Jennifer Burch
Jennifer Burch works in an editorial capacity at Nintendo Wire, focusing on service-oriented coverage for Nintendo players with a particular emphasis on live game events and practical guides. Her work turns time-sensitive updates for titles like Pokémon GO and Pokémon TCG Pocket into clear, actionable information that helps players plan their play sessions. She applies the same structured, explanatory style to broader Nintendo news and how-to content, centering her coverage on what fans can do with new games, systems, and events.
She combines long-standing enthusiasm for Nintendo with experience reporting on video game culture and history, including professional coverage of major industry events. Her author bio describes her as an illustrator, designer, writer, and Nintendo fan who keeps a handheld system close at hand and has spent years playing multiplayer staples like Mario Party, Super Smash Bros., and Mario Kart. That familiarity with both the games and their communities underpins coverage that is detailed without losing accessibility, even when she is writing for audiences that follow every update.
Pokémon GO Events and Live Guides
Much of Burch’s recent work centers on Pokémon GO’s rotating schedule of limited-time events, where she produces guides for Community Days, Raid Hours, PokéStop Showcases, and weekly Showcase Tuesday features. These pieces spell out exact event windows in local time, highlight featured Pokémon, and summarize bonuses or rewards, giving players a straightforward reference they can use while planning or playing. She structures this coverage as step-by-step explanations, moving from when an event runs to what appears in raids or showcases and how to make the most of the mechanics involved. Across consecutive days in September 2026 she tracks Showcase Tuesday, multiple PokéStop Showcases, and a dedicated Raid Hour, maintaining continuity as the game’s calendar shifts. Her guide work around July 2026’s Community Day follows the same pattern, focusing less on promotional language and more on concrete, usable detail about timing, spawns, and bonuses.
Pokémon Series Strategy and Event Coverage
Burch extends this event-focused service approach to other Pokémon titles, notably Pokémon TCG Pocket and Pokémon Scarlet and Violet. Her guides for Pokémon TCG Pocket’s September 2026 Community Week and Special Event 2026 explain timing and structure while walking players through how the events work and which in-game objectives to prioritize. In her Mighty Hisuian Decidueye Tera Raid Battle guide for Pokémon Scarlet and Violet, she breaks down the raid’s mechanics and offers tactical advice so players can prepare effective teams and understand the encounter’s special conditions.
Across these pieces she treats each event as a discrete problem to solve, focusing on the practical steps needed to participate rather than broader franchise commentary.
Nintendo Game Guides and How-Tos
Beyond live events, Burch contributes to Nintendo Wire’s broader library of game guides and system tutorials. Her work includes how-to coverage such as guiding readers through the process of transferring a Mii to Nintendo Switch, framed as a clear, procedure-oriented walkthrough. These pieces balance basic instructions with enough context that players understand why a feature or transfer method matters in the first place.
The emphasis on straightforward, sequential explanation matches her event writing, reinforcing a profile as a reporter who treats guides as practical tools rather than opinion-driven features.
Broader Nintendo News and Fan Projects
Alongside guides, Burch writes news stories that distill information-heavy presentations and fan initiatives into concise summaries for Nintendo audiences. Her coverage of the Fire Emblem: Fortune’s Weave Direct pulls out key details about the battle system, story routes, time mechanics, and release plans, organizing them so fans can quickly grasp what is new. In earlier work she reports on fan-driven projects such as the release of the “Newer Super Mario Bros. DS” mod, highlighting how community efforts expand the life of classic titles. These news pieces still carry her practical emphasis, foregrounding what announcements and fan projects mean for how people will play or revisit games.
Across editing, news writing, and guide production, Burch’s work at Nintendo Wire is defined by a consistent focus on clarity, timing, and player utility. She draws on years of engagement with Nintendo games and deep familiarity with video game history to translate fast-moving updates and dense presentations into information that fans can use immediately.
For stories tied to Nintendo platforms and especially Pokémon titles, she covers not just what is happening but how to take part, making her coverage a reliable reference point for players who plan around events and new features.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.