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Nathan Birch

WccftechCanada
Interested in
Sports GamesFighting GamesRacing GamesGame Adaptations
About

Nathan Birch focuses on long-running, mainstream video game franchises and their surrounding entertainment, with recent work spanning licensed sports and fighting series, racing titles, survival-horror remakes, and Nintendo-based animated films for Wccftech. He works as a news editor and staff writer on the gaming desk, combining reviews, previews, and daily news across games, entertainment, and online culture.

Licensed Sports and Fighting Series

Birch’s recent work leans heavily on licensed combat sports and wrestling games, treating them as evolving series rather than isolated releases. In his EA Sports UFC 6 review, he frames the game as a more well-rounded entry that still holds back in key areas, signaling a focus on how annualized franchises improve while retaining lingering issues.[anchor] His WWE 2K25 coverage situates the game within a rebuilding phase for the series, comparing it directly with WWE 2K24 and using that contrast to judge whether the newest installment represents real progress.

Across these pieces he sticks to clear assessments of mechanics, modes, and polish, and he is comfortable referencing previous entries to explain why a new release does or does not move the series forward.

Racing Games, Remakes, and Service Coverage

Birch frequently covers high-profile racing and action titles, often tying his reviews to ongoing platform services and broader commercial performance. His Need for Speed Unbound review is referenced in reporting about the game joining a PS Plus Essential lineup, where his earlier verdict is pulled into a service-focused news hook.

He previews LEGO 2K Drive ahead of release and later has that work cited when the game is abruptly delisted and its online servers are scheduled to be shut down, showing that his early impressions remain part of the story when a title’s lifecycle changes.

He has also reviewed the Resident Evil 2 remake, giving it a score of 8.5 out of 10 and having that evaluation mentioned in coverage of the game reaching three million sales in three days, a link that underscores how he connects critical response with commercial outcomes. These pieces show him moving between full reviews and shorter, news-oriented mentions, but consistently grounding commentary in concrete performance, series context, and platform availability.

Film and Game-Adjacent Entertainment

Beyond games, Birch writes about film projects that extend major game brands, handling them with the same franchise-aware approach.

His review of The Super Mario Galaxy Movie is cited in coverage of the film’s box office success, where he examines the gap between critical expectations of “art” and the studio goal of visually driven entertainment. In that piece he characterizes the movie as light on deeper thematic ambition but attentive to presentation and crowd-pleasing character beats, and he uses that framing to explain why audiences embrace it even when critics are more skeptical.

This work fits with his broader remit of covering entertainment tied to gaming, reinforcing that his beat includes major animated releases and not only console and PC software.

News Editing, Online Culture, and Cross-Outlet Work

Birch has been covering games, entertainment, and online culture for over a decade and joined Wccftech in 2017, where he has written dozens of game reviews and thousands of news stories. At the masthead he is identified as a News Editor and Staff Writer focused on gaming, a role that combines frontline writing with responsibility for shaping day-to-day coverage.

His professional description notes that he crafts gaming news, reviews, and feature articles and relays stories from PR representatives and online sources to other writers on the team, placing him at the junction between incoming information and the outlet’s published work.

Outside Wccftech he lists bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more, and maintains a personal site that collects recent reviews written for multiple outlets. Earlier work at Cracked includes both articles and layout responsibilities, including selecting images and writing humorous captions, which points to a familiarity with internet-native humor and presentation that informs his coverage of online culture.

Taken together, this history shows a writer who treats gaming and its adjacent media as part of a wider entertainment ecosystem, and who brings long-running experience, cross-outlet perspective, and editorial responsibility to a beat centered on games and their surrounding culture.

Also covering this beat

4 more gaming journalists.

AV

Adam Vitale

rpgsite.net

Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.

Canada·Gaming
AL

Al Landes

gadgetreview.com

Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.

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AF

Andrew E. Freedman

tomshardware.com

Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.

Canada·Gaming
AW

Andrew Webster

The Verge

Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.

Canada·Gaming
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