Sam Sepiol
Sam Sepiol is a gaming news writer for Insider Gaming, covering fast-turn stories on video game developments for a readership that wants clear, timely information. His work sits in the news stream rather than opinion, with a focus on straightforward updates in the gaming space. Within that, he covers titles as they move across platforms and into new release windows.
Game Release News
Sepiol’s core output is short, fact-led news pieces about games entering or expanding in the market.
He reports when a title is confirmed for new hardware or storefronts, and shapes his coverage around the basic questions of what is coming, to which platforms, and when. The article on Dave the Diver’s iOS and Android release is typical of this angle, using the confirmation of a mobile launch as the central news hook.
Mobile and Platform Expansion
Sepiol’s coverage includes the moment when established games move to mobile platforms, where timing and platform details are the main story. In writing about Dave the Diver’s move to iOS and Android, he treats mobile availability as a discrete news event, separating it from broader discussion of the game’s design or reception. Readers looking to track when a PC or console title reaches phones or other devices find clear signals in this kind of piece.
Role in Insider Gaming’s News Stream
As a designated news writer at Insider Gaming, Sepiol contributes to the masthead’s ongoing feed of gaming updates. His work aligns with a house style that prioritises verifiable announcements and practical details over personality-led commentary. The emphasis on confirmed information around releases and platforms makes his byline a reference point when a game’s availability status changes or a new version is announced.
4 more gaming journalists.
Adam Vitale
Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.
Al Landes
Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.
Andrew E. Freedman
Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.
Andrew Webster
Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.