Jonathan Ore
Jonathan Ore reports on video games as both culture and industry, connecting how business decisions, technology and online communities shape what people play.
Video Game Industry And Labour
Ore is a writer and editor on CBC's radio digital team, where he regularly covers the video game industry across national programs and news platforms.
In a feature on how 2023 was simultaneously a banner year for games and a year marked by layoffs, he sets blockbuster releases against job cuts to show the tension between commercial success and employment.
Coverage of workers fired from the company behind Grand Theft Auto focuses on how decisions inside global studios affect individual careers and working conditions.
An article on an Edmonton-based indie game studio details how smaller teams navigate funding, risk and sustainability, extending his labour lens beyond major publishers.
Across these stories he treats the games business as a mature industry with its own rhythms, rather than a sideline of film and television entertainment.
Critical Writing On Big Releases And Retro Games
Ore writes criticism that combines mechanical detail with narrative and thematic analysis of major releases.
Reviewing the modern version of Assassin’s Creed Black Flag, he argues that the project functions more like a director’s cut than a full remake, weighing what has been refined against what is unchanged.
His piece on Marvel’s Wolverine examines relentless on-screen violence alongside a sincere soap-opera core, emphasizing character dynamics and tone as much as combat systems.
Coverage of Atari’s collaboration with Activision to bring classic games to a new retro console ties nostalgia to corporate strategy and platform decisions.
He also undertakes exhaustive projects such as playing all 751 8‑bit Nintendo games to judge which are worth revisiting today, approaching back catalogs with a historian’s attention rather than quick nostalgia.
Trends, Online Culture And Safety
Ore tracks emerging trends and the social worlds around games, explaining new phenomena in plain, concrete language.
His feature on “friendslop” - low-pressure cooperative games and titles such as Big Walk - explores why this style of play has become one of gaming’s fastest-growing trends and how it changes the way friends spend time together.
In a story on popular gaming YouTubers whose content turns offensive, he examines what children actually encounter when they follow their favourite creators and outlines the implications for families.
Reporting on a fake Grand Theft Auto VI video that drew millions of views in a single day shows how hype, platform algorithms and fan expectations combine to spread misinformation in gaming.
Earlier work on preserving video game history argues that archiving and emulation are about safeguarding cultural memory, not simply indulging nostalgia, reinforcing his interest in long-term context for the medium.
Technology And Digital Culture Beyond Games
While games are his primary focus, Ore also covers broader technology and digital culture when they intersect with everyday life.
In a feature on new artificial intelligence tools that promise real-time translation, he weighs convenience against accuracy, privacy and dependence on large tech companies, highlighting how these systems reshape ordinary interactions.
Profiles and interviews about his reporting describe him as a journalist who brings the pace and economics of the games business into newsrooms more used to covering film and television, pressing colleagues to treat the sector on its own terms.
His public bio describes him as someone who will not stop talking about video games, underlining how closely he follows the medium and its communities in both his work and broader professional presence.
4 more gaming journalists.
Adam Vitale
Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.
Al Landes
Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.
Andrew E. Freedman
Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.
Andrew Webster
Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.