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Jenni Lada

siliconera.comCanada
Interested in
Mobile GamesAnime MerchandiseVTubersNarrative Games
About

Jenni Lada covers the intersection of video games, anime-linked franchises, and character-focused fandoms, with a mix of news, reviews, and merchandise coverage that follows how these properties evolve over time.

She is Editor-in-Chief at Siliconera and has been playing games since childhood on systems including PS4, Switch, Xbox One, WonderSwan Color, and Vectrex. Her work has also appeared at GamerTell, Cheat Code Central, Michibiku, and PlayStation LifeStyle.

Love and Deepspace and Romance-Driven Games

Lada spends sustained time on romance-focused and relationship-heavy games, especially Love and Deepspace and similar titles built around ongoing character stories. She writes event and update coverage such as “Love and Deepspace Caleb Myth Memories, Event Revealed,” tracking new content drops and how they expand the cast or narrative arcs.

In “New Love and Deepspace Valko Trailer Reveals English Voice Story Scenes,” she details trailer beats, new voice acting, and story snippets, giving readers a clear view of what the update adds before they log back in.

Her review work extends this focus on narrative openings and early momentum, as seen in “Review: Lover’s Enigma Starts Strong,” where the title alone signals attention to how a game’s initial chapters set expectations.[anchor] Across these pieces, she treats romance and story-led mobile games as ongoing services, cataloguing events, trailers, and first impressions rather than isolated launches.

Dragon Quest, Stellar Blade, and Update News

Lada regularly handles incremental news on major and mid-tier game franchises, with an emphasis on pre-registration periods, content announcements, and future roadmap hints. In “Pre-registration Starts for Mobile Game Dragon Quest Smash Grow,” she flags sign-up windows for a new Dragon Quest mobile title, making sure players know when they can secure early access.

“Dragon Quest Monsters: The Withered World Stars Bianca & Nera” focuses on cast and premise details for a spin-off entry, highlighting returning characters and how they anchor the new release.

She also follows upcoming console projects, as in “Expect Shift Up Stellar Blade and Project Spirits Games News in 2026,” which looks ahead to planned announcements and developments around Stellar Blade and other titles.

In “Vampire Survivors Online Co-op Multiplayer Is First of Four Reveals,” she breaks down a sequence of reveals, starting with online co-op and pointing to further updates on the horizon. Taken together, these articles show her role in tracking the cadence of announcements and updates around established franchises, from mobile spin-offs to console action games.

VTubers, Anime Films, and Character Goods

Lada’s beat stretches beyond games into VTuber news, anime films, and character merchandise that orbit gaming fandoms. “Vtuber Gawr Gura Will Graduate From Hololive” covers a major VTuber departure, documenting the graduation decision and its timing for fans who follow virtual performers alongside games. On the anime side, “Madoka Magica the Movie Walpurgisnacht: Rising New Release Date Set” reports on a revised release date for a high-profile film, keeping readers informed about when they can expect the next installment in a long-running franchise.

She consistently tracks figure and goods announcements tied to popular series and games.

In “Demon Slayer Xross Link Tanjiro and Nezuko Figures Return,” she notes the reissue of figures tied to Demon Slayer, indicating availability cycles for collectors. “3 Doki Doki Literature Club Characters’ Nendoroids Rereleased” highlights rereleased Nendoroids from Doki Doki Literature Club, connecting visual novel fans with new purchase opportunities.

“Next Pokemon Figures Are X and Y Protagonists Serena and Calem” focuses on figures of the Pokémon X and Y main characters, again centering specific protagonists and their appeal to fans. This cluster of work shows her attention to the commercial side of fandom - figures, goods, and release timing - alongside narrative and game updates.

Reviews and Platform-Spanning Features

Beyond short news pieces, Lada writes longer reviews and features that assess how a game plays and feels on different platforms. The Siliconera homepage has featured her work on console titles, including a piece describing an adventure game’s Switch 2 version as the strongest console release, indicating that she weighs both story resonance and platform performance when judging a game. Her Lover’s Enigma review adds to this picture, showing that she uses early-game structure and pacing as a key lens in evaluating whether a title “starts strong.”[anchor]

Her editorial role and personal hardware collection give her a broad platform view, and her writing reflects that by moving comfortably between console, mobile, and cross-media properties. Across reviews, previews, and news updates, she focuses on how games and related media develop over time - through patches, events, merchandise waves, and new story entries - rather than treating them as one-off products.

Also covering this beat

4 more gaming journalists.

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Adam Vitale

rpgsite.net

Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.

Canada·Gaming
AL

Al Landes

gadgetreview.com

Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.

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AF

Andrew E. Freedman

tomshardware.com

Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.

Canada·Gaming
AW

Andrew Webster

The Verge

Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.

Canada·Gaming
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