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Kerry Palmer

IGNAustralia
Interested in
Game GuidesOpen-World RPGsCo-Op GamesLoot-Driven Shooters
About

Kerry Palmer focuses on turning complex, systems-heavy games into clear, practical guides that help players understand routes, resources, and optimal choices. He works as a Guides Editor at IGN, concentrating on open-world RPGs, co-op titles, and loot-driven games across written walkthroughs and supporting video content.

Gothic 1 Remake and other open-world RPGs

Palmer’s core work centres on open-world role-playing games, where he breaks down progression, faction paths, and economy systems into step-by-step advice. For Gothic 1 Remake, he invests extended playtime to test camp-joining requirements, early-game money-making methods, and quest flows, then distils those findings into walkthrough and quest pages that emphasise efficiency and clarity. His coverage of other large-scale RPGs such as The Outer Worlds 2, Starfield, and Cyberpunk 2077 demonstrates a consistent focus on world structure, quest sequencing, and character-building choices, positioning him as a specialist in navigation and progression within expansive game spaces.

The shared thread across these projects is a preference for concrete, situational guidance - how to start, where to go next, and which choices matter most - rather than broad commentary.

Splatoon Raiders, Big Walk, and co-op, loot-driven play

Beyond open-world RPGs, Palmer repeatedly works on games built around co-op play and loot systems, where equipment choices and team roles drive success.

His Splatoon Raiders guides track the differences between Gadgets, Weapons, and Tank Types, highlighting how each piece of gear changes a player’s options and loadouts, and reinforcing his interest in comparative, mechanics-first coverage. In guides for loot-driven titles such as Monster Hunter Wilds and Outriders, he leans into gearing loops - completing missions, returning with loot, and iterating on builds - which suits readers looking for optimised setups rather than general impressions. His work on co-op-focused games, including Helldivers 2 and Big Walk, aligns with that same approach: understanding roles, synergies, and shared objectives so that groups can coordinate more effectively.

Across these projects, he concentrates on how systems feel in repeated play and how players can use those systems to make tangible progress, whether that means better gear, smoother runs, or more rewarding group sessions.

Crimson Desert, Pragmata, Resident Evil Requiem, and guide breadth

Palmer’s remit at the masthead spans a broad slate of upcoming and contemporary releases, and he regularly rotates through new titles as guide work is needed. In 2026 alone he contributes to guides for Crimson Desert, Pragmata, Resident Evil Requiem, and Monster Hunter Wilds, extending the same systems-driven method into action-adventure and sci-fi settings.

On Crimson Desert, he appears in guide credits as a contributing video editor, underscoring his dual role in written and video formats. The ability to move between different genres - fantasy RPGs, shooters, and cinematic action games - while keeping a consistent emphasis on structure, loadouts, and mission flow marks his coverage as broadly adaptable but thematically focused.

A resource-focused guide for Gothic 1 Remake on quickly generating nuggets at the start of the game fits this pattern, prioritising early-game momentum and efficient use of systems over narrative analysis.

Video guide production and cross-format work

Alongside his editorial work, Palmer operates as a freelance video editor and producer, working primarily on game-related content for IGN. He creates guide videos, edits video reviews, and works on interview packages, giving him a practical sense of how players consume information in different formats and how pacing and visual clarity reinforce written advice. Profiles describe him as having produced written and video guide content for IGN since around 2020, during a period when demand for how-to material and walkthroughs is high. He does not select the games he covers, but he produces a large volume of guides across many titles, which contributes to a style that is process-oriented and adaptable to whatever systems each new project presents. This combination of long-form written guides and tightly edited video walkthroughs makes his coverage particularly useful for stories or assets that hinge on mechanics, progression, or player education rather than opinion or review.

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Australia·Gaming
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