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Home/Lists/Gaming Journalists — Canada

Gaming Journalistsin Canada

Explore 39 top Gaming journalists actively covering Canada, curated by PR experts for your Gaming press release.

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No subscription·No sales call·Last updated Oct 4, 2026

39+Working journalistsverified bylines · Canada
100%Verified at unlock● bounce-checked · credit refunded on miss
28+Unique publicationsnational, trade and independent — Canada

The list. 39 profiles, ranked by recency of coverage.

39+ total·28 outlets·verified Oct 2026
001·verified · Oct 2026

Adam Vitale

Role-Playing Games · Game Announcements · Japanese RPGsrpgsite.netCanada

Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.

Recently"New screenshots for Dragon Quest Monsters: The Withered World detail characters, story, world, monsters, and DLC - RPG Site"— Oct 2026
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002·verified · Oct 2026

Al Landes

Apple Hardware · AI Policy · Privacygadgetreview.comCanada

Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.

Recently"France’s Video Game Union Is Striking All Summer – and It’s Just Getting Started"— Oct 2026
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003·verified · Oct 2026

Andrew E. Freedman

PC Hardware · Gaming Platforms · AI Infrastructuretomshardware.comCanada

Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.

Recently"Xbox reportedly testing a way to digitize physical games in the wake of PlayStation killing game discs — feature said to go back to Xbox One-era games"— Oct 2026
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004·verified · Oct 2026

Andrew Webster

Video Games · Entertainment Industry · Gaming HardwareThe VergeCanada

Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.

Recently"Star Fox is the Switch 2’s most impressive visual showcase yet"— Oct 2026
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005·verified · Oct 2026

Anyka Pettigrew

Game Guides · Action RPGs · Strategy Gamesgametyrant.comCanada

Anyka Pettigrew is a staff writer at GameTyrant known for practical, systems-focused video game coverage. She writes exact, step-by-step guides for Fire Emblem: Fortune's Weave, including route choices, class changes, difficulty settings, and progression systems. She also covers Mortal Shell 2 bosses and gear with detailed combat advice, attack patterns, resource use, and dungeon routes. Her other work includes previews of action RPGs and PC releases, Steam Next Fest demo recommendations, and reviews of strategy and tower defense games such as Plants vs. Zombies: Replanted. Pettigrew reports directly and mechanically. She focuses on clear instructions, gameplay structure, platform access, and practical details that help players choose games, solve difficult encounters, and understand what each game allows.

Recently"The Best Steam Next Fest Demos You Need to Play Right Now"— Oct 2026
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006·verified · Oct 2026

Asmir Kovacevic

Gaming Guides · Action RPGs · Souls-like Gamesaltchar.comCanada

Asmir Kovacevic builds his coverage around exhaustive play-throughs and practical explanation, writing guides from sustained grinding and trophy hunting rather than surface impressions. He is Reviews Editor at AltChar, turning long hours with console and PC releases into detailed instructions, troubleshooting pieces, and critical evaluations. His real beat is big, story-driven action adventure RPGs and demanding, systems-heavy titles, approached from the perspective of a committed PlayStation trophy hunter with dozens of Platinum trophies. He focuses on progression hurdles, unlock conditions, optimal paths, and specific in-game questions, not hype. He has a strong affinity for the Prince of Persia: The Sands of Time trilogy, Assassin’s Creed, and God of War, and now writes from a console-first viewpoint shaped by PlayStation 5 and Xbox Series S. He also covers AAA expansions and event timelines, connecting release plans with industry show appearances.

Recently"The Witcher 3: Song of the Past misses 2026, but you'll see it at Gamescom"— Oct 2026
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007·verified · Oct 2026

Austin Wood

Destiny · Live-Service Games · Developer Commentarygamesradar.comCanada

Austin Wood is a senior writer at GamesRadar+ known for treating Destiny and other live-service games as long-form, evolving stories instead of one-off releases. He focuses on live-service and online worlds, with a long-running Destiny column built on developer voices, player consequences, and the long-term health of games-as-services. His reporting follows Destiny and Bungie’s MMO decisions, major narrative turns, cut content, leaks, and lore community reactions, always tied to what each twist means for the game’s future. Beyond Destiny he covers industry flashpoints, survival and sci-fi projects, and ambitious shared-world tech, treating live-service structures as core subjects. He works in a tight news format with occasional features, after more than a decade in games journalism including freelance work for PC Gamer, Eurogamer, IGN, and Sports Illustrated, and ongoing contributions to PC Gamer.

