Brendan Frye
Brendan Frye is editor-in-chief at Comics Gaming Magazine, covering games, events, and gaming-adjacent technology with an emphasis on how systems, stories, and hardware shape the player’s time with a title. His work leans on long experience in the gaming and media industry and blends convention reporting, detailed reviews, and feature pieces on specific genres and formats. He also judges gaming conventions and contributes commentary to television and radio, anchoring his coverage in direct contact with the industry and its audiences.
Gamescom 2026 and hands-on event coverage
Frye spends a significant portion of his calendar on show-floor reporting and hands-on previews, with Gamescom 2026 as a clear centre of gravity.
His recent work includes a preview of Virtue And A Sledgehammer that focuses on getting hands-on with its destructive mechanics, as well as a Planet Zoo 2 piece framed for animal lovers and detail-oriented players who enjoy micro-managing complex simulations. He follows that with an Emberville hands-on article that leans into its death-loop structure, and a Castlevania: Belmont’s Curse preview that stresses speed, ferocity, and the payoff for longstanding series fans.
In interviews from Gamescom, such as his look at Mega Man: Dual Override and how it both fits and resists being “Mega Man 12,” he uses established franchises to talk about iteration, identity, and player expectations. Across this work he writes in concrete terms about mechanics, difficulty, and pacing, while situating each game in the context of a crowded convention lineup.
Silent Hill and other horror‑leaning reviews
Frye’s review portfolio shows a clear, recurring interest in horror and darker genre storytelling.
He reviews Silent Hill: Townfall and describes it as one of the series’ more intriguing mysteries, highlighting atmosphere and unresolved threads as reasons to stay engaged with its setting. In his coverage of Silent Hill f, he focuses on the bold risks taken by the developer and the unsettling, personal nature of its horror, signalling a taste for games that push beyond familiar scare tactics.
His review of Total Chaos dwells on its rough edges and strange, stubborn design as part of what makes the experience linger, underlining how he reads mechanical friction as an artistic choice rather than a flaw to file down. Alongside these, he covers Among Ashes, Legacy of Kain remasters, and Diablo IV: Vessel of Hatred, consistently paying attention to mood, narrative framing, and how horror or dark fantasy worlds feel to inhabit.
Even in more mainstream fare like Call of Duty: Black Ops 7 or Farming Simulator 25, he writes with an eye on how gameplay loops, campaign structure, and systems depth affect long-term engagement, not just launch-day spectacle.
Magic: The Gathering, deckbuilding, and co‑op design
Beyond straight reviews, Frye turns to features that examine systems-heavy games and expansions in detail.
His coverage of Magic: The Gathering’s Reality Fracture set breaks down new cards, mechanics, and marquee creatures, treating the release as both a design statement and a shift in how players will build and pilot decks. In a list of hidden gems from Riftbound: Vendetta, he zeroes in on specific upgrade cards and how they can reshape a deck’s rhythm and power curve, framing recommendations around practical deck construction rather than surface-level flavour. He also writes about the co-op game Out of Words under the lens of chasing something more ambitious than simply solid co-operative play, using that title to talk about how shared experiences can carry themes and emotional stakes beyond moment-to-moment coordination.
Across these pieces he favours concrete discussion of mechanics - cards, upgrades, systems, and co-op structures - and ties them back to what they enable or demand from players.
Creator hardware and gaming‑adjacent tech
Frye’s beat extends into consumer and creator hardware, especially devices that sit close to gaming and content creation. His articles on Insta360 Luna Ultra firmware updates and Viltrox lenses and flashes focus on how new zoom modes, stage tools, and monitoring gear expand what creators can do without adding bulk or complexity. In reviews of Samsung’s Galaxy Watch9 and Apple’s iPhone Duo foldable, he concentrates on practical upgrades, persistent drawbacks, and where each device fits into a broader ecosystem that includes games, health tracking, and everyday media use. This strand of his work connects back to his judging and media roles: he treats cameras, peripherals, and mobile hardware as part of the infrastructure that supports modern gaming culture, rather than as isolated gadgets. The result is tech coverage that stays close to use-case and value, grounded in how players, streamers, and reviewers will actually live with the hardware.
