Rainier Van Autrijve
Rainier Van Autrijve is editor-in-chief at WorthPlaying, where he covers video games with a heavy focus on PC and console news, trailers, and release logistics. His coverage stands out for its volume and consistency over more than two decades, and for the way he translates publisher announcements, seasonal updates, and promotions into clear, time-sensitive information for players. He combines long gaming experience with an editor’s perspective, emphasizing what matters in practice: platforms, timing, content changes, and how a game or update fits into the broader landscape.
PC and Action-RPG Focus
Rainier’s work consistently returns to PC and action-RPG titles, using detailed knowledge of systems and long-running franchises to frame his coverage. In his contribution to WorthPlaying’s “Most Anticipated Games of 2023” feature, he writes at length about Diablo IV, highlighting elements such as vertical dungeon design, open-world exploration, and procedurally generated dungeons, and treating them as meaningful evolutions for the series.
He references earlier strategy and action-RPG staples, including series like Blitzkrieg, Command & Conquer, StarCraft, and Diablo III, which indicates a frame of reference rooted in PC franchises and systems-heavy games. That context allows him to position new entries and seasons not just as isolated products, but as part of an ongoing trajectory in action-RPG and strategy design.
His long tenure at WorthPlaying underscores this focus. An early PC review of “Well Dweller” in 2002 shows him working on PC game criticism well before his current editorial role.
More recent coverage of Diablo IV and other large-scale titles builds on that foundation, moving from reviews into forward-looking features and news posts that make use of his familiarity with mechanics, content cadence, and player expectations in PC and action-RPG spaces.
News Posts Anchored to Trailers and Content Updates
Rainier’s day-to-day output is dominated by concise news items tied to trailers, content drops, and update announcements. Recent examples include coverage of Warcraft III: Reforged rolling out its first campaign DLC in 23 years, with the “Forsaken Kingdom” expansion framed around its historical significance and current availability. He also writes “all you need to know” pieces on seasonal updates, such as the Diablo IV “Season of Hell’s Legacy,” summarizing key changes while pegging them to upcoming start dates and platforms. In parallel, he handles character additions and update notes for licensed titles, as in his reporting on Invincible VS adding Universa as a playable character, presented in the same trailer-led, announcement-driven format.
The structure of these articles is consistent: a headline that captures the core change, a short body that lists platforms, timing, and main features, and an embedded trailer or official asset. Rather than extended commentary, the emphasis is on clarity and completeness - what is new, when it arrives, where it can be played, and how it connects to existing content. That approach distinguishes his coverage from more speculative or personality-driven gaming writing, and makes his work functionally similar to a news wire for game updates and promotional beats.
Publisher Promotions, Sales and Shipping
Alongside content updates, Rainier regularly covers publisher promotions, sales events, and shipping announcements, treating them as core news rather than peripheral marketing. In a piece on Ubisoft’s 40th anniversary, he details a giveaway for For Honor and a discounted sale on Assassin’s Creed IV: Black Flag, foregrounding discount levels and end dates across the Ubisoft Store and Steam. The article reads like a practical guide: readers can see what is free, what is discounted, on which storefront, and for how long.
In recurring “shipping announcements” roundups, he lists titles releasing that day or week, again emphasizing timing, platforms, and availability over subjective reaction.
This pattern shows a sub-beat centered on commercial and logistical aspects of gaming: store promotions, anniversary events, and the flow of new releases.
His coverage reinforces the idea that for many players and industry watchers, understanding when and where games ship, and under what pricing or promotional conditions, is as important as understanding their narrative or mechanics. Rainier’s role in cataloguing these details gives his work a utility-focused character that goes beyond typical review or feature writing.
Editorial Role and Long-Running Output
Rainier serves as editor-in-chief at WorthPlaying, a masthead dedicated to news, reviews, screenshots, trailers, and interviews on video games. Multiple professional listings and internal staff pages identify him in this editorial leadership role, reflecting responsibility for both his own bylines and the broader shape of the outlet’s coverage.
His biography notes more than 30 years of gaming experience, which aligns with the long span of his published work and his deep familiarity with PC and genre history.
The combination of editorial oversight and prolific authorship gives his writing a particular cast: it is closely tied to official announcements, carefully dated, and attentive to cross-platform details that matter across the site’s audience. He moves between short-form news, longer features on anticipated titles, and occasional reviews, but across formats the emphasis stays on clarity, release context, and how each update or title fits within the broader catalogue WorthPlaying tracks. That through-line - editorial experience, PC and action-RPG expertise, and a news-wire style grounded in trailers, seasons, and promotions - is what defines Rainier Van Autrijve’s coverage on the gaming beat.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.