Andrew Webster
Andrew Webster covers games and entertainment at the Verge with a focus on how video games, movies, and television intersect as one culture beat. His work treats games not only as products but as visual and narrative experiences that sit alongside film and TV, often using new hardware and big franchises as lenses on where the medium is going. In his writing on Star Fox for the Switch 2, he uses the game as a showcase for the console’s visuals, tying technical detail to how a world looks and feels to players.
Intersecting games, film, and television
At the Verge, Webster oversees coverage that connects gaming with film and television, shaping how the masthead treats these mediums as part of the same entertainment landscape. He is responsible for stories that range from console launches and game releases to streaming shows and genre movies, keeping a consistent focus on how technology changes the way people watch and play. His role includes editing special packages, such as issues on the history of PlayStation and on how online creatives are paid, which place individual stories inside longer arcs about platforms and business models.
Across this work, he tends to frame games, TV, and film together, showing how franchises move across screens and how audience expectations follow.
Reviews of games, movies, and shows
Webster’s output includes reviews of “countless games, movies, and shows,” with a particular record of covering major game releases and nearly every Pokémon title.
His reviews are grounded in hands-on play and viewing, but they consistently return to clarity for readers: what a game feels like to control, how its world looks, and how its story sits within a series or genre. In his coverage of Star Fox on Switch 2, he treats visual fidelity as central, using the game’s art and performance as proof of what the new hardware can do rather than only listing specifications.
He often writes about video games alongside the people who make them, highlighting creative choices and studio direction as much as feature lists. This mix of close-up criticism and attention to creators makes his reviews useful both to players and to industry figures tracking how their work lands.
Industry events and creative economies
Webster has covered major gaming and entertainment events including E3, TIFF, Sundance, and GDC, giving him long exposure to how games and screen media are announced, marketed, and received. His event reporting follows both individual titles and the broader tone of showcases, paying attention to how new consoles, services, and franchises are positioned within the business.
He has also served as a judge at The Game Awards and E3, which places him inside formal evaluation processes for big releases and exhibitions. Beyond frontline coverage, he has edited special issues on topics like PlayStation’s history and how creatives get paid online, showing a recurring interest in platform legacies and the economics behind digital work. The result is coverage that ties consumer-facing stories - new games, new shows - to questions about how studios, platforms, and creators sustain themselves.
Long-term focus on the gaming beat
Webster joined the Verge in 2012 and has stayed on the gaming and entertainment beat through multiple hardware generations and shifts in distribution. Over that span he has interviewed industry figures such as Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi, giving his readers direct insight into how major creators and executives think about their work. His writing has also appeared in a range of technology and games outlets, including Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, VentureBeat, and others.
That background gives him familiarity with both enthusiast and broader-audience framing, which shows up in how he explains mechanics, business decisions, and creative risks in straightforward language.
In addition to written stories, his byline appears on video and podcast content from the Verge, extending his coverage into formats where he can discuss games, shows, and industry news in conversation. Taken together, Webster’s work reflects a stable, long-running focus on video games and their surrounding culture, with particular attention to visuals, franchises, and the business structures that support them.
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