Soojin "Eonn" Kim
Soojin “Eonn” Kim covers the intersection of games, storytelling, and entertainment, with equal attention to industry performance and how games move through culture. Her work at Inven Global spans hard business coverage, release and review reporting, and pieces on festivals, film and music built around game IP. Across these strands she treats games as both products and cultural works, often tying mechanics, narrative, and market context into the same frame.
Industry news and earnings in gaming
Kim reports regularly on the financial health and strategic direction of major game companies. She covers earnings and revenue milestones, as in her piece on NHN’s record results and its plan to focus upcoming titles on the Japanese market.
She tracks losses and restructuring, including Devsisters’ reported first-quarter loss and a voluntary retirement program across the company. Her coverage of NC’s plan to release more than ten new titles by 2027 combines pipeline reporting with detailed earnings summaries, noting revenue figures and year-on-year and quarter-on-quarter growth. She also writes about platform providers, explaining how the Apple App Store has functioned as a primary channel for mobile app distribution since 2008 and emphasizing privacy and security in that ecosystem.
In these articles she presents clear numbers, timelines, and stated corporate strategies, positioning game publishers and platform operators within a broader business landscape.
Game releases, narratives, and reviews
Kim covers new titles and spin-offs with an eye for both release details and how they expand existing series. She reports on development updates such as SHIFT UP’s work on “Stellar Blade: Blood Rain,” highlighting the studio’s focus on building the game to a high standard. She writes about franchise extensions like “Splatoon Raiders,” described as the first spin-off in the series and slated to launch on July 23, and places these announcements within ongoing coverage such as ranking news.
Her article on “Virtua Fighter: Crossroads” frames the game as a “trinity of fighting, adventure, and narrative,” underlining her interest in combat systems that are tightly linked to story and exploration.
She also follows major shooter campaigns, including “Call of Duty: Modern Warfare 4,” where she reports on a trailer built around a North Korea–South Korea conflict. Beyond straight news, Kim contributes criticism and reflective pieces, such as her column on “Cyberpunk: Edgerunners,” which examines its tragic story centered on Lucy and David, the world-building, and Studio Trigger’s direction and visuals.
Her review of “Resident Evil: The Zeroth Night” reads the film in terms of game feel, describing it as more like playing a video game than any earlier movie in the series. This mix of previews, reviews, and columns shows a consistent interest in how mechanics, narrative, and adaptation shape the player or viewer experience.
Gaming culture, events, and exhibitions
Kim devotes substantial coverage to festivals and exhibitions built around games. She reports from GXG, a gaming culture festival that opened in 2026 and features a range of experiences related to gaming culture.
Her articles on Cookie Run’s special exhibition follow how the IP is used to revive and interpret the legacy of the Korean Empire, treating the event as both fan service and historical storytelling. She also writes from major industry gatherings such as G-Star, detailing what the Inven booth offered “from events to goods” and how it fit into a wider League of Legends–focused presence.
These pieces emphasize on-the-ground details - what visitors see, how IP is displayed, and how booths and exhibitions are structured - making her coverage useful for understanding how game brands present themselves in public spaces.
Crossovers with entertainment, sports, and music
Kim’s beat extends into entertainment and sports where they intersect with games.
In the Streamers & Entertainment vertical she has written about figures like Son Heung-min, noting his status as captain of the South Korea national football team and an English Premier League club, and positioning him as a hero tied to recent achievements. Her entertainment coverage includes Netflix and SEGA’s partnership to adapt three SEGA gaming IPs - “Crazy Taxi,” “Sonic,” and “Stranger Than Heaven” - for the screen, following how console and arcade properties are translated into film and series.
She also reports on music collaborations, such as the Overwatch collab music video “Made My Night” with LE SSERAFIM, using the release to show how game franchises work with K-pop artists and visual storytelling. Across these stories she focuses on recognizable names and cross-media projects, linking game brands to athletes, musicians, and streaming platforms as they move beyond traditional play.
Platforms, ecosystems, and ongoing coverage
Kim’s author pages at Inven Global span the main site, specialized sections like Streamers & Entertainment, and League of Legends–focused coverage, indicating a broad remit within the outlet’s gaming network. Her work is consistently credited under the same byline and contact identifier, tying together business reporting, cultural features, and entertainment pieces as part of one portfolio. She contributes recurring formats such as columns and “Review of the Week,” showing that she not only reports news but also returns to key titles and media for ongoing assessment.
This combination of beats and formats sets her apart from a generic gaming reporter, as she moves between corporate earnings, narrative criticism, festival coverage, and crossovers with film and music while maintaining a clear focus on how games operate as both industry and culture.
4 more gaming journalists.
Aaron Astle
Aaron Astle covers the business of mobile games through data, company strategy and cross-platform trends. He is Features and Data Editor at PocketGamer.biz and has written more than 2,000 articles for the publication. His beat includes game performance, revenue, player numbers, market share, monetisation, longevity and location-based games. He covers leadership changes, studio restructures, trade bodies, publishing decisions, investment and platform relations. He also reports on mobile, console and PC compatibility, live operations, regional marketing, hardware and app store rules. His work includes interviews with publishers such as King, Scopely, Cygames, Sybo and Rovio, plus year-in-review features for 2024 and 2025. He combines news, interviews, performance data and product timelines in clear analysis. He also contributes to the Week in Mobile Games podcast and event coverage.
Aaron Down
Aaron Down stands out for practical, systems-aware coverage that helps players navigate complex PC games and the platforms around them. He is a guides writer at PCGamesN and a staff writer at The Loadout. His work covers strategy games, live-service updates, codes, online worlds, simulation and management games, and classic titles being remade. He writes about League of Legends and Teamfight Tactics from long experience with both, with a focus on depth, meta shifts, and long-term mastery. His PCGamesN work includes strategy round-ups, Guild Wars 3 news, and reviews such as Two Point Museum. His writing has also appeared in The Digital Fix, Medium, Newsbreak, Flipboard, and other gaming platforms. He reports in clear, direct language, focusing on verified information, game systems, player access, and how platforms such as Steam shape discovery.
Aaron Potter
Aaron Potter is a franchise-focused games journalist who judges big-budget console and PC releases as parts of longer stories. At the Mirror’s gaming vertical, he writes reviews, release-time explainers, deal guides and commentary across PlayStation, Xbox, PC and Nintendo. His beat includes narrative-driven action games, horror, superhero epics, fantasy RPGs, co-op shooters and major series such as Marvel’s Spider-Man, Star Wars Jedi, Resident Evil, Dragon’s Dogma and God of War. He also covers launch times, platforms, Game Pass, crossplay, pre-orders, discounts and AAA ports, helping players decide what to play and how to buy it. With more than eight years in games journalism, prior freelance work and a book on indie games, he compares new releases with their predecessors, weighing storytelling, polish, innovation and value.
Adam Starkey
Adam Starkey stands out for writing about how games feel to play day to day. At Metro, he covers console and PC games, with a focus on Nintendo, fighting games and competitive titles, and he mixes reviews, news and commentary on major releases and hardware. He writes clear, player-focused criticism on mechanics, monetisation, accessibility and local multiplayer appeal. He also reports on live service systems, trailers, reveals, studio statements and consumer issues such as PS5 Pro scalpers. Beyond Metro, he works as a freelance entertainment journalist across games, TV, film, music and esports, with work published in NME, Rolling Stone UK, Radio Times, Edge, Nintendo Life and VG247.