Recently""I am utterly livid": Destiny 2 lore master says secret scene reveals "the potential that was ahead" before the game abruptly ended"— Oct 2026
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008·verified · Oct 2026

Brendan Frye

Horror Games · Gamescom · Gaming HardwareCGMagazineCanada

Brendan Frye is editor-in-chief at Comics Gaming Magazine, with a distinct focus on how games, systems, stories, and hardware shape players’ time with a title. He covers games, events, gaming-adjacent technology, horror, dark fantasy, deckbuilding, co-op design, and creator hardware. His notable work includes Gamescom 2026 hands-on previews, Silent Hill reviews, coverage of Magic: The Gathering, and pieces on cameras, lenses, watches, phones, and other devices. He has also covered film, festivals, conferences, and interviews with industry figures. Frye reports through convention coverage, detailed reviews, interviews, and features. He writes concretely about mechanics, difficulty, pacing, gameplay loops, narrative framing, systems depth, cards, upgrades, and practical use. He judges gaming conventions and contributes commentary to television and radio, drawing on more than a decade in gaming and media.

Recently"Out of Words Is Chasing Something Bigger Than Just Great Co-Op"— Oct 2026
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009·verified · Oct 2026

Brendan Lowry

Xbox Ecosystem · Live-Service Games · PC Gamingwindowscentral.comCanada

Brendan Lowry stands out for covering Xbox and PC gaming as a live, changing ecosystem, not just individual releases. He writes for Windows Central’s gaming vertical and has done so since 2017. His work includes news, editorials, reviews, guides, and event coverage. He focuses on Xbox, Game Pass, system updates, showcase events, executive comments, live-service shooters, player counts, patch notes, studio layoffs, and how business decisions affect players. He also writes practical guides on game systems and mechanics, such as Elden Ring and Halo 3 PC testing. His reporting uses hard numbers, direct quotes, and clear explanation to show how updates, studio leadership, and community response shape play.

Recently"Destiny 2's "last string of hotfixes" are coming soon as Bungie prepares "the final delivery of patch notes" - Windows Central"— Oct 2026
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010·verified · Oct 2026

Charlie Champion

Release Dates · Launch Times · Collector's Editionsinsider-gaming.comCanada

Charlie Champion focuses on practical, time-sensitive guidance around major game launches and showcases, turning complex release plans into clear instructions players can act on. He is a Guides Writer at Insider Gaming whose work sits at the crossover between news and utility. He concentrates on when and how players can start playing or watching, and what each edition or access tier actually offers. His most distinctive work is release date and launch timing guides for high-profile titles such as Minecraft Dungeons 2 and Mortal Shell 2, structured around precise clocks and dates rather than broad windows. He applies the same timing-first approach to events, breaking down platforms, staggered releases, and access requirements. Past profiles describe him as a passionate gaming journalist with broad genre comfort and a deep interest in narrative design, lore, and backstories, which inform his player-focused, utility-driven reporting.

Recently"Mortal Shell 2 Release Date & Revered Edition Revealed - Insider Gaming"— Oct 2026
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011·verified · Oct 2026

Grant Taylor-Hill

Extraction Shooters · Post-Apocalyptic Games · AAA Franchisesinsider-gaming.comCanada

Grant Taylor-Hill treats modern games as live, evolving stories, focusing on extraction shooters, post-apocalyptic worlds, and blockbuster franchises as ecosystems rather than static products. He is a senior editor and esports lead at Insider Gaming, with more than a decade in games journalism and over thirty years of play behind his coverage of breaking news, previews, features, and daily puzzle guides. He reports on hardcore and apocalyptic shooters, tracking wishlist milestones, content rollouts, design tweaks, and risk–reward loops for dedicated players. He covers major franchise flashpoints through player expectations and series histories, writes hands-on previews and features on ambitious or experimental projects, produces detailed puzzle guides for daily games, and co-hosts a weekly podcast that discusses current releases, industry trends, competitive scenes, and rumours.

Recently"Escape from Tarkov’s New Modifiers Kind of Add Intercourse with Therapist - Insider Gaming"— Oct 2026
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012·verified · Oct 2026

Jacqueline Thomas

PC Hardware · Handheld Gaming · Live Service GamesIGNCanada

Jacqueline Thomas brings deep components expertise to the space where PC hardware and modern gaming meet. She is Hardware and Buying Guides Editor at IGN, covering gaming PCs, handheld gaming PCs, living-room consoles, CPUs, GPUs, PC builds, performance, and platform shifts. She has tested every major handheld gaming PC and reviewed Valve’s Steam Machine as a living-room PC. Before IGN, she was computing editor at TechRadar, where she covered Crysis remasters, Computex 2019, Battlefield V, Apex Legends, World of Warcraft Classic, Red Dead Redemption 2, Fortnite’s Android launch, and cloud gaming competition. Her reviews and guides combine hands-on testing, comparative analysis, spec-sheet research, and real-world gaming workloads. She explains frame rates, thermals, performance, and platform decisions in practical terms, focusing on how hardware fits different players, genres, resolutions, and everyday spaces.

