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Josh Torres

rpgsite.netCanada
Interested in
Japanese RPGsAnime GamesIndie RPGsGame Podcasts
About

Josh Torres is a writer at RPG Site who covers role-playing games with a strong focus on Japanese RPGs, anime-linked action titles, and the Japanese indie PC scene. He works across formats as a reviewer, news writer, interviewer, and regular voice on the site's Tetracast podcast. His coverage leans on detailed attention to systems, release specifics, and how Japanese-developed games reach and grow global audiences.

Reviews across Japanese and strategy-focused RPGs

Torres reviews a wide range of RPGs, from large-scale Japanese releases to strategy-led Western titles. His review of the offline conversion of Another Eden highlights how the game plays and calls out its New Game+ implementation as a standout feature, underscoring his interest in how systems support replay value. He also handles coverage of series entries such as Xenoblade Chronicles 3, writing both a preview and a full review that track how the game evolves within the franchise.

He moves comfortably between Japanese and Western properties while staying anchored in RPG mechanics. His review of Marvel's Midnight Suns shows him engaging with hybrid strategy and RPG design in a licensed comic-book setting, indicating a willingness to follow the genre into crossover territory. In his review of Granblue Fantasy: Relink – Endless Ragnarok, he brings the same systems-first lens to an action RPG rooted in a long-running Japanese franchise, reflecting a consistent interest in how established series adapt to new content.

Torres has been reviewing games for RPG Site over many years, with work on the outlet dating back to at least 2016 and 2017. Those earlier reviews, including co-authored pieces with other staff, situate him as a long-standing contributor with familiarity across multiple generations of RPG releases.

News and previews on upcoming RPG releases

Alongside reviews, Torres maintains a steady stream of news coverage focused on upcoming RPG launches and updates. His article on Stupid Never Dies notes its Fall 2026 release window and platforms, giving clear headline information for PlayStation 5 and PC audiences.

A news story on Phantom Brave: The Lost Hero likewise sets out its January 30, 2025 arrival on consoles and calls out a later launch window for the PC version, highlighting staggered releases that matter to different player groups.

He also reports on limited-time opportunities around new games, such as a PlayStation 5 demo that runs from February 13 to February 26 with support for save data transfer into the full release. That type of coverage shows him flagging practical access details - dates, platform, and progression carryover - that shape how players try RPGs before launch.

Previews are another part of his beat, including co-written impressions pieces dating back to 2015 and later franchise coverage like Xenoblade Chronicles 3. These previews give early looks at systems and structure while a game is still in development or just ahead of launch, complementing his reviews and news by building a continuum from first hands-on to post-release assessment.

Interviews on Japanese indies and anime mobile RPGs

Torres conducts interviews that concentrate on Japanese developers, anime-linked mobile RPGs, and the rise of Japanese indies on global platforms. At Anime Expo 2018 he led an interview with Fate/Grand Order’s creative producer and voice actors, centering on an anime mobile RPG and its creators in a fan-focused event setting. This shows him engaging directly with creative leads behind major gacha and anime properties, not just covering the games from the outside.

His interview with the founder and CEO of indie studio Fahrenheit 213 explores their current projects, the importance of close community feedback, and how games initially aimed at Japanese audiences have gained global attention. That conversation indicates an interest in how smaller teams navigate audience expectations and international reach, especially when their work grows beyond its original domestic focus.

Torres also speaks with Playism’s executive producer about the rise of Steam in Japan and the growth of thriving Japanese indies on the platform. By discussing distribution, platform trends, and the state of independent development, he positions himself at the intersection of business context and game culture, connecting the mechanics he studies in reviews with the ecosystems that support them.

Podcast discussion on RPG Site’s Tetracast

Torres is a recurring participant on RPG Site’s Tetracast podcast, where he extends his written coverage into conversational analysis. In an episode titled “Tetracast 365: I Want to be the Strongest”, he takes a look at Sword Art Online: Fractured Daydream, adding spoken impressions of an anime-branded action title alongside written coverage from colleagues.

His presence on multiple episodes marks him as a regular voice in the outlet’s audio coverage.

He appears in episodes such as “Longer than Dark Ties”, “A Girl and her Dog”, and “RPG Site Direct”, sharing airtime with other RPG Site staff and guests. Across these shows he discusses new releases, ongoing updates, and broader RPG trends, mirroring the mix of franchises and formats found in his articles.

This podcast work complements his reporting by giving space for longer-form reactions and back-and-forth about design decisions, pacing, and player experience. Taken together, his reviews, news, interviews, and podcast appearances present a coherent profile: a specialist in RPGs, particularly Japanese and anime-adjacent titles, who pays close attention to systems, release timing, and the evolving role of Japanese indies and mobile RPGs in the global market.

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Andrew E. Freedman

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Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.

Canada·Gaming
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