Robert Kellett
Robert Kellett combines franchise expertise with broad, hands-on coverage of modern console games at Lords of Gaming. He is an Assistant Editor and writer at the masthead and is described as its resident “Sonic” expert, reporting on all happenings for that series. His articles track new releases, ports, and updates across long-running series, with close attention to platform differences, pricing, and content changes.
Resident “Sonic” Expert Across Games and Culture
Sonic coverage is the core of Kellett’s work, and he treats the franchise as a long-running universe to document in detail. In The Ultimate Crossover - Sonic Racing CrossWorlds Info Breakdown he lays out pricing, platform differences, and early access details for the new racing title, highlighting its $70 standard price point and the distinct release terms for Nintendo Switch. His nickname “Lord Sonic” is attributed to his love for Sonic, underscoring how closely his identity is tied to the series. Even in lighter culture pieces such as LOGNET's Favorite Gaming Snacks And Drinks, he frames examples through Sonic imagery and terminology, describing iced coffee as fuel for “dashing to the goal ring” during long sessions. Across these Sonic-focused pieces he repeatedly returns to fan-centered questions about value, access, and how new entries fit into the broader franchise.
Nintendo Switch 2, Platformers, and Franchise Revivals
Kellett covers Nintendo Switch 2 upgrades and ports with an emphasis on how familiar series evolve on new hardware.
In Deluxe Upgrades - Mario Kart 8 and Pikmin 3 Deluxe Receive Switch 2 Upgrades he explains the enhanced versions of these titles on the upcoming system, focusing on what changes owners can expect when moving to the new platform. In Returning to the Glade – Rayman Legends Retold Preview (Nintendo Switch 2) he previews a retold version of a well-known platformer for the new system, extending his interest in character-driven, legacy franchises into new territory.
Across these pieces he highlights technical upgrades, added content, and pricing decisions when established games are refreshed for new hardware or editions.
News, Reviews in Progress, and Patch Coverage
Beyond franchise-specific writing, Kellett handles news and review coverage for titles ranging from shooters to role-playing games. Sniper Elite: Resistance - Review in Progress shows his approach to a game early in its lifecycle, sharing impressions while clearly signaling that a full review will come once he has spent more time with the release. Dragon's Dogma 2 Patch Released for All Platforms is a straight news piece focused on the rollout of a patch, platform parity, and update details, making clear which systems receive the changes and when.
In these formats he reports practical information such as release timing, platform lists, pricing, and update content, giving readers a clear picture of what is new and what it means for their current library.
Guides, Showcases, and Developer Interviews
Kellett also contributes guides and event coverage that lean into accessibility and community touchpoints. Around the Track – Hot Wheels Infinite Rush Tips and Tricks is positioned as a tips-and-tricks guide for a racing game, offering practical advice and strategy-oriented information for players looking to improve.
From Jazzy Bops to Silent Scares - Konami Press Start Showcase Highlights captures a publisher showcase through its musical segments and horror-themed announcements, indicating his interest in both presentation and content across genres. He appears in interview content such as The Iron Lords Interview Jeremy Stieglitz (Ark: Lost Colony), participating in conversations with developers connected to major franchises.
Across guides, highlights, and interviews his writing blends enthusiasm for games with clear, organized explanations of what players can expect from new releases, showcases, and updates.
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Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.