Recently"Steam Machine Review: Is Valve’s $1,049 Console/PC Hybrid Worth It?"— Oct 2026
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013·verified · Oct 2026

Jason Volk

Dungeons & Dragons · TTRPGs · D&D BeyondDungeons & Dragons FanaticsCanada

Jason Volk covers Dungeons & Dragons as an evolving ecosystem, not a set of isolated products. He founded and publishes Dungeons & Dragons Fanatics, covering D&D news and broader tabletop role-playing games. His work tracks books, supplements, spellbooks, accessories, digital tools, video games, and licensed tie-ins. He reports on how official and third-party publishers, platform decisions, and new content affect players, dungeon masters, campaigns, and the wider TTRPG market. His coverage includes D&D Beyond updates, the return to Greyhawk, outsourced D&D books, Dragonlance’s War Wizard, Curse of Strahd box sets, player workbooks, dice, monster cards, and third-party books from Kobold Press, Ghostfire Gaming, and MCDM. He combines news, previews, reviews, and product analysis. A D&D player for more than 25 years, he evaluates how releases work at the table and fit the game’s established settings and tone.

Recently"New D&D Monster Cards Let You Deal Out the Damage - Dungeons & Dragons Fanatics"— Oct 2026
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014·verified · Oct 2026

Jenni Lada

Mobile Games · Anime Merchandise · VTuberssiliconera.comCanada

Jenni Lada is Editor-in-Chief at Siliconera and covers the overlap of video games, anime-linked franchises, and character-focused fandoms. Her beat centers on romance-heavy and story-led games, especially Love and Deepspace, plus Dragon Quest, Stellar Blade, Vampire Survivors, VTubers, anime films, and character goods. She writes news, reviews, previews, merchandise coverage, and update stories that track events, trailers, pre-registration, release dates, and cast details. Her work has also appeared at GamerTell, Cheat Code Central, Michibiku, and PlayStation LifeStyle. She treats these properties as ongoing services and follows how they change over time, with a strong focus on narrative arcs, early momentum, and the cadence of new announcements.

Recently"Review: Lover’s Enigma Starts Strong - Siliconera"— Oct 2026
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015·verified · Oct 2026

Jonathan Ore

Video Games · Game Industry · Online Culturecbc.caCanada

Jonathan Ore reports on video games as both culture and industry, treating the games business as a mature sector with its own rhythms rather than a sideline of entertainment. He is a writer and editor on CBC’s radio digital team, regularly covering the video game industry across national programs and news platforms. His beat centers on video game industry and labour, focusing on layoffs, working conditions and how global studios and indie teams navigate funding, risk and sustainability. He writes criticism that mixes mechanical detail with narrative and thematic analysis of major and retro releases, including exhaustive projects on 8‑bit Nintendo catalogs. He tracks trends, online culture and safety around games, explaining new phenomena, creator communities and misinformation. He also covers technology and digital culture where they intersect with everyday life, weighing convenience against accuracy, privacy and dependence on large tech companies.

Recently"Which 8-bit Nintendo games are worth playing today? This critic is playing all 751 of them to find out - CBC"— Oct 2026
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016·verified · Oct 2026

Jordan Biordi

Nintendo Gaming · Game Reviews · Hands-On PreviewsCGMagazine (cgmagonline.com)Canada

Jordan Biordi is a Nintendo specialist who explains how games feel in actual play. He is a long-time editor and author at CGMagazine, covering Nintendo platforms, PC and console releases, and tabletop games. His beat includes JRPGs, creature-capture games, farming sims, platformers, extraction shooters, online gaming, remasters, and franchise design. He also covers platform policies, patches, accessibility, performance, and online infrastructure. His hands-on previews from Gamescom and Summer Game Fest focus on level design, controls, pacing, combat, management systems, and difficulty. His features include “Pokémon Needs To Go Back If It Wants To Move Forward” and “Technology Advancements in Online Gaming.” He reviews games such as Xenoblade Chronicles 2, Dragon Quest VII Reimagined, The Elder Scrolls IV: Oblivion Remastered, and Star Fox. He also appears on the Pixels & Ink podcast and makes gaming videos for Ninja-Jordan Reviews.

