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Sarah Thwaites

IGNAustralia
Interested in
Game ReviewsIndie GamesGaming HardwareOnline Culture
About

Sarah Thwaites writes about games and gaming technology with a focus on how structure, systems, and tone shape the experience over time rather than only on first impressions. She is a freelance tech and gaming writer working with IGN and other specialist and general-interest outlets, covering everything from major releases to small experimental projects and the online cultures around them. Her work combines clear explanations of complex hardware and game mechanics with concise, vivid criticism that tests whether a game’s ideas, monetisation, and pacing hold up in practice.

Game reviews across genres and formats

At IGN she reviews a wide spread of games, moving comfortably between narrative experiments, live-service titles, and family-focused releases. Her recent IGN work includes video reviews of Pacific Drive, Arknights: Endfield, Dispatch, Keeper, Horses, SpongeBob SquarePants: The Patrick Star Game, and FBC: Firebreak, typically on PC with attention to how each title plays across consoles and other platforms when relevant. She also contributes to mobile coverage, with reviews in IGN’s iPhone games section for titles such as Game of Thrones: Kingsroad, Zenless Zone Zero, Wuthering Waves, Stardew Valley, and Carmen Sandiego.

Her rhythm-game coverage, including Rhythm Heaven Groove, sits alongside these pieces and shows the same interest in how repetition, challenge curves, and audio-visual feedback make or break a game’s loop.

Across these reviews she weighs moment-to-moment play against long-term engagement, often asking whether good presentation and strong initial hooks are matched by enough depth to sustain continued play. Licensed and kid-oriented games receive the same treatment as more traditional core titles, with assessments that balance accessibility, humour, and nostalgia against design quality and mechanical polish. Her tone is direct but playful, using familiar pop-culture references and concise metaphors to situate issues like aggressive microtransactions or shallow progression in terms that make sense to players who already live inside gaming culture.

Tech explainers and hardware guidance

Alongside reviews, Thwaites writes explainers on gaming-related technology, positioning herself as a bridge between enthusiast hardware coverage and everyday players trying to understand technical jargon. In her piece on HDR and why it matters for TVs and gaming, she breaks down display concepts and formats, then ties them back to how they affect real-world play, image quality, and purchasing decisions.

That work underscores a recurring interest in giving readers practical guidance on settings, standards, and features so they can get the most out of the games she covers and the devices they run on.

This technical strand supports her criticism: hardware capabilities, image technologies, and platform differences are treated as part of a game’s context rather than as separate specialist topics. When she notes performance, visual effects, or platform-specific limitations in reviews, those comments sit on top of an already articulated understanding of the underlying tech, which makes her assessments useful both to players and to teams thinking about how their games present on different screens and systems.

Guides and service writing for complex games

Thwaites extends her game coverage into guides and service pieces, helping players navigate dense systems and obscure mechanics.

At GamesRadar she writes how-to content for titles like Subnautica 2, including detailed instructions on obtaining the Sonic Resonator and Feedback Resonator items, explaining not just where to go but how these tools fit into broader survival and exploration strategies. These guides mirror the clarity of her reviews, breaking down multi-step processes into straightforward actions while still acknowledging the atmosphere and narrative framing that make those systems compelling.

Her GamesRadar author page highlights that she covers both long-running triple-A series such as The Sims and Marvel’s Spider-Man and smaller indie projects like Frog Detective and Blue Prince, reflecting a service orientation that prizes practical insight across a spectrum of budgets and audiences. That breadth means her guidance pieces can serve newcomers trying to understand a complex game for the first time as well as more experienced players looking to master specific systems or side activities.

Coverage of games and internet culture across outlets

Beyond IGN and GamesRadar, Thwaites works as a freelance writer and consultant covering games and internet culture for a range of publications.

Her professional bios note bylines at specialist games press and major news organisations, including magazines, newspapers, and broadcasters that treat games and online life as part of wider cultural coverage. A profile at The Guardian describes her remit as covering games and internet culture, while her collaborative site One More Catch presents her and a co-author as writers and consultants with several years’ experience writing about video games and online culture for large, mainstream outlets.

Across these platforms, her work keeps games connected to broader questions of how people spend time online, how communities form around titles, and how design choices intersect with trends in streaming, social media, and fandom. The mix of criticism, technical explanation, guides, and consulting positions her as someone who treats games not only as products to be rated but as cultural artefacts embedded in digital life, with attention to both the play experience itself and the ecosystems that sustain it.

Also covering this beat

4 more gaming journalists.

AH

Adam Hales

windowscentral.com

Adam Hales stands out by treating the Xbox and wider Microsoft ecosystem as one connected whole, covering games, hardware, services, AI tools, and community culture as a single beat. He writes for Windows Central, focusing on how platform decisions, developer tools, and community dynamics shape the way people play and connect. His reporting stays close to developers and internal culture around major franchises like Halo, Age of Empires, and live‑service titles, using direct quotes and industry context. He covers console updates, handheld devices, emulation, and system changes with an eye on how they alter everyday play. He also tracks Microsoft’s AI‑driven tools such as GitHub Copilot and Microsoft 365 Copilot, explaining what new models and agents mean for developers and knowledge workers. Across stories, he reads earnings calls and shifting messaging to show what decisions signal about the future for teams and players.

Australia·Gaming
AW

Alan Wen

TechRadar

Alan Wen is a freelance video games journalist known for examining how games feel to play, how mechanics and structure serve their themes, and whether new entries earn their place in a series. He currently writes for TechRadar, covering features, interviews, previews, reviews, and opinion pieces. His work has appeared in Edge, Official PlayStation Magazine, GamesMaster, Games TM, Wireframe, Stuff, Kotaku UK, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph. His beat spans big-budget releases, cult titles, mobile spin-offs, Nintendo and party games, horror, atmospheric worlds, remakes, revivals, and series history. He focuses on level design, sound, narrative framing, combat, encounter design, player expectations, and fan communities. His reporting places each game within its wider series or genre and asks whether it is essential, refreshing, or merely another iteration.

Australia·Gaming
AB

Alex Blair

news.com.au

Alex Blair is a News.com.au reporter who stands out for treating gaming as mainstream consumer culture, not niche trade coverage. He covers major game releases, franchise news, and the business side of gaming, including projected revenue and other money questions around big titles like Grand Theft Auto VI. His broader remit also spans entertainment, finance, music, tech, travel, science, and sport. He has worked in several roles at News.com.au, including sport, and his reporting background includes football coverage. He writes in a concise, news-driven style for general readers, spelling out numbers, stakes, and context so non-specialists can follow why a release or platform matters.

Australia·Gaming
AH

Ali Haider

twistedvoxel.com

Ali Haider is a news editor at TwistedVoxel who specializes in detailed, version-specific coverage of video games, closely linking granular patch notes and platform changes with what studios say about their titles. He focuses on live game support, studio messaging, and platform infrastructure, tracking how patches, updates, and developer communication shape major and mid-sized releases. His beat includes live-service shooters, action and role-playing games, large publisher catalogues, and subscription lineups, with a consistent emphasis on patch names, version numbers, and specific systems affected. He reports heavily on developer statements, industry tensions, announcements, wishlists, and event-driven reveals, treating quotes and policy positions as core news drivers. Alongside news, he contributes reviews and technical support stories and brings a background in editing and managing YouTube videos to multimedia projects tied to fast-moving gaming and tech subjects.

Australia·Gaming
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