PressContact
ListsOutletsBlog
Sign inGet started →
Home/Lists/Gaming Journalists — Australia

Gaming Journalistsin Australia

The Gaming press list for Australia — 32 working journalists, hand-picked by PR experts for your press release.

Get startedExplore the list

No subscription·No sales call·Last updated Oct 4, 2026

32+Working journalistsverified bylines · Australia
100%Verified at unlock● bounce-checked · credit refunded on miss
30+Unique publicationsnational, trade and independent — Australia

The list. 32 profiles, ranked by recency of coverage.

32+ total·30 outlets·verified Oct 2026
001·verified · Oct 2026

Adam Hales

Xbox Ecosystem · Game Industry · AI Toolswindowscentral.comAustralia

Adam Hales stands out by treating the Xbox and wider Microsoft ecosystem as one connected whole, covering games, hardware, services, AI tools, and community culture as a single beat. He writes for Windows Central, focusing on how platform decisions, developer tools, and community dynamics shape the way people play and connect. His reporting stays close to developers and internal culture around major franchises like Halo, Age of Empires, and live‑service titles, using direct quotes and industry context. He covers console updates, handheld devices, emulation, and system changes with an eye on how they alter everyday play. He also tracks Microsoft’s AI‑driven tools such as GitHub Copilot and Microsoft 365 Copilot, explaining what new models and agents mean for developers and knowledge workers. Across stories, he reads earnings calls and shifting messaging to show what decisions signal about the future for teams and players.

Recently""I leave feeling grateful, proud, and excited": After 31 years, Age of Empires veteran Earnest Yuen retires - Windows Central"— Oct 2026
View profile
002·verified · Oct 2026

Alan Wen

Game Reviews · Japanese Franchises · NintendoTechRadarAustralia

Alan Wen is a freelance video games journalist known for examining how games feel to play, how mechanics and structure serve their themes, and whether new entries earn their place in a series. He currently writes for TechRadar, covering features, interviews, previews, reviews, and opinion pieces. His work has appeared in Edge, Official PlayStation Magazine, GamesMaster, Games TM, Wireframe, Stuff, Kotaku UK, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph. His beat spans big-budget releases, cult titles, mobile spin-offs, Nintendo and party games, horror, atmospheric worlds, remakes, revivals, and series history. He focuses on level design, sound, narrative framing, combat, encounter design, player expectations, and fan communities. His reporting places each game within its wider series or genre and asks whether it is essential, refreshing, or merely another iteration.

Recently"Nintendo Fans Don’t Know What They Want - GameSpot"— Oct 2026
View profile
003·verified · Oct 2026

Alex Blair

Gaming Industry · Entertainment · Technologynews.com.auAustralia

Alex Blair is a News.com.au reporter who stands out for treating gaming as mainstream consumer culture, not niche trade coverage. He covers major game releases, franchise news, and the business side of gaming, including projected revenue and other money questions around big titles like Grand Theft Auto VI. His broader remit also spans entertainment, finance, music, tech, travel, science, and sport. He has worked in several roles at News.com.au, including sport, and his reporting background includes football coverage. He writes in a concise, news-driven style for general readers, spelling out numbers, stakes, and context so non-specialists can follow why a release or platform matters.

Recently"Absurd amount GTA VI will make in 1 hour"— Oct 2026
View profile
004·verified · Oct 2026

Ali Haider

Game Updates · Industry Policy · Console Platformstwistedvoxel.comAustralia

Ali Haider is a news editor at TwistedVoxel who specializes in detailed, version-specific coverage of video games, closely linking granular patch notes and platform changes with what studios say about their titles. He focuses on live game support, studio messaging, and platform infrastructure, tracking how patches, updates, and developer communication shape major and mid-sized releases. His beat includes live-service shooters, action and role-playing games, large publisher catalogues, and subscription lineups, with a consistent emphasis on patch names, version numbers, and specific systems affected. He reports heavily on developer statements, industry tensions, announcements, wishlists, and event-driven reveals, treating quotes and policy positions as core news drivers. Alongside news, he contributes reviews and technical support stories and brings a background in editing and managing YouTube videos to multimedia projects tied to fast-moving gaming and tech subjects.