Recently"The Dispatch Team Is Restoring Some of the Switch Version’s Missing Mature Content"— Oct 2026
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017·verified · Oct 2026

Joseph Anderson

Trading Card Games · Pokemon TCG · Union Arenajosephwriteranderson.comCanada

Joseph Anderson is an independent trading card game reporter and the founder and lead writer of Joseph Writer Anderson, a trading card game outlet with millions of readers. He covers Pokémon and anime-themed games, with a focus on new sets, card reveals, deck strategies, collecting, and competitive play. His Pokémon work includes the 30th Celebration Classic Collection, Dark Tyranitar, and the first Aura Seeker cards, including Z Mega variants. He also covers Bandai’s UNION ARENA through release schedules, set lists, reviews, English exclusives, alternate arts, and deck rankings for series such as Inuyasha, Bleach, and Re:ZERO. His work includes cross-game rankings, broader hobby guides, and podcast episodes. He reports with detailed lists, practical strategy analysis, precise release and card information, and clear context for buying, trading, and deck-building decisions.

Recently"Bandai Teases a New TCG – Fans Think It’s Naruto"— Oct 2026
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018·verified · Oct 2026

Josh Torres

Japanese RPGs · Anime Games · Indie RPGsrpgsite.netCanada

Josh Torres is a long-time RPG specialist at RPG Site with a systems-first approach to Japanese and anime-linked games. He covers role-playing games across Japanese RPGs, anime action titles, and the Japanese indie PC scene as a reviewer, news writer, interviewer, and recurring voice on the Tetracast podcast. His reviews span major Japanese releases and Western strategy RPGs, tracking how series like Xenoblade Chronicles 3 and Granblue Fantasy: Relink evolve and support replay through mechanics such as New Game+. His news and previews focus on release windows, platforms, demos, and save data carryover, giving players clear access details around upcoming launches. His interviews with figures behind Fate/Grand Order, indie studio Fahrenheit 213, and Playism examine Japanese indies, mobile RPGs, and distribution trends, linking game design to the business and community context around it.

Recently"Granblue Fantasy: Relink - Endless Ragnarok Review"— Oct 2026
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019·verified · Oct 2026

Julian Benson

PC Gaming · Games Criticism · Game Designrockpapershotgun.comCanada

Julian Benson stands out for linking hands-on game criticism with editorial direction at Rock Paper Shotgun. He is Editorial Director there and shapes the site’s PC gaming coverage while supporting its writers. His beat is videogames as played, discussed, and designed, with close attention to player community, current play, and game design. He writes pieces like “What are we all playing this weekend?” and reviews such as “The Invincible review: missteps hold back this (space)walking sim,” showing a focus on mechanics, pacing, and lived play. His past work includes senior roles at TechRadar Gaming, PCGamesN, Kotaku UK, and other PC-focused outlets, plus writing for Eurogamer, PC Gamer, Wired, The Guardian, GQ, Edge, GamesMaster, and The Huffington Post.

Recently"What are we all playing this weekend? - Rock Paper Shotgun"— Oct 2026
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020·verified · Oct 2026

Kaan Serin

AAA Franchises · Indie Games · Game Developmentgamesradar.comCanada

Kaan Serin is a freelance games writer with a distinct beat built around developer voices, concrete design decisions, and long-running PC and console universes. He writes for GamesRadar, where his fast-turnaround news coverage focuses on how big-budget and niche games are made, marketed, maintained, and updated, often through interviews, event presentations, and detailed quotes from studio leaders and designers. He spends much of his time on big-budget RPGs and enduring series like Final Fantasy, World of Warcraft, Persona, Civilization, and Kingdom Come, treating them as evolving universes shaped by narrative, mechanics, and studio politics. His reporting centers individual developers, studio heads, and industry tensions, and tracks live-service systems, mods, and player communities. He also covers horror-leaning indies, retro-style RPGs, and offbeat projects, and writes guides for TheGamer, with past work at Eurogamer, Rock Paper Shotgun, and TheXboxHub.

