Sam Chandler
Sam Chandler focuses on making complex games approachable through structured guides, interactive maps, and clear explanations of mechanics for players across platforms. He is Head of Guides at Shacknews, overseeing guide coverage while also contributing community columns and news reports across console and PC gaming.
Guides and Interactive Maps
Sam’s core work is building practical guides that help players understand systems, find collectibles, and clear demanding content in modern games. His role at Shacknews is centered on producing clear, step-by-step information that is easy for a wide range of players to use, from newcomers to dedicated fans. He regularly documents in-game items and activities, and writes guides that break down raid encounters and complex mechanics so players can progress without friction. This focus extends into tool-driven coverage, such as his piece on The Witcher 3: Wild Hunt interactive maps via Shackmaps, where he ties detailed map data to specific in-game needs and locations.
Even when a guide revolves around a single title, the structure is consistent: explain what the player is trying to do, show where to go, and reduce the time spent searching.
Community Columns: Evening Reading and Weekend Discussion
Alongside guides, Sam curates recurring community-facing features that frame what players are talking about on any given day.
His Evening Reading columns, including editions dated July 6, August 17, and multiple September installments, pull together notable stories, social chatter, and links into a nightly digest for Shacknews readers. Weekend Discussion posts across early September and late July invite readers to weigh in on current games, events, and trends, turning his byline into a hub for conversation rather than one-way reporting.
These columns show a different facet of his work: the emphasis is less on instruction and more on framing topics, giving the community prompts and context so players can discuss and share their own perspectives.
News and Event Coverage
Sam also handles straightforward news stories on major announcements in the games industry, bringing the same concise style he uses in guides to event coverage. His article on Tokyo Game Show 2027 becoming a five-day show distills the schedule change and its implications for attendees and publishers into a direct, readable brief.
In coverage of Nintendo’s business performance, such as the report on 3.82 million Switch 2 consoles sold in Q1 FY27, he focuses on key figures and what they mean for the broader hardware and software ecosystem. The confirmed article on the Invincible VS roadmap, outlining the next three seasons and new features, fits this pattern: he tracks live-service timelines and feature additions so players understand how their games will evolve over time.
Across these pieces, the emphasis is on clarity and relevance rather than speculation.
Opinion on Game Design and Play Experience
Although most of Sam’s output is service journalism, he also writes occasional opinion pieces that draw directly on his experience with games and mechanics. In his article “Wardogs made me realize I wanted base building in my Battlefield,” he uses a specific title to explore how base-building systems could change the feel and strategy of a familiar franchise. The piece connects moment-to-moment gameplay with broader design questions, showing how features from one game might inform expectations for another. Even in opinion work, his focus remains practical: he concentrates on how design choices affect play, what features do for players, and how systems can better serve the audience that his guides already target.
4 more gaming journalists.
Adam Hales
Adam Hales stands out by treating the Xbox and wider Microsoft ecosystem as one connected whole, covering games, hardware, services, AI tools, and community culture as a single beat. He writes for Windows Central, focusing on how platform decisions, developer tools, and community dynamics shape the way people play and connect. His reporting stays close to developers and internal culture around major franchises like Halo, Age of Empires, and live‑service titles, using direct quotes and industry context. He covers console updates, handheld devices, emulation, and system changes with an eye on how they alter everyday play. He also tracks Microsoft’s AI‑driven tools such as GitHub Copilot and Microsoft 365 Copilot, explaining what new models and agents mean for developers and knowledge workers. Across stories, he reads earnings calls and shifting messaging to show what decisions signal about the future for teams and players.
Alan Wen
Alan Wen is a freelance video games journalist known for examining how games feel to play, how mechanics and structure serve their themes, and whether new entries earn their place in a series. He currently writes for TechRadar, covering features, interviews, previews, reviews, and opinion pieces. His work has appeared in Edge, Official PlayStation Magazine, GamesMaster, Games TM, Wireframe, Stuff, Kotaku UK, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph. His beat spans big-budget releases, cult titles, mobile spin-offs, Nintendo and party games, horror, atmospheric worlds, remakes, revivals, and series history. He focuses on level design, sound, narrative framing, combat, encounter design, player expectations, and fan communities. His reporting places each game within its wider series or genre and asks whether it is essential, refreshing, or merely another iteration.
Alex Blair
Alex Blair is a News.com.au reporter who stands out for treating gaming as mainstream consumer culture, not niche trade coverage. He covers major game releases, franchise news, and the business side of gaming, including projected revenue and other money questions around big titles like Grand Theft Auto VI. His broader remit also spans entertainment, finance, music, tech, travel, science, and sport. He has worked in several roles at News.com.au, including sport, and his reporting background includes football coverage. He writes in a concise, news-driven style for general readers, spelling out numbers, stakes, and context so non-specialists can follow why a release or platform matters.
Ali Haider
Ali Haider is a news editor at TwistedVoxel who specializes in detailed, version-specific coverage of video games, closely linking granular patch notes and platform changes with what studios say about their titles. He focuses on live game support, studio messaging, and platform infrastructure, tracking how patches, updates, and developer communication shape major and mid-sized releases. His beat includes live-service shooters, action and role-playing games, large publisher catalogues, and subscription lineups, with a consistent emphasis on patch names, version numbers, and specific systems affected. He reports heavily on developer statements, industry tensions, announcements, wishlists, and event-driven reveals, treating quotes and policy positions as core news drivers. Alongside news, he contributes reviews and technical support stories and brings a background in editing and managing YouTube videos to multimedia projects tied to fast-moving gaming and tech subjects.