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David Burdette

Gaming TrendUSA
Interested in
Racing GamesLicensed GamesAAA TitlesConsole Gaming
About

David Burdette is a writer and content creator at GamingTrend who covers console and PC games with a franchise-first lens. His work focuses on mainstream releases and recognizable brands, weighing how new titles stack up against established series and how they serve long-time fans. Across a large body of articles, he writes in a direct, play-focused style that foregrounds moment-to-moment experience over hype.

Franchise racing and licensed worlds

Racing games and branded universes are a recurring thread in Burdette’s coverage. In his piece on Hot Wheels Infinite Rush, framed against the benchmark of Forza Horizon in the headline “Move over Forza Horizon, Hot Wheels Infinite Rush is here,” he positions the new title within the broader open-world racing space rather than treating it in isolation. He uses the pull of the Hot Wheels brand and the expectations around Forza Horizon to signal who the game is for and how it fits into the genre’s landscape. This kind of comparative framing is typical of his approach to racing and licensed games, where brand recognition and genre standards are part of the evaluation.

Within this space he pays attention to accessibility and fun as much as to technical detail. His writing on these titles emphasizes whether a game captures the feeling players associate with a franchise, whether that is the carefree exploration of a racing sandbox or the spectacle of interacting with a well-known toy line. The focus stays on how easily a player can connect with the world and whether the game delivers on the promise implied by its name.

Balancing strengths and rough edges in AAA releases

Burdette’s coverage of big-budget games often revolves around balancing standout strengths against noticeable flaws. In “Remedy ascends to new heights in gameplay while dealing with a few rough edges,” he highlights a developer’s progress in core gameplay while openly acknowledging issues that hold the experience back.

The headline itself reflects a priority on clear judgment: he is willing to celebrate improvements in systems and flow while still calling out what does not work.

This pattern runs through his writing on major releases, where he tends to structure pieces around a central contrast between what a game does exceptionally well and where it stumbles. He breaks down these contrasts in plain language, making it clear when polished mechanics, strong pacing, or inventive ideas outweigh technical problems or design missteps.

The result is coverage suited to readers who want a straight account of trade-offs rather than unqualified praise or dismissal.

Coverage shaped by long-term fandom

Burdette’s perspective is informed by deep engagement with popular gaming and entertainment franchises. He describes himself as a gamer, writer, and content creator who loves PlayStation, Star Wars, Marvel, and Call of Duty, and that constellation of interests comes through in his beat.

He frequently writes about titles that sit adjacent to these fandoms or share their audience, bringing a familiarity with genre conventions and fan expectations to his work.

Because he approaches games as an invested player, his articles tend to speak in terms of what will matter to fans of particular series or styles. He pays attention to whether new entries respect the core identity of a franchise, whether gameplay changes feel like evolution or drift, and how well licensed games honor the worlds they borrow from. This fandom-driven viewpoint makes his coverage especially relevant for stories tied to recognizable IP, crossovers, and games designed for entrenched communities.

Across his work at GamingTrend, Burdette combines this fan’s eye with a clear, structured assessment of individual titles. He writes with straightforward judgments, uses marquee franchises as reference points, and focuses on how games play and feel in practice. That mix of enthusiasm for major IP and willingness to catalog both highs and lows defines his coverage and shapes the kinds of projects that sit naturally on his desk.

Also covering this beat

4 more gaming journalists.

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Adam Bankhurst

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Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.

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Alejandro Josan

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Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.

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Alex Van Aken

gameinformer.com

Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.

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Alexander Lee

GamesBeat (gamesbeat.com)

Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.

USA·Gaming
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