Paul Kelly
Paul Kelly is a staff writer at PCGamesN who focuses on clear, player-facing coverage of PC game systems, live updates, and practical guides, with a particular emphasis on shooters, strategy, and survival titles.
PC shooters, extraction games, and progression systems
Kelly’s core beat at PCGamesN centers on contemporary PC shooters and extraction-style games, where he tracks how mechanical changes and reward structures shape play.
His coverage of Arc Raiders and Escape From Tarkov focuses on expedition rewards and limited-time codes, explaining how tweaks to progression and item stashes change the experience for regular players. In pieces on Wardogs, he combines news that a realistic FPS is entering a free playtest phase with follow-up impressions that dissect how its greed-driven teamwork systems actually feel in play.
Across these articles he writes in a direct, explanatory style, grounding his coverage in how balancing, rewards, and the flow of matches affect time-poor players looking to get the most out of demanding shooters.
Strategy and survival PC games
Alongside shooters, Kelly spends significant time on strategy and survival games that demand long-term investment and systems literacy.
His preview of Company of Heroes Definitive Edition looks at the remaster as a serious upgrade, focusing on what has changed and how the updates respect the original’s tactical identity while modernizing it for current PC audiences. In his Valheim Gamescom interview, he explores the creative ambitions behind the survival hit, discussing the developers’ interest in an animated adaptation and their inspirations, including comparisons to Ghost in the Shell.
These pieces show him moving between granular design details and broader creative context, linking new content and editions to the ongoing appeal of complex PC games.
Event reporting and industry access
Kelly regularly reports from industry events and uses interviews to surface how publishers and studios think about the PC market.
His coverage of PM Studios highlights the company’s efforts to keep physical game distribution “alive,” documenting the practical steps and concerns behind maintaining boxed releases in a digital-heavy landscape. The Valheim interview similarly reflects his ability to pull out forward-looking statements, such as the team’s interest in cinematic expansion, while keeping the focus on what matters for players today.
This strand of his work combines reporting access with concise write-ups that give a clear sense of how decisions at events and publisher level will filter down to PC players.
Guides, franchises, and work beyond PCGamesN
Beyond core news and features, Kelly is positioned as a guides-focused writer, using his videogame expertise to help readers navigate complex titles. Professional profiles identify him as a guides writer whose reporting sits within entertainment and online media, noting a substantial body of work with hundreds of published pieces.
Earlier guides work has included franchises such as Star Wars, FIFA, and large-scale action games, reflecting an ability to move between licensed properties, sports titles, and blockbuster releases while maintaining a practical, how-to approach. His portfolio also extends to sports and entertainment coverage at outlets including Sportscasting, Sports Lens, Our Community Now, and News Lanes, showing a track record of applying his explanatory style across games-adjacent and pop culture topics.
Taken together, these roles support a consistent profile: a games specialist who writes structured guides and access-driven features that help readers understand both how to play and why particular PC games matter.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.