Recently"Helldivers 2 targets Super Credit cheaters with "radically improved" tools, but not everyone's on board with Arrowhead's announcement"— Oct 2026
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021·verified · Oct 2026

Mariam Ahmad

China Games Market · Games Industry Events · Mobile Game Businesspocketgamer.bizCanada

Mariam Ahmad is an editorial director who covers the global games business through event-led interviews focused on cross-border partnerships, monetisation and long-term strategy. She is Editorial Director – Events at PocketGamer.biz, linking its journalism to the Pocket Gamer Connects conference series and an international games industry network. Her work turns talks and panels into clear, practical narratives on how mobile and online games companies navigate regulation, markets like China and shifting business models. She reports on China market entry, cross-border due diligence, audience growth, social casino, AAA console and national industry bodies. Her interviews with senior games leaders and podcast work draw out how established companies rethink distribution, product, technology and live ops. A background in ad tech writing and content leadership informs coverage of in-game advertising, user acquisition, privacy law, D2C growth and media economics.

Recently"MyGamez on why co-publishing could be your way into China"— Oct 2026
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022·verified · Oct 2026

Mike Holmes

Roguelikes · Roguelites · Indie Gamesrogueliker.comCanada

Mike Holmes builds a focused, genre-first view of modern games through Rogueliker, where he tracks how roguelikes and roguelites evolve across platforms, formats and subgenres. He writes guides, curated round-ups, hands-on reviews and retrospectives with an editor’s eye for taxonomy and completeness. His beat covers genre definitions, indie labels, release lists, Game Pass and free titles, deckbuilders, action roguelikes, platformers and word games, plus updates, roadmaps and industry decisions around standout games. He founded Rogueliker in late 2023. Before that, his work appeared at Gamereactor UK, where he was editor-in-chief, and at PCGamesN, Yahoo and Wargamer.

Recently"New Roguelikes: July’s Release Round-Up of Upcoming Roguelites & Roguelike Games - Rogueliker"— Oct 2026
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023·verified · Oct 2026

Nathan Birch

Sports Games · Fighting Games · Racing Gameswccftech.comCanada

Nathan Birch covers long-running video game franchises and the entertainment around them. He is a News Editor and Staff Writer on Wccftech’s gaming desk, where he writes reviews, previews, features, and daily news. His beat includes licensed sports and fighting games, racing titles, survival-horror remakes, game-based animated films, online culture, and platform services. He has reviewed EA Sports UFC 6, WWE 2K25, Need for Speed Unbound, LEGO 2K Drive, Resident Evil 2, and The Super Mario Galaxy Movie. His reporting examines mechanics, polish, series progress, platform availability, audience response, and commercial performance. He joined Wccftech in 2017 and has written dozens of reviews and thousands of news stories. Earlier bylines include IGN, GameSpy, Cracked, Uproxx, and ComicBook. He also relays information from PR representatives and online sources to other writers.

Recently"EA Sports UFC 6 Review – A More Well-Rounded Fighter That Still Pulls Some Punches"— Oct 2026
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024·verified · Oct 2026

Noah Cochrane

Video Games · Theme Parks · Trading Card Gamesgametyrant.comCanada

Noah Cochrane is a tech and entertainment editor at GameTyrant who links video games, tabletop play, and theme park experiences into a single view of modern fandom. He covers news, reviews, features, and guides with a practical focus on new releases, upgrades, and trips to major parks. His game coverage ranges from licensed sports titles like WWE 2K25 to offbeat shooters such as High On Life 2, including emerging and niche releases like Dinolords and Crisol: Theater of Idols. He maintains structured release calendars and ICYMI showcase recaps that collect dates, platforms, and formats in one place. A defined sub-beat covers trading card games and tabletop play, with Magic: The Gathering upgrade guides and board game reviews. He also reports on theme parks and live attractions, especially Universal Studios rides, events, and seasonal offerings, based on repeated visits and detailed breakdowns.

Recently"June 2026 Video Game and Tech Releases"— Oct 2026
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025·verified · Oct 2026

Ollie Ring

Esports Events · Games And Gambling · Brand Partnershipsesportsinsider.comCanada

Ollie Ring covers competitive gaming where video games, esports, and gambling meet, treating games and tournaments as interlocking systems shaped by players and commercial actors. He is a contributing editor at Esports Insider, reporting on news, features, and commentary about the business and culture of esports, with recent work focused on the Esports World Cup and how live events are staged and experienced. His bylines include the BBC, Red Bull Gaming, CasinoBeats, PC Gamer, Green Man Gaming, The Escapist, GamesHub, and his Substack Esprouts, which focuses on studies and stories where games meet gambling. He has more than a decade of experience at this intersection, including consultancy in the gambling industry, and extends his ecosystem coverage into podcasts, panels, game design features, and detailed guides.

