.
Console cycles and franchise direction
Evans places individual games within longer hardware and franchise timelines, with coverage that looks ahead to future entries in the Gran Turismo series and their relationship to console generations. In his analysis of how a PlayStation 6 delay could impact Gran Turismo 8, he connects platform release schedules to development timelines, content scope, and player expectations for the next major iteration of the franchise. His earlier reporting on the “next Gran Turismo” describes the series as a combination of past, present, and future, focusing on how developers balance nostalgia with innovation in designing upcoming titles. This strand of his work gives readers a way to understand patch news and feature announcements as part of a broader arc rather than isolated updates.
Evans has a deep archive of racing game and sim racing coverage at GTPlanet, with many pages of bylines stretching back over several years.
The consistent thread is close attention to system-level details - physics models, wheel support, analytics tools - combined with clear summaries of what changes mean for regular players and serious sim racers. His role as editor in chief and as an author of Gran Turismo reference guides reinforces a profile built on long-term immersion in the genre, making his coverage a reliable read for anyone following Gran Turismo, racing games, or the sim racing industry.
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Adam Starkey
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