Recently"Hidetaka Miyazaki Says FromSoftware Can Still Create Games Freely Amid KADOKAWA Shareholder Dispute"— Oct 2026
View profile
005·verified · Oct 2026

Andrew McMahon

Simulation Games · Racing Sims · Game Updatessimulationdaily.comAustralia

Andrew McMahon is a news-first, detail-oriented reporter who focuses on how concrete updates and new content reshape complex, simulation-focused and live-service games over time. He covers simulation titles for Simulation Daily, concentrating on patches, expansions, pricing changes, and release logistics rather than reviews or opinion. His beat spans racing and driving sims, management, construction, and world-building games, as well as space, maritime, niche simulations, and live-service sports titles. He breaks down update notes, new features, timelines, platforms, and prices into clear, practical news pieces that highlight how changes affect what players can do in-game. Writing professionally about video games since 2016, he regularly translates patch notes and feature lists into plain language for players invested in systems-driven games and evolving game services.

Recently"Rennsport Coast to Coast Update Adds Two New Tracks & More for Free"— Oct 2026
View profile
006·verified · Oct 2026

Chris Kerr

Studio Restructuring · Layoffs · Sales Milestonesgamedeveloper.comAustralia

Chris Kerr is a senior games business reporter who treats studio decisions, restructuring, and job cuts as core news, not background noise. He is Senior Editor, News at Game Developer, covering the business of the global video game industry with a direct, fact-first style built on more than a decade on the beat. He reports on how studios consolidate offices, change ownership, and manage risk, tying governance and strategic moves directly to staff impact. Kerr also tracks sales and performance milestones, using units sold, time on market, and scale to show how individual titles and studios are doing. Since 2011 he has covered major industry events and served as an awards judge and broadcast commentator. His work across outlets including Edge, Stuff, Wireframe, International Business Times, PocketGamer.biz, and Alphr focuses on how games are made, funded, and managed.

Recently"Kabam consolidating LA office and making layoffs - Game Developer"— Oct 2026
View profile
007·verified · Oct 2026

Dylan Blight

Video Games · Streaming · Cinema Releasesexplosionnetwork.comAustralia

Dylan Blight is the founder and editor-in-chief of Explosion Network, and his reporting is distinct for treating games and screen entertainment as one release calendar. He covers video games and film, with a focus on release news, distribution formats and long-running franchises, including dates, platforms, upgrade paths, streaming moves, cinema runs and remasters. His work tracks how titles move between cinemas, streaming and new platforms, and he often uses news hooks to show when audiences can access them. He also covers physical media and collectors’ editions, festival titles and reviews. Past work includes news on The Witcher 3: Wild Hunt — Remastered, High On Life VR, Dragon Quest Monsters: The Withered World, Toy Story 5 on Disney+, Transformers: The Movie in cinemas, and limited editions for Via Vision releases. He has written and produced reviews, news, interviews, features and podcasts since 2017.

Recently"Dragon Quest Monsters: The Withered World Gets December Release Date"— Oct 2026
View profile
008·verified · Oct 2026

Gloria Levine

Industry Layoffs · Generative AI · Game Business80.lvAustralia

Gloria Levine stands out for combining fast, headline-driven gaming news with creator-focused features and interviews. She is Head of Content at 80 Level, where she covers the gaming industry, especially how corporate decisions, labor trends, and technology shifts affect studios and creators. Her beat centers on layoffs, studio closures, sales, investor pressure, AI, legal flashpoints, and production craft. She reports with a numbers-first style and often ties single company moves to wider industry trends. She has also done senior editorial work at the same masthead. Her stories range from Ubisoft layoffs and workforce data to Subnautica 2 sales, Square Enix investor criticism, AI debates, community server disputes, and interviews that spotlight individual workflows and careers.

Recently"Ubisoft Closes 2 Studios & Lays Off Around 380 Employees - 80 Level"— Oct 2026
View profile
009·verified · Oct 2026

Issy van der Velde

PC Gaming Show · Indie PC Games · Narrative Gamespcgamer.comAustralia

Issy van der Velde is a deputy editor shaping coverage of the PC Gaming Show, with a strong focus on unusual PC games, inventive mechanics, and representation in the gaming industry. He oversees news, guides, features, live showcases, and complete rundowns around the PC Gaming Show and its satellite events, using structured, service-led formats that explain how to watch, what is coming, and which games matter. His beat spans indie and offbeat PC titles, from hybrid sims and cozy management games to bullet hell extraction shooters, dream logic RPGs, horror, arcade racers, survival crafting, deck-builders, roguelikes, and character-driven narratives. Across around five years of professional games writing in freelance and editorial roles, including work for major entertainment and games outlets, he frames games by their premise and emotional tone, with a consistent eye on queer, Arab, and women’s representation.