Editorial leadership and industry presence
As editor-in-chief, Frye carries responsibility beyond his bylines, shaping Comics Gaming Magazine’s mix of news, reviews, features, and tech coverage.
Author and team biographies describe more than a decade of work in the field, spanning games and film coverage, festivals, conferences, and interviews with high-profile industry figures. His role as a judge at gaming conventions and his regular appearances on TV and radio give him additional vantage points on how new games are presented, marketed, and received.
Taken together, his leadership position and his published work mark him as a journalist who combines hands-on reporting, genre-focused criticism, and hardware insight, with a consistent attention to how players and creators experience the medium.
4 more gaming journalists.
Adam Vitale
Adam Vitale is Editor-in-Chief at RPG Site, with coverage distinguished by detailed tracking of the full lifecycle of role-playing game releases. He reports concrete information for players, focusing on demos, platforms, sales milestones, downloadable content, and post-release updates for a wide range of RPGs. His work includes structured release calendars that list every upcoming RPG in a given year and news posts that map out release dates, formats, and platform rollouts. He regularly covers announcement trailers, gameplay videos, screenshots, and storefront page launches, with a strong emphasis on Japanese and indie RPGs and adjacent genres. Alongside this daily news, he writes longer features on RPG themes and systems and takes part in developer interviews, combining editorial leadership with consistent, granular reporting on how individual titles move from announcement to long-term support.
Al Landes
Al Landes is a long-time tech writer who treats emerging consumer technology, gaming, and AI as systems of power and consequences rather than hype. He writes news and explainer pieces for Gadget Review while managing a team of review writers, blending fast-moving coverage, clear technical detail, and practical guidance. He covers Apple hardware, software, and leadership transitions as a single evolving ecosystem, from iPhone 18 Pro and Apple Intelligence memory thresholds to Touch ID in foldables and Tim Cook’s last day as CEO. A core strand of his beat is AI, privacy, and device security, including AI worms, smart TV tracking, and regulation of superintelligence. He reports on labor and organizing in video games, experimental consumer tech and public infrastructure, and how money, logistics, and policy shape everyday devices and urban transport.
Andrew E. Freedman
Andrew E. Freedman is a senior editor at Tom’s Hardware and stands out for covering how hardware design, platform policy and pricing shape PCs, consoles and handheld gaming. He oversees laptop and desktop coverage and closely follows news in technology and gaming. His beat includes PC hardware, laptops and desktops, console and handheld gaming ecosystems, and AI infrastructure and data center investment. He reports on platform transitions, new desktop designs, memory and component costs, budget laptops, Xbox and Nintendo strategy, Windows-based handhelds, and large AI buildouts. His work has appeared at Tom’s Guide, Laptop Mag, Kotaku, PCMag and Complex. He uses detailed specifications, pricing breakdowns and corporate context, with a hands-on approach to evaluating portable hardware and product changes.
Andrew Webster
Andrew Webster connects video games, movies, and television as one culture beat. He is a senior entertainment editor at The Verge, where he oversees coverage of games, film, and TV. He reviews games, movies, and shows, including nearly every Pokémon title, and covers consoles, new releases, streaming shows, genre movies, franchises, and the technology that shapes how people watch and play. His reporting links hands-on criticism with attention to visuals, stories, creators, studios, platforms, and digital business models. He has covered E3, TIFF, Sundance, and GDC, judged at The Game Awards and E3, and interviewed Shigeru Miyamoto, Phil Spencer, and Hironobu Sakaguchi. He joined The Verge in 2012. His work has also appeared in Ars Technica, Wired.com, Eurogamer, CNN, Gamasutra, the Toronto Standard, and VentureBeat. He also contributes video and podcast work.