Recently"A buffet, not a meal: Inside the Esports World Cup opening ceremony - Esports Insider"— Oct 2026
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026·verified · Oct 2026

Paige Cook

Mobile Games Industry · Platform Policy · Games M&Apocketgamer.bizCanada

Paige Cook examines how business decisions, platform shifts and development tools reshape the mobile games industry, treating platforms as living systems where policy, technology and content continually re-balance. She is deputy editor at PocketGamer.biz, leading feature coverage and overseeing guest content, with a focus on the B2B side of mobile games. Her work spans hardware changes, platform strategy resets, market consolidation, shutdowns, transmedia projects and digital regulation, connecting products, platforms and policy. She reports through long-form features, expert panel formats such as Mobile Mavens, and regular appearances on the Week in Mobile Games podcast. Her background in games journalism includes news, reviews and coverage of console and PC releases, and she now concentrates on what developers and studios need to know about distribution, fees, monetisation, workflows and ecosystem tools.

Recently"Epic Games outlines its vision for Unreal Engine 6"— Oct 2026
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027·verified · Oct 2026

Patrick O'Rourke

PC Gaming · Android Auto · CarPlayxda-developers.comCanada

Patrick O'Rourke is News Editor and Entertainment Segment Lead at XDA who reports by taking part in the gaming and tech projects he covers, showing how real people play, drive, and live with their devices. He focuses on hands-on gaming and PC modding, often rebuilding or modifying nostalgia titles himself, including a custom The Legend of Zelda: Ocarina of Time PC remaster and coverage of a teenager’s effort to make Half-Life 2 run in a web browser. He frequently reports on Android Auto, CarPlay, and in-car interfaces, stressing reliability, interface design, overlooked features, and long-term behaviour in real cars. He reviews consumer tech and everyday gear in the same ecosystem, tying phones, accessories, and entertainment devices to commutes, road trips, and family routines. His newsroom role and freelance work across Pocket-lint, MobileSyrup, Financial Post, Postmedia, and Canada.com inform connected coverage of games, cars, and platforms.

Recently"Half-Life 2 is now playable in your browser thanks to a three-month project from a teenager - XDA"— Oct 2026
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028·verified · Oct 2026

Riley MacLeod

Video Games · Games Industry Labor · Media Layoffsaftermath.siteCanada

Riley MacLeod is editor and co-owner of Aftermath, covering video games as work, culture, and everyday computing rather than just entertainment. They report on layoffs, unions, and crunch in the games industry and games media, treating job security and studio-side organizing as ongoing structural stories shaped by ownership, timing, and leadership rhetoric. Their features examine how games use tropes like cults and revolution, and how recommendation systems, platforms, and tools fit into the same ecosystem as games coverage. MacLeod writes personal essays that use first-person play, nostalgia, and micro-observations to explore how iconic, everyday, and absurd games fit into players’ lives. Pieces like “Computer Was A Mistake” and coverage of long-lived online games extend that beat to computers and algorithms as part of daily environments.

Recently"Computer Was A Mistake - Aftermath"— Oct 2026
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029·verified · Oct 2026

Rory Norris

Live Service Games · Looter Shooters · Steam Platformpcgamer.comCanada

Rory Norris is a guides-focused games journalist at PC Gamer who turns deep, grind-heavy experience with complex live-service titles into clear, practical coverage for long-term players. He specialises in loot-driven shooters like Borderlands 4, forecasting powerful future builds from hundreds of hours with earlier entries and testing whether endgame content gives those builds meaningful use. His work on Marathon treats maps and modes as problems to solve, blending design commentary with tactical extraction guides built for high-stress matches. Beyond individual games, he covers platform systems, interfaces, and monetisation, including Steam improvements, Battlefield 6 UI design, and live-service layers on older titles. He also writes exhaustive guides and features on racing, fighting, and action games, supported by long playthroughs. A PC Gamer guides writer, former freelancer and guides editor, and avid video creator, he focuses on system-level understanding and repeatable routes that help players master complex games.

Recently"Where to find the Ito region Treasure Hunt in Forza Horizon 6"— Oct 2026
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030·verified · Oct 2026

Sam Sepiol

Game Releases · Mobile Gaming · Video Gamesinsider-gaming.comCanada

Sam Sepiol is a gaming news writer known for fast-turn, fact-led coverage of video game release and platform updates. He works on Insider Gaming’s news stream, filing short, clear stories on developments in the gaming market. His core beat is game release news, focusing on titles as they move across platforms and into new release windows. He reports when a game is confirmed for new hardware or storefronts, and answers the basic questions of what is coming, to which platforms, and when. His article on Dave the Diver’s iOS and Android launch shows his angle, treating mobile and other platform expansions as discrete news events. He aligns with a house style that prioritises verifiable announcements and practical details over opinion or personality.