Recently"There Are No Ghosts at the Grand, but there is a reggae-punk singing cop who's going to die in 30 days - PC Gamer"— Oct 2026
View profile
010·verified · Oct 2026

Jake Barros

Trading Card Games · Daily Gaming News · Game Announcementspress-start.com.auAustralia

Jake Barros is a gaming reporter who combines detailed trading card game coverage with fast, digestible daily news for Press Start. He works as a content producer and host of Press Start’s Daily Gaming News, delivering written stories and short-form audio on the same beat. His recent work focuses on exclusive card previews and set introductions, including Riftbound: Vendetta and Disney Lorcana, where he explains rules text, mechanics, and strategy in plain language. He regularly covers trading card games tied to major entertainment franchises, balancing publisher information with clear explanations for both invested TCG players and general gaming readers. Alongside card reveals, he turns trailers, leaks, and announcements into concise news pieces, and reports on events, VR experiences, and live-service updates. His reporting prioritises core developments, timing, access, and straightforward context, offering a reliable daily overview of the wider gaming scene.

Recently"EXCLUSIVE RIFTBOUND CARD REVEAL – Vendetta"— Oct 2026
View profile
011·verified · Oct 2026

Jody Macgregor

Strategy Games · Tabletop RPGs · Card Gamespcgamer.comAustralia

Jody Macgregor is a Weekend/AU editor at PC Gamer known for detailed coverage of strategy games, Warhammer, tabletop-inspired RPGs, card games, and videogame culture. He writes about systems, design choices, patches, mods, crossovers, hardware demands, fan communities, and the business of hobby gaming. His reporting connects new releases and industry news to genre history and long-running player expectations. He also covers events, awards, layoffs, collectibles, theft, and scalping. He began at PC Gamer in 2015 with a feature on the audio of Alien: Isolation and edited its indie coverage from 2017 to 2018. He has written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten, and Playboy.com. Before games journalism, he covered music and co-hosted a videogame radio show.

Recently"A proper vampire class is coming to D&D via a Vampire: The Masquerade tie-in"— Oct 2026
View profile
012·verified · Oct 2026

Jon Jordan

Blockchain Gaming · Web3 Games · Game Industry Trendsblockchaingamer.bizAustralia

Jon Jordan connects granular data on blockchain games with ground-level reporting on web3 titles, live operations and market trends in the games sector. He is editor-at-large and launch editor at BlockchainGamer.biz, editor-in-chief and host of the Blockchain Gaming World podcast, and runs a weekly BlockchainGamer.biz Substack roundup. He focuses on individual blockchain-enabled games, how launches and live operations change access, and which chains and tools sit under the hood. He conducts in-depth interviews with founders and studio leads to unpack design, infrastructure and business models. He also writes analysis and prediction pieces on blockchain gaming adoption, platforms and executive moves. A self-described data fiend and games industry veteran, he has previously written for Edge, Develop, Gamasutra, Seeking Alpha and PocketGamer.biz, and launched BlockchainGamer.biz in 2018.

Recently"EVE Frontier's Cycle 6 Sanctuary is now live and free-to-play"— Oct 2026
View profile
013·verified · Oct 2026

Joseph Szadkowski

4K Blu-ray · Genre Cinema · Video Gameswashingtontimes.comAustralia

Joseph Szadkowski is a long‑serving critic and assistant managing editor at The Washington Times who links genre films, television and games through their home‑entertainment formats. He focuses on how 4K, Blu‑ray, Steelbook and digital releases present science fiction, horror and cult stories, and he tracks licensed games and pop‑culture events built around the same worlds. His recent work centers on premium 4K and home‑video editions, with reviews of titles such as Fallout: Season Two, Time Bandits, Moonfall, Runaway Train, Alice Doesn’t Live Here Anymore and Soylent Green. Under his Zadzooks banner he covers cult classics and fan properties on disc, boxed sets like Battlestar Galactica and Lord of the Rings, Steelbook releases including Ghost in the Shell, and licensed games such as Halo: Spartan Strike and Lego Batman. He also reports on themed fan events and has contributed culture coverage on discs and games since the early 2010s.

