Steve Takle
Steve Takle is Managing Editor at PocketGamer.biz and PC Games Insider, specialising in the business of video games and the conference circuit around it. His coverage centres on Pocket Gamer Connects events worldwide, tracking who attends, how they connect, and where new developer talent emerges. He combines this events focus with long experience as an award‑winning editor writing about consumer technology and games across VR and other emerging platforms.
PG Connects and summit coverage
Takle is the primary editorial voice around Pocket Gamer Connects summits, producing recurring previews and guides for shows such as Shanghai, Barcelona, London and Jordan. In “See who you could connect with at Pocket Gamer Connects Barcelona this June 15–16”, he frames the event through networking opportunities, dates and accessible ticket pricing, showing the commercial and practical context around the show. His “What’s on at Pocket Gamer Connects London 2019?” headline positions him as the person who explains the shape of the conference, signalling programming, activities and structure for attendees. On the conference series’ expansion to Jordan, he introduces “the next generation of developer talent” and anchors the Amman dates clearly, underlining his role in telling the story of each new location.
Across this coverage, Takle’s format is direct and service‑driven: headlines focus on who will be there, what is happening and how to take part. Articles like “Become a PG Connects speaker and get free VIP access” spell out both the editorial expectations - experience‑led insights aimed at a highly engaged audience - and the practical benefits of participation such as complimentary VIP passes. This blend of programme detail, attendee breakdown and clear calls to action makes his work central to how Pocket Gamer Connects communicates with its professional audience.
Developer talent and networking
Developer representation is a consistent thread in Takle’s writing, particularly when Pocket Gamer Connects enters new territories. His Jordan coverage focuses on “the next generation of developer talent” and positions the event as a platform for emerging creators rather than only established studios. In Barcelona, he emphasises “who you could connect with”, foregrounding meetings, introductions and deal‑making as core outcomes of the show. The Shanghai summit piece extends this approach to another major hub, again centring the question of who is in the room and how they relate to one another.
Takle’s conference articles are written for an industry readership and treat networking as part of the business narrative, not as an afterthought.
When he invites speakers to Pocket Gamer Connects, he stresses practical, experience‑based talks and a “highly engaged audience”, reflecting a preference for sessions that draw directly on lived production and business work rather than abstract commentary. His consistent attention to attendee mix, speaker criteria and VIP access shows an interest in how events function as marketplaces for talent and ideas.
Games business and emerging technology
Beyond PocketGamer.biz, Takle extends his beat into games‑adjacent business and new technology platforms. At BeyondGames.biz he covers stories such as Nazara’s more than $50 million raise to fund AI‑led expansion, situating funding, artificial intelligence and strategic growth inside a broader entertainment and interactive media landscape. Across multiple mastheads he is described as an award‑winning editor and copywriter with more than 20 years’ experience specialising in consumer technology and video games, underlining his long‑term immersion in the sector.
Emerging formats are a particular focus. Steel Media appointed him editor of The Virtual Report, its VR and AR‑focused business site, recognising his background as a videogames veteran able to interpret new platforms for an industry audience. He has also served as a judge for XR Indie Pitch at XR Connects London 2018, representing The Virtual Report and evaluating early‑stage projects in extended reality.
This combination of editorial leadership, funding coverage and hands‑on judging across VR, AR, XR and AI positions Takle as a specialist in how new technologies intersect with the games business.
Taken together, his work across PocketGamer.biz, PC Games Insider, BeyondGames.biz and The Virtual Report marks out a consistent profile: a conferences‑focused games journalist who explains who is in the room, what they are building and how emerging platforms and business models reshape the industry.
4 more gaming journalists.
Adam Vitale
Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.
Al Landes
Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.
Andrew E. Freedman
Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.
Andrew Webster
Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.