Recently"Dave the Diver iOS and Android Release Confirmed"— Oct 2026
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031·verified · Oct 2026

Sam Woods

Nintendo · Game Sales · Industry Newsthegamer.comCanada

Sam Woods follows how decisions in the games business turn into concrete outcomes for players, treating news as a chain of cause and effect. He is a senior news reporter at TheGamer, focused on breaking stories, live game updates, and the commercial performance of major releases across console and PC. His core beat is fast, original reporting on major industry developments, including exclusives on Perfect Dark’s cancellation, AI controversies in game development, and performer perspectives like Lady Dimitrescu’s actor wanting to return. He covers corporate and platform decisions, Nintendo and Switch 2 ecosystems, sales charts, Steam sales cycles, and detailed patch breakdowns for games like Baldur’s Gate 3 and Beast Of Reincarnation. In games journalism since 2020, he has held roles from staff writer to managing editor and global head of gaming content, and specialises in telling the stories of the people behind the games.

Recently"Ghost Of Yotei Has Officially Sold Three-Times As Many Copies As The Next Best 2025 PS5 Exclusive"— Oct 2026
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032·verified · Oct 2026

Steve Takle

PG Connects · Games Conferences · Developer Talentpocketgamer.bizCanada

Steve Takle is a conferences‑focused games journalist who explains who is in the room, what they are building and how emerging platforms and business models reshape the industry. He is Managing Editor at PocketGamer.biz and PC Games Insider, specialising in the business of video games and the conference circuit around it. His reporting centres on Pocket Gamer Connects summits worldwide, tracking attendees, networking, developer talent and how events work as marketplaces for ideas. He is the primary editorial voice for PG Connects previews, guides and calls to action, writing direct, service‑driven pieces on programming, activities, ticketing and VIP access. Beyond PocketGamer.biz he covers games‑adjacent business and new technology at BeyondGames.biz, and has led VR and AR coverage as editor of The Virtual Report and as a judge for XR Indie Pitch, drawing on more than 20 years’ experience as an award‑winning editor and copywriter.

Recently"Who's coming to this month's PG Connects Summit Shanghai?"— Oct 2026
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033·verified · Oct 2026

Steve Vegvari

Apple Ecosystem · Gaming Hardware · Mobile Devicesiphoneincanada.caCanada

Steve Vegvari focuses on the overlap between gaming hardware and consumer technology, with a beat defined by detailed specs and practical user impact. He is a senior contributing author at iPhone in Canada, where he covers Apple devices, iOS updates, and the broader ecosystem around iPhone and connected platforms. He writes news, reviews, and roundups on iPhone model performance, major iOS releases, and how features like Siri changes and interface refinements affect everyday use. His gaming work centers on monitors, controllers, and peripherals, pairing hands-on testing with commentary on ergonomics, responsiveness, and suitability for different players. He regularly reports on platform availability and rollout logistics in the Canadian market, and his broader career spans staff and freelance roles, original features, product reviews, and hosting gaming-focused podcasts.

Recently"Steam Controller Demand is so High Some Orders Won’t be Fulfilled Until 2027"— Oct 2026
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034·verified · Oct 2026

Tahmid Shihab

Call of Duty · Marvel Rivals · Fortnitealtchar.comCanada

Tahmid Shihab is a staff writer at AltChar with a distinct focus on live-service shooters and competitive online games, treating events, rewards, and progression systems as core subjects. He specializes in practical guides that help players unlock content, complete challenges, and keep pace with seasonal updates. Much of his work centers on Call of Duty, tracking Black Ops and Warzone releases, cataloguing achievements and trophies, and explaining BlackCell battle passes and limited-time events like Shadow Hunt. He carries this progression-first approach into games such as Forza Horizon 6 and Marvel Rivals, mapping roadmaps, Twitch drops, and upcoming characters. He covers cosmetics and monetization in detail in titles like Fortnite, and pairs content guides with hardware checks for games including Rainbow Six Siege X and Call of Duty: Black Ops 7 open betas.

