Anyka Pettigrew
Anyka Pettigrew is a staff writer at GameTyrant who focuses on practical, systems-focused coverage of contemporary video games, with an emphasis on guides, previews, and curated recommendations.
Fire Emblem: Fortune's Weave systems guides
Pettigrew’s most concentrated work centers on Fire Emblem: Fortune's Weave, where she breaks down the game’s branching structure and progression systems into clear, actionable guides. She writes route-selection pieces that explain which storyline to tackle first, framing each option in terms of time investment and narrative payoff.
Her class-change guides walk through the certification and reclass process step by step, detailing where to find key NPCs, how license tiers unlock, and how to manage swaps from both in-town and base menus.
She also covers difficulty settings, describing when players gain access to the Obelisk Chamber, how to use the Shrine of Causality, and the limitation that difficulty can only be lowered, not raised. Across these articles, her approach is direct and mechanical, prioritizing exact instructions and constraints so players understand what the game allows and when.
Mortal Shell 2 boss strategies and gear
Pettigrew extends this systems-first style to Mortal Shell 2, where she produces a sequence of guides focused on major bosses and key equipment. Her boss articles emphasize pattern recognition and resource use, explaining how to combine Shell choices, companions, and Tarstones or status effects to manage each encounter. She describes specific attack strings and movement tells, then anchors her recommendations in concrete actions such as staying close during laser sequences, favoring dodges over parries in certain fights, or timing side-steps when enemies slam their weapons into the ground. In gear-focused coverage, she walks players through navigating dungeons like the Chamber of Becoming, outlining directional cues from landmarks and teleport gates to reach items such as the Clockwork Scythe and Caged Hystrix. These guides show a preference for exhaustive route descriptions and practical combat advice over high-level commentary, making her work particularly suited to players who want exact solutions for difficult encounters.
Action RPG and indie game previews and demos
Beyond guides, Pettigrew contributes preview and discovery pieces that spotlight action RPGs and PC releases. Her Emberville preview positions the game as a Diablo-inspired title, noting its Early Access timing and platform details while focusing on its potential within the genre. She treats release information - such as launch date and Steam availability - as part of a broader evaluation of how the game might fit into players’ existing tastes for isometric, loot-driven experiences. In her feature on the best Steam Next Fest demos to play, she shifts into a curation role, selecting standout demos from the event and presenting them as immediate, low-friction entry points into upcoming games.
That combination of genre-aware preview writing and event-based recommendations reflects a consistent interest in helping players discover new titles early, with enough context to judge whether they are worth time and download.
Strategy and tower defense reviews
Pettigrew also writes reviews that engage with strategy and tower defense experiences. In her Plants vs. Zombies: Replanted review, she covers the game’s availability across PC and major console platforms, including multiple storefronts and hardware generations. This attention to platform spread and access options suggests a review style that treats distribution details as part of the player experience, especially for series with broad, multi-platform audiences.
Within this space, her coverage extends her wider focus on gameplay structure and usability, applying the same clarity about where and how players can engage with a title as she brings to in-depth guides.
4 more gaming journalists.
Adam Vitale
Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.
Al Landes
Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.
Andrew E. Freedman
Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.
Andrew Webster
Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.