Recently"Lego Batman: Legacy of the Dark Knight builds a joyful Gotham adventure"— Oct 2026
View profile
014·verified · Oct 2026

Joshua Buchwald

Consumer Tech · Gaming · Smartphonesnine.com.auAustralia

Joshua Buchwald is an associate shopping reporter at Nine who focuses on consumer technology and gaming through a buyer’s lens. He combines detailed, hands-on coverage of devices with a clear focus on price, value and real-world use, giving readers straightforward guidance on what to buy and why. His core beat is global consumer technology, including brands such as Apple, Samsung and Dyson, and products like phones, robot vacuum cleaners, kitchen appliances and other everyday devices. He writes accessible reviews and shopping guides that break down features, usability, pros and cons, specs and whether a product is worth it. On the gaming side he covers titles such as Grand Theft Auto 6 around pre-orders and launches, explaining timing, practical purchase details and how releases fit into wider console and PC cycles. As an Affiliate Content Associate Producer at Nine, he helps shape product stories and shopping coverage across lifestyle categories, aligning copy with brand voice and SEO, readability and accessibility goals. His work sits at the intersection of news and commerce, translating product announcements, launches and reviews into clear, service-focused pieces that help audiences decide when and how to spend.

Recently"Grand Theft Auto 6 set to release pre-orders next week"— Oct 2026
View profile
015·verified · Oct 2026

Kerry Palmer

Game Guides · Open-World RPGs · Co-Op GamesIGNAustralia

Kerry Palmer is a systems-focused game guide specialist who turns complex games into clear, practical advice on routes, resources, and optimal choices. He is a Guides Editor at IGN, covering open-world RPGs, co-op titles, and loot-driven games in written walkthroughs and video content. His past work includes The Outer Worlds 2, Starfield, Cyberpunk 2077, Monster Hunter Wilds, Outriders, Helldivers 2, and Splatoon Raiders. He has also contributed to guides for Gothic 1 Remake, Crimson Desert, Pragmata, and Resident Evil Requiem. His real beat is progression, quest flow, faction paths, economies, gear, loadouts, team roles, and mission sequencing. He tests systems through extended play, then distils the results into step-by-step guidance. He also edits guide videos, reviews, and interview packages, using pacing and visual clarity to support player education.

Recently"How to Make Nuggets Quickly - Gothic 1 Remake Guide - IGN"— Oct 2026
View profile
016·verified · Oct 2026

Lee Woo Min

Game Events · Online Games · Action RPGsgamemeca.comAustralia

Lee Woo Min is a reporter at Gamemeca whose work centers on how games are evolving and how they are presented and contested in public spaces. He covers game news, previews, reviews, and event reports with an emphasis on new releases, live-service updates, and hands-on impressions from major shows. Event reporting is a core strand, especially around Tokyo Game Show 2026, where he files booth reports, feature stories, and concise reviews of show builds across online, console, PC action titles, and esports. Outside trade shows his beat focuses on online and live-service games, tracking updates, events, content drops, and the business decisions that affect ongoing titles and their communities. His previews span action, RPG, and strategy, using clear genre comparisons, control feel, systems, and combat rhythm. His esports coverage follows league play, nostalgia showmatches, mobile tournaments, and classic PC scenes with attention to stakes and player legacy.

Recently"Lim Yo-hwan and Kang Min to Rematch, BlizzCon 2026 Esports Information Revealed"— Oct 2026
View profile
017·verified · Oct 2026

Luke Plunkett

Games Journalism · Video Game Industry · Media CriticismAftermathAustralia

Luke Plunkett is a veteran video game journalist and author whose distinct beat is games journalism itself: how it works as a job, business, and industry. He writes for Aftermath, covering video games, the internet, and the cultures around them. His work also examines power, labor, representation, AI art, media framing, and the politics of big-budget games. He has written about the shrinking number of full-time games journalists, the practical demands of running a reader-supported outlet, and how games coverage is produced and financed. He also explains games journalism for readers and appears on Aftermath’s podcast to discuss weekly news, older titles, and niche interests. His reporting uses plain language, specific incidents, reported detail, and first-hand newsroom experience to show larger structural problems.