Recently"Forza Horizon 6: All Forza Edition Cars and How to Get Them"— Oct 2026
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035·verified · Oct 2026

Tait Graham

Game Announcements · Franchise Collaborations · Board GamesCGMagazine (cgmagonline.com)Canada

Tait Graham covers how games expand through collaborations, adaptations, and events for CGMagazine. His beat spans new video game releases, crossover projects, tabletop titles, gaming hardware, trade shows, industry partnerships, and unusual campaigns. He has written about Murals, Ascenders: Beyond The Peak, the Resident Evil and Monster Hunter collaboration, Dungeons & Dragons projects, Cyberpunk: Edgerunners board game, and themed hardware from SteelSeries and South Park. He has also covered Capcom’s controls on Resident Evil mods, EVE Online’s real-world lore campaign, and partnerships involving the Canadian Game Awards and XP Gaming Summit. His work includes the Gamescom 2026 roundup of 18 games the team played. He reports through fast-turn news, focused features, event coverage, hands-on roundups, and attention to how franchises, products, brands, and communities connect.

Recently"SteelSeries And South Park Join Forces For Themed Gaming Hardware"— Oct 2026
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036·verified · Oct 2026

Usman Qureshi

Apple Ecosystem · Mobile Gaming · AI Featuresiphoneincanada.caCanada

Usman Qureshi is a senior contributing editor at iPhone in Canada whose work stands out for clear, practical explanations of how Apple platform changes affect everyday device use. He covers Apple software, hardware, and features across iPhone, iPad, Mac, and related devices, with close attention to operating system updates, AI capabilities, and privacy and control settings. His reporting includes major iOS releases such as iOS 27, flagship phones like iPhone 18 Pro and Apple Reference Image camera technology, and AI topics such as Audio Intelligence on Apple Watch and Siri AI on iOS and iPadOS. He also reports on child safety tools, location data practices, browser privacy updates, mobile game launches like Pokémon Champions, and cross‑platform hardware including Microsoft Surface, always grounding technical detail in real‑world usability.

Recently"Pokémon Champions Now Available to Download for iOS, Android"— Oct 2026
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037·verified · Oct 2026

Wes Fenlon

Retro Gaming · Emulation · Game Historypcgamer.comCanada

Wes Fenlon treats PC gaming as a culture, acting more as a curator and historian of games, hardware, and communities than a beat reporter chasing announcements or patch notes. He is a senior editor at PC Gamer, where he writes and edits long-form features that foreground personal narratives, design intent, and niche corners of the medium, with a focus on PC since joining in 2014 after earlier work at tech publications. His beat spans games, hardware, technology, retro releases, emulation, Japanese systems, and fan-made projects, often explaining how players, creators, and machines intersect over time. He reports through in-depth histories, recommendation-driven lists, event coverage, and process-focused features about how games and hardware are made, drawing on his own long-term interest in complex, system-heavy games and the communities that sustain them.

Recently"Star Wars: Galactic Racer has a lot more Slay the Spire DNA than I expected, because its ex-Burnout devs wanted to add 'real consequence' to each race"— Oct 2026
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038·verified · Oct 2026

YoungSeok "Lavii" Yang

VALORANT Esports · VCT Pacific · Korean Game Industryinvenglobal.comCanada

YoungSeok “Lavii” Yang builds a beat around the logistics and live experience of major VALORANT events in the Pacific region, giving fans clear, practical information on how and when to attend. He writes for Inven Global on gaming, esports, consumer technology, and digital content, covering how companies run leagues, launch products, and support developers. His VALORANT work centers on VCT Pacific stages and finals, focusing on schedules, venues, ticket platforms, and how regular seasons feed into later rounds. He adds StarCraft tournament coverage that tracks key series, advancing teams, and broadcast event structure. Yang also reports on business shifts at game and content companies, including leadership changes, mergers, and platform performance, alongside consumer tech launches like Samsung Galaxy foldables. At times he writes story-driven pieces on game-inspired worlds, characters, and lore.

Recently"Tickets for 2026 VCT Pacific Stage 2 Go on Sale July 2"— Oct 2026
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039·verified · Oct 2026

Zack Kotzer

Gaming Culture · Streaming Platforms · AI And Creativitykotaku.comCanada

Zack Kotzer is a games and technology culture and systems analyst who covers the fault lines where players, publishers, platforms, and business models collide for Kotaku. He reports on how design decisions, monetization, and platform rules shape experiences, from franchise shooters under pressure to streaming norms and PC hardware experiments. His work follows AI and automation across games and tech, asking who gains and who loses when creative labor becomes data pipelines and automated inventory. He writes news, reviews, diaries, guides, and retro features that treat games, platforms, and tools as systems under strain rather than isolated products, tracing problems back to creators, infrastructure, and historical precedents.

Recently"Order Of The Sinking Star's Biggest Villain Is Its Own Creator - Kotaku"— Oct 2026
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