Andrew E. Freedman
Andrew E. Freedman is a senior editor at Tom's Hardware who oversees laptop and desktop coverage while closely following news in technology and gaming. His reporting centers on how hardware design, platform policies and pricing decisions across PCs and game consoles shape both player experience and the businesses that serve them.
PC hardware, laptops and desktops
Freedman covers major platform transitions in the PC world, including Apple's move to make macOS Tahoe the last release for Intel-based Macs, marking the end of traditional Hackintosh setups. He reports on new desktop designs such as Lenovo's ThinkCentre X Ultra mini workstation built around AMD Ryzen AI Max Pro processors, highlighting form factor choices, component selection and performance implications.
Pricing and component costs are a recurring focus: he has detailed how Framework nearly doubled memory prices for its Laptop 13 Pro after LPCAMM2 supplier hikes, relaying the CEO's warning that absorbing those increases would put the company's ability to operate at financial risk. His coverage of Framework's modular desktops tracks how the company responds to a so‑called "RAM apocalypse" by raising prices and adjusting starting configurations, showing how memory markets feed directly into consumer PC offerings.
Freedman also reports on Apple's $599 MacBook Neo running an A18 Pro chip, laying out storage tiers, features and its positioning as a budget laptop with multiple color options.
Console and handheld gaming ecosystems
In gaming, Freedman covers platform strategies such as Xbox testing a system to digitize physical game discs, including support for Xbox One-era titles, against the backdrop of PlayStation moving away from game discs.
He reports on Nintendo of America's decision to put tariff refunds towards a customer appreciation sale, explaining how the company chose to offer 30 percent discounts on games and accessories rather than refunding early Switch 2 buyers. Handheld gaming PCs are a significant part of his beat: he follows devices like Lenovo's original Z1 Extreme Legion Go, tracking a price drop to $437.75 that undercuts the cheapest Steam Deck and spotlighting the competitiveness of Windows-based handhelds. His archive includes roundups of favorite handheld gaming PCs based on testing and reviews, reflecting a hands-on approach to evaluating portable hardware for play.
Freedman also writes about discussions of Intel's challenges and the Xbox Series X in connection with The Tom's Hardware Show, tying console performance debates to broader hardware trends.
AI infrastructure and data center investment
Freedman extends his coverage beyond consumer devices into large-scale AI infrastructure and cloud investment. He reports on Microsoft's plans for a "world's most powerful" AI data center, describing a 315‑acre site designed to house hundreds of thousands of Nvidia GPUs and enough fiber to circle the earth multiple times, as well as the potential impact on local power usage. He also covers financial structures around AI hardware, including a $300 million loan arrangement in which a cloud startup uses AMD AI chips as debt collateral for a planned Ohio data center, showing how advanced accelerators function as both technology assets and financial instruments.
These stories situate gaming and PC hardware within a wider ecosystem of compute, networking and capital expenditure.
PC and gaming industry moves
Industry announcements and events are another thread in Freedman's work.
He writes previews of manufacturer showcases, such as MSI's teased September 3 launch event, emphasizing how upcoming product lines and announcements fit into the competitive PC landscape. His coverage includes legal and design disputes, for example reporting on Lenovo's lawyers prompting Framework to change a 3D‑printed case that resembled a Lenovo desktop and exploring Lenovo's own Framework‑like modular AI PC concept.
He has written about emerging mixed‑reality hardware through early hands-on impressions of HoloLens 2, noting that despite its appeal, the device is not yet positioned for living-room use. Beyond Tom's Hardware, his work has appeared at outlets including Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, underscoring a long-standing focus on consumer technology and gaming.
Across these beats he consistently uses detailed specifications, pricing breakdowns and corporate context, giving readers product-level insight alongside the business and policy decisions that drive changes in hardware and gaming ecosystems.
4 more gaming journalists.
Adam Vitale
Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.
Al Landes
Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.
Andrew Webster
Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.
Anyka Pettigrew
Anyka Pettigrew is a staff writer at GameTyrant known for practical, systems-focused video game coverage. She writes exact, step-by-step guides for Fire Emblem: Fortune's Weave, including route choices, class changes, difficulty settings, and progression systems. She also covers Mortal Shell 2 bosses and gear with detailed combat advice, attack patterns, resource use, and dungeon routes. Her other work includes previews of action RPGs and PC releases, Steam Next Fest demo recommendations, and reviews of strategy and tower defense games such as Plants vs. Zombies: Replanted. Pettigrew reports directly and mechanically. She focuses on clear instructions, gameplay structure, platform access, and practical details that help players choose games, solve difficult encounters, and understand what each game allows.