Recently"1666: Amsterdam, Made By A Team Including 'Over A Dozen Talented And Experienced Artists', Used AI Images All Through Its Reveal - Aftermath"— Oct 2026
View profile
018·verified · Oct 2026

Mustafa Mahmoud

Far Cry · Nintendo Switch · Call of Dutykitguru.netAustralia

Mustafa Mahmoud is a KitGuru games journalist known for sustained, leak-driven coverage of big-budget franchises as ongoing stories rather than isolated launches. He covers console and PC gaming with a focus on major series, platform strategy and insider reports, tracking titles like Far Cry, Call of Duty and Resident Evil across games, TV and services. His most distinctive work is long-running coverage of Ubisoft and Far Cry, from new sequels and spin-offs to live-action adaptations and subscription moves. He reports on Nintendo Switch 2 hardware and software pipelines, live service and subscription updates, emulation milestones and server decisions, treating infrastructure changes as part of the same ecosystem. Alongside fast news, he writes KitGuru Games columns that use concrete shooter and action examples to connect marketing, performance and design to player experience.

Recently"Ubisoft leaker shares new details on Far Cry 7 - KitGuru"— Oct 2026
View profile
019·verified · Oct 2026

Olai Dreisbach

Flight Simulation · Microsoft Flight Simulator · X-Planethresholdx.netAustralia

Olai Dreisbach tracks the full flight-simulation ecosystem with clear, fact-led news. At Threshold, he covers Microsoft Flight Simulator, X-Plane, and DCS World, with a real beat centered on aircraft and scenery releases, platform updates, roadmaps, tools, and key community news. He writes about what developers are shipping, how products change, and what that means for sim players. His coverage includes Majestic Software’s Dash 8 project, iniBuilds’ MSFS 2024 releases, Aerosoft’s halted Paris Charles de Gaulle project, FlightFactor’s Boeing 777-200LR for X-Plane 12, Laminar Research’s X-Plane 12.4.1 update, Airplane Simulation Company’s C-130J Super Hercules, and DCS: Balkans. He reports in a straightforward style, using release details, pricing, version numbers, and roadmap information rather than opinion or commentary.

Recently"Majestic Software Shares Dash 8 Progress Update for MSFS 2020/2024 - thresholdx.net"— Oct 2026
View profile
020·verified · Oct 2026

Ollie Barder

Japanese Gaming · Mecha · Retro Gamesforbes.comAustralia

Ollie Barder is a game designer and journalist who specializes in Japanese gaming and mecha, bringing insider development and mechanics knowledge to his reporting. He currently writes for Forbes, where he covers gaming in Japan and the pop culture around it, linking new console releases, sales milestones, and industry news to decades of robot, arcade, and console design history. His beat centers on mecha and retro, with detailed work on series like Armored Core and guides that steer players toward classic robot games, supported by his long-running site Mecha Damashii. He also writes for outlets such as Game Developer, Automaton Media, and Time Extension, and is known for long, technically informed interviews with manga, anime, and game creators that explore production history, creative decisions, and business realities.

Recently"‘Gen Atlas’ Looks Like A Modern ‘Gigantic Drive’"— Oct 2026
View profile
021·verified · Oct 2026

Philip Federico

Video Games · Action RPGs · Game Trailerscapsulecomputers.com.auAustralia

Philip Federico is editor in chief and founder of Capsule Computers, bringing decades of hands-on gaming and a collector’s view of the medium to game news. He leads coverage of video games with a focus on concise announcement-led stories about new and established titles, built around trailers, release dates, and showcase reveals. He writes about upcoming games such as Nivalis Nights and action-heavy, genre-forward titles like Wuchang: Fallen Feathers and Ninja Gaiden 3. His reporting links modern releases to a long continuum of consoles, classic games, and arcade machines. At Capsule Computers, he oversees news, reviews, and interviews across gaming, anime, technology, and related entertainment while contributing bylines himself. His tone is direct and enthusiastic, with player-first coverage that treats events and developer interviews as part of the wider promotional and fan-information ecosystem.

Recently"Find Your Way in a Cyberpunk City This September – September 29 Release Date Announced for Nivalis Nights"— Oct 2026
View profile
022·verified · Oct 2026

Rishabh Sabarwal

Fortnite · Live-Service Games · FPS Titlesbeebom.comAustralia

Rishabh Sabarwal is a senior games journalist at Beebom known for turning complex live-service and AAA games into clear, usable advice for everyday players. He leads Beebom’s gaming vertical, combining news, guides, and analysis to track how Fortnite, Marvel Rivals, and other evolving titles change over time, with a focus on systems, rewards, and meta shifts. His beat centers on Fortnite events and promotions, FPS and service game metas, and code-based rewards across titles like Call of Duty, Cyberpunk 2077, Fallout 76, and Roblox. He reports through practical guides, tier lists, event breakdowns, and features on launches and industry decisions, always tied to player impact. Alongside games, he curates puzzle content and writes daily puzzle and code pieces with a structured, utilitarian style that emphasizes clarity and repeat engagement.

Recently"Fortnite Makes Getting a Gummy Zero Point Sprite Much Easier This Weekend"— Oct 2026
View profile
023·verified · Oct 2026

Robert Anderson

Gaming Deals · Preorder Guides · Trading Card Gamesign.comAustralia

Robert Anderson is a senior commerce editor at IGN who focuses on the buying side of gaming and collectibles rather than traditional news. He covers gaming deals and trading card games, turning new releases, hardware, and genre properties into clear advice on when and how to purchase. His work centres on tracking the best prices on video games and consoles across PlayStation, Xbox, Nintendo Switch, and PC, with fast-moving deal roundups and time-sensitive guides. He specialises in preorder explainers for major titles like Forza Horizon 5 and Grand Theft Auto 6, breaking down editions, bonuses, and subscription angles. Trading card games are a defined vertical for him, including Pokémon and Magic: The Gathering buying guides. He also covers Doctor Who and comics-related media and merchandise, and oversees shopping content strategy and freelancers with over seven years of writing and editing experience.

Recently"Grand Theft Auto 6 Preorders Are Live for PS5 and Xbox — Here's Where You Can Secure Your Copy - IGN"— Oct 2026
View profile
024·verified · Oct 2026

Sam Chandler

Game Guides · Live Service Games · Gaming EventsShacknewsAustralia

Sam Chandler makes complex games approachable through practical guides, interactive maps, and clear explanations of mechanics. He is Head of Guides at Shacknews, where he oversees guide coverage and also writes community columns, news reports, and occasional opinion pieces across console and PC gaming. His core beat is service journalism: he covers in-game items, collectibles, activities, raid encounters, demanding content, and complex systems. His work includes The Witcher 3: Wild Hunt interactive maps via Shackmaps. He also curates Evening Reading and Weekend Discussion, framing stories, social chatter, games, events, and trends for community conversation. His news coverage tracks industry announcements, Nintendo business performance, live-service roadmaps, and event changes. He reports with concise, step-by-step explanations, focusing on key facts, player needs, and how design choices affect play.

Recently"Invincible VS roadmap reveals next three seasons & new features"— Oct 2026
View profile
025·verified · Oct 2026

Sam Nelson

Video Games · Genre TV · Board Gamespolygon.comAustralia

Sam Nelson is a staff writer at Polygon who treats video games, television, movies, books, comics, and board games as one connected storytelling ecosystem. She covers games alongside screen stories, using interviews, reviews, news posts, guides, lists, and features to link character-driven narratives to the wider entertainment landscape. Her work focuses on how creators move ideas across mediums, such as game influences on prestige TV performances and how franchises expand through adaptations. Within gaming, she has a clear sub-beat on board games and convention coverage, including service pieces on breakout tabletop releases at major events. Her reporting is shaped by long experience as a reporter and editor on entertainment and lifestyle beats, and a freelance background spanning games, TV, film, food and drinks, theater, music, books, and shopper marketing for a range of outlets.

