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Steve Wright

stevivor.comAustralia
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Game IndustryStudio ClosuresRelease CalendarsStar Wars Games
About

Steve Wright is a long-time video games journalist whose work centres on the business and service side of gaming, mixing coverage of studio closures, industry restructuring, release schedules, platform updates, guides and franchise reporting. He founded Stevivor and led it for many years as an independent video games outlet, building it from a personal blog into a leading publication in its market. His background in communications and editorial management shapes coverage that treats games as an industry as much as entertainment.

Studio closures and insolvency reporting

Wright’s news reporting repeatedly follows the fate of studios and staff when companies restructure or cut costs.

His piece on Big Ant Studios’ owner Nacon filing for insolvency tracks the corporate parent’s financial position and the implications for the developer, treating insolvency as a story about future output and local jobs rather than a headline about a balance sheet. In his coverage of Ubisoft closing two studios and laying off hundreds of staff, he focuses on the scale of the cuts and where they land inside the publisher’s network of teams, framing layoffs as part of a broader pattern of restructures rather than an isolated event.

This strand of his work tends to emphasise concrete numbers, specific studios and timelines for change, giving readers enough detail to understand how a decision will affect development pipelines and live games. He brings a similar lens to industry cost-cutting more broadly, connecting insolvency filings, studio shutterings and staff reductions to long-running strategies inside large publishers. The tone is direct and matter-of-fact, with little opinion, which reinforces his role as an explainer of industry moves rather than a commentator on them.

Release calendars and platform updates

Wright regularly compiles release schedules and update rundowns that function as planning tools for players and industry watchers. His October 2024 video game release dates piece organises upcoming titles by date and platform, presenting a clean grid of what is arriving and when without digression.

The Apple Arcade July 2026 additions and updates story does the same for subscription content, mapping new arrivals, returning titles and service changes inside Apple’s gaming offering.

These pieces show a preference for highly structured, list-driven formats that minimise commentary and maximise clarity.

They situate individual games within a wider calendar, which makes it easier to see how crowded a month is or how a platform’s lineup evolves. This release and update work sits alongside his industry reporting: calendars and service rundowns document what is planned, while closure and insolvency pieces track what falls away.

Guides, features and franchise coverage

Beyond straight news, Wright produces practical guides and longer features that deepen coverage around specific titles and series. His Control Foundation Pope’s Collection guide breaks a puzzle into clear, sequential steps that help players locate ID cards, showing a willingness to move from reporting into hands-on service journalism when a game benefits from it.

In features such as Revenge of the Savage Planet isn’t planned for Switch 2, but could be, he examines platform decisions and future possibilities around individual titles, drawing out how developers think about hardware and release strategies.

He also reports on labour and performance issues inside franchises, as in RE2 remake: Claire Redfield’s original voice actor publishes new video discussion non-union situation, which foregrounds the working conditions and union questions around voice acting rather than only the game’s content.

Franchise news stories like Star Wars Fate of the Old Republic coming, helmed by Casey Hudson, track the creative leadership and positioning of major IP, tying games into a wider ecosystem of science fiction storytelling. His author bio notes that he helps cover video games about Star Trek on TrekMovie.com, reinforcing a particular interest in sci-fi properties and their treatment in interactive form.

Independent outlet leadership and communications background

Wright started Stevivor as a personal travel blog before steering it into video games and growing it into an independent outlet focused on the medium. Over time he took on full editorial and operational responsibility, managing day-to-day affairs and acting as whatever the site needed, from writer to technical lead. Stevivor is described in his materials as the country’s leading independent video games outlet and as a highly read games website, reflecting the scale it reached under his direction.

His portfolio notes that as of September 2026 he no longer owns Stevivor and that his last post on the site was dated mid-August 2026, marking a clear end point to his tenure while preserving a large archive of work. Outside the outlet, his professional profile lists writing across other publications and highlights his parallel career as a communications specialist, including SEO, analytics, design and content roles. That combination of independent editorial leadership and communications practice underpins a consistent approach: concise, factual coverage of games and the industry around them, presented with an awareness of how information will be used by readers and stakeholders.

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Australia·Gaming
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