Recently"House of the Dragon star reveals how God of War inspired his biggest scene: : 'I was leaning into Kratos' - Polygon.com"— Oct 2026
View profile
026·verified · Oct 2026

Sarah Thwaites

Game Reviews · Indie Games · Gaming Hardwareign.comAustralia

Sarah Thwaites is a freelance tech and gaming writer who treats games as long-term experiences shaped by structure, systems, tone, and online culture rather than just first impressions. She works with IGN and other specialist and general-interest outlets, reviewing major releases, small experimental projects, live-service titles, rhythm games, licensed games, and kid-focused releases across platforms. Her IGN work includes video and mobile reviews that balance moment-to-moment play, monetisation, pacing, accessibility, humour, and nostalgia against depth and mechanical polish. She also writes gaming tech explainers that bridge enthusiast hardware coverage and everyday players, using clear guidance on displays, performance, and settings. At GamesRadar she produces how-to guides for complex titles such as Subnautica 2, The Sims, Marvel’s Spider-Man, Frog Detective, and Blue Prince. Other bylines include games and internet culture coverage for magazines, newspapers, broadcasters, and One More Catch.

Recently"Rhythm Heaven Groove Review - IGN"— Oct 2026
View profile
027·verified · Oct 2026

Scott McCrae

JRPGs · Action Games · Game Developmentgamesradar.comAustralia

Scott McCrae covers video games through the people and studios behind them, foregrounding developer, actor, and artist testimony to show how ambition, workload, fan expectations, and game design intersect. He is a contributor to GamesRadar+ since 2024 and has been freelancing across gaming publications for more than four years, with past work at PC Gamer, Eurogamer, VG247, Play, and TechRadar. His beat centers on RPGs, action games, roguelikes, and legacy franchises, with a particular affinity for PS2-era titles like Metal Gear Solid and God Hand. He reports with detailed quotes, behind-the-scenes context, and attention to performance patches, platform policies, live-service updates, and store charts, treating production realities, access rules, and creative risk as core parts of how players experience big-budget and cult games.

Recently"Hideo Kojima says his pitch for OD sounded "crazy" to every publisher except Xbox"— Oct 2026
View profile
028·verified · Oct 2026

Sergey Yakimenko

Esports Analytics · Streaming Platforms · Mobile Esportsescharts.comAustralia

Sergey Yakimenko is an esports journalist for Esports Charts who treats competitive gaming as a field of measurable outcomes, focusing on data and audience behaviour rather than only match results. He covers tournaments, leagues, and major broadcasts across PC and mobile titles, using statistics to show how events perform and where interest is shifting. His beat centres on MOBAs, autobattlers, mobile esports, and launch-phase coverage of new games and shows, tracking how quickly they connect with viewers. He writes on titles such as Warcraft III: Reforged, Overwatch League, Mixer streamers, Valorant, StarCraft events, Free Fire, Clash of Clans, PUBG, Mobile Legends: Bang Bang, Teamfight Tactics, and regional scenes like the Vietnamese market. Across these subjects, he relies on rankings, comparative metrics, attendance, and viewership to place events within the broader esports landscape.

Recently"2026 Asian Games Esports Events Mobile Legends: Bang Bang Qualifiers - MLBB - Schedule and Results - Esports Charts"— Oct 2026
View profile
029·verified · Oct 2026

Steve Wright

Game Industry · Studio Closures · Release Calendarsstevivor.comAustralia

Steve Wright is a long-time video games journalist who built and led Stevivor from a personal blog into a leading independent video games outlet, later stepping away after his last post in mid-August 2026. He now writes across other publications and works in communications, including SEO, analytics, design and content roles. His reporting centres on the business and service side of gaming, covering studio closures, insolvency, restructures, cost-cutting, release schedules, platform updates, guides and franchise news. He tracks the fate of studios and staff with concrete numbers, specific teams and timelines, explaining how decisions affect development pipelines and live games. His release calendars and service rundowns use structured, list-driven formats for clarity. He also produces practical guides, features on platform decisions, labour and performance issues, and science fiction franchises, including video games about Star Trek on TrekMovie.com.

Recently"Ubisoft closes two studios, lays off hundreds of staff"— Oct 2026
View profile
030·verified · Oct 2026

Víctor Rosas

Console Strategy · Physical Media · Digital DistributionLevelUpAustralia

Víctor Rosas covers video game news and analysis for LEVEL UP, focusing on how platform strategy, business decisions, and distribution models affect players and major franchises. He reports on physical media, digital licensing, Xbox Disc to Digital, console ownership, storefront policy, and long-term access to games. He also follows Xbox hardware strategy, Project Helix, PlayStation’s efforts against shovelware, and the future of series such as Need for Speed. His coverage includes major events such as Summer Game Fest and Nintendo Direct, with detailed recaps of announcements and release windows. He has written about crossovers, celebrity-backed studios, and technology debates such as AI in game development. Alongside daily news, he contributes longer originals that assess policy changes, market shifts, player trust, and the choices shaping the industry. Within LEVEL UP, he works on the news desk and helps set coverage priorities.

Recently"EA Confirms Fate of Criterion, Leaving the Need for Speed Franchise on Life Support"— Oct 2026
View profile
031·verified · Oct 2026

WhyCry

Graphics Cards · PC Hardware · Hardware Leaksvideocardz.comAustralia

WhyCry is a specialist in pre-launch gaming hardware, known for detailed leaks and early documentation on unreleased GPUs, motherboards, and VR devices. They report for VideoCardz with a focus on specs, performance indicators, and configuration details at the leak stage rather than retail reviews. Their beat sits at the intersection of PC hardware and gaming, connecting component-level data to real-world play on high-end systems. Notable work includes extensive Asus ROG Maximus XII motherboard documentation and a leaked performance-focused review of NVIDIA’s RTX 3090. They also track VR hardware tied to the Steam ecosystem, including Valve’s upcoming Steam Frame headset and storefront changes. Coverage of major GPU events, such as pointing readers to NVIDIA’s GTC 2020 Ampere keynote, rounds out a role as a conduit for early technical data that shapes enthusiast discussions.

Recently"Valve adds “Great on Steam Frame” section as VR headset nears launch"— Oct 2026
View profile
032·verified · Oct 2026

Zack Zwiezen

Online Worlds · Game Reviews · Gaming Culturekotaku.comAustralia

Zack Zwiezen is a longtime Kotaku staff writer known for treating online games as evolving services, focusing on persistent online worlds, live-service shooters, and odd corners of gaming culture. He covers gaming from big industry news to small community stories, writing daily news posts, deep-dive reviews, recurring culture features, and contributing to visual presentation. Before Kotaku, he wrote about video games for outlets including Kill Screen and USgamer. His beat includes major online worlds like Grand Theft Auto Online and Red Dead Redemption 2, live-service updates, and multiplayer shooters, alongside reviews of games, hardware, and even quirky real-world machines. He reports on industry developments, future releases, console trends, and creator-driven culture, with clear explanations, concrete details, and attention to how games feel and fit into everyday play.

Recently"Marathon's First PVE Mode Launches Next Month And Sounds Great - Kotaku"— Oct 2026
View profile
Unlock contacts

Pitch any of the 32+ gaming journalists in Australia.

Each contact unlocks for one credit. Emails are bounce-checked at unlock time — if a journalist has moved outlets, your credit is auto-refunded. No seats, no contracts, no demo call.

Get startedSee full pricing
50 credits$29 · $0.58/contact
1,000 creditspopular$199 · $0.20/contact
3,000 credits$449 · $0.15/contact

Related lists

6 curated lists nearby
Same beatGaming Journalists in Canada in Canada39 journalistsSame beatGaming Journalists in UK in UK103 journalistsSame beatGaming Journalists in USA in USA121 journalistsSame regionAutomobile Journalists in Australia in Australia52 journalistsSame regionBusiness Journalists in Australia in Australia124 journalistsSame regionEducation Journalists in Australia in Australia27 journalists
Home/Lists/Gaming Journalists — Australia
32+ journalistsUnlock the list
Locked · Full profile

Want to unlock the profile of this journalist?

Unlock thousands of journalists across the database — one credit per contact.

10,000+Journalists
94%Deliverability
Get startedKeep browsing

No contracts. No seats. Unused credits never expire.

PressContact

Find the right journalists for your press release. From $0.15 per contact. No subscription.

Product
  • Journalists directory
  • Media outlets
  • Curated lists
  • Buy credits
Company
  • Blog
  • Contact
  • Sign in
Legal
  • Privacy
  • Terms
© 2026 PressContactFrom $